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Tilde

@tilde-os.neocities.org
716 followers 741 following 1.6K posts

she/it >18 can be commonly found posting about game design, ttrpgs, and games! find me here: burnt-candle-games.itch.io

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Tilde @tilde-os.neocities.org · 25/08/2026
oh uh hi
a notification of Chiitan liking my post
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Tilde @tilde-os.neocities.org · 23/08/2026
{100x100, 50, 0.05, "atomized"} #cgol #Conway'sGameOfLife
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Tilde @tilde-os.neocities.org · 27/07/2026
the best part of solving major backend issues in a project is that when you go to show it off it looks exactly the same (i finished implementing partial precaching for pathfinding) #gamedev #Godot
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Tilde @tilde-os.neocities.org · 08/04/2026
bob has been beheaded
the original post, but the mobile formatting has caused the line of dialogue to split bob's head and arms from his body
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Tilde @tilde-os.neocities.org · 07/03/2026
oh yeah i did one of these #my9games my9games.com
Boxart for Monster Hunter: World, Portal 2, Minecraft, Mechwarrior Online, TIS-100, Monster Hunter Tri, Deep Rock Galactic, Besiege, and Bloons TD 6
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Tilde @tilde-os.neocities.org · 23/02/2026
they really did pop off with the biohazard symbol. it might genuinely be the best symbol of all time
a red biohazard symbol
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Tilde @tilde-os.neocities.org · 02/02/2026
I legitimately love godot's tool scripts! They are an absolute landmine if you're not careful, but if you can get them working properly they can MASSIVELY improve workflows with surprisingly little effort! #godot #gamedev #indiedev
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Tilde @tilde-os.neocities.org · 21/01/2026
hehehe blatantly stealing this :3
text reading "Get to know my game taste, for every like, i will post one game i love"
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Tilde @tilde-os.neocities.org · 21/01/2026
yipee i have a system to consistently create new small fleets and have them run between nodes! (almost entirely controlled by the contracts [the things on the right] rn but thats more debug than anything :P ) #godot #gamedev #indiedev
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Tilde @tilde-os.neocities.org · 21/01/2026
i really do love just how well #Godot integrated their documentation into the engine! Being able to have the doc tabs open right next to the scripts that I'm working with really does help to keep my flow!
A screenshot of the Code tab in Godot. The documentation for the Dictionary class is displayed, with the sidebar also showing other scripts
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Tilde @tilde-os.neocities.org · 19/01/2026
hey do you think this variable is a ship #Godot #gamedev #GDscript
GDscript code reading: "var ship: Ship = Ship.new()"
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Tilde @tilde-os.neocities.org · 13/01/2026
this is not how discord works, the name showing up only means that the username was cached, nothing else. Even the OP of the tumblr post apologizes for the misinformation
A reply from the OP of the tumblr thread reading: "Hello everyone! I hate this post and I hate that I made it and it is complete misinformation, I fully denounce it!!! Stop sharing it around!! This is also an old post!! I am so fucking embarrassed that I made it and wish I could wipe it from this site! Take it as a reminder that anyone can fall for misinformation! Genuinely fuck this post for being the one that somehow “took off”"
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Tilde @tilde-os.neocities.org · 09/01/2026
graphic design is my passion #gamedev
A grid in the default Godot background, with extremely simple UI elements on either side of it
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Tilde @tilde-os.neocities.org · 02/01/2026
Working on getting some of my #Godot motivation back with a smaller project.... #gamedev #indiedev
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Tilde @tilde-os.neocities.org · 16/09/2025
{512x512, 200, 0.06, "seclusion"}
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Tilde @tilde-os.neocities.org · 14/09/2025
{100x100, 100, 0.2, "the new algorithm is up and running!"} (Conway's Game of Life)
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Tilde @tilde-os.neocities.org · 14/09/2025
{100x100, 300, 0.1, "gears of time crunch on"}
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Tilde @tilde-os.neocities.org · 26/08/2025
there's actually keybinds to rotate and flip tiles when placing them! By default, you can press C to flip horizontally and V to flip vertically, or you can manually press the buttons above the tile!
A screenshot of the tileset toolbar in Godot. the Flip Tile Horizontally button is highlighted
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Tilde @tilde-os.neocities.org · 26/07/2025
been a while, hasn't it. Finally beginning work on a second proper locale... #gamedev
A simple menu. There are three primary buttons labeled default, tundra, and grassland
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Tilde @tilde-os.neocities.org · 21/05/2025
theres no registered games in the sidebar?
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Tilde @tilde-os.neocities.org · 04/04/2025
New feature, heat! Whenever a mech (or other enemy) fires or is hit by a weapon, it builds up heat! The more heat a mech has, the more damage it takes from all sources! #gamedev #Godot
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Tilde @tilde-os.neocities.org · 19/03/2025
did some fiddling and got the color transitioning smoothly between zones with different color backgrounds! #gamedev #Godot
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Tilde @tilde-os.neocities.org · 18/03/2025
... and FINALLY a simple quest selection UI is functioning! #gamedev #Godot
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Tilde @tilde-os.neocities.org · 23/02/2025
welp
413 Godot Errors
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Tilde @tilde-os.neocities.org · 23/02/2025
decided to forcibly shift my code to static typing from dynamic GDscript and now everything is erroring lmao . every time i open a new file the number of errors increases. This will have long term benefits though #Godot #gamedev
Godot error counter that states that there are 354 errors in the project
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Tilde @tilde-os.neocities.org · 22/02/2025
just a quick reminder
A screenshot of a post from tilde-os.bsky.social that reads: 
Friendly reminder that it is trivially easy to fake screenshots of posts. This post does not exist
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Tilde @tilde-os.neocities.org · 15/02/2025
behold! you can now lob bombs! also you'll notice that enemies go boom on death too :3 #gamedev #Godot
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Tilde @tilde-os.neocities.org · 09/02/2025
got health bars working! Also there are allied units now, and both allied and enemy units are able to handle having multiple possible targets simultaneously! #gamedev #Godot
2 mechs and a tank. The enemy tank has a red health bar, and the friendly mech has a blue healthbar
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Tilde @tilde-os.neocities.org · 03/02/2025
smash or pass
A Thumb Thumb from Spy Kids
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Tilde @tilde-os.neocities.org · 03/02/2025
peak haz5 #drg gameplay actually
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Tilde @tilde-os.neocities.org · 31/01/2025
i dont really have any small projects atm, but i do have a main one rn! its a mech combat game where you assemble and then fight with mechs!
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Tilde @tilde-os.neocities.org · 27/01/2025
people can say things now! #godot #gamedev
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Tilde @tilde-os.neocities.org · 25/01/2025
I got crafting working! You can now go through the full cycle of >going onto the field for materials->collecting materials->returning home->crafting new equipment->equipping the new equipment->returning to the field!!!!!! #gamedev #Godot
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Tilde @tilde-os.neocities.org · 24/01/2025
it is so satisfying to see this attached to a quote post that sounds like its fighting something vile. feels like a perfectly timed parry
blocked label
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Tilde @tilde-os.neocities.org · 23/01/2025
oh yes hes cute too. however nowhere near as cute as this
a bumblebee sitting on a flower. it is very cute
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Tilde @tilde-os.neocities.org · 22/01/2025
new mech! meet the Roamer! The roamer is the fastest mech to date, and is also the first one to have a singular hardpoint! #gamedev #Godot
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Tilde @tilde-os.neocities.org · 16/01/2025
try me
image from wikihow's how to throw a punch
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Tilde @tilde-os.neocities.org · 16/01/2025
wait this actually?? looks like gameplay?? from a game?? when did that happen like idk. this is the first time its been functional enough that ive just kinda. messed around in it? like just ran around shooting stuff for a lil bit? idk im just kinda rambling #gamedev #Godot
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Tilde @tilde-os.neocities.org · 14/01/2025
ui design is my passion #gamedev #Godot
An Equipment Inventory UI screen. it is broken into 3 major sections. The left section displays a mech's body, legs, and weapons, and shows where the weapons are on the mech, and if clicked, what class they are. The center is an inventory screen relevant to the currently selected section of the mech. The right side shows stats for the currently selected object in the inventory. Above the description box is a big equip button. All the ui elements are very blocky
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Tilde @tilde-os.neocities.org · 13/01/2025
got transitions between home base and a combat scene working! Also got the framework for the equipping system working >:) #gamedev #Godot
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Tilde @tilde-os.neocities.org · 09/01/2025
fiddled with something in #Godot. dunno whats gonna come from it but its neat
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Tilde @tilde-os.neocities.org · 08/01/2025
good news: my spawner is working! bad news: I Am Under Attack #gamedev #Godot
A map with a bunch of helicopters, tanks, and mechs scattered around on it
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Tilde @tilde-os.neocities.org · 07/01/2025
its official: tanks exist now little buddy you are so far out of your league #gamedev
A large mech looking at a tiny tank
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Tilde @tilde-os.neocities.org · 03/01/2025
working on a system so you can hop between different smaller areas! this could be used for something like a quest zone, for a cave area, for going up/down vertically, or whatever! #Godot #gamedev
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Tilde @tilde-os.neocities.org · 31/12/2024
ive been messing with my enemy pathfinding recently and im really happy with the results! it has two different primary modes, one if it has direct LoS to the player, and one where it doesnt. if it has LoS it becomes very evasive and if it loses LoS it instead focuses on finding you again! #gamedev
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Tilde @tilde-os.neocities.org · 28/12/2024
its been a while since i actually showed off what i was working on.... I'm really happy with how this has been working! Last thing i did was get an extremely simple "debug" tilemap working so i can start working on other systems that need yknow.... a map! #gamedev
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Tilde @tilde-os.neocities.org · 19/12/2024
yeah that tracks
Screenshot of steam replaying showing Bloons TD 6 was 21% of my playtime and i played 319 sessions
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Tilde @tilde-os.neocities.org · 11/12/2024
ooo working on a fun little tool to display different body's sprites, hardpoint locations, and collision boxes in-editor and it's going great! This is honestly working WAY better than i initially expected it to! #Godot #Gamedev
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Tilde @tilde-os.neocities.org · 11/12/2024
this material has so many modifiable variables oh my god 😭 #Godot
A screenshot of a Godot Material panel. The material has 4 sections: Container Values, which is unfolded to show a value for container size, Beam 1, which is unfolded to show 5 variables, and Beam 2 and Beam 3 which are both folded
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Tilde @tilde-os.neocities.org · 11/12/2024
been messing with the shader for the laser for a while now and i am EXTREMELY pleased with how it looks now! The shader has a TON of variability, so ill be able to utilize it for a lot of weapons and likely non-weapons! #Godot
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