Thomas Jager @thomasjager.nl · 27/07/2026Very cute, I love the bees moving around 🥹 Mine sadly crashed! 110
Thomas Jager @thomasjager.nl · 17/07/2026Dat komt door de gesplitste achtergrond! Ik vind het een vreemde keuze want dit is een dubbele illusie. Hele grove edit: op deze manier lijken ze wel even grijs als je je vinger op het midden legt (uiteraard heb ik de illusie ook getest en beide vakken zijn inderdaad #afafaf 🤓) 000
Thomas Jager @thomasjager.nl · 23/06/2026That's insane, it made the front page of at least two Dutch newspapers! 400
Thomas Jager @thomasjager.nl · 26/03/2026Been having a lot of fun with #PicoCAD2. It's easier for slightly more complex models and the animation tools are a really cool addition! 14110
Thomas Jager @thomasjager.nl · 23/03/2026Just spotted this, steam thinks you're temporarily giving a lower discount? 😂 Regardless, I hadn't spotted the upgrade discount, very kind and a good final reason to get it now. 110
Thomas Jager @thomasjager.nl · 20/03/2026Ik maakte laatst deze foto, ik dacht even dat het een hele vreemde scholekster was maar het waren er twee 😅 110
Thomas Jager @thomasjager.nl · 09/02/2026Wat bijzonder! Ik ben helamaal vastgelijmd aan mijn werkveld 😅 110
Thomas Jager @thomasjager.nl · 06/02/2026Hell yeah :D For me, I was looking to "degoogle" and this was a big plus, because I had already cancelled my Spotify and was still looking for something handier than manual syncs, I didn't like syncing my whole library to my phone especially. My instance has grown quite a bit hahah 110
Thomas Jager @thomasjager.nl · 03/02/2026I'm a big fan of using Dutch in software, but I really cannot get used to localised game engines, especially when the first word you see is "wortelknoop" which translates to "carrot knot" #gamedev #godotengine 2211
Thomas Jager @thomasjager.nl · 31/12/2025My favourite game of this year was The Roottrees are Dead (@roottrees.com), and I'm surprised I haven't heard more people talk about it! Their use of diegetic tools to take notes and browse sources is amazing. I would love more like this, especially in a to-the-point form factor like this. 120
Thomas Jager @thomasjager.nl · 21/11/2025Deze functie uitzetten zorgt dat je geen e-mailcategorieën meer kunt gebruiken. Ik denk dat dit het einde is voor mij en Gmail. 010
Thomas Jager @thomasjager.nl · 18/08/2025People are sharing "essentials you should pack for Gamescom", here is mine: 160
Thomas Jager @thomasjager.nl · 20/07/2025Als tip voor Bluesky: jullie kunnen een "content warning" aan de afbeeldingen hangen zodat men moet drukken alvorens ze de foto's zien, met het knopje "🛡️ Labels" Voorbeeld bij mijn foto :) 010
Thomas Jager @thomasjager.nl · 29/06/2025We have had a new frequent guest at the feeder on our balcony lately 🐦 040
Thomas Jager @thomasjager.nl · 22/06/2025Haha, damn! Interesting experiment though. I have a 25 min timer for Bluesky 🙃 but I'm pretty OK about it. Though perhaps that's because I know the timer exists. Perhaps I would go wild without it too 😬 Instagram I deleted a few years ago. 110
Thomas Jager @thomasjager.nl · 02/03/2025And lastly, I played Pocketwatch Games' Monaco 2, which was a real treat. I was a bit on the fence about the new perspective and style, but it has really maintained the charm that I love from the first game. The first missions are pretty basic but the third one already shows a great chaotic sandbox! 031
Thomas Jager @thomasjager.nl · 02/03/2025I also played Jitter -- like with Highrook, these were games where it was harder to guess how they played exactly, without actually playing it, so they are great games for the demo medium. I really enjoyed this; it's physics-based flying around with fun modular destruction, with puzzle gameplay. 110
Thomas Jager @thomasjager.nl · 02/03/2025Next I played @punkcake.club's Hot Wax, which was... just as addictive as I would have imagined! I really liked Shotgun King and this brings the same snappy vibes, but with a very well-executed take on Tetris. 261
Thomas Jager @thomasjager.nl · 02/03/2025Inspired by some posts here, I managed to squeeze in some time with Steam demos this week! I first played The Horror at Highrook. It looks super atmospheric, I have to say that the board game inspired mechanics didn't click fully with me yet, but I will certainly keep an eye on it. 110
Thomas Jager @thomasjager.nl · 03/02/2025I understand the mathematical reason, because the maximum values are different, but I guess the other two bars should have a big grey part on the right end? But that wouldn't look as humble. 000
Thomas Jager @thomasjager.nl · 03/02/2025Is this just very confusing UI (or a bug) from @humblebundle.com? It's very misleading, on top of their minimum cut already being a hefty 31%. 100
Thomas Jager @thomasjager.nl · 01/02/2025Ik las het vandaag in de Volkskrant en ik vind het NOS artikel wel een stuk minder duidelijk, er zou altijd Engels op staan. De onderliggende aanname is dus dat Nederlanders goed genoeg Engels kunnen, die QR code is niet leidend. Maakt dit geen goed idee maar ik vond het een belangrijke nuance. 110
Thomas Jager @thomasjager.nl · 03/01/2025Just played the first dungeon of @postmarkgames.bsky.social's 52 Realms. It's a nice clever game and I will take any excuse to dust off my favourite playing cards! 021
Thomas Jager @thomasjager.nl · 03/12/2024Ik weet nog steeds niet wat ik vind van deze low poly autos haha. Leuk dat er een nieuwe visuele slag is maar ik vind het toch behoorlijk puntig voor iets dat 200 km/u kan. Ik vind zoiets dan leuker (for the record, ik ben totaal geen autofanaat) 110
Thomas Jager @thomasjager.nl · 29/11/2024PicoCAD is now on Steam! I really enjoyed playing around with it, I used it to make my trusty duck avatar. 3273
Thomas Jager @thomasjager.nl · 20/11/2024I have been crazily engrossed in Rain World over the last few weeks. It scratches so many of the itches that I can put into words now! I have always been very interested in AI behaviours dynamically interacting, and that's basically the core of Rain World, in the shape of a tricky platformer! 1100
Thomas Jager @thomasjager.nl · 08/10/2024I did not expect the announcement of Alien: Isolation's sequel to be in the email harmlessly titled "ALIEN: ISOLATION: Ten Year Anniversary" but YES!!! 000
Thomas Jager @thomasjager.nl · 13/09/2024It's the second birthday of Isonzo today. I'm still immensely proud to have worked on this game from (close to) start to beyond the release, with a great line-up of post-release content that is still going strong. Happy birthday, Isonzo! May your CCU stay strong 🫡 000
Thomas Jager @thomasjager.nl · 04/09/2024Sure, but that change explains the leap from 1990 to 2007. We definitely improved workflows 1000% since then again, but I think modern graphics standards make up for that and then some. AAA games can't get eyelash tech from the asset store, yet gamers for some reason demand they look good. 200
Thomas Jager @thomasjager.nl · 03/09/2024Reminds me of my favourite D10, which I adore but for some reason is very triggering for some! 120
Thomas Jager @thomasjager.nl · 03/09/2024OSM is ze voor, of niet? Ik ben niet heel bekend met het resultaat op de kaart (vooral met de conceptrenders haha) maar Julianaplein en de nieuwe tunnel bij "Zuiderplantsoen" lijken hier geüpdatet 100
Thomas Jager @thomasjager.nl · 19/09/2023Very honoured that our baby Isonzo is nominated for two (!) Dutch Game Awards: Best Art and Best Audio! 020