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Tim Beaudet

@timbeaudet.bsky.social
222 followers 57 following 105 posts

I stream the development of racing games to inspire and motivate indie game developers transparently. You should chase your dreams and understand the risks involved. www.twitch.tv/timbeaudet

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Reposted by Tim Beaudet
Josh Bycer @gwbycer.bsky.social · 21/09/2026
for today's #indiegamedev shoutout, we have Rushcremental by @timbeaudet.bsky.social youtube.com/shorts/9aS8e... an incremental of racing, gathering scrap, and watching numbers go up store.steampowered.com/app/2695500/...
youtube.com
Racing Up Numbers With Rushcremental: #indiegame Spotlight |#gamewisdom #indiedev
YouTube video by Game Wisdom
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Tim Beaudet @timbeaudet.bsky.social · 11/09/2026
For those following along, the scope creep Title screen was cancelled. It wound up having toooo many edge cases for this late of a change.
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Tim Beaudet @timbeaudet.bsky.social · 11/09/2026
It required a refactor (now done) to add a playful effect that introduces the world to the player directly on the title screen. Will become a VERY light 'search for the play button'.
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Tim Beaudet @timbeaudet.bsky.social · 11/09/2026
Just a few days before release and Scope Creep demands I rewrite the entire Title Screen of the game... #post-apocalyptic #indiedev #programmer
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Tim Beaudet @timbeaudet.bsky.social · 07/08/2026
Did you know a one a button game could be confusing? I’ve been working on an active #incremental #racinggame and it’s launching soon! September 1st
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Tim Beaudet @timbeaudet.bsky.social · 30/07/2026
Challenge: 31 Consecutive Days of Game Development Effort. To enter, leave a comment, and reply to it daily with the tasks you completed, or put effort into. Ex: Day 12: Got player double-jumping and springing off the wall. [screenshot]
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Tim Beaudet @timbeaudet.bsky.social · 16/07/2026
2022-07-22: I didn't go chasing this down, but I did complete any part of the api break this would have so rest of the issue, if there is actually an issue, would be implemention details. Did I have a stroke while writing this comment? What the hell does it even mean?
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Tim Beaudet @timbeaudet.bsky.social · 08/07/2026
Also, I got a cat. Officially adopted her yesterday after fostering her for a week. This is Violet (shelter given name which may change). Comment with your #gamedev #pets!
A cat, Violet, on a cat-tree looking surprised.The best kitty, Violet, waiting to see if she gets attention. Of course she gets attention!
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Tim Beaudet @timbeaudet.bsky.social · 08/07/2026
It isn't much to look at, but this is a WIP animation that I slapped together today in Blender. If you enjoy driving around random roads, racing for the fastest time or otherwise controlling vehicles: we can be friends!
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Tim Beaudet @timbeaudet.bsky.social · 08/07/2026
I haven't had a printer issue in a decade (knocks on wood). But Windows 11 has me seriously considering if I can make good quality Windows games while developing from Linux. github.com/timbeaudet/k... I've created a whole list of stupid issues it has, including a few with clips.
github.com
knowledge_base/issues/of_windows_11 at main · timbeaudet/knowledge_base
A place for learning, a place for fun. A place to come, to get things done. - timbeaudet/knowledge_base
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Tim Beaudet @timbeaudet.bsky.social · 30/04/2026
I've always had extreme difficulty learning abstract concepts, and that is basically how math was always taught. I very much need to see the practical use, then connect that to abstract situations.
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Tim Beaudet @timbeaudet.bsky.social · 15/04/2026
I think it’s very grabbed McNuggies on the go once in the last two years…
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Tim Beaudet @timbeaudet.bsky.social · 15/04/2026
Windows trolling me.. the first mis-grabbed file is my fault, watch what happens when I grab it the second time... www.twitch.tv/timbeaudet/c... #programming #gamedev #windows11
twitch.tv
TimBeaudet - Software Sucks in 2026
Watch TimBeaudet's clip titled
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Tim Beaudet @timbeaudet.bsky.social · 24/03/2026
Hmm, so I am not organized. I have abandoned projects - but they don't live on a list, and certainly not an alphabetical list. I'll start organizing myself better in the future.
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Tim Beaudet @timbeaudet.bsky.social · 24/03/2026
I love bringing the forest & trees into the discussion. Important to touch grass and keep it real!
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Tim Beaudet @timbeaudet.bsky.social · 23/03/2026
What does being an "Organized Game Developer" mean for you?
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Tim Beaudet @timbeaudet.bsky.social · 17/02/2026
I make games. Make games requires solving an endless stream of problems. I am a professional problem solver. The biggest problem I face is making sales; whether that is a game worth buying, or getting people to know about the game in the first place... 🐔 or 🥚?? #gamedev
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Tim Beaudet @timbeaudet.bsky.social · 08/02/2026
Depends on the game, and what hard means - if it were cars that have meaningfully different handling/characteristics I’d say no. If hard is always additive and includes prior levels then yes.
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Tim Beaudet @timbeaudet.bsky.social · 08/02/2026
This I suspect is very true for the first few weeks of automated data. I am fairly certain it can be too easy to not actually process.
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Tim Beaudet @timbeaudet.bsky.social · 07/02/2026
While annoying to grab the metrics manually, I find it a good process so I can actually take a moment to process them. I’d be curious how you feel on this front. I don’t think the glance at pre pulled metrics would quite be the same.
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Tim Beaudet @timbeaudet.bsky.social · 02/02/2026
Anyone care to send their (safe for work) ideally gamedev/racing/tech related stickers for my cabinet?? #StickerBomb
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Tim Beaudet @timbeaudet.bsky.social · 31/01/2026
Tomorrow I will share what January 2026 has been like as an indie developer when I stream the business review. How much I earned, how much I spent and what lessons I learned to be a better #GameDev / #IndieDev will be discussed. Where: www.twitch.tv/timbeaudet When: February 1st: 6am ET / 1100 UTC
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Tim Beaudet @timbeaudet.bsky.social · 25/01/2026
I admire the blog posts consistency, something I've never been able to manage!
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Tim Beaudet @timbeaudet.bsky.social · 25/01/2026
Lots of things... 1. I prefer the chase cam, but there was no HUD on the chase cam, I think I'd prefer chase & HUD. 2. Though I'd also likely prefer HUD to be more static on the screen, rather than "attached" to vehicle. 3. I focus on racing games and stream, if you'd like more feedback drop in.
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Tim Beaudet @timbeaudet.bsky.social · 24/01/2026
Absolutely killer week of gamedev with a huge reveal on todays stream. It was awesome and I hope yours was as well! Share what you've worked on! #IndieGameDev #indiedev
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Tim Beaudet @timbeaudet.bsky.social · 15/01/2026
Excluding tonight, I can't remember the last time I bought something on pure impulse... I may have thrown $30 in a bin, but my inner child is overly excited!
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Tim Beaudet @timbeaudet.bsky.social · 15/01/2026
Have to say I don't even feel bad when my face shows annoyance in this situation.
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Tim Beaudet @timbeaudet.bsky.social · 08/01/2026
The example that comes to my mind is the Coca Cola winter commercials of old, they were almost MORE about the winter spirit and happy holidays, and sure it's product placement as a polar bear gets a drink...
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Tim Beaudet @timbeaudet.bsky.social · 08/01/2026
I totally agree. Ads is just like "your need, our product", and sometimes just "our product". Commercial is like ... a story, or a mini-world, or ... something more. I don't yet know what that more is, because idk if 'no jingle/joke' fits either.
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Reposted by Tim Beaudet
Otter Make Games Inc. @ottermakegames.bsky.social · 26/11/2025
You can still chase stronger workflows and better understand and better works without gen AI #indiegamedev #solodev #aislop #maekgaem youtube.com/shorts/Bb9i0...
youtube.com
Build Mastery Not Fragile Workflows
YouTube video by Otter Make Games Inc.
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Tim Beaudet @timbeaudet.bsky.social · 07/01/2026
@ottermakegames.bsky.social gave me an interesting thought... "There is a difference between a commercial and an ad, I don't know what it is yet but..." This feels mind bending. It feels completely true, yet I also can't describe it further.
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Tim Beaudet @timbeaudet.bsky.social · 01/01/2026
Happy New Year!
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Tim Beaudet @timbeaudet.bsky.social · 28/12/2025
What monster DRINKS the snowman!???
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Reposted by Tim Beaudet
Steam Games Demos @steamdemobot.bsky.social · 20/12/2025
Oh, another demo to check out! Looks awesome! store.steampowered.com/app/2695500 #gamedev #indiedev #steamdemo #freetoplay #newgame
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Tim Beaudet @timbeaudet.bsky.social · 19/12/2025
How Not to Release a Demo: Prepare the build, prepare the promo content, Open Steam, press "Release" ... Have your power go out. I'm trying to tell the world that store.steampowered.com/app/2695500/... is coming to Steam and now has a Demo! I'm on a phone with LTE because ... my power went out.
store.steampowered.com
Rushcremental on Steam
An incremental game about scavenging scrap and drag racing for all the territories in the wasteland.
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Tim Beaudet @timbeaudet.bsky.social · 19/12/2025
There are no developers here???
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Tim Beaudet @timbeaudet.bsky.social · 18/12/2025
#IndieGameDevs in the sky, please quote post a screenshot of your game, and describe a challenge you've faced or completed recently! What is everyone up to?
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Reposted by Tim Beaudet
Cale Putnam @caleputnam.bsky.social · 17/12/2025
This is the most niche project I could do - correcting the graphics of the trucks from the original Monster Truck Madness. Trying to keep the "made in Deluxe Paint" style, but more correct to the real trucks. #retrogaming #simracing
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Tim Beaudet @timbeaudet.bsky.social · 17/12/2025
Big announcement on Friday! If you already know SHHHH! 🤫 It's going to be a fun stream!
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Tim Beaudet @timbeaudet.bsky.social · 14/12/2025
My 100 day game was in here, as were HUNDREDS of other amazing indie games. What a year! #gamedev #15seconds
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Reposted by Tim Beaudet
jitspoe @jitspoe.bsky.social · 11/11/2025
Attention Indie Devs! I just need 15 seconds ... of your game footage! A lot of people jumped on the 15s video trend, so I thought it would be cool to make a compilation to help indies get some visibility. The anti-spam key is "kook". lonewulfstudio.com/indieshowcas...
lonewulfstudio.com
Lone Wulf Studio 2025 Indie Showcase Submission
Submit 15 seconds of game footage from games you worked on in 2025!
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Tim Beaudet @timbeaudet.bsky.social · 12/11/2025
In 25 days I went from idea to a build on Steam, I have 75 days remaining, and am diving into the settings screen now. www.twitch.tv/timbeaudet I don't often post when going live, but I am often live, making games and sharing tips & tricks. Stop by and say hello!
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Tim Beaudet @timbeaudet.bsky.social · 10/11/2025
It is a touch early still but I wanted to share this while I remembered, @gbgames.com has some fantastic advice for the upcoming holiday season: youtube.com/shorts/VG0HB...
youtube.com
Three Tips to Save Your Christmas Morning #education #gaming #christmas
YouTube video by GBGames
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Tim Beaudet @timbeaudet.bsky.social · 09/11/2025
streamBuffer is an in memory buffer of audio data, what did past-me mean with this comment??
Comment: Is expect the streamBuffer read only, and thus the case should be okay to improve performance (instead of allocating and copying the memory into the stream buffer just use it in place. -TIM 20150517
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Tim Beaudet @timbeaudet.bsky.social · 08/11/2025
What is blinkenlight?
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Tim Beaudet @timbeaudet.bsky.social · 07/11/2025
Apparently #PitchYaGame is a thing and it is today! Collect scrap resources in Rushcremental - a post apocalyptic incremental/racing game. I’m building this in 100 days, live on twitch.tv/timbeaudet.
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Tim Beaudet @timbeaudet.bsky.social · 07/11/2025
What got you into GameDev? And where are you in your venture? Did you have a life altering moment of clarity? #indiedev #gamedev #programming
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Tim Beaudet @timbeaudet.bsky.social · 06/11/2025
22 days into the game and I am nearly feature complete. Still have Steam achievements to do, and to get all the loops fully connected. And of course struggle with racing... the area of my "expertise" Join Playtest on Friday at www.twitch.tv/timbeaudet #indiedev #indiegame
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Tim Beaudet @timbeaudet.bsky.social · 30/10/2025
24 Hours of Ghosts 👻, Bugs 🕷 & Spooky GameDev 🎮🎃 starting in 7.5 hours! 00:00 ET (04:00 UTC) www.twitch.tv/timbeaudet #halloween #indiegamedev #livestream
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Tim Beaudet @timbeaudet.bsky.social · 28/10/2025
For some crazy reason I'm doing a 24 hour Stream for Halloween, starting at just after midnight Thursday, and ending just after midnight Saturday. 🎃🦇🍕🎮 Join the party, watch gamedev, pumkin carving, pizza cooking and just have a good time! www.twitch.tv/timbeaudet #indiedev #livestream
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