Murmuring towards Kalamazoo @themurmuring.bsky.social · 18/05/2026If you see this, post your getaway vehicle. 000
Murmuring towards Kalamazoo @themurmuring.bsky.social · 04/05/2026Source Serif 4 is my new favorite "comfortable reading" font over Georgia. I'm using it for #writing in #Obsidian and it's easy on the eyes, very book-y. 010
Murmuring towards Kalamazoo @themurmuring.bsky.social · 21/04/2026Ok, I spent way too much time on this. It's not perfect, but it's a pretty good list. #games #aboutme #videogames 000
Murmuring towards Kalamazoo @themurmuring.bsky.social · 16/04/2026I like A the best. The color scheme and aesthetic just feels better, more modern and sci fi. Big "Stargate Atlantis" vibes. 110
Murmuring towards Kalamazoo @themurmuring.bsky.social · 14/04/2026My wife made this using the pattern from @kimonade.bsky.social. reddit.com/r/godot/comm... #godot #crochet #godotengine 141
Murmuring towards Kalamazoo @themurmuring.bsky.social · 24/03/2026Ok that got really difficult near the end. This works really well as a Floater detector. 010
Murmuring towards Kalamazoo @themurmuring.bsky.social · 17/03/2026Has anyone done this yet? #godot #godotengine #nvidia 712410
Murmuring towards Kalamazoo @themurmuring.bsky.social · 06/03/2026It's almost impossible to narrow it down to 9, but this is pretty good. Honorable mentions to Space Wars, Galaga, Combat, Islands of Kesmai, British Legends, The Legend of Kyrandia, Ultima III, Jumpman, Lode Runner, Lemmings, Doom, Quake, Warcraft, Starcraft, World of Warcraft, etc. my9games.com 030
Murmuring towards Kalamazoo @themurmuring.bsky.social · 02/03/2026We can make him smoother #godot 140
Murmuring towards Kalamazoo @themurmuring.bsky.social · 30/01/2026Got my dev console working, with a few commands. It feels old school, but a lot of games still use this style console. #gamedev #godot #godotengine #rogueish 0212
Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/01/2026I need to work on my POI generator. It's a basic rectangle generator right now, but I need to rewrite it from scratch & base it on room & item grammar, allow for non-rectangular shapes, and then move on to multi-structure POIs like towns & dungeons. Square font ftw. #godot #godotengine #gamedev 0132
Murmuring towards Kalamazoo @themurmuring.bsky.social · 16/01/2026Finally got my #godotengine fuzzy. It's cute. Now I need to find a place for it on my desk so I can use it for Rubber Ducking. 090
Murmuring towards Kalamazoo @themurmuring.bsky.social · 08/01/2026I'll play. It won't all fit if I unfold everything. #gamedev 2111
Murmuring towards Kalamazoo @themurmuring.bsky.social · 03/12/2025Another project I've wanted to work on. Stock charts w/free drag & drop. I wasted hours trying it in WinUI 3 & WPF but I just wasn't familiar enough with them (basically zero familiarity, tbh) so I figured screw it, I'll do it in #GodotEngine! Easy Charts + random data. #godot 020
Murmuring towards Kalamazoo @themurmuring.bsky.social · 21/11/2025One more tweak, added a full world-size scaled render that takes as long as the 512x512 region so I can render one region and an overview in ~200ms. 100
Murmuring towards Kalamazoo @themurmuring.bsky.social · 21/11/2025My noise visualizer is good enough to start building meshes from. #gamedev #godot #godotengine 161
Murmuring towards Kalamazoo @themurmuring.bsky.social · 18/11/2025Me adding more containers to build my #GodotEngine UIs: 130
Murmuring towards Kalamazoo @themurmuring.bsky.social · 14/11/2025Oh yeah, this noise is looking pretty good. The water isn't completely realistic when looking at the whole map, because it doesn't flow, but each region looks pretty organic in context. I may have to bevel the banks for the mesh to look more natural; we'll see. #Godot #gamedev 083
Murmuring towards Kalamazoo @themurmuring.bsky.social · 13/11/2025Back on my stuff again. New #Godot project, going to be a top-down strategy/base-builder sim similar to Going Medieval. I get about 1200 fps uncapped for 512x512x16 bloxels (16x16x1 = 256 chunks), but it's very early days. Deets on screen. No greedy meshing yet. #GodotEngine #GameDev #indiedev 1164
Murmuring towards Kalamazoo @themurmuring.bsky.social · 07/09/20253D version of Belter. Getting better. Player ship, missiles, and asteroids all in 3D. Placeholder models for now. Still no sound, no particles, etc. #gamedev #godot #godotengine 052
Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/09/20253D version in progress. #godot #gamedev #godotengine 051
Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/09/2025I feel pretty good about this project. So far I've got an Asteroids clone that has functional flying, shooting, scoring, "shield" instead of lives, temporary invulnerability, asteroids that break into smaller pieces, death, & respawning asteroids once the field is clear. #godot #gamedev #godotengine 191
Murmuring towards Kalamazoo @themurmuring.bsky.social · 22/07/2025Think I got all my dealing issues sorted out. I swear, off-by-one errors seem like 101% of my problem. #gamedev #godot #godotengine 0133
Murmuring towards Kalamazoo @themurmuring.bsky.social · 19/07/2025Taking a break from my "big" game to work on a smaller game (hopefully), which will include Klondike solitaire as a primary mechanic. The app title gives a hint to the game's theme. Pixel card art is by Backterria (on itch.io). #screenshotsaturday #gamedev #godot #godotengine 192
Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/07/2025If I disable .blend import, it asks to save and restart, and a bunch of dependencies are broken after it does that. 000
Murmuring towards Kalamazoo @themurmuring.bsky.social · 28/05/2025Meandering roads between POIs! Purple line is a road. Squares are placeholder POIs. Blue lines are rivers. Will eventually only be between large settlements and nearby villages. And if the road is long enough, I'll spawn an inn or shop at the halfway point. #gamedev #godot 051
Murmuring towards Kalamazoo @themurmuring.bsky.social · 28/05/2025Getting there. Exterior doors are placed on the narrower end of the room if possible. I need to assign function to the rooms before I can go further and start adding cosmetics and possibly more outside (back) doors, archways vs doors, etc. #gamedev #godot 082
Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/05/2025Looks like doors are working well now, much more robust. Eliminated long, skinny rooms too. Added a little color to make the different tile types pop. #gamedev #godot 061
Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/05/2025I just LOVE off by one errors. I love them SO MUCH, I had to print out a ruler so I can count room tiles by hand to check everything manually, because I am NOT good with math. #gamedev #godot 041
Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/05/2025That's... not great. Have to rethink doors. 030
Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/05/2025On my generative bullshit again. Starting on rooms, it's going to be a looooot of work to get from this to a random city with streets and shops. I probably won't even need sprites for a while. #gamedev #godot #ScreenshotWhateverTodayIs 1102
Murmuring towards Kalamazoo @themurmuring.bsky.social · 21/05/2025Generating points of interest placeholders to see if the spread looks random or not. Looks pretty good. #godot #gamedev #indiedev 0132
Murmuring towards Kalamazoo @themurmuring.bsky.social · 20/05/2025Stress-testing my name generator. #godot #gamedev #indiedev #godotengine 062
Murmuring towards Kalamazoo @themurmuring.bsky.social · 07/05/2025You may recognize this font without knowing where from. 000
Murmuring towards Kalamazoo @themurmuring.bsky.social · 07/05/2025Editor themes are a very personal preference, but I have been using NotoSans for my game's UI for a while because it's so readable at small sizes & just realized (duh!) I should use it for the IDE as well. This is "Extra Condensed Regular" @ 16px. #godotengine #godot #gamedev 131
Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025Scaling up the Magic Numbers to look good with a 2000x2000 map which is my current goal for the game. Got a lot of wiggly-ness & few splits. The number of rivers looks good but I need to spread them out more and maybe lengthen them. Takes over 6 seconds to gen at this size. 010
Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025Had a bug where I aborted one pixel before reaching water, instead of stopping at the water. The program starts with the same seed so I can compare them, but I can generate a new seed and full map w/rivers in under a second right now @ 400x400. 110
Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025Good progress. I haven't done anything regarding collisions with water or itself or other rivers. I still need to end if it encounters any water, dry up in deserts, and maybe some kind of river avoidance to prevent these loops. 110
Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025Reworking it from scratch, here's a start. Purple lines are potential river sources. 120
Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025My river generation algorithm is kind of a mess. I end up with lots of squiggly lines. #gamedev #godot #indiedev #godotengine 2142
Murmuring towards Kalamazoo @themurmuring.bsky.social · 04/05/2025"displaying a ‘pathological megalomania’" yet again. 020
Murmuring towards Kalamazoo @themurmuring.bsky.social · 02/05/2025With much credit to Jon Gallant's tutorial, I think I have my maps at a good point. Instead of just using his code, I've rewritten everything from scratch. I'm using FastNoiseLite instead of Accidental Noise. Next up is rivers and roads. www.jgallant.com #gamedev #godot #indiedev #godotengine 1112
Murmuring towards Kalamazoo @themurmuring.bsky.social · 24/04/2025Using an Edge Detection shader I found on GodotShaders.com to render my map in pseudo-parchment style. Just a rough version for now. #godot #gamedev 0101