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ToughNutToCrack

@tntcproject.bsky.social
1.1K followers 59 following 240 posts

Gamedev, shaders, and VFX... in depth. 🌐 Our site: www.tntc.it 🎥 Our videos: www.youtube.com/@TNTCProject 🙏 Support us: www.patreon.com/c/tntcproject

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ToughNutToCrack @tntcproject.bsky.social · 24/09/2026
Just in case you ever need this. #deadbroke #indiegames #gamedev
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ToughNutToCrack @tntcproject.bsky.social · 23/09/2026
We just passed 400 wishlists for Dead Broke! ❤️ Every day is a little step closer to making this real. We’re still very bad at social media and marketing, so thank you to everyone who’s been following along and adding it to their wishlist! #deadbroke #indiegames #gamedev
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ToughNutToCrack @tntcproject.bsky.social · 18/09/2026
After one week of experimenting on social media, we reached 220 wishlists for Dead Broke! I don't have anything to compare it to, so I have no idea if that's good or bad for an indie game… but it's definitely huge for us! ❤️ #deadbroke #indiegames #gamedev
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ToughNutToCrack @tntcproject.bsky.social · 15/09/2026
Suspecting I'm the only one actually working... #gamedev #deadbroke #indiegamedev #indiegames #indiegame
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ToughNutToCrack @tntcproject.bsky.social · 14/09/2026
Zombies weren't enough :D #gamedev #deadbroke #indiegamedev #indiegames #indiegame
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ToughNutToCrack @tntcproject.bsky.social · 13/09/2026
Forgot to turn off hurricane debug mode... #gamedev #deadbroke #indiegamedev #indiegame
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ToughNutToCrack @tntcproject.bsky.social · 12/09/2026
We're making a game where you have to run a twisted graveyard with your friends. #gamedev #deadbroke #indiegamedev #indiegame
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ToughNutToCrack @tntcproject.bsky.social · 11/09/2026
You had the worst day at work! #gamedev #deadbroke #indiegamedev #indiegame
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ToughNutToCrack @tntcproject.bsky.social · 11/06/2026
WebAR without paywalls and installs is finally real again. Small experiment we’ve been working on lately This space is getting interesting again. #webAR #ar #augmentedreality #xr
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Matt Gambell @mattgambell.co.uk · 08/06/2026
If like me you're stoked to play a new Crazy Taxi game in 2027 but also wish it supported local-multiplayer and looked like a Saturday morning cartoon, boy do I have the game for you! store.steampowered.com/app/2923770/...
store.steampowered.com
Cabs Of Chaos on Steam
Race against rival drivers in a fast-paced, chaotic competition to find and deliver passengers before the clock runs out. Whether playing solo, split-screen, or online, navigate the city and find the ...
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ToughNutToCrack @tntcproject.bsky.social · 05/06/2026
We are trying to focus more on gamedev projects lately, alongside our XR and industrial work here in Italy. We made a short reel to showcase a few things we did: youtu.be/m8Oldd-7jHQ If you’re working on something and think there’s a fit, we’re always happy to connect :) #gamedev #indiegamedev
youtu.be
TNTC Reel Gamedev 2026
YouTube video by TNTC
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ToughNutToCrack @tntcproject.bsky.social · 21/05/2026
ICYMI: the article about the wind system is free on our Patreon. If you end up checking it out, let us know if it was useful 🙂 #gamedev #indiedev #unity3d
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ToughNutToCrack @tntcproject.bsky.social · 14/05/2026
The breakdown for the wind system is now available on Patreon. The article is completely free to read for everyone. We also included the Unity package for Lightning supporters if anyone wants to dig into the implementation directly. Hope it’s useful 🙂 #gamedev #indiedev #unity3d
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ToughNutToCrack @tntcproject.bsky.social · 12/05/2026
it's windy isn't it? 🍃 #gamedev #indiedev #unity3d
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ToughNutToCrack @tntcproject.bsky.social · 06/05/2026
Working on a wind system for vegetation and props lately. Still exploring a few things, but it’s getting there. Might do a breakdown if anyone’s curious! #gamedev #indiedev #unity3d
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Matt Gambell @mattgambell.co.uk · 04/05/2026
ICYMI: I'm working on my Crazi Taxi / Simpsons Road Rage inspired driving game Cabs of Chaos full-time. It's still early but already shaping up to be a blast! You can wishlist the game on steam here: store.steampowered.com/app/2923770/...
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ToughNutToCrack @tntcproject.bsky.social · 07/04/2026
We just refreshed our website and portfolio 🙂 Still tweaking things, so if you feel like checking it out, any feedback is very welcome! toughnuttocrack.it
toughnuttocrack.it
TNTC Studio
Meet TNTC Studio and craft realtime experiences with us!
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ToughNutToCrack @tntcproject.bsky.social · 03/04/2026
Hey 👋 We built a small editor tool to speed up texture pixelization directly inside Unity. It lets you take any texture, adjust the pixel size, preview the result in real time, and export it instantly. There’s also a simple noise layer to quickly generate variations! #gamedev #indiedev #unity3d
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ToughNutToCrack @tntcproject.bsky.social · 05/03/2026
Small details = big polish. Just released a simple spring-bone system for #Unity3D. Lightweight, controllable bounce for hats, capes, accessories, or any reactive detail. No full physics needed. Available on our Patreon ☕ #gamedev #indiedev
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ToughNutToCrack @tntcproject.bsky.social · 04/03/2026
Doing some small tests with a simple spring bone setup to add a bit more life to the props.
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ToughNutToCrack @tntcproject.bsky.social · 19/02/2026
We’ve released a fullscreen pixelization effect for #Unity3D. It adapts pixel size based on depth instead of applying uniform screen pixelation, allowing more consistent stylized results in 3D scenes. Find our more on our Patreon! #gamedev #indiedev
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ToughNutToCrack @tntcproject.bsky.social · 26/01/2026
In case you missed it, we recently released a new video where we break down how the buildings in Expedition 33 were created in a procedural way. Sharing a small clip here 🙂 Let us know what you think!
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ToughNutToCrack @tntcproject.bsky.social · 20/01/2026
We’ve released the #ProceduralBuilding tool from our latest YouTube project. It’s a full #Unity3D package you can study, reuse, or build on top of, whether you’re into procedural generation, editor tools, or just curious about how these systems work. Link in the first comment! #gamedev #indiedev
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ToughNutToCrack @tntcproject.bsky.social · 16/01/2026
Still playing with the new proc-gen tool we made. Apparently I accidentally recreated a sunset scene hahaha.
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ToughNutToCrack @tntcproject.bsky.social · 14/01/2026
I just published a video I’ve been really excited about! It’s all about building a procedural system in Unity, inspired by the architecture of Expedition 33. This one was a really fun challenge for me, hope you’ll check it out and let me know what you think! #procgen#gamedev #unity3d
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ToughNutToCrack @tntcproject.bsky.social · 21/11/2025
Back home now. Unite was insanely good. A recap will be published soon. In the meantime, here are the treasures picked up at the event. #unity3d #unite2025 #gamedev
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ToughNutToCrack @tntcproject.bsky.social · 20/11/2025
Aren’t these beautiful? Thanks to @minionsart.bsky.social , we love your work! 💛 #gamedev #unity3d
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ToughNutToCrack @tntcproject.bsky.social · 20/11/2025
Following a session on using Addressables to stream assets at runtime in #Valheim. Honestly, this should be standard practice not something we apply only when things go wrong. Great insights! #unity3d #unite2025 @unity.com
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ToughNutToCrack @tntcproject.bsky.social · 20/11/2025
Starting the day at #unite2025 with a great talk about cheating prevention 👌 Always fascinating to see how inventive cheaters can be. #gamedev #unity3d
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ToughNutToCrack @tntcproject.bsky.social · 19/11/2025
Attending the Unity Roadmap session. Really hoping to hear some exciting news about the upcoming version of Unity 6! #Unity #GameDev #UNITE2025
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ToughNutToCrack @tntcproject.bsky.social · 19/11/2025
Oh that was unexpected! 👀 #unite2025
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ToughNutToCrack @tntcproject.bsky.social · 19/11/2025
#UNITE2025 Keynote is starting now! Let’s gooo 😍 @unity.com
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ToughNutToCrack @tntcproject.bsky.social · 18/11/2025
Heading to #UNITE2025 in Barcelona 🫶
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ToughNutToCrack @tntcproject.bsky.social · 23/10/2025
Something’s boiling in the shadows… #gamedev #indiedev #unity3d #procgeb
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ToughNutToCrack @tntcproject.bsky.social · 11/08/2025
Just dropped a Stencil Buffer shader for Unity on our Patreon! Two setup approaches (material | layer) + example scenes. It’s FREE & CC0 so you can use it, tweak it, or break it however you like :) Go grab it! #gamedev #indiedev #unity3d #shader #vfx #stencilbuffer
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ToughNutToCrack @tntcproject.bsky.social · 05/08/2025
Just followed @sebastianlague.bsky.social A* Pathfinding series, thanks for the timeless resource! I’ll now build on this for my own project 🙌 #gamedev #indiedev #unity3d #pathfinding #vfx #stencilbuffer #madewithunity
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ToughNutToCrack @tntcproject.bsky.social · 04/08/2025
Wanna learn how the stencil buffer works? We break it down in our latest video recreating Split Fiction’s multi-world effect! #gamedev #indiedev #unity3d #shader #vfx #stencilbuffer #madewithunity
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ToughNutToCrack @tntcproject.bsky.social · 24/07/2025
The stencil buffer is like magic. You can use it for portals, masks, and cool visual tricks in your games. I explain how it works in my new Split Fiction recreation video. I post it in the first comment if you’re curious :) #Unity #GameDev #Shaders #IndieDev
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Jendrik Illner @jendrikillner.bsky.social · 22/07/2025
Graphics Programming weekly - Issue 400 - July 20th, 2025 www.jendrikillner.com/post/graphic...
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ToughNutToCrack @tntcproject.bsky.social · 22/07/2025
Our Split Fiction Unity project is now on our Patreon for lightning members! Learn stencil buffer magic with both material and layer approaches. 🪞🪄 Sneak peek below. Thanks for the support! 💛 #Unity #GameDev #Shaders #IndieDev
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ToughNutToCrack @tntcproject.bsky.social · 18/07/2025
Spent a lot of time on this, but I’m so happy with how it turned out! 🎉 Recreated #SplitFiction’s multi-world effect in Unity. Hope you enjoy it and learn something new. Let me know what you think! 🙌 #gamedev #Unity3D #indiedev (link in the first comment)
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ToughNutToCrack @tntcproject.bsky.social · 16/07/2025
Just finished editing my Splitfiction mechanic video! Release day is this Friday… save the date! xD #gamedev #indiedev #unity3d #realtimedev #davinci
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ToughNutToCrack @tntcproject.bsky.social · 14/07/2025
Editing my SplitFiction video, just finished the stencil buffer explanation. It's always a cool trick! #gamedev #indiedev #unity #shader #vfx #stencilbuffer #madewithunity
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ToughNutToCrack @tntcproject.bsky.social · 11/07/2025
Editing my SplitFiction recreation video, my first big project in DaVinci Resolve after years with Premiere. Loving it so far. Hoping to release it soon! #gamedev #indiedev #unity3d #madewithunity #vfx #techart #davinciresolve #videoediting
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ToughNutToCrack @tntcproject.bsky.social · 09/07/2025
Here’s a peek at what’s on my Patreon so far. Would be glad if you check it out. #Patreon #GameDev #IndieDev #ContentCreation #art
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ToughNutToCrack @tntcproject.bsky.social · 08/07/2025
Anyone switched from Premiere to DaVinci Resolve for editing? Curious how it’s been for you so far. #Editing #DaVinciResolve #PremierePro #VideoEditing #Filmmaking
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ToughNutToCrack @tntcproject.bsky.social · 07/07/2025
Script done! Starting recording and editing today! The SplitFiction recreation video is almost here… #gamedev #indiedev #shader #unity3d #vfx #devlog #madewithunity
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ToughNutToCrack @tntcproject.bsky.social · 05/07/2025
Looks like our teammate Teo accidentally turned on wireframe mode in real life.
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ToughNutToCrack @tntcproject.bsky.social · 04/07/2025
More fluid stuff! Still figuring things out... #gamedev #fluidsimulation #unity3d #shader #indiedev
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ToughNutToCrack @tntcproject.bsky.social · 03/07/2025
The #SplitFiction replica video will be out next week! I finished the script today, but I probably won’t have time to record and edit everything by tomorrow. Almost there! #gamedev #unity3d #indiedev #shader #madewithunity #gameart #devlog #programming #gamegraphics #indiegame #gamedevelopment
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