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TolerLive | Tyler Klimek

@tolerlive.bsky.social
7.9K followers 25.4K following 82 posts

| Currently: | Senior Lighting Artist @ #TurtleRockStudios | | www.tylerklimek.net | | Previously: | Lighting Artist II @ #EA #skate | | Senior Lighting Artist @ #DeviationGames | | Lighting Artist at #343Industries #Halo | | Twitch.tv/tolerlive |

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TolerLive | Tyler Klimek @tolerlive.bsky.social · 06/01/2025
I’m happy to share that next week I’m starting a new position as Senior Lighting Artist @turtlerockstudios.bsky.social ! I'm stoked to be joining such an immensely talented team and look forward to building something amazing together!
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 30/11/2024
Having 1 month to light the map allowed for a quick and more free-form lighting process, and this map was generally just a lot of fun to work on. As a big fan of Halo CE's boarding action, the map's design (done by Cliff Shuldt) really felt like it was a bit of a spiritual reincarnation of its feel.
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 30/11/2024
I was responsible for lighting Chasm, a multiplayer map released with Halo Infinite Season 3. Designated as a "quick-map"-an idea to utilize existing campaign assets to speed up the release of Dev-made maps in the game. Usually it takes ~6 months to light a map depending on size, Chasm was done in 1
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 25/11/2024
Being one of the largest BTB maps in Halo Infinite- with a large exterior space as well as very large interior locations (caves, blue/red base, center structure) meant there are A LOT of lights in this map. Optimizing their overlap, shadows, and # of lights was a long task to achieve stability
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 25/11/2024
Oasis was one of the Halo Infinite Season 3 maps that I got to light! This one is really close to besting Scarr for the title of "My Favorite Map I Did Lighting For". And Oasis was DEFINITELY the most difficult from an optimization standpoint. (1/2)
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 24/11/2024
I pushed for more prominent moonlighting on the blue team side of the map, and built out the color pallete of banished emissive lights/lighting (usually just red/white lighting) to utilize yellow lighting and blue lighting on the blue side of the map for player awareness and to avoid over using red
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 24/11/2024
Scarr was the last "released" map that I was the lighter on during my time at 343 on Halo Infinite. It was definitely one of my favorite maps I worked on during that time period. Initially the entire map was much more covered in the intense heat/lava vibes you now see on the red side (1/2)
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 20/11/2024
While lighting Halo Infinite multiplayer maps was definitely my favorite part of my time at 343, I'll always have a soft spot for the campaign work I got to do! From the time I started there until the launch of Halo Infinite, I got to really dive into Zeta Halo and do some really cool stuff!
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 19/11/2024
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 22/10/2024
Art vs Artist #Halo #HaloInfinite #Scootin
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 21/10/2024
Its the best time of the year! Love me some fall adventures and halloween shit!
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TolerLive | Tyler Klimek @tolerlive.bsky.social · 20/10/2024
Hello, new social media app! I'm Tyler, Im a Lighting Artist in the game Industry, currently working with #EA on the #skate franchise! I've previously worked with Deviation Games on a cancelled project and 343 on #HaloInfinite ! Happy to be on this new app and to see so many familiar names!
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