Tilde @tilde-os.neocities.org · 23/08/2026{100x100, 50, 0.05, "atomized"} #cgol #Conway'sGameOfLife 030
Tilde @tilde-os.neocities.org · 27/07/2026the best part of solving major backend issues in a project is that when you go to show it off it looks exactly the same (i finished implementing partial precaching for pathfinding) #gamedev #Godot 0112
Tilde @tilde-os.neocities.org · 23/02/2026they really did pop off with the biohazard symbol. it might genuinely be the best symbol of all time 2112
Tilde @tilde-os.neocities.org · 02/02/2026I legitimately love godot's tool scripts! They are an absolute landmine if you're not careful, but if you can get them working properly they can MASSIVELY improve workflows with surprisingly little effort! #godot #gamedev #indiedev 1162
Tilde @tilde-os.neocities.org · 21/01/2026yipee i have a system to consistently create new small fleets and have them run between nodes! (almost entirely controlled by the contracts [the things on the right] rn but thats more debug than anything :P ) #godot #gamedev #indiedev 082
Tilde @tilde-os.neocities.org · 21/01/2026i really do love just how well #Godot integrated their documentation into the engine! Being able to have the doc tabs open right next to the scripts that I'm working with really does help to keep my flow! 060
Tilde @tilde-os.neocities.org · 19/01/2026hey do you think this variable is a ship #Godot #gamedev #GDscript 0121
Tilde @tilde-os.neocities.org · 13/01/2026this is not how discord works, the name showing up only means that the username was cached, nothing else. Even the OP of the tumblr post apologizes for the misinformation 084
Tilde @tilde-os.neocities.org · 02/01/2026Working on getting some of my #Godot motivation back with a smaller project.... #gamedev #indiedev 0122
Tilde @tilde-os.neocities.org · 14/09/2025{100x100, 100, 0.2, "the new algorithm is up and running!"} (Conway's Game of Life) 071
Tilde @tilde-os.neocities.org · 26/08/2025there's actually keybinds to rotate and flip tiles when placing them! By default, you can press C to flip horizontally and V to flip vertically, or you can manually press the buttons above the tile! 010
Tilde @tilde-os.neocities.org · 26/07/2025been a while, hasn't it. Finally beginning work on a second proper locale... #gamedev 093
Tilde @tilde-os.neocities.org · 04/04/2025New feature, heat! Whenever a mech (or other enemy) fires or is hit by a weapon, it builds up heat! The more heat a mech has, the more damage it takes from all sources! #gamedev #Godot 0104
Tilde @tilde-os.neocities.org · 19/03/2025did some fiddling and got the color transitioning smoothly between zones with different color backgrounds! #gamedev #Godot 0165
Tilde @tilde-os.neocities.org · 18/03/2025... and FINALLY a simple quest selection UI is functioning! #gamedev #Godot 0185
Tilde @tilde-os.neocities.org · 23/02/2025decided to forcibly shift my code to static typing from dynamic GDscript and now everything is erroring lmao . every time i open a new file the number of errors increases. This will have long term benefits though #Godot #gamedev 8363
Tilde @tilde-os.neocities.org · 15/02/2025behold! you can now lob bombs! also you'll notice that enemies go boom on death too :3 #gamedev #Godot 2203
Tilde @tilde-os.neocities.org · 09/02/2025got health bars working! Also there are allied units now, and both allied and enemy units are able to handle having multiple possible targets simultaneously! #gamedev #Godot 081
Tilde @tilde-os.neocities.org · 31/01/2025i dont really have any small projects atm, but i do have a main one rn! its a mech combat game where you assemble and then fight with mechs! 110
Tilde @tilde-os.neocities.org · 25/01/2025I got crafting working! You can now go through the full cycle of >going onto the field for materials->collecting materials->returning home->crafting new equipment->equipping the new equipment->returning to the field!!!!!! #gamedev #Godot 0161
Tilde @tilde-os.neocities.org · 24/01/2025it is so satisfying to see this attached to a quote post that sounds like its fighting something vile. feels like a perfectly timed parry 010
Tilde @tilde-os.neocities.org · 23/01/2025oh yes hes cute too. however nowhere near as cute as this 110
Tilde @tilde-os.neocities.org · 22/01/2025new mech! meet the Roamer! The roamer is the fastest mech to date, and is also the first one to have a singular hardpoint! #gamedev #Godot 0153
Tilde @tilde-os.neocities.org · 16/01/2025wait this actually?? looks like gameplay?? from a game?? when did that happen like idk. this is the first time its been functional enough that ive just kinda. messed around in it? like just ran around shooting stuff for a lil bit? idk im just kinda rambling #gamedev #Godot 1133
Tilde @tilde-os.neocities.org · 13/01/2025got transitions between home base and a combat scene working! Also got the framework for the equipping system working >:) #gamedev #Godot 080
Tilde @tilde-os.neocities.org · 09/01/2025fiddled with something in #Godot. dunno whats gonna come from it but its neat 170
Tilde @tilde-os.neocities.org · 08/01/2025good news: my spawner is working! bad news: I Am Under Attack #gamedev #Godot 2231
Tilde @tilde-os.neocities.org · 07/01/2025its official: tanks exist now little buddy you are so far out of your league #gamedev 042
Tilde @tilde-os.neocities.org · 03/01/2025working on a system so you can hop between different smaller areas! this could be used for something like a quest zone, for a cave area, for going up/down vertically, or whatever! #Godot #gamedev 0141
Tilde @tilde-os.neocities.org · 31/12/2024ive been messing with my enemy pathfinding recently and im really happy with the results! it has two different primary modes, one if it has direct LoS to the player, and one where it doesnt. if it has LoS it becomes very evasive and if it loses LoS it instead focuses on finding you again! #gamedev 131
Tilde @tilde-os.neocities.org · 28/12/2024its been a while since i actually showed off what i was working on.... I'm really happy with how this has been working! Last thing i did was get an extremely simple "debug" tilemap working so i can start working on other systems that need yknow.... a map! #gamedev 2152
Tilde @tilde-os.neocities.org · 11/12/2024ooo working on a fun little tool to display different body's sprites, hardpoint locations, and collision boxes in-editor and it's going great! This is honestly working WAY better than i initially expected it to! #Godot #Gamedev 090
Tilde @tilde-os.neocities.org · 11/12/2024this material has so many modifiable variables oh my god 😭 #Godot 060
Tilde @tilde-os.neocities.org · 11/12/2024been messing with the shader for the laser for a while now and i am EXTREMELY pleased with how it looks now! The shader has a TON of variability, so ill be able to utilize it for a lot of weapons and likely non-weapons! #Godot 063