Sign in

TheKazeblade

@thekazeblade.bsky.social
54 followers 65 following 131 posts

Sonic Dork.

PostsRepliesMedia
TheKazeblade @thekazeblade.bsky.social · 11/09/2026
There's some REALLY cool-looking SAGE entries this year. Wish I could have gotten Project Misty Flip in a presentable state to enter this year to join in on the fun, but timing just didn't work out. Can't wait to play some of these awesome games this weekend!!
111
TheKazeblade @thekazeblade.bsky.social · 05/09/2026
I can't commend the Project Reignition Team enough for taking a game as rough at it's core as Sonic and the Secret Rings and made it a game I was willing to play to the ending. The work that went into the countless quality of life changes is incredible.
110
TheKazeblade @thekazeblade.bsky.social · 04/09/2026
Item capsules for Project Misty Flip!
010
TheKazeblade @thekazeblade.bsky.social · 23/08/2026
I think one of the traps it's easy to fall into when you're a Sonic fan making stages for a Sonic game is designing it with the skill ceiling routing in mind first, not the skill floor. Cool time-saving tricks feel better when there's a perfectly viable, but significantly slower path to bypass.
101
TheKazeblade @thekazeblade.bsky.social · 24/07/2026
The more I play the Sonic XG demo the more I am enjoying getting used to the mechanics. I'm only at sub-3 time now, but I'll probably keep grinding at it tonight. It's great from a speed running perspective, but I still do think it has a little too high of a skill floor to start.
000
TheKazeblade @thekazeblade.bsky.social · 23/07/2026
The new Sonic XG Revival project looks sounds and plays great! It's cool to see a new unique take on one of the most classic fan games out there. I really enjoyed the verticality of this version of Final Fall! There's tons of alternate paths which feels great.
100
TheKazeblade @thekazeblade.bsky.social · 22/07/2026
Starting to realize no matter how small you *think* you are scoping your game project, it's still overscoped until you know what you don't know. I thought the way I set up my stage for the Project Misty Flip demo was going to make adding graphical assets very quick and efficient... it is neither.
010
TheKazeblade @thekazeblade.bsky.social · 16/07/2026
The demo stage for Project Misty Flip is slowly coming together! (Very slowly)
000
TheKazeblade @thekazeblade.bsky.social · 26/06/2026
A small group of you might remember years ago seeing snippets of a fangame I was working on called Project Misty Flip. While that version is long gone, that is still the name of the fangame that I am working on and I am looking forward to finally showing some of it off publicly very soon!
100
Reposted by TheKazeblade
Sonic The Wereblog @sonichedgeblog.bsky.social · 17/06/2026
Artwork of The Tornado, from 'Sonic The Hedgehog 2'.
Sonic The Hedgehog 2
07120
TheKazeblade @thekazeblade.bsky.social · 07/06/2026
Thought I was in the mood to play Mina the Hollower this week but after trying it for about an hour, I think it's just a little to much sensory overload for me right now, especially on a huge monitor. Might refund on Steam and buy it on Switch 2 instead for a smaller screen experience.
100
TheKazeblade @thekazeblade.bsky.social · 29/05/2026
I have to wonder if Sonic Team had held off moving the main Sonic series to the 7th gen for just a little longer how much would have changed for Sonic in the mid 2000's. A 6th Gen '06 may have had a chance to build off of their existing toolsets and may have had a real chance to wind up solid.
110
TheKazeblade @thekazeblade.bsky.social · 12/05/2026
I wish Sega had utilized the art style from Sonic Shuffle's promo art and opening cinematic in more than just that game. We have never seen a more accurate reproduction of Uekawa's art style in 3D officially and that really is a shame.
010
TheKazeblade @thekazeblade.bsky.social · 06/05/2026
I've been actively working on a project for over a year now but seeing this post makes the finish line feel real for the first time. Hoping to have it ready in time!!
051
TheKazeblade @thekazeblade.bsky.social · 02/05/2026
Can't help but wonder if this Egg Carrier concept art was where the idea of the Ark in Adventure 2 originated!
000
TheKazeblade @thekazeblade.bsky.social · 02/05/2026
I remember how cool this 3-issue cover spread was when I got it new. Realizing it's been very nearly 20 years since then currently has me staring blankly into the middle distance
000
TheKazeblade @thekazeblade.bsky.social · 24/04/2026
I don't know how to fully articulate this opinion, but I really do feel like in a weird way Sonic Riders is a spiritual sequel to Sonic Heroes and I don't think it's just because of the speed, flight and power types but not NOT because of that either.
100
TheKazeblade @thekazeblade.bsky.social · 20/04/2026
Perfect is the enemy of good when it comes to creative projects, but fortunately deadlines are the enemy of perfect so this thing might actually see the light of day lol
000
TheKazeblade @thekazeblade.bsky.social · 14/04/2026
If we're sticking with post-hardcore adjacent title/boss tracks for Sonic titles, howsabout we get Saosin in there (new single was really solid and I missed them)
000
TheKazeblade @thekazeblade.bsky.social · 13/04/2026
I need an artbook dedicated to nothing but concept art/development process to Sonic Adventure 1 and 2 in my life. It's the most fascinating era of the series aesthetically because the development of those games saw the transition from Classic to modern and I want to see that entire process!
020
TheKazeblade @thekazeblade.bsky.social · 09/04/2026
I have been looking at how different 3D Sonic titles and fan games have approached rolling mechanics/physics recently for reference in my own project and I have so much respect for developers who have tackled it. It's an incredibly challenging mechanic to get feeling right.
020
TheKazeblade @thekazeblade.bsky.social · 02/04/2026
Starting to come to terms with the fact that we'll probably never see an official Sonic product for April Fools inspired by Agatha Christie mystery novels again but it still sucks
010
TheKazeblade @thekazeblade.bsky.social · 25/03/2026
I hope the Steam port of Sonic Frontiers Definitive Edition still supports existing mods and if not I hope they don't delist the original.
000
TheKazeblade @thekazeblade.bsky.social · 25/03/2026
I'm not getting the sense that Frontiers Definitive Edition won't be a Mania + style thing where theres tons of added content and fixes. I think it's just going to be a way of announcing the Switch 2 version, bundling the dlc inside the base game and not much more. Maybe a couple extra skins at most
100
Reposted by TheKazeblade
The GHZ @theghz.bsky.social · 21/03/2026
Where do baby hedgehogs come from? Not from company mascot contests, despite what you’ve probably heard (tho that was a thing that happened, too). How did Sonic 1 REALLY come to be? Plotting the milestones on a timeline is hard because we have so few concrete dates, but let's connect some dots 🧵
Timeline of Sonic 1 development Part 1: 1988 - 1989

1988/10/05 – 06: The 26th AM Show is held in Tokyo. Yūji Naka sees Daimakaimura

1988/10/29: The Mega Drive is released in Japan

1988/11/21: Nintendo unveils the Super Famicom

1988/11 or 12: Naka begins working on the MD port of Daimakaimura

1989/05: The Daimakaimura MD master ROM is completed
1989, May or later: Naka begins working on Metal Lancer

1989/??: Naoto Ōshima meets Shigeru Miyamoto and is inspired to make a game to rival Mario

1989/07/28: Nintendo reveals Super Mario World under its working title of Mario 4

1989/08/03: Daimakaimura on MD is released

1989, after July:  Ōshima formally proposes his Mario killer, Twins Special

Second half of 1989 (probably): Metal Lancer is scrapped

Second half of 1989 (probably): Naka joins Ōshima on the Twins Special project
13920
TheKazeblade @thekazeblade.bsky.social · 14/03/2026
Wish it hadn't taken me until my mid-30's to commit to completing big, long-term projects when my available time is at it's least plentiful
000
TheKazeblade @thekazeblade.bsky.social · 04/03/2026
Sega should do a Taxman/Headcannon style rebuild of Sonic 3D Blast that let's you toggle between the Genesis and Saturn version with the improvements Jon Burton added to his Director's Cut version. Is there a market for that? Who knows, but it would make *me* happy.
100
TheKazeblade @thekazeblade.bsky.social · 03/03/2026
Had a weird desire to replay Sonic 1 again out of the blue. In 26 years of being a fan, Sonic 1 has always been my least favorite of the classics but something about the weird anxiety that comes with getting to the end of Marble Zone with 50+ rings called to me. Maybe I'm just getting old.
110
TheKazeblade @thekazeblade.bsky.social · 02/03/2026
Which Sonic game has the most liked ranking system? I feel like it's one of those subjects that doesn't get too heated, but everyone seems to have a different preferred metric depending on how much you want stage complete time to be weighted for the final score.
100
TheKazeblade @thekazeblade.bsky.social · 02/02/2026
Been thinking about the utility of the somersault in Sonic Adventure 2 and how it could have been implemented better so it could have earned its place instead of just being a spindash nerf. For reasons that might be relevant to a thing I am doing.
100
TheKazeblade @thekazeblade.bsky.social · 22/01/2026
For a long time I have wanted the lightspeed dash in 3D Sonic as a regular staple, but I have started thinking about whether or not I actually like the mechanic itself. I loved its implementation in Adventure 2, but honestly every game since I don't think is really made better by its inclusion.
110
TheKazeblade @thekazeblade.bsky.social · 27/12/2025
Nothing breaks my creative rhythm quite like getting to the weight painting part of rigging a 3D model.
000
TheKazeblade @thekazeblade.bsky.social · 12/12/2025
Always going to root for more MegaMan. Do I wish it was X9? Yes. Am I going to forget about it for a while since it's not coming out until 2027? Yes. Am I just happy Capcom remembered he exists? Also yes. That orchestrated version of MegaMan Wily's Castle was incredible.
000
TheKazeblade @thekazeblade.bsky.social · 29/11/2025
Old Sonic model I made last year. Working on a new one now, the shader hides some pretty rough topology I want to avoid this time around
020
TheKazeblade @thekazeblade.bsky.social · 29/11/2025
Even after all these years of practice, nothing makes me feel quite as insecure about my 3D modeling skills than when making a new head mesh for a Sonic model
110
TheKazeblade @thekazeblade.bsky.social · 20/11/2025
Finally getting around to finishing Sonic Superstars after dropping it forever ago at Cyber Station. Finally at the final boss and that second phase is obnoxious as all get out. Don't know if I'll ever get around to Trip's campaign. There's some great levels, but so much of it is a slog.
100
TheKazeblade @thekazeblade.bsky.social · 02/10/2025
I have never understood why Oil Ocean in Sonic 2 gets disliked by a lot of fans. Probably my favorite gimmicks in Sonic 2 and it has my what I think is the best platforming segments in the game (the sloped wall run to the ascending square platforms I have always loved a ton).
110
TheKazeblade @thekazeblade.bsky.social · 02/09/2025
Sonic Frontiers Revisited looks INCREDIBLE. I need to give it a try this week.
010
TheKazeblade @thekazeblade.bsky.social · 22/08/2025
Every once in a while I get the urge to replay Sonic 3D Blast and am always frustrated by the fact we will probably never get a port of the Saturn version. What I would give for a Saturn port that also somehow managed to include the changes made by Jon Burton in his director's cut.
100
TheKazeblade @thekazeblade.bsky.social · 16/07/2025
Can't wait to see what people have been working on!! Hope to have something cool to show off one of these years too.
000
TheKazeblade @thekazeblade.bsky.social · 09/07/2025
Out of curiosity, has having Sonic Unleashed more readily available via the Recomp and revisiting it in basically it's most "ideal" state substantially changed people's opinion on the game?
110
TheKazeblade @thekazeblade.bsky.social · 29/05/2025
Think i need to play Shadow Gens again. I really love the fact that it treats its 2D stages like they exist in a 3D space with its paths weaving in and out of the Z axis and not just left to right. The game is just so dang polished and it really is the current Modern Sonic gameplay standard.
000
TheKazeblade @thekazeblade.bsky.social · 27/05/2025
All PC games should have a quit to desktop option from the pause menu. Nothing more frustrating than having to navigate to the main menu in order to quit, especially if it requires sitting through splash screens before you can even get to the option. I can force quit, but I'd really prefer not to.
000
TheKazeblade @thekazeblade.bsky.social · 16/05/2025
I think I've gotten to the point where I can say "I'm Here" is my favorite Sonic vocal theme and it's really not even close. There's so many top tier vocal themes in the series, but "I'm Here" is the only one that I would put in rotation alongside music I would be listening to outside of game music.
100
TheKazeblade @thekazeblade.bsky.social · 15/05/2025
Over the last year I have really gotten into The Beatles. Hottest of hot takes: They're really good.
010
TheKazeblade @thekazeblade.bsky.social · 13/05/2025
Really hoping the next mainline Sonic title brings back something closer to Adventure 1 and 2's jump and air controls. Lining up landings with a super tight turning radius just makes for so much more engaging small-scale platforming.
110
TheKazeblade @thekazeblade.bsky.social · 04/05/2025
I'm working on a fun little creative project for the youtube channel! No concrete time frame on when it will be done, but it's a different type of thing from my usual discussion videos or game mods.
020
TheKazeblade @thekazeblade.bsky.social · 02/05/2025
I've been out of the loop on Sonic discourse for a while. I'm not even sure what the discourse is lately, but to me it feels like a pretty good time to be a Sonic fan. The games have been getting better, the movies keep getting better, it's other forms of media are good, can't ask for much more!
010
TheKazeblade @thekazeblade.bsky.social · 22/02/2025
I'm not huge on kart racers, so i expected not to care much at all for Sonic Racing Crossworlds but I changed my tune pretty quick after seeing people streaming it. It looks like a LOT of fun. I definitley will be picking it up, but still kind of wish we got a new Riders instead.
000
TheKazeblade @thekazeblade.bsky.social · 12/01/2025
Absolutely loving the latest Sonic Galactic demo. Top tier Classic Sonic and aesthetically excellent. Drop dashing up walls is such a clever mechanic! Has anyone else been having issues with the checkpoint special stage entrances crashing the game in Verdant Isle Act 2 though?
020