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Murmuring towards Kalamazoo

@themurmuring.bsky.social
180 followers 348 following 415 posts

Writer, game developer, bird feeder, gamer. He/him. Fight hate and entropy. It may be futile, but what else you gonna do? Just roll over and play dead? 8.647 * 10³

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Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/06/2026
Obligatory JASON
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 18/05/2026
If you see this, post your getaway vehicle.
Stargate
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 04/05/2026
Source Serif 4 is my new favorite "comfortable reading" font over Georgia. I'm using it for #writing in #Obsidian and it's easy on the eyes, very book-y.
A random text excerpt in the Source Serif 4 font.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 21/04/2026
Ok, I spent way too much time on this. It's not perfect, but it's a pretty good list. #games #aboutme #videogames
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 16/04/2026
AI ftw! Good job, #BlueSky.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 16/04/2026
I like A the best. The color scheme and aesthetic just feels better, more modern and sci fi. Big "Stargate Atlantis" vibes.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 14/04/2026
My wife made this using the pattern from @kimonade.bsky.social. reddit.com/r/godot/comm... #godot #crochet #godotengine
Crochet Godot mascotGodot crochet mascot and larger Makeship v2.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 24/03/2026
Ok that got really difficult near the end. This works really well as a Floater detector.
JND of 0.0037.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 17/03/2026
Has anyone done this yet? #godot #godotengine #nvidia
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 06/03/2026
It's almost impossible to narrow it down to 9, but this is pretty good. Honorable mentions to Space Wars, Galaga, Combat, Islands of Kesmai, British Legends, The Legend of Kyrandia, Ultima III, Jumpman, Lode Runner, Lemmings, Doom, Quake, Warcraft, Starcraft, World of Warcraft, etc. my9games.com
The Hitchhiker's Guide to the Galaxy, Baba Is You, Pitfall!, Zork, Outer Wilds, Everquest, GTA: Vice City, Portal, and The Bard's Tale.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 02/03/2026
We can make him smoother #godot
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 30/01/2026
Got my dev console working, with a few commands. It feels old school, but a lot of games still use this style console. #gamedev #godot #godotengine #rogueish
A boring screenshot of some text logging from my game startup, with a help menu for the console, and some tiny game tiles underneath. It's not very sexy.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/01/2026
I need to work on my POI generator. It's a basic rectangle generator right now, but I need to rewrite it from scratch & base it on room & item grammar, allow for non-rectangular shapes, and then move on to multi-structure POIs like towns & dungeons. Square font ftw. #godot #godotengine #gamedev
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 16/01/2026
Finally got my #godotengine fuzzy. It's cute. Now I need to find a place for it on my desk so I can use it for Rubber Ducking.
A photo of the Godot mascot in front of my monitor.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 08/01/2026
I'll play. It won't all fit if I unfold everything. #gamedev
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 03/12/2025
Another project I've wanted to work on. Stock charts w/free drag & drop. I wasted hours trying it in WinUI 3 & WPF but I just wasn't familiar enough with them (basically zero familiarity, tbh) so I figured screw it, I'll do it in #GodotEngine! Easy Charts + random data. #godot
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 22/11/2025
The standard:
A gold toilet
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 21/11/2025
One more tweak, added a full world-size scaled render that takes as long as the 512x512 region so I can render one region and an overview in ~200ms.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 21/11/2025
My noise visualizer is good enough to start building meshes from. #gamedev #godot #godotengine
Screenshot of a procedural generation map tool. It just looks like garbage to me, what do I know.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 18/11/2025
Me adding more containers to build my #GodotEngine UIs:
A bunch of crates in a warehouse. Spoiler: it's the end of Raiders of the Lost Ark.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 14/11/2025
Oh yeah, this noise is looking pretty good. The water isn't completely realistic when looking at the whole map, because it doesn't flow, but each region looks pretty organic in context. I may have to bevel the banks for the mesh to look more natural; we'll see. #Godot #gamedev
Screenshot of some grayscale heightmaps with blue overlays representing water. It's not very interesting unless you're a gamedev who obsesses over procedural generation.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 13/11/2025
Back on my stuff again. New #Godot project, going to be a top-down strategy/base-builder sim similar to Going Medieval. I get about 1200 fps uncapped for 512x512x16 bloxels (16x16x1 = 256 chunks), but it's very early days. Deets on screen. No greedy meshing yet. #GodotEngine #GameDev #indiedev
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 07/09/2025
3D version of Belter. Getting better. Player ship, missiles, and asteroids all in 3D. Placeholder models for now. Still no sound, no particles, etc. #gamedev #godot #godotengine
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/09/2025
3D version in progress. #godot #gamedev #godotengine
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/09/2025
I feel pretty good about this project. So far I've got an Asteroids clone that has functional flying, shooting, scoring, "shield" instead of lives, temporary invulnerability, asteroids that break into smaller pieces, death, & respawning asteroids once the field is clear. #godot #gamedev #godotengine
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 31/07/2025
I grew up on these streets.
A screenshot from Pole Position, Atari 2600.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 22/07/2025
Think I got all my dealing issues sorted out. I swear, off-by-one errors seem like 101% of my problem. #gamedev #godot #godotengine
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 20/07/2025
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 19/07/2025
Taking a break from my "big" game to work on a smaller game (hopefully), which will include Klondike solitaire as a primary mechanic. The app title gives a hint to the game's theme. Pixel card art is by Backterria (on itch.io). #screenshotsaturday #gamedev #godot #godotengine
A screenshot of a solitaire game in very early progress. Monochrome cards on a lovely green background reminiscent of professional felt-covered casino tables with a few ugly buttons underneath.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/07/2025
If I disable .blend import, it asks to save and restart, and a bunch of dependencies are broken after it does that.
screenshotscreenshotscreenshot
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 28/05/2025
Meandering roads between POIs! Purple line is a road. Squares are placeholder POIs. Blue lines are rivers. Will eventually only be between large settlements and nearby villages. And if the road is long enough, I'll spawn an inn or shop at the halfway point. #gamedev #godot
A randomly generated map. Just some splotches of color with colored lines going back and forth.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 28/05/2025
Getting there. Exterior doors are placed on the narrower end of the room if possible. I need to assign function to the rooms before I can go further and start adding cosmetics and possibly more outside (back) doors, archways vs doors, etc. #gamedev #godot
More degenerative text, but this time with a big yellow D.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/05/2025
Looks like doors are working well now, much more robust. Eliminated long, skinny rooms too. Added a little color to make the different tile types pop. #gamedev #godot
More pRoCeDuRaL GeNeRaTiOn, with cOlOr
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/05/2025
I just LOVE off by one errors. I love them SO MUCH, I had to print out a ruler so I can count room tiles by hand to check everything manually, because I am NOT good with math. #gamedev #godot
More room generation goodness. A lot of text rendered in a beautiful squared font just to draw some very gimpy rooms via text symbols because I am bad at math.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/05/2025
That's... not great. Have to rethink doors.
A textual representation of a room with door symbols where they shouldn't be. Bad doors, bad. No biscuit.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 27/05/2025
On my generative bullshit again. Starting on rooms, it's going to be a looooot of work to get from this to a random city with streets and shops. I probably won't even need sprites for a while. #gamedev #godot #ScreenshotWhateverTodayIs
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 21/05/2025
Generating points of interest placeholders to see if the spread looks random or not. Looks pretty good. #godot #gamedev #indiedev
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 20/05/2025
Stress-testing my name generator. #godot #gamedev #indiedev #godotengine
A three-column list of procedurally-generated fantasy names along various themes. It has buttons reading "Randomize" and three column headers reading "Elvish", "HighGods", and "Roman."
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 07/05/2025
You may recognize this font without knowing where from.
A screenshot from the game Skyrim.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 07/05/2025
Editor themes are a very personal preference, but I have been using NotoSans for my game's UI for a while because it's so readable at small sizes & just realized (duh!) I should use it for the IDE as well. This is "Extra Condensed Regular" @ 16px. #godotengine #godot #gamedev
A screenshot from in my editor using the Noto Sans font.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025
Scaling up the Magic Numbers to look good with a 2000x2000 map which is my current goal for the game. Got a lot of wiggly-ness & few splits. The number of rivers looks good but I need to spread them out more and maybe lengthen them. Takes over 6 seconds to gen at this size.
Bigger map!
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025
Had a bug where I aborted one pixel before reaching water, instead of stopping at the water. The program starts with the same seed so I can compare them, but I can generate a new seed and full map w/rivers in under a second right now @ 400x400.
Pretty darned good now.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025
Looking much better.
More maps with purple lines.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025
And another one.
Another map.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025
Good progress. I haven't done anything regarding collisions with water or itself or other rivers. I still need to end if it encounters any water, dry up in deserts, and maybe some kind of river avoidance to prevent these loops.
More procedural purple rivers.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025
Reworking it from scratch, here's a start. Purple lines are potential river sources.
Procedurally-generated map with some purple lines on top indicating potential river sources.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 05/05/2025
My river generation algorithm is kind of a mess. I end up with lots of squiggly lines. #gamedev #godot #indiedev #godotengine
A procedurally-generated game map with some blue squiggly lines overlaid.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 04/05/2025
"displaying a ‘pathological megalomania’" yet again.
Homer and Bart Simpson, Homer is waggling a finger at Bart.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 02/05/2025
With much credit to Jon Gallant's tutorial, I think I have my maps at a good point. Instead of just using his code, I've rewritten everything from scratch. I'm using FastNoiseLite instead of Accidental Noise. Next up is rivers and roads. www.jgallant.com #gamedev #godot #indiedev #godotengine
A procedurally generated game map in shades of green, brown, and white.
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Murmuring towards Kalamazoo @themurmuring.bsky.social · 24/04/2025
Using an Edge Detection shader I found on GodotShaders.com to render my map in pseudo-parchment style. Just a rough version for now. #godot #gamedev
Two screenshots of a top-down world game map. One is rendered in color with a blue ocean and green forests, etc. The bottom one is rendered in beige with brown lines in rough imitation of an old style map.
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