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Tokiko Studio

@tokiko.studio
207 followers 99 following 173 posts

🎮 Euskaldun berri solo game dev 🌍 Herritik mundu osora 🐝 Kofoin - Swarm Defense: store.steampowered.com/app/2418530/…

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Tokiko Studio @tokiko.studio · 05/09/2026
Kaixo denoi! It's been a while but I took some time to improve Eskua: 🖌️ Unified the width of all characters ✋ Extended glyph set: consonants, digraphs like tx, tz, ts, etc. 🔟 Added numbers from the Basque millers' system Yes, I'm proud of it 😄 👉 tokiko-studio.itch.io/eskua
Full Eskua font chart featuring consonants, Basque digraphs (tx, tz, ts), and miller numbers
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Tokiko Studio @tokiko.studio · 01/07/2026
A long time ago, I made a font based on the Hand of Irulegi, the proto-basque bronze artifact from the 1st century BC. So of course I made a mug design! A real deal (with 15% off): ☕ You have a super cool mug 🤝 You support a basque gamedev 👉 shop.tokiko.studio/ Milesker 🫶
Mug with a stylized Hand of Irulegi and the word "sorioneku" using the eskua font, the paleohispanic rune-shaped writing.
The mug layout is made so that left-handed people would see the Hand of Irulegi while drinking.Mug with a stylized Hand of Irulegi and the word "sorioneku" using the eskua font, the paleohispanic rune-shaped writing. The mug layout is made so that right-handed people would see the Hand of Irulegi while drinking.
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Tokiko Studio @tokiko.studio · 14/05/2026
I have created an "experimental" Steam branch on Kofoin! Every new things will be pushed there, probably some bugs too, so if you want to take a peak before an official release, it's there 😉 🐝 store.steampowered.com/app/2418530/...
Steam game property page, showing the "Game version and beta" with the Experimental branch checked.
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Tokiko Studio @tokiko.studio · 02/05/2026
New #Kofoin update, with no less than … The ✨meta-progression system ✨! 🐝 Hive and bee stats increase 🔮 Blessings unlock Biomes are still being worked on, some upgrades are still locked for now 😉 👉 store.steampowered.com/app/2418530/... #screenshotsaturday #indiegame #gamedev
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Tokiko Studio @tokiko.studio · 19/02/2026
Working on Kofoin progression system, and obviously I went for an hexagonal skill tree 🐝🌳 #kofoin #gamedev #indie
Screenshot of Kofoin game inside Godot, showing a work in progress Skill Tree, with hexagonal nodes, and showing non-translated text.
Somes nodes are for Bee or Hive stats update, and some bigger showing Blessings or big upgrade.
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Tokiko Studio @tokiko.studio · 17/01/2026
Duckduckgo poll for Yes/No AI (I voted no) showing 94% are "no" answer of 21 159 votes
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Tokiko Studio @tokiko.studio · 28/11/2025
"Today, I'll squash some bugs!" A few moments later … "Now I have more bugs, and squashed my title screen 🤷"
A screenshot of Kofoin title screen with text menu correctly scaled, showing in the background the hive and some bees with the terrain, but they are all squashed, because of an issue with the resolution.
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Tokiko Studio @tokiko.studio · 26/11/2025
I just discovered that Godot 4.5 have a "View > Preview Translation" button, in the top toolbar of the viewport. Super nice to check if everything fits in the box, for right-to-left and non-latin character languages! #indiedev #indiegamedev #godotengine
Godot 4.5 screenshot with the View > Preview Translation menu open. There is nothing fancy to see except the two button highlighted so other people could find the menu.
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Tokiko Studio @tokiko.studio · 18/11/2025
🎉 Kofoin Early Access is OUT NOW 🎉 🏰 A real time tower defense 🐝🐜 Your bees against hordes of enemies 🌻Gather flower, boost your swarm stats 🌶️Euskaraz ♾️ … And more to come! 👉 store.steampowered.com/app/2418530/... Thousands thanks for your support! #indiegame #towerdefense #solodev #bideojokoak
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Tokiko Studio @tokiko.studio · 14/11/2025
I started Kofoin because: - I like Tower Defense genre - I wanted to make a game in Basque language Now with 350+ wishlists & soon releasing in Early Access on Steam, I feel proud, amazed and terrified all at once 😅 To everyone supporting me, you are awesome, milesker! 🫶
Screenshot of a small part of Steam internal page, showing a "Release" information saying that:
"Earliest possible release: as soon as your game build review is completed"
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Tokiko Studio @tokiko.studio · 10/11/2025
Trying some Life/Experience gauge in Kofoin. It's mostly an hexagon SDF, a some voronoi noise, and some math with polar/radial UV projections. #solodev #indiegame #madewithgodot
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Tokiko Studio @tokiko.studio · 14/10/2025
Wow thanks to everyone wishlisting the game, it's so hearthwarming 🫶 And if you also played the demo, I hope you enjoyed it too!
Steam screenshot of "daily wishlist actions" page, showing the whole graph with the last day sky-rocketing.
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Tokiko Studio @tokiko.studio · 13/10/2025
🐝Kofoin - Swarm Defense demo is live! 🐝 I hope you will enjoy it, and you can complain about balancing being broken, this is fine. 👉 store.steampowered.com/app/2418530/… #indiegamedev #gamedev #solodev #towerdefense #steamnextfest #kofoin
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Tokiko Studio @tokiko.studio · 07/10/2025
In Kofoin, units are pre-rendered as spritesheet using a python script in Blender 🐜 #gamedev #indiegamedev #solodev #blender #kofoin
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Tokiko Studio @tokiko.studio · 05/10/2025
Gamedev in a nutshell
Two playmobil face to face in a 4 panel:
- Both playmobil are visible, the one of the left as the label "runs the code"
- Then only showing the right one with "1 error"
- Focus on the left playmobil with "fixes the error"
- Focus on the right one saying "6 errors, 12 warnings"
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Tokiko Studio @tokiko.studio · 29/09/2025
Starting the week with a little friend 🐝
A bee looking for pollen (I guess) on a sunflower
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Tokiko Studio @tokiko.studio · 26/09/2025
🎉 Demo has been sent in review! Demoa onarpenaren zain dago! I'm super excited, I know there are so much left to do but it's a nice milestone for a fist game 😁 And don't forget to wishlist the game 🫶: 🐝 store.steampowered.com/app/2418530/... #bideojokoak #euskaljokoak #solodev #indiedev #kofoin
Screenshot of Steam website with a note telling that "Demo build is in the review queue" and may take 3 to 5 days to be approved.
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Tokiko Studio @tokiko.studio · 13/09/2025
It's been 24h and already more than 50 wishlists! Thanks everyone 🎉 #indiegame #gamedev #kofoin #towerdefense #solodev
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Tokiko Studio @tokiko.studio · 11/09/2025
Hey everyone! I'm super excited, my game "Kofoin - Swarm Defense" is live on Steam 🎊 🗼 A Realtime Tower Defense 🐝 Manage your Beehive 🐜 Survive against hordes of ennemies 📝 One game with that name 😉 Wishlist here 👉 store.steampowered.com/app/2418530/... Thanks 🫶 #indiegame #gamedev #towerdefense
The vertical layout of my game, Kofoin - Swarm Defense, with on top the logo and subtext and below, a hive with a lot of bees fighting against hordes of ants.Steam website's search page with the filter "kofoin" in the search menu, showing only the game as a result.
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Tokiko Studio @tokiko.studio · 07/09/2025
(en) Steam page submitted 🎉 (eu) Steam-eko orria bidali da 🥳 #bideojokoak #indiegame
The image is a screenshot from Steam developper website where it show the text after submitting a game page to review.

It reads as:
"Your app is in the review queue. The review typically takes 3-5 days and we will e-mail you with feedback or approval. No further action is required until the review is complete."
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Tokiko Studio @tokiko.studio · 06/09/2025
Working on game's UI really feels like fine-tunning a very small clock, but it is really satisfying when everything fits together! #indiegame #gamedev #madewithgodot #screenshotsaturday
A screenshot of Godot editor with the game in the center(it is a Tower Defense with bees) on which UI elements are visible: On the top left corner the Polllen resource indicator, top center show a countdown and next wave of enemies, top right is a gear/cog icon. Bottom left displays the Hive life, and the rest of the bottom is filled with hexagonal icons for actions, spells and available flowers to built.
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Tokiko Studio @tokiko.studio · 30/08/2025
What is a Tower Defense where you manage your swarm of Bees? 🐝 A bee-llet heaven 🐝 #indiegame #gamedev #madewithgodot #screenshotsaturday #towerdefense
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Tokiko Studio @tokiko.studio · 20/08/2025
A small Godot tip if you want to have nodes (ex: debug button) that only exists when the game runs in the editor (ex: by pressing F5), use: ✅ OS.has_feature("editor") ❌ Engine .is_editor_hint() Is for "@ tool" scripts inside editor. #godotengine #indiedev #gamedevtips
A screenshot of Visual Studio Code showing two panels:
On the left, a Godot node hierarchy with as root a Control, with a Button child.
On the right, the following code:

```
extends Control
func _enter_tree() -> void:
	if not OS.has_feature("editor"):
		$Button.queue_free()
```

This is useful to check if the game is currently running inside the editor itself, and in the exemple given, will delete the child button from the hierarchy, preventing it from being usable in non-editor game.
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Tokiko Studio @tokiko.studio · 11/08/2025
A very nice tip from a friend was to store my game data in a google sheet, and then use some code to download and integrate it automatically: Using Godot, it's quite easy, with curl through HTTPRequest to Google Sheet API 👍 Link to code below ⬇️ #gamedevtip #madewithgodot
A screenshot of an EditorPlugin showing code to retrieve a google sheet in Json format through curl using Godot HTTPRequests.A screenshot of the Godot Editor, with on the right the Command Palette showing the custom action to Remote Sync our data from google sheets, and on the left, Godot Output showing that nodes are being edited and saved.
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Tokiko Studio @tokiko.studio · 31/05/2025
Making a small Tower Defense with Bees! Also, what you see is what happens when you have no artist, only programmers. #madewithgodot #screenshotsaturday
A screenshot of a work in progress game: it is a Tower Defense based on a hexagonal tiled map. You must protect your Hive by managing your bees. Ant enemies are shown spawning from edge of the map.A screenshot of a work in progress game: it is a Tower Defense based on a hexagonal tiled map. You must protect your Hive by managing your bees. One zone is selected, showing some user interface display + and - button for "gather" and "defend" icons, used to control the bee behaviour.
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Tokiko Studio @tokiko.studio · 30/01/2025
Making a game with a custom engine is a lot of fun but sometimes you just want to add a simple thing, and then realise how many other simple (or not!) things need to be made before... But at least (thanks to emscripten) I now have a working Web (internal) demo working! 😉 #gamedev #indiedev
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Tokiko Studio @tokiko.studio · 21/11/2024
Kaixo denoi! We will make a little sale for our Eskua font the 27th of november to celebrate Automn! Merkaldi txiki bat egingo dugu azaroren 27an gure Eskua tioparentzat, udazkena ospatzeko! 🍂 tokiko-studio.itch.io/eskua 🍄
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Tokiko Studio @tokiko.studio · 04/10/2024
Time to learn a bit of Blender! A first for me so I have *a lot* to learn, exploring low poly style for now. ~ Garaia da Blender ikasteko! Nirentzat lehenengoa da, low poly estiloarekin joango naiz oraingoz, espero dut ez denik zailegi izango! Laster gehiago 😄
A screenshot of the 3D modelisation software Blender showing a low poly human with some rigging setup.
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Tokiko Studio @tokiko.studio · 29/08/2024
When done, we will create a script that use the `keyboard_get_keycode_from_physical` and the `get_keycode_string` to retrieve the layout-dependant key, get our texture resource path and format the rich label with it. And tada!
A screenshot of a GDScript extending RichTextLabel. It defines a list of PNG resources associated with lowercase letter (ex: "keyboard_a.png" for the 'a' letter). Then it retrieve the physical keycode for the letter Q, convert it to lowercase string, use the key to retrieve the asset path, and format the RichTextLabel with the path, effectively display the corresponding texture.
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Tokiko Studio @tokiko.studio · 29/08/2024
First we will need some assets for letters, I highly recommand @kenney.bsky.social 's kenney.nl/assets/input-prompts ( thank you! 🙏 ). Then we have to setup a RichTextLabel, enable the BBCode and use the [img] tag with a {texture} variable that will be formated by script.
A screenshot of Godot resource  panel, showing some letter texture (a, q, w) in texture/ui/prompt folder.A screenshot of Godot Inspector panel showing a RichTextLabel with BBCode enabled, and having the following text: "Press [img]{texture}[/img]"
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Tokiko Studio @tokiko.studio · 29/08/2024
I have a little thing I wanted to share for Godot users. Not all people have "qwerty" keyboard (azerty, qwertz, and so on), and let's say we want to display "Press [key]" in some UI that follow the player keyboard layout. Let's see how to do this:🧵👇 #madewithgodot #indiegamedev
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Tokiko Studio @tokiko.studio · 01/07/2024
Milesker ainitz @deepnight.bsky.social -i! Gure semealabek euskarazko bideojokoetara jolastu ditzaketenean beti da plazerra, eta are gehiago katuak erreskatatu behar dituztenean 😸 Eta orain arte nire alabari asko gustatzen zaio 👍 #bideojokoak #euskaraz
Nire alaba, PS4eko euskarazko "Nuclear Blaze"en aurrean
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Tokiko Studio @tokiko.studio · 06/04/2024
Hi all! We updated the font we made a while back in homage of the Hand of Irulegi, now using the non-dual variant of the paleo-hispanic Iberian script. Available for 5$ on itchio: ➡️ tokiko-studio.itch.io/eskua #font #gamedev #untiy3d #unrealengine #godotengine #runes #screenshotsaturday
Some of the glyph in the Eskua font, showing combinations of the vowels (a, e, i, o, u) and the consonnants (without any, and g, k, t, d, b, and uppercase B)Some text using the Eskua font in Godot Engine 4Some text using the Eskua font in Unity Engine 2023Some text using the Eskua font in Unreal Engine 5
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