Thomas Altenburger @thomas.flying-oak.com · 28/09/2026I've been quiet for a little while, but now that the production of Knuckle Paradise is in its last polishing sprint, you're going to soon see me talk more about it. 👀 Also: DEMO SOON. You know the drill, wishlist and spread the love: store.steampowered.com/app/1864220/... 611337
Thomas Altenburger @thomas.flying-oak.com · 16/09/2026The Black Mesa Taco Hitbox is what keeps me awake at night. 24110
Thomas Altenburger @thomas.flying-oak.com · 17/08/2026Call me a nerd, but I enjoy trying to write typographic systems that automatically break lines following each language typographic rules. Some each cases still to fix but mostly there. 3152
Thomas Altenburger @thomas.flying-oak.com · 10/06/2026Just saved 15% of CPU frame-budget by just caching a rectangle comparison into a bool. 😅 Whenever I audit code, most of the time performances are stuck into computations that could be cached once at load time. Second to that is devs not batching draw calls (it's more frequent than you think). 3204
Thomas Altenburger @thomas.flying-oak.com · 04/06/2026Les demandes de congés que je dois valider. ✨ 1240
Thomas Altenburger @thomas.flying-oak.com · 19/05/2026Ah! Now that Knuckle Paradise is public, I can talk extensively about TOOLS. I went zero hardcoded thing on this one. We've got it all: - animation - sprite - map - cutscene - particle - FMOD 3D sounds - dialog - credits - quests - UI - profiling - localization... What should I begin with? 5347
Thomas Altenburger @thomas.flying-oak.com · 18/05/2026Relatable problem. I guess I've remade this system something like 3 times before it was satisfying, balanced, and readable. 150
Thomas Altenburger @thomas.flying-oak.com · 29/04/2026Sometimes my notes look like a Death Star plan of attack. 160
Thomas Altenburger @thomas.flying-oak.com · 23/04/2026Discovering the mental state that is the superposition of being very excited and extra exhausted. ✨ It's like that moment after uploading your game jam project and you crack open a red bull to celebrate being sleep deprived. But hey, today is announcement time! So be ready. 🐔 18710
Thomas Altenburger @thomas.flying-oak.com · 18/03/2026Real commit message that totally makes sense in its context. 0121
Thomas Altenburger @thomas.flying-oak.com · 26/02/2026And byyyeeee, I'm on holiday. 👋 (We're story, level, and feature complete.) 3320
Thomas Altenburger @thomas.flying-oak.com · 20/02/2026When announcing new games over the years, there's at least one thing that is unchanging: scams. They have only one technique to scam you: Steam contact e-mail. You MUST assume that 100% of mails sent on it ARE scams. NEVER put your main contact here, or else scams will be mixed with legit demands. 2175
Thomas Altenburger @thomas.flying-oak.com · 12/02/2026I am fascinated by early delay and reverb sound effects, which basically were tape recorders with a loose magnetic tape in the casing, self-recording and replaying itself to add an echo. Or reverd being basically just a spring propagating a sound through it. 1132
Thomas Altenburger @thomas.flying-oak.com · 11/02/2026Today I posted this screenshot of Mario Sunshine on our dev chat as a reference for the last gameplay system we need to ship our alpha build later this month. 2171
Thomas Altenburger @thomas.flying-oak.com · 04/02/2026Le « AFJV wrapped » il tape fort... 2025, pire année pour l'emploi dans le jeu vidéo depuis 20 ans. Rapport complet : emploi.afjv.com/observatoire... 78553
Thomas Altenburger @thomas.flying-oak.com · 15/01/2026Post a game that you remember playing that few people remember 1100
Thomas Altenburger @thomas.flying-oak.com · 13/01/2026Every open-source conversations these days. 171
Thomas Altenburger @thomas.flying-oak.com · 09/01/2026I received my late christmas present from me to me. Atlusexuality intensifies. I started to import those because of the european grifters selling them 4 to 10 times US prizes. 170
Thomas Altenburger @thomas.flying-oak.com · 01/01/2026La quasi seule photo de moi de 2025. Donnez moi de la brioche. 0210
Thomas Altenburger @thomas.flying-oak.com · 28/12/2025I can barely move so I’m living the couch life and recharged the custom GBA. 2110
Thomas Altenburger @thomas.flying-oak.com · 25/12/2025Holiday classics number 1: done. Now to reinstall Deus Ex... 060
Thomas Altenburger @thomas.flying-oak.com · 18/12/2025Je ne sais pas quoi te dire d'autre que : on a du faire une map de test avec que les éléments destructibles dedans et on a des testeurs qui abandonnent le jeu pour juste tout casser. 😅 110
Thomas Altenburger @thomas.flying-oak.com · 04/12/2025I fantasized Metroid Prime 4 so much over the years that I don’t expect anything of it anymore. Here we go. 080
Thomas Altenburger @thomas.flying-oak.com · 04/12/2025If you've been wondering how our next game is progressing, the answer is "just about 20380 sprites integrated". 250
Thomas Altenburger @thomas.flying-oak.com · 01/12/2025Les annotations dans nos spritesheets, c'est quelque chose. 2100
Thomas Altenburger @thomas.flying-oak.com · 11/11/2025I am free. Not a timeless game, but I had fun in moment when I needed a game to dissociate on. 1110
Thomas Altenburger @thomas.flying-oak.com · 10/11/2025Perks of having your game editor directly integrated into the game itself: I'm likely to be the unbeatable "player" with the largest play time. 1200
Thomas Altenburger @thomas.flying-oak.com · 28/10/2025The fun thing with uninstalling Chrome, is that it asks you to fill a survey for feedback, except that there is no link and the survey actually doesn't exist. 2556
Thomas Altenburger @thomas.flying-oak.com · 25/10/2025Les deux ambiances de ma vie. Arco : super film, Ugo Bienvenu vraiment toujours solide. Chainsaw : mappa doing mappa shits. 171
Thomas Altenburger @thomas.flying-oak.com · 13/10/2025Moi : nan mais, les tatou’ geek c’est pas mon truc. Also, moi : je fais rien demain, t’as quoi comme flash ? … OUI C’est du zigoumi (la mère de « chien chelou », si t’as la ref), une être humain cool, suivez la : www.instagram.com/zi_gou_mi 260
Thomas Altenburger @thomas.flying-oak.com · 13/10/2025How many copies of the Direct3D shader compiler can one possibly have on their computer? 040
Thomas Altenburger @thomas.flying-oak.com · 08/10/2025I don't share that enthusiasm of being in the Mordor of SEO and growth experts. 2110
Thomas Altenburger @thomas.flying-oak.com · 10/09/2025Once again from our Discord, and this one is so on spot that it hurts. 37410
Thomas Altenburger @thomas.flying-oak.com · 06/09/2025Pas impossible que ce soit le jeu qui fasse l'exception de la règle « avoir un avis divergent sur internet est interdit ». Quelques memes vus sur notre discord. 290
Thomas Altenburger @thomas.flying-oak.com · 07/06/2025Preparing myself to be disapointed by my drops. 1102
Thomas Altenburger @thomas.flying-oak.com · 14/05/2025The new tree map of Fork (the best git GUI around, no debate possible) is interesting. No surprise, the most edited file is the character controller (9600 lines 💀). (Working on this project for 4 years already. 💀💀) 271
Thomas Altenburger @thomas.flying-oak.com · 07/05/2025Gamedev fuel recharged. This is our coffee stock for the next ~3 months at the office. 0111
Thomas Altenburger @thomas.flying-oak.com · 02/05/2025« Frence », c'est comme ça qu'on écrit Suisse en anglais ? (Je précise, c'est un scam. C'est toujours drôle quand ca tente d'usurper des gens qu'on identifie bien.) 3111
Thomas Altenburger @thomas.flying-oak.com · 30/04/2025Can't wait to properly show this bad boy in action. I spent 3 years remaking our engine and tooling (now fully in-game-editing). Hoping to ship the tools with the game. I can only show unused/old test assets while our next game is unannounced. Which means... almost nothing. 1385