Sign in

The Kobold's Call

@thekoboldscall.bsky.social
24 followers 6 following 45 posts

#gamedev #artist #unity #blender3d #indiedev #solodev adventure RPG with real-time combat Follow my account for more #devlog content about this game :)

PostsRepliesMedia
The Kobold's Call @thekoboldscall.bsky.social · 09/08/2025
everything went wrong, attempt 2 tomorrow
000 0
The Kobold's Call @thekoboldscall.bsky.social · 09/08/2025
not sure if i want to attempt this possible hell of physics simulation. #gamedev #devlog #unity #visualScripting
1164 16
Reposted by The Kobold's Call
Mune✦*• 🇭🇷 @muneaj.bsky.social · 03/08/2025
last piece for art fight for the epic amazing @paintinfeather.bsky.social ilu #animation #animated #artfight2025 #artfight #anthro
121018293 1K
The Kobold's Call @thekoboldscall.bsky.social · 09/08/2025
Okay, time to try to get something done with this #devlog #kobold #unity #gamedev
0103 10
The Kobold's Call @thekoboldscall.bsky.social · 29/07/2025
tail added and a robe. the more variables when it comes to cosmetics, the better :) #gamedev #devlog #kobold #blender3d
0103 10
The Kobold's Call @thekoboldscall.bsky.social · 28/07/2025
scales uwu, #kobold #devlog #gamedev #blender3d
072 7
The Kobold's Call @thekoboldscall.bsky.social · 27/07/2025
more kobolds :3 #gamedev #devlog #kobold #blender3d
0101 10
The Kobold's Call @thekoboldscall.bsky.social · 26/07/2025
bwa bwa bwa bagagwa
000 0
The Kobold's Call @thekoboldscall.bsky.social · 26/07/2025
and now moving away from realistic proportions to give him some style he needs :) #gamedev #devlog #blender3d #kobold
0103 10
The Kobold's Call @thekoboldscall.bsky.social · 26/07/2025
realized that i probably should not make the first model be high poly. so i reduced the polycount slightly. Otherwise my following assets would need to be high poly too. #blender3d #devlog #kobold #gamedev
051 5
The Kobold's Call @thekoboldscall.bsky.social · 25/07/2025
customization blendshapes (got bored) #gamedev #devlog #blender3d #kobold
073 7
Reposted by The Kobold's Call
Thomas Reisenegger_xcx @olima.bsky.social · 25/07/2025
atmospheric adventure game about a red panda - solitary monk dwelling in the wilderness - build a collection of fish, bonsai, treasures - master a flowing combat system - staff let's you glide, climb & traverse wild landscapes - made by omno solo dev @studioinkyfox.bsky.social Kibu
823252 232
The Kobold's Call @thekoboldscall.bsky.social · 25/07/2025
guess who's back to help me test stuff? the #kobold :3 #unity #blender3d #devlog
010 1
The Kobold's Call @thekoboldscall.bsky.social · 23/07/2025
working on simple models to help with testing. #devlog #blender3d
000 0
The Kobold's Call @thekoboldscall.bsky.social · 20/07/2025
Needed to make a friend to test npc revelant scripts and navigation/movement. #devlog #gamedev #unity
062 6
The Kobold's Call @thekoboldscall.bsky.social · 20/07/2025
Its a spaghetti. but it also attacc #devlog #gamedev #VisualScript
092 9
The Kobold's Call @thekoboldscall.bsky.social · 19/07/2025
slowly starting on combat related stuff. #unity #gamedev #devlog
051 5
The Kobold's Call @thekoboldscall.bsky.social · 19/07/2025
RectTransformUtility. it doesnt seem to be enabled by default, but its there. just gotta add it to the type options in visual scriptings project settings and regenerate the nodes.
010 1
The Kobold's Call @thekoboldscall.bsky.social · 19/07/2025
just to note, since i restarted the project earlier this week= I havent allowed myself to do any graphics/art (outside of a single fireball sprite) Untill im happy with how the game works script wise. So i have to stare at this green bean and ugly af ui while i work on it :D #unity #gamedev #devlog
061 6
The Kobold's Call @thekoboldscall.bsky.social · 19/07/2025
drag and drop skill assignment working, drag and move ui elements working, save the location of the ui element between sessions working (just gotta add a way to prevent ui being dragged off screen i guess, but yeah. #devlog #unity #gamedev
1133 13
The Kobold's Call @thekoboldscall.bsky.social · 18/07/2025
the mute monk is correct
000 0
The Kobold's Call @thekoboldscall.bsky.social · 18/07/2025
I now have a modular visual script that i can easily make various spells with just by modifying the public variables. working action bar for skills/spells. Decent shape movement system. and such, maybe a third of the way to a playable demo (script wise) #unity #devlog #gamedev #solodev
083 8
The Kobold's Call @thekoboldscall.bsky.social · 17/07/2025
ah, yes, the very first spell any magic user should learn. fireball. #gamedev #solodev #devlog #VisualScript
1132 13
The Kobold's Call @thekoboldscall.bsky.social · 17/07/2025
fair, but the moment my adhd riddled mind lays its eyes on a text script, my brain shut downs, so this is a decent alternative :D
000 0
The Kobold's Call @thekoboldscall.bsky.social · 16/07/2025
some things are easier to implement than others. Here i take 3 days for simple jumping system. But knockback? an hour. #devlog #gamedev #solodev #VisualScript
1112 11
The Kobold's Call @thekoboldscall.bsky.social · 14/07/2025
Restarted the project to get my visual scripts to be more readable, modular and easier to edit. get rotated #gamedev #unity #solodev #VisualScript
0114 11
Reposted by The Kobold's Call
Tiani Pixel @tianipixel.bsky.social · 12/07/2025
friend shaped, I hope nothing bad happens to them #gamedev #madewithunity #blender
1462064 620
The Kobold's Call @thekoboldscall.bsky.social · 25/04/2025
practicing lights in trying to figure out how to create a mood. #blender3d #blender #artist #3d
010 1
Reposted by The Kobold's Call
✺ 𝕸𝖔𝖙𝖍 ✺ @mothsprout.bsky.social · 20/04/2025
Here’s some rabbit art I’ve done :3 Hoppy Easter 🐇
312830494 2.8K
The Kobold's Call @thekoboldscall.bsky.social · 19/03/2025
Yeah, doesnt seem like a bad idea :3
010 1
The Kobold's Call @thekoboldscall.bsky.social · 19/03/2025
hmm, that is true, i will have to look into it once i decide on the style i want to go with (currently stuck on making a simple test level where i can test my visual scripting without everything looking like i just threw textures on 5 cubes :D this is an ideal timing for an art block)
010 1
The Kobold's Call @thekoboldscall.bsky.social · 19/03/2025
am thinking of getting an AO with a shader in unity so i can do the placements in there instead of in blender.
100 1
The Kobold's Call @thekoboldscall.bsky.social · 19/03/2025
the far wall is the one i used to make a normal map higher poly details for depth, the other walls are just as low poly as possible, basically 6 sided boxes.
100 1
The Kobold's Call @thekoboldscall.bsky.social · 19/03/2025
i mean, creating simple normal maps for tileable textures is something i guess xD #gamedev #solodev #blender3d #artist
1103 10
Reposted by The Kobold's Call
The Kobold's Call @thekoboldscall.bsky.social · 10/03/2025
compromise, no pants, but enough covering. as much covering as men should have irl if you ask me :D #furry #art #gamedev #blender3d #artist
062 6
The Kobold's Call @thekoboldscall.bsky.social · 10/03/2025
compromise, no pants, but enough covering. as much covering as men should have irl if you ask me :D #furry #art #gamedev #blender3d #artist
062 6
The Kobold's Call @thekoboldscall.bsky.social · 15/03/2025
been stuck for a while on the game, cant get myself to do anything for it, but today i managed to make some meat and simple clutter props #gamedev #artist #blender3d #solodev
093 9
Reposted by The Kobold's Call
The Kobold's Call @thekoboldscall.bsky.social · 29/01/2025
the new shader vs the old one i was using :3 for the #kobold #unity #gamedev #devlog
081 8
The Kobold's Call @thekoboldscall.bsky.social · 29/01/2025
the new shader vs the old one i was using :3 for the #kobold #unity #gamedev #devlog
081 8
The Kobold's Call @thekoboldscall.bsky.social · 09/03/2025
hmm, pantless look works for the kobold, but not for this guy, here i wanted to avoid having to model pants. #gamedev #furry #art #blender3d
041 4
The Kobold's Call @thekoboldscall.bsky.social · 09/03/2025
new cast member for the game? :3 #furry #gamedev #blender3d #artist
051 5
Reposted by The Kobold's Call
MazeStalker @mazestalker.bsky.social · 20/02/2025
I decided to add a little story to this place. #gamedev #mazestalker #indiegame #isometric
35610 56
The Kobold's Call @thekoboldscall.bsky.social · 30/01/2025
hopefully this doesnt cause lag or low fps :D shadergraphs are fun. #unity #gamedev #devlog #koboldscall
050 5
The Kobold's Call @thekoboldscall.bsky.social · 29/01/2025
working on my shaders to make things pop a bit more using shader graphs. #unity #gamedev #devlog #kobold #artist
2162 16
The Kobold's Call @thekoboldscall.bsky.social · 27/01/2025
my last working pc cooling fan died few days ago, and i cant afford a new one till monday so cant run unity or i might risk overheating the pc, fun times :3 #unity #gamedev #devlog #kobold
040 4
The Kobold's Call @thekoboldscall.bsky.social · 22/01/2025
yeah, my cheap phone is too big to use it as a phone holder so he shall hold my pen instead uwu
000 0
The Kobold's Call @thekoboldscall.bsky.social · 22/01/2025
Cleaned up my desk a little bit and grabbed a third screen (old tv) to use as a third screen to have more space to work with with #Unity. #gamedev #devlog #solodev
2110 11
Reposted by The Kobold's Call
MazeStalker @mazestalker.bsky.social · 27/11/2024
Adding these flying enemies to the game introduced a LOT of unexpected complexity. The list is long, but today I made it so getting hit in the air is a bit different then on the ground. #gamedev #indiegame #mazestalker #landstalker #zelda
57513 75
The Kobold's Call @thekoboldscall.bsky.social · 20/01/2025
with dissolve shader figured out, i can start making more unique death animations later down the line :3 #unity #devlog #gamedev #Kobold #koboldscall #artist #solodev
081 8
The Kobold's Call @thekoboldscall.bsky.social · 20/01/2025
now working on a shader i can apply to different kinds of creatures. #unity #gamedev #devlog #koboldscall #artist
091 9