Jordan @tlo.icecavern.games · 23/02/2025Last night @colbydude.com and I wrapped up our week of game jamming and released "First Day at Maze Corp." 🎨 Draw your way through the office and avoid getting terminated :) 🎮 Play it here: icecavern-games.itch.io/first-day-at... #gamedev #gamejam 0154
Jordan @tlo.icecavern.games · 19/02/2025Working on a little game jam project. I've gotten to write some cool shaders for this one! #gamedev #graphicsprogramming 5224
Jordan @tlo.icecavern.games · 01/01/2025Slay the spire got my 79 year old grandpa to stay up until 2am for the first time in who knows how many years That's the power of good game design 040
Jordan @tlo.icecavern.games · 27/12/2024Been diving into #unity3d Scriptable Render Pipeline and wrote a custom edge detection pass Trying to work towards a stylized aesthetic and I think this is showing potential! #gamedev #graphicsprogramming 0102
Jordan @tlo.icecavern.games · 08/12/2024Messing around with a water shader #gamedev #graphicsprogramming #unity 1121
Jordan @tlo.icecavern.games · 09/11/2024Last year my boy @colbydude.com and I released Project Praelium, a demo showcasing our take on turn based combat! It's inspired by my JRPG loves #kiseki and #smt Check it out here! icecavern-games.itch.io/project-prae... #gamedev 170
Jordan @tlo.icecavern.games · 09/11/2024A little unstable and too many ripples (almost like water?) but it's really amazing what compute shaders can do! Running super smooth Cloth simulation has been a really fun side quest lol #gamedev #graphicsprogramming 090
Jordan @tlo.icecavern.games · 07/11/2024Getting a lot closer to what I want with this breakable cloth sim! Performance is atrocious but I don't need anything this large. Probably worth trying to do this in a compute shader to compare performance #gamedev 160