Reposted by tomo2515>SYS//PURGE_ @syspurgegame.bsky.social · 30/05/2026Hi everyone! I'm still working on the next update, which will be the game's first *major* update. In the meantime, here's the roadmap and some of the features planned for the next few updates! #indiegame #gamedev #fps #retro #godot 2126
tomo2515 @tomo2515x.dev · 29/05/2026store.steampowered.com/news/app/429...store.steampowered.com>SYS//PURGE_ - ROADMAP + PROGRESS ON THE NEXT UPDATE - Steam NewsA roadmap for the next major updates and progress made on the upcoming update. 021
tomo2515 @tomo2515x.dev · 06/05/2026Work on the next update is going well! Alpha 1.0.5 will be the first major update for >SYS//PURGE_. While it's not Map 2 I think it'll still be pretty fun. More info soon :D 052
tomo2515 @tomo2515x.dev · 15/03/2026store.steampowered.com/news/app/429...store.steampowered.com>SYS//PURGE_ - Update Alpha 1.0.3 - Steam NewsAlpha 1.0.3 introduces keybind remapping, bugfixes, some quality of life changes and balance changes. 041
tomo2515 @tomo2515x.dev · 15/03/2026Huge thank you to everyone who took their time to share some feedback about >SYS//PURGE_ Alpha 1.0.3 is out, featuring keybind remapping, bugfixes, qol and balance changes! #gamedev #indie #fps #retro #godotengine 3135
tomo2515 @tomo2515x.dev · 11/03/2026in the next update (Alpha 1.0.3) pause will actually pause the game 021
tomo2515 @tomo2515x.dev · 09/03/2026tomo2515x.itch.io/syspurgetomo2515x.itch.io>SYS//PURGE_ by tomo2515xAn FPS inspired by 90's classics, with roguelike elements 011
tomo2515 @tomo2515x.dev · 09/03/2026store.steampowered.com/app/4296670/...store.steampowered.com>SYS//PURGE_ on Steam>SYS//PURGE_ is a free, fast-paced FPS inspired by 90's classics, with roguelike elements. Collect items, stay alive and descend deeper into the facility. You take control of an LN-X unit, a glitch... 211
tomo2515 @tomo2515x.dev · 09/03/2026Today marks the day I release my first ever game on Steam, and my first ever game overall! >SYS//PURGE_ IS LIVE IN EARLY ACCESS! Get it on Steam or Itch! #gamedev #indiedev #godot #fps #retro 1186
tomo2515 @tomo2515x.dev · 20/02/2026most are mine and some are cc0, i added you on discord so i can send you some pics/tips etc :D (tomorrow after uni) 000
tomo2515 @tomo2515x.dev · 20/02/2026Enemy textures are layers and layers of brightness/contrast/hue/saturation etc on a base fur-like material I accidentally made in ucupaint + clothes are edited photos 010
tomo2515 @tomo2515x.dev · 20/02/2026Thanks! Most of them are photos crushed down, slightly modified (mostly with brightness/contrast to add "edges") and color corrected, doors and few other are basically pixel art with like metal sheen and noise overlayed on top and vents are noise + gradients 210
tomo2515 @tomo2515x.dev · 31/01/2026all replaced! tried to capture the same vibe with my textures 023
tomo2515 @tomo2515x.dev · 11/08/2025couldn't play battlefield 6 because I don't have secure boot on :( 000
tomo2515 @tomo2515x.dev · 02/06/2025Election results are in aaand.. sad day for Poland. Jebać PiS 030
tomo2515 @tomo2515x.dev · 24/02/2025Which artstyle should I go with for de_delivery update Nuke-like or CS2 (train, inferno etc)? I'm not really a fan of how it looks right now.. 100
tomo2515 @tomo2515x.dev · 08/01/2025Then I reassemble it all in Godot and so far I haven't had any collision/lighting issues I'm not entirely sure about performance that's why I split the map into chunks 020
tomo2515 @tomo2515x.dev · 08/01/2025It may be stupid but I'm figuring stuff out as I go, I make the entire level in hammer, textures and all. Split it in chunks and separate floor / walls / details, all with the same origin, then convert to model and export it from modeldoc so that it retains texture mappings and scale (1hu - 1cm) 130
Reposted by tomo2515nightmargin @nightmargin.bsky.social · 19/12/2024ugh writing music was so much easier back when I didn't have to worry about things like "mixing" and "sound design" 416313
tomo2515 @tomo2515x.dev · 19/12/2024I'll do some more visual reworks for the next delivery update, also it's close to reaching 2k subs!!! 010