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Torvid

@torvid.net
515 followers 169 following 176 posts

18+ NSFW I post gamedev things and furry porn. Paws, Maws, Smothering. Follow at your own risk. I represent all organizations and all people

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Torvid @torvid.net · 11/09/2026
legit doubled my framerate wtf
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Torvid @torvid.net · 13/08/2026
aaaaaaAAAAAAA LUTBeams are faster now null test is if I just return 1 in the pixel shader, like a lower bound.
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Torvid @torvid.net · 18/03/2026
I made a tool that bakes NormalizedCrow's FeathersAndFur Shader into the main mesh. torvid.net/featherbake This makes it work in fallback, with other shaders like poiyomi, improves performance, and lets you export to external software like Blender!
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Torvid @torvid.net · 15/03/2026
Figured out how to record flying around. I'm not very good at it yet but it's hella fun. Also wonderful seeing so many fluffygryphons around now that Purpzie's mod/patch is out <3
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Torvid @torvid.net · 15/03/2026
Moonglow is everything I'd been hoping for in the direction VR club events could go. Audiovisual experience, combined light/music/drone show. Something you can enjoy just sitting there watching, every scene more dazzling and beautiful than the last. Thank you all for your hard work. #stageflight
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Torvid @torvid.net · 10/03/2026
Got standard shader fallback to work properly. It's still kind of buggy so I'm currently looking for more people to test it. Since VRC avatars have so much variation there's a lot of edge cases where it may break or behave weird.
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Torvid @torvid.net · 03/03/2026
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Torvid @torvid.net · 02/02/2026
Idk who needs to hear this, I'm dropping my role as Furality World Team Lead. It's been a blast, but I can't stand the thought of those I love not being able to attend. Hopefully the powers that be let Furality walk this back one day. I will jump at the opportunity to be back.
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Torvid @torvid.net · 21/01/2026
friendship with BQ25185DLHR is over, BQ24074RGTR is my best friend now
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Torvid @torvid.net · 05/01/2026
torvid.net/wasm/water/ small project to retain sanity have fun x>
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Torvid @torvid.net · 05/01/2026
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Torvid @torvid.net · 03/01/2026
📸 pearcejelly
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Torvid @torvid.net · 02/12/2025
The numbers don’t lie (worst case, GPU only)
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Torvid @torvid.net · 27/10/2025
be not afraid
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Torvid @torvid.net · 12/10/2025
@spag.bsky.social doing things on the simulation vrchat.com/home/world/w...
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Torvid @torvid.net · 11/10/2025
@spag.bsky.social doing things on the simulation vrchat.com/home/world/w...
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Torvid @torvid.net · 21/09/2025
*raymarch result is precomputed and saved to a 256x256 lookup texture. So at runtime it can just grab the right value directly for any ray. Haven't profiled it yet but it should be fast? probably??
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Torvid @torvid.net · 21/09/2025
feels pretty illegal for this to not be raymarching*.
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Torvid @torvid.net · 07/09/2025
EF? EF EF EF
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Torvid @torvid.net · 25/08/2025
I'm taking a break to focus on a different project, so I made a public version of this in its current state! Check it out here: vrchat.com/home/world/w... Vague goal is to make it into a prefab you can put into your world, like a terrarium or something x>
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Torvid @torvid.net · 17/08/2025
sound too
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Torvid @torvid.net · 17/08/2025
yes :> It's fun to see how it forms deltas and carves channels
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Torvid @torvid.net · 16/08/2025
It's pretty fun to play with, trying to stop the water from escaping
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Torvid @torvid.net · 16/08/2025
I've been working on a small VRC project I now tentatively call 'To Dust' I don't have a habit of documenting my projects, but people seem really excited about this one. so have some WIPs x>
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Torvid @torvid.net · 12/06/2025
Some crazy scribbles from when were figuring out what to change in tools between Umbra and Somna x) Even had to bring out physical paper to figure out a messy texture remapping issue that ended up haunting us all the way until release. (If you saw wrong textures in Event Stage world, this is why.)
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Torvid @torvid.net · 11/06/2025
In DMX there's two parameters, "Circular ripples" and "Radial ripples". Higher value = higher frequency. I wanted to try to recreate what happens when you put a speaker underwater There's also video inputs on the screenmap that can be used to manually insert whatever shape AV want into the ripples.
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Torvid @torvid.net · 11/06/2025
The foam is made with vertex offset, transparency and a tiling texture. A hard cut to fully transparent around the edge really sells the way "foamy" look. A mip of the video is also used to add light to the foam and water.
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Torvid @torvid.net · 11/06/2025
The light-up dance floor underneath uses raymarching/parallax mapping. Each march step increases the mip level, the mips are pre-blurred (thanks Ivaj! <3), each step also uses a ddx/ddy hack to add extra blur, and a grunge texture offsets the mips further for a grunge/wear effect.
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Torvid @torvid.net · 11/06/2025
We didn't want to pay the cost of a grab pass, so the water does no refraction, the dance floor under is distorted instead. "fake" refraction, dunno if anyone noticed haha
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Torvid @torvid.net · 11/06/2025
The water ripples are a CRT that follows you around so it works in the chill area too. The sim itself is wave equation. Height in R, Velocity in G. 10 ish closest players are drawn to the CRT as dots, so no expensive camera is needed.
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Torvid @torvid.net · 11/06/2025
Unsolicited Somna dance floor shader deep dive??? 🧵 On Umbra I was too busy with the other worlds to do much club stuff. This time I got my talons on some bits and pieces here and there :> Video and DMX affect ripples, which the AV used in sooo many creative ways, I was stoked to see it all! <3
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Torvid @torvid.net · 28/11/2024
paws, maybe wrong format >v>
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Torvid @torvid.net · 26/10/2024
It's from a cartoon I watched as a kid, thinking these scenes from it may have had a lot of subtle influence on me x'D
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Torvid @torvid.net · 26/10/2024
Regarding FA
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Torvid @torvid.net · 18/10/2024
@mroble.bsky.social gormless
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