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GeeZusGG 🎮

@TheGeeZus.mastodon.social.ap.brid.gy
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Gaming news without the clickbait, through the lens of where we came from. 🕹️ Then ➜ 🎮 Now Gamer since I could hold a controller. Variety streamer, tech critic […] 🌉 bridged from ⁂ mastodon.social/@TheGeeZus, follow @ap.brid.gy to interact

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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 16/10/2026
Good morning my munanos gamers. Happy to have waken up finding out that we have risen with 260 subs at YouTube Channel. Thank you very much for your consideration and support. Gaming need without click bait, from fan to fans! youtube.com/@GeeZusGG
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 16/10/2026
Project Hadar: CD Projekt Red’s Long Road to a Coherent Vision — And the Five‑Year Journey That Made It Possible #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7889/cd-projek…
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CD Projekt Red Wants Project Hadar Done Right
CD Projekt Red’s long‑gestating Project Hadar has finally crossed the threshold from abstract ideation into a fully coherent creative vision — a milestone that arrives after several years of conceptual struggle, internal reinvention, and a pipeline reshaped by both crisis and ambition. For the first time since its quiet reveal in 2022, CD Projekt Red has confirmed that _Project Hadar_ — its first wholly original IP — now has a fully defined creative direction. According to joint CEO Michał Nowakowski, the studio has spent “several years” wrestling with the foundations of this new universe, finally emerging with a vision strong enough to begin early production. This moment is more than a development update. It is the culmination of a five‑year metamorphosis inside CDPR, a period marked by public setbacks, internal restructuring, and an unprecedented expansion of its creative pipeline. To understand why Hadar matters — and why it took so long — we have to rewind to the beginning of this era. ## **The Post‑Cyberpunk Reckoning (2020–2022)** Five years ago, CD Projekt Red was still reeling from the launch of _Cyberpunk 2077_. The December 2020 release became one of the most infamous debuts in gaming history: broken console versions, pulled listings, lawsuits, and a collapse in investor confidence. Internally, developers described the aftermath as “group therapy.” Yet the studio rebuilt the game piece by piece — patches, overhauls, and eventually the _Phantom Liberty_ expansion. By 2026, _Cyberpunk 2077_ had climbed to a 95% “Overwhelmingly Positive” Steam rating and surpassed 35 million copies sold, becoming one of CDPR’s most profitable titles ever. This recovery was not just technical. It reshaped the studio’s philosophy: more transparency, more realistic timelines, and a commitment to diversifying beyond its two legacy franchises. ## **The 2022 Roadmap: A New Era of Ambition** In late 2022, CD Projekt Red unveiled a massive multi‑year roadmap — the largest in its history. It included a new Witcher trilogy, multiple Witcher spin‑offs, the Cyberpunk sequel _Orion_ , and one mysterious codename: _Hadar_. Unlike The Witcher or Cyberpunk, Hadar would not be based on novels or tabletop lore. It would be built from nothing — a blank universe requiring every rule, faction, and thematic pillar to be invented internally. At the time, Hadar was described only as “in the conceptual phase.” A tiny incubation team began exploring ideas, but the project remained a distant horizon. ## **The Witcher Renaissance (2022–2026)** While Hadar incubated quietly, CDPR’s pipeline exploded with Witcher‑related development: * _The Witcher 3: Wild Hunt Remastered_ * _The Witcher 3: Songs of the Past_ DLC * _The Witcher 4 (Polaris)_ * A full new Witcher trilogy * _The Witcher Sirius_ * _The Witcher Remake_ Across its studios — Warsaw, Krakow, The Molasses Flood, and Fool’s Theory — more than 500 developers were assigned to Witcher projects. This surge served two purposes: stabilize revenue after Cyberpunk’s rocky start, and give CDPR time to incubate Hadar without rushing it. ## **Cyberpunk’s Second Life: Orion** Parallel to the Witcher renaissance, CDPR confirmed _Cyberpunk 2077 Orion_ , the sequel built in Unreal Engine 5. The project symbolized the studio’s renewed confidence in the franchise after its dramatic turnaround. With Cyberpunk stabilized and Witcher expanding, CDPR finally had the breathing room to invest in a third pillar — the one that would define its future beyond adaptations. ## **The Slow Birth of Project Hadar (2021–2026)** Hadar’s incubation began in 2021 with a small team tasked with imagining an entirely new universe. For years, progress was slow and mostly invisible. By early 2026, only 24–30 developers were involved, focusing on worldbuilding and prototyping. The challenge was unprecedented for CDPR. When building _The Witcher_ , the studio inherited Andrzej Sapkowski’s political systems, monster taxonomy, and moral tone. When adapting _Cyberpunk_ , Mike Pondsmith’s decades of lore provided a foundation. Hadar had no such safety net. Every detail — physics, factions, history, emotional themes — had to be invented from scratch. Nowakowski described this foundational phase as the studio’s “biggest undertaking to date,” requiring years of debate, drafting, and internal testing before a coherent vision finally emerged. ## **The Vision Finally Solidifies (2026)** In 2026, CDPR confirmed two major breakthroughs: 1. **The creative vision is now fully coherent** , allowing early production to begin. 2. **Hadar is officially an open‑world RPG** , revealed through an Engineering Director job listing emphasizing emotional impact and immersive worldbuilding. The team is expected to grow to around 50 developers by the end of 2026, marking the transition from incubation to active development. The project’s astronomical codename — historically linked to Cyberpunk’s early naming conventions — hints at a possible hybrid or sci‑fi‑infused setting, though CDPR has not confirmed genre specifics. What is clear is that Hadar represents CDPR’s attempt to build a third franchise capable of standing alongside The Witcher and Cyberpunk — not as an adaptation, but as a universe born entirely from the studio’s imagination. ## **Why Hadar Matters Now** Project Hadar is more than a new game. It is the symbolic endpoint of CDPR’s five‑year transformation: * From crisis to recovery * From two franchises to three * From adaptations to original creation * From fractured development to a unified, Unreal Engine 5‑powered future The studio that once relied on borrowed worlds is now ready to build its own. And after several years of silence, uncertainty, and conceptual struggle, CD Projekt Red finally knows what Hadar is — and what it wants to become. ## **A New Universe Begins** As early production ramps up, Hadar stands as CDPR’s boldest gamble yet: a world without precedent, a story without inherited lore, and a franchise designed to carry the studio into the next decade. The journey to reach this point was long, messy, and transformative. But the vision is finally real — and for the first time, CD Projekt Red is ready to build a universe entirely its own. CDPR Has Taken ‘Several Years’ To Give Project Hadar a ‘Coherent Vision’ CD Projekt Red has revealed that after years of work, they finally have a ‘coherent vision’ for Project Hadar. Source/Via
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 16/10/2026
Total War: Shogun 2 – Complete Edition: Why SEGA Is Pulling the Plug (For Now And Supposed To Return Fixed!) #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7886/sega-to-f…
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Sega To Fix Total War: Shogun 2 Complete Edition
**Total War: Shogun 2 – Complete Edition: Why SEGA Is Pulling the Plug (For Now)** SEGA’s decision to temporarily delist _Total War: Shogun 2 – Complete Edition_ marks one of the most dramatic reversals the publisher has made in recent years — and for good reason. What was meant to be a celebration of a beloved strategy classic instead became a cautionary tale about rushed remasters, AI-assisted art gone wrong, and the power of community backlash. ### A Remaster That Missed Its Mark The Complete Edition launched on October 13, 2026, promising upgraded visuals, modernized controls, 1440p/4K UI scaling, and a fully bundled package of all DLC. Instead, players were met with: * **Severe performance issues** and bugs — both old and newly introduced. * **Visual inconsistencies** that many players identified as signs of low‑quality AI upscaling, including distorted faces, missing limbs, and blurry textures. * **Art direction problems** , especially in storyboard cutscenes and campaign movies inspired by Ukiyo‑e. * **Modding limitations** , as the remaster shifted from Steam Workshop to Mod.io, breaking compatibility with older mods. Within 48 hours, Steam reviews plummeted to **“Overwhelmingly Negative”** , with only **17% positive ratings** — an astonishing collapse for a franchise known for its loyal fanbase. ### 🔥 Community Backlash: “Absolutely Shameful” Long‑time fans didn’t hold back. Veteran players with thousands of hours in the original Shogun 2 called the remaster: * “Awful… just awful.” * “A cash grab.” * “Literally the greed they talk about in the Bible.” The frustration wasn’t just about quality — it was about **trust**. SEGA had delisted the original game days before the remaster launched, effectively forcing players to buy the new version if they wanted access to Shogun 2. This move amplified the backlash: fans felt cornered into purchasing a worse product at a higher price. ### 🛑 SEGA Responds: Delisting the Complete Edition On October 15, SEGA and Creative Assembly issued a public apology acknowledging that the remaster “has fallen short of both your expectations and our own standards.” Their corrective plan includes: * **Temporarily removing the Complete Edition from sale** across storefronts. * **Reinstating the original 2011 version** so players can access the stable, beloved classic. * **Investigating the root causes** of the remaster’s issues with development partner Mataboo. * **Ensuring existing owners retain access** to the Complete Edition during the fix period. No timeline has been provided for the remaster’s return. ### What Went Wrong Behind the Scenes? The remaster was co‑developed with **Mataboo** , a studio with experience in porting titles like _Gotham Knights_ and _The Blood of Dawnwalker_. While SEGA hasn’t confirmed the use of generative AI tools, multiple sources — including Steam reviews and Reddit posts — highlight: * AI‑upscaled textures * AI‑altered character models * AI‑generated storyboard art with noticeable artifacts These issues suggest a rushed or poorly supervised pipeline, especially for a game whose original art direction was celebrated for its authenticity and historical flavor. ### Why This Matters for the Total War Franchise Shogun 2 is widely considered one of the best Total War titles ever made, with a **90 Metacritic score** and over **22,000 “Mostly Positive”** Steam reviews for the original release. The failed remaster risks damaging: * **Brand trust** * **Future remaster expectations** * **SEGA’s reputation for handling legacy titles** This incident also follows other controversial SEGA delistings, such as _Yakuza 0_ being replaced with a divisive director’s cut. ### Final Thoughts The Shogun 2 remaster should have been a victory lap — a modern celebration of one of the franchise’s greatest achievements. Instead, it became a stark reminder that remasters demand care, oversight, and respect for the original work. SEGA’s decision to delist the Complete Edition is the right move, but the road to redemption will require more than patches. It will require rebuilding trust with a community that expects excellence from the Total War name. > pic.twitter.com/6QoSz2j8Gr > > — SEGA (@SEGA) October 15, 2026
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 16/10/2026
Activision Confirms a New Call of Duty Sub‑Franchise: What It Means for the Future of COD #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7884/call-of-d…
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Call Of Duty To Get A Sub-Franchise
Activision’s confirmation of a brand‑new Call of Duty sub‑franchise marks the series’ most significant strategic shift since the early 2010s — a moment shaped by declining sales, franchise fatigue, and a renewed push for innovation. Activision has officially confirmed that a **brand‑new Call of Duty sub‑franchise** is now in development — a long‑term branch of the series designed to stand alongside _Modern Warfare_ and _Black Ops_ , rather than another one‑off experiment. The announcement arrives during a pivotal moment for the franchise, just days before the launch of _Modern Warfare 4_ , and after years of community feedback demanding fresh ideas and new directions. Tyler Bahl, Activision’s Chief Marketing Officer, revealed in an interview with _The Game Business_ that the company has **“already laid the groundwork”** for this new sub‑series — confirming earlier reports that the 2027 Call of Duty release would break away from the familiar Modern Warfare/Black Ops cycle. While details remain tightly guarded, early claims suggest a **modern‑era setting** and even potential experimentation with **martial‑arts‑driven close‑quarters combat** , a rumor that has fueled intense speculation across the community. ## **Why Activision Is Creating a New Sub‑Franchise** The decision isn’t just creative — it’s strategic. Recent entries like _Black Ops 7_ struggled commercially, with European launch sales significantly lower than its predecessor and U.S. rankings hitting their lowest point since 2008. Players voiced fatigue over back‑to‑back sequels and predictable annual cycles. Activision’s leadership acknowledges that the audience wants **“new, better, or different”** , and that the landscape of shooters is evolving rapidly. The new sub‑franchise is intended to restore trust, re‑energize the fanbase, and reintroduce the sense of discovery that once defined the series. # **A Backstory: Every Time Activision Expanded Call of Duty Into New Frontiers** To understand the significance of this moment, we need to revisit the franchise’s history — specifically the eras where Activision broke away from the familiar and introduced entirely new frontiers. This is the lineage the new sub‑franchise will join. ## **1. The Birth of Modern Warfare (2007): A Leap Into Contemporary Conflict** Before 2007, Call of Duty was synonymous with World War II. Infinity Ward’s _Call of Duty 4: Modern Warfare_ shattered expectations by shifting to a **modern, geopolitical battlefield** , introducing cinematic storytelling, iconic characters, and a multiplayer blueprint that reshaped the entire FPS genre. This was the first major reinvention — a pivot that transformed COD from historical shooter to global phenomenon. ## **2. Black Ops (2010): Espionage, Conspiracy, and Psychological Warfare** Treyarch expanded the franchise again with _Black Ops_ , diving into Cold War espionage, mind‑control experiments, and covert operations. It introduced a darker, more narrative‑driven identity and became one of the most beloved sub‑franchises in gaming history. Black Ops proved COD could thrive outside traditional military narratives. ## **3. Advanced Warfare (2014): Exosuits and Near‑Future Mobility** Sledgehammer Games pushed COD into **near‑future sci‑fi realism** , introducing exosuits, vertical mobility, and energy weapons. While divisive, _Advanced Warfare_ marked Activision’s willingness to experiment with movement systems and futuristic tech. It was a bold attempt to modernize gameplay for a new generation. ## **4. Infinite Warfare (2016): Space Combat and Interplanetary Warfare** Infinity Ward took the biggest risk in franchise history with _Infinite Warfare_ , shifting the battlefield to outer space. Zero‑gravity combat, starship battles, and a sweeping sci‑fi narrative represented COD’s most radical reinvention. Though controversial, it demonstrated Activision’s appetite for boundary‑pushing ideas. ## **5. WWII (2017) and Vanguard (2021): Returning to the Past With Modern Cinematic Design** After years of futuristic experimentation, Activision returned to its roots with _WWII_ and later _Vanguard_ , blending historical authenticity with modern cinematic presentation. These entries served as a reset — a reminder of where the franchise began. ## **6. Warzone (2020): The Battle Royale Frontier** Warzone wasn’t just a new mode — it was a new frontier. A free‑to‑play ecosystem, cross‑platform progression, and seasonal storytelling turned COD into a persistent live‑service universe. Warzone redefined how Call of Duty could exist beyond annual releases. ## **7. The Upcoming 2027 Sub‑Franchise: A New Era Begins** Now, Activision is preparing its next major leap. The new sub‑franchise is expected to: * break away from Modern Warfare and Black Ops cycles * introduce new mechanics and themes * respond directly to community demand for innovation * potentially explore martial‑arts‑infused combat systems * return COD to a three‑pillar strategy alongside MW and BO If accurate, this would be the **first new long‑term branch** since _Vanguard_ in 2021 — and the most important reinvention since Modern Warfare’s debut. # **What This Means for Call of Duty Fans** ### **A Fresh Identity** Players tired of predictable annual cycles may finally get a new world, new characters, and new gameplay systems. ### **A Return to Innovation** Activision is openly acknowledging that the franchise must evolve — not just iterate. ### **A New Studio Spotlight** Rumors point to Sledgehammer Games leading development, though Activision has not confirmed this. ### **A Rebalanced Release Strategy** The company plans to avoid back‑to‑back sequels, giving each sub‑franchise breathing room. # **Final Thoughts** Activision’s confirmation of a new Call of Duty sub‑franchise isn’t just another announcement — it’s a turning point. The franchise is entering a new era shaped by innovation, community feedback, and a desire to reclaim its place at the top of the FPS world. From WWII beginnings to space combat, from exosuits to battle royale, Call of Duty has reinvented itself many times. Now, it’s preparing to do it again. And this time, the stakes — and expectations — have never been higher. Fixing Call of Duty: Inside Activision’s Modern Warfare 4 comeback plan Plus, Lucasfilm Games targets independent studios for future Star Wars games Source/Via
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Reposted by GeeZusGG 🎮
GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 14/10/2026
Lara Croft remains a definitive video game icon. We look at her evolution from gameplay mechanics to her lasting cultural impact. youtu.be/J7tavBbhtdo
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 14/10/2026
Lara Croft remains a definitive video game icon. We look at her evolution from gameplay mechanics to her lasting cultural impact. youtu.be/J7tavBbhtdo
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 14/10/2026
Xbox Labs: Inside Microsoft’s New Experimental Playground for the Future of Gaming #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7870/xbox-labs…
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Xbox Labs Is A New Part Of Xbox Future
Xbox just opened a door it has never opened before — a public‑facing experimental playground called **Xbox Labs** , a space built for curiosity, creativity, and community‑driven innovation. It’s minimal, mysterious, and intentionally unfinished. And that’s exactly the point. Xbox has quietly launched one of its most intriguing initiatives in years: **Xbox Labs** , a public experimental hub designed to let players “play with what’s next.” The site, available at labs.xbox.com, looks less like a marketing page and more like a developer console cracked open for the public. It’s raw, cryptic, and intentionally unfinished — a signal that Xbox is shifting toward a new era of open innovation. For years, Xbox has operated behind closed doors, revealing new ideas only when they were polished enough for a showcase. Xbox Labs flips that philosophy. It invites players into the workshop, not the showroom. And that changes everything. ## **What Exactly Is Xbox Labs?** Xbox Labs is a **live experimental environment** where Microsoft can test early concepts, emerging technologies, and prototype features directly with the community. The interface resembles a futuristic debug dashboard: * LABS.EXE v0.1.0 * Real‑time motion and luma metrics * “PLAYER.ONE” time tracking * A minimalist prompt: **“Let’s play with what’s next.”** There are no menus, no trailers, no corporate polish. Instead, there’s a single invitation: **enter your email and join the experiment.** This is Xbox saying: _We’re building the future in public now._ ## **Why Xbox Labs Matters Right Now** Xbox is in the middle of a cultural and strategic transformation under CEO Asha Sharma. Studio restructuring, platform expansion, and cloud‑native development have reshaped the company’s identity. Labs fits directly into that shift. ### **1. A New Era of Transparency** Xbox has struggled with messaging consistency over the past decade. Labs is a reset — a way to show ideas early, gather feedback, and rebuild trust through openness. ### **2. Faster Innovation Cycles** Instead of waiting years to reveal new features, Xbox can now test: * UI prototypes * Controller concepts * Cloud gaming enhancements * AI‑powered tools * Accessibility innovations Labs becomes a sandbox for rapid iteration. ### **3. Community‑Driven Development** Players aren’t just consumers here — they’re collaborators. Labs allows Xbox to observe real behavior, gather real data, and refine ideas based on real feedback. ## **What Experiments Could Appear Next?** While the current version is intentionally barebones, the structure hints at future modules. Based on Xbox’s ongoing R&D, Labs could evolve into: ### **AI‑Powered Game Tools** Microsoft’s Copilot integration suggests experiments like: * AI‑assisted level design * NPC behavior generation * Procedural world building ### **Next‑Gen Input Concepts** Expect prototypes for: * Adaptive controllers * Haptic feedback systems * New accessibility layouts ### **Cloud‑Native Features** Labs could preview: * Latency‑optimized streaming * Cross‑device gameplay experiments * Cloud‑exclusive mechanics ### **Social & Community Systems** New ways to connect, share, or collaborate inside the Xbox ecosystem. Labs is not a feature — it’s a pipeline. ## **The Interface Tells a Story** The Labs dashboard looks like a developer terminal, complete with real‑time metrics and a “ZONE: LOS ANGELES” tag. This aesthetic is intentional. It communicates: * **Authenticity** — You’re seeing prototypes before they’re polished. * **Experimentation** — Nothing here is final. * **Participation** — You’re part of the process now. It’s a cultural shift wrapped in a UI. ## **What Xbox Labs Means for the Industry** ### **For Players** Early access to ideas that may define the next generation of gaming. ### **For Developers** A potential testing ground for new APIs, tools, and workflows. ### **For Xbox** A cultural reset — one that embraces agility, transparency, and community collaboration. ### **For the Industry** A major platform openly experimenting in public is rare. Xbox is setting a precedent. ## **Final Word: Xbox Labs Is the Beginning of Something Bigger** Xbox Labs is more than a website. It’s a declaration. A declaration that Xbox is done hiding its ideas. A declaration that the future of gaming will be built with the community. A declaration that experimentation is back at the heart of Xbox’s identity. Labs is small today, but its potential is enormous. This is Xbox inviting the world into the workshop — and GeeZus Gaming will be watching every step. Introducing XBOX LABS This message was just sent to Team XBOX employees globally. Team, The first video games emerged some 75 years ago. In the time since, there have been booms and busts, but every year there are more great games to play, more devices to play them, and best of all, more people than ever playing. That […] Source/Via
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 14/10/2026
Legacy Games Closure Marks the End of an Era for Casual PC Gamers — But Raises Serious Questions About Digital Ownership #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7866/legacy-ga…
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Legacy Games To Close For Good Without A Legacy
Legacy Games, a long‑running publisher and distributor of casual PC titles, has announced that its online store will permanently shut down on **December 31, 2026**. For a company founded in 1998 and known for curating accessible, low‑spec puzzle, hidden‑object, match‑3, and time‑management games, the shutdown is more than a business decision — it’s a breaking point in the ongoing debate about what “ownership” means in the digital era. The most controversial detail: **players will lose the ability to re‑download their purchased games after February 28, 2027** , despite the store’s long‑standing slogan promising that titles were “ _yours to keep forever_.” ## **A Store Built on Accessibility and Value** Legacy Games carved out a niche in the casual gaming market long before Steam or mobile gaming reshaped the industry. Over nearly three decades, the company published and distributed: * Hidden object adventures * Match‑3 puzzle collections * Time‑management sims * Indie bundles * Family‑friendly titles across PC, console, and mobile In 2020, Legacy Games launched its own digital storefront, offering more than **1,000 games** , often bundled at low prices. For casual players — especially those who preferred offline, low‑maintenance experiences — Legacy Games became a trusted source of affordable entertainment. Its homepage still displays the slogan: > _“Amazing games, incredible value, yours to keep forever.”_ But that promise is now fundamentally compromised. ## **What Happens on December 31, 2026?** The shutdown will occur in phases: ### **Phase 1 — Store Closure (Dec 31, 2026)** * No new purchases will be allowed. * Physical Legacy Games products containing download codes must be redeemed before this date. * After this deadline, unredeemed codes will no longer work. ### **Phase 2 — Download Cutoff (Feb 28, 2027)** This is the critical date for customers: * Players **will no longer be able to re‑download** any previously purchased games. * Games already installed on a device will continue to function. * Once uninstalled, they are gone permanently. * This applies to **all** Legacy Games titles, including those claimed for free through **Amazon Prime Gaming**. Legacy Games insists that installed games remain playable “forever,” but the reality is harsher: **your games stay yours only as long as your current device does.** ## **Digital Ownership vs. Digital Access — A Growing Industry Problem** The Legacy Games shutdown highlights a broader issue: digital purchases often behave more like licenses than ownership. ### **Why This Matters** * Casual gamers — especially older audiences — often rely on long‑term access to simple, offline titles. * Many Legacy Games customers bought bundles expecting permanent access. * The “keep forever” slogan created a reasonable expectation of longevity. * Losing re‑download rights effectively transforms purchases into **temporary access** , not ownership. This mirrors other industry controversies, including delisted digital games, shutdowns of online storefronts, and disappearing media libraries across streaming platforms. Legacy Games’ situation is especially stark because it affects **single‑player offline games** , which traditionally have been considered safe from digital decay. ## **Impact on Amazon Prime Gaming Users** Legacy Games frequently partnered with Amazon Prime Gaming to distribute free monthly PC titles. Those games: * Must be downloaded before **February 28, 2027** * Will remain playable only on the device where they are installed * Cannot be re‑downloaded afterward, even though they were claimed permanently This creates a rare scenario where “claimed” Prime Gaming titles are not truly permanent — a potential precedent that may concern subscribers. ## **Why Legacy Games Says It’s Still Honoring “Forever”** The company argues that because installed games remain playable indefinitely, the “keep forever” promise still holds. Technically, that’s true — but only under strict conditions: * You must keep the game installed. * You must keep the same device. * You must avoid hardware failures, OS reinstalls, or upgrades. For most players, especially casual users who upgrade laptops every few years, this is unrealistic. The shutdown effectively **locks your library to your current hardware** , contradicting the spirit of the original promise. ## **A Quiet but Significant Loss for Casual Gaming** Legacy Games’ closure won’t dominate headlines like a major AAA studio shutdown, but its impact is meaningful: * It affects a demographic often overlooked in gaming discourse. * It erases access to niche casual titles that may never be re‑released elsewhere. * It underscores the fragility of digital storefronts outside major ecosystems like Steam, GOG, or Epic. For many players, Legacy Games represented a simple, dependable way to enjoy low‑stress gaming. Its disappearance — and the loss of re‑download rights — is a reminder that digital preservation remains one of the industry’s most urgent challenges.
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 14/10/2026
Good morning, muñaños gamers. GeeZus Gaming Blog is acting, but as expected — you’re likely seeing a cached version from morning. My hosting provider is performing scheduled maintenance that may last until 6PM or a bit longer. Any breaking news will go out through my channels.
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 13/10/2026
Xbox announced XP, signaling a push beyond gaming into broader entertainment. Ambitious, but what changes for players? #Xbox #Microsoft #GamingNews geezusgg.xyz/2026/10/7834/xbox-anno…
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 13/10/2026
HOLY CRAP!!!! I have been the last 15 minutes resisting on engaging current world's issues denouncing people's triggering ignorance intolerance, but I am trying to make an effort to not devalue my time like that. The Internet is getting wasted so blatantly.
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 13/10/2026
Epic Games AI-First Pivot: Inside the Radical Overhaul of Disney’s Upcoming Shooter #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7863/epic-game…
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Epic Games To Embrace AI On Disney Gaming Project
Epic Games’ upcoming Disney shooter—an ambitious crossover featuring characters from _Marvel_ and _Star Wars_ —has quietly become the most controversial project in modern AAA development. Not because of its content, its release window, or its design philosophy, but because of a single internal directive that stunned developers and sent shockwaves through the industry: > **“No more handwritten code.”** This wasn’t a suggestion. It was a mandate. And it marks the clearest, most aggressive pivot toward AI‑first game development ever attempted by a major studio. The project, originally targeting a March 2027 launch, has now been delayed as Epic restructures its entire production pipeline around AI tools—including Claude—and prepares for the rollout of Unreal Engine 6, which is being built with deep AI integration at its core. ### **A Disney Shooter Built by AI: What We Know So Far** Sources within Epic Games revealed to Bloomberg that Epic’s internal teams were instructed to adopt an **“AI‑first production model.”** This includes: * **AI‑generated art using full AI workflows** * **AI‑written code replacing human‑authored scripts** * **Human oversight instead of human creation** * **A studio‑wide restructuring to support “maximum AI acceleration”** One director’s message—telling developers to stop writing code manually—left teams “stunned,” with some joking internally and others hoping the directive wasn’t serious. But Tim Sweeney’s public statements on X (formerly Twitter) made it clear: this is the new Epic Games. > **“The aim isn’t to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff.”** — Tim Sweeney This isn’t about layoffs. It’s about scale. Epic wants to build bigger worlds, faster, and believes AI is the only way to do it. ### **Why Epic Is Doing This — And Why Now** Epic has been vocal about its belief that AI is not just a tool but a foundational shift in how games will be made. Sweeney has criticized Steam’s mandatory AI disclosure rules as “really irresponsible,” arguing that AI should be embraced, not regulated into a corner. > We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. > > The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal. > > — Tim Sweeney (@TimSweeneyEpic) October 12, 2026 The timing is strategic: * **Unreal Engine 6** is nearing release, designed with AI‑native workflows. * **Fortnite’s ecosystem** is expanding into UGC at unprecedented scale. * **Disney’s partnership** demands rapid, high‑quality output across multiple franchises. * **Epic wants to lead the AI revolution, not follow it.** The Disney shooter is becoming the proving ground for this philosophy. ### **The Human Side: Shock, Skepticism, and a New Reality** Inside Epic, reactions have ranged from disbelief to cautious optimism. Developers joked about the directive, questioned its feasibility, and wondered whether leadership truly intended to eliminate handwritten code entirely. But the message from the top is unwavering. Jake Jones, Epic’s communications director, reinforced the company’s stance: > **Epic is “embracing AI‑accelerated development, led by Epic developers who are the visionaries and creative drivers for everything we do.”** This is the heart of Epic’s argument: AI is not replacing developers—it’s amplifying them. Still, the shift raises difficult questions: * What happens to engineering creativity when code is machine‑generated? * How do artists maintain identity when workflows are fully automated? * Can a AAA shooter built with AI-first pipelines meet Disney’s quality expectations? * Will this become the new normal for blockbuster game development? Epic is betting its future on the answer being “yes.” ### **The Disney Shooter: A Project Redefined** The game itself remains largely under wraps, but confirmed details include: * **A crossover shooter featuring Marvel and Star Wars characters** * **Originally scheduled for March 2027, now delayed** * **Rebuilt under an AI‑dominant production model** * **Developed with Claude and other AI tools integrated into Unreal Engine 6** The delay is not due to creative issues—it’s due to Epic’s desire to rebuild the project around its new AI philosophy. This shooter is no longer just a game; it’s a test case for the future of Epic Games. ### **The Bigger Picture: Epic’s “Maximum AI Acceleration” Strategy** Sweeney’s announcement on X wasn’t subtle. He described a **“huge pivot”** underway, with developers being moved across teams to retool for AI‑centric workflows. This pivot is intended to: * Increase output across all Unreal teams * Reduce bottlenecks in art and engineering * Expand the scale of future projects * Position Epic as the leader in AI‑powered game creation It’s a bold strategy—one that could redefine the industry or fracture it. ### **Conclusion: A Turning Point for AAA Development** Epic’s Disney shooter is no longer just another licensed game—it’s the first major AAA title attempting to prove that AI‑generated code and AI‑generated art can produce a blockbuster experience. Whether this becomes a milestone or a cautionary tale will depend on execution, reception, and the industry’s willingness to follow. But one thing is clear: Epic has crossed a threshold that other studios have only tiptoed around. And the gaming world is watching.
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 12/10/2026
Evo France 2026: Complete Results, Historic Moments, and Full Breakdown of Every Major Bracket #Gaming #GamingNews #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7858/evo-franc…
geezusgg.xyz
EVO France 2026 Is Set & Done – Results
Evo France returned to Nice for its second year and immediately cemented itself as **Europe’s most important fighting game event of 2026**. With **over 4,000 competitors across eight main titles** , multiple Pro Tour implications, and a prize pool surpassing **€300,000** , the weekend delivered a level of intensity normally reserved for Las Vegas. This wasn’t “Evo France trying to prove itself.” This was **Evo France becoming essential**. ### **Entrant Numbers (Main Games)** * **Street Fighter 6:** 1,075 entrants * **Tekken 8:** ~1,000 entrants * **Marvel Tokon: Fighting Souls:** ~500 entrants * **2XKO:** 300+ * **Avatar Legends:** 260 * **Guilty Gear Strive:** 250+ * **Fatal Fury: City of the Wolves:** 230+ * **Granblue Fantasy Versus Rising:** 200+ ### **Prize Pools (Top Events)** * **Street Fighter 6:** €50,000 * **Tekken 8:** €38,250 * **Marvel Tokon:** €34,873 * **2XKO:** €95,028 * **Avatar Legends:** €28,440 * **Guilty Gear Strive:** €18,000 * **Fatal Fury:** €35,373 * **Granblue Fantasy Versus Rising:** €13,501 These numbers matter. Evo France isn’t just a regional major — it’s now a **global qualifier hub** across nearly every modern fighting game circuit. # **Street Fighter 6 — DualKevin vs. Tachikawa Defines the Weekend** Street Fighter 6 delivered the most dramatic storyline of the event. With over **1,075 entrants** , the bracket was a minefield of world champions, regional killers, and rising stars. ### **Grand Finals: Rashid vs. C. Viper** The final showdown between **CR|DualKevin (Rashid)** and **CR|Tachikawa (C. Viper)** became an instant classic. * Tachikawa reset the bracket 3–1. * DualKevin answered with a clutch 3–2 to take the title. This rivalry — Rashid’s mobility vs. Viper’s explosive mix — showcased the **peak of SF6’s current meta**. ### **Top 3** 1. **CR|DualKevin (Rashid)** 2. **CR|Tachikawa (C. Viper)** 3. **Punk (Cammy)** ### **Why This Matters** This was the **final Premier event** of the Capcom Pro Tour. DualKevin’s win dramatically reshapes the global leaderboard heading into Capcom Cup. # **Tekken 8 — JeonDDing Reclaims His Throne** Tekken 8’s bracket was a warzone of elite talent, but **VIT|JeonDDing (Eddy)** proved once again why he’s one of the most adaptable players in Tekken history. ### **Grand Finals** JeonDDing dominated **KRX|LowHigh (Bryan)** with a clean **3–0** in the first set. ### **Top 3** 1. **VIT|JeonDDing (Eddy)** 2. **KRX|LowHigh (Bryan)** 3. **DNS|Ulsan (Dragunov/Bob)** ### **Tour Impact** Evo France served as a **Master+ event** on the Tekken World Tour — meaning JeonDDing’s victory massively boosts his global ranking. # **Marvel Tokon: Fighting Souls — Zando’s Era Begins** Marvel Tokon’s first-ever Arc World Tour qualifier delivered a breakout performance from **PAR|Zando** , who tore through the bracket with **Magik, Storm, Green Goblin, and Blade**. ### **Grand Finals** Zando defeated **YMST P4U** in **two straight sets (3–1, 3–0)** , showcasing unmatched team synergy and matchup mastery. ### **Top 3** 1. **PAR|Zando** 2. **YMST P4U** 3. **Slash** Marvel Tokon is still young, but Evo France 2026 gave us its **first true superstar**. # **2XKO — Bleed and Hikari Deliver a New Classic** Riot’s 2XKO had one of the most electric brackets of the weekend. With **€95,028** on the line — the largest prize pool of the event — the stakes were enormous. ### **Grand Finals** **ONi|Bleed (Ekko/Illaoi)** defeated **M80|Hikari (Akali/Ahri)** 3–1 in the first set, securing the title with explosive conversions and immaculate spacing. ### **Top 3** 1. **ONi|Bleed** 2. **M80|Hikari** 3. **SonicFox & SR|Inzem** This was the bracket where **FGC legends collided with MOBA‑trained newcomers** , creating a unique competitive identity for 2XKO. # **Avatar Legends — Pepe Uehara’s Toph Dominates** Avatar Legends continues to surprise with its competitive depth. **EDEN|Pepe Uehara (Toph)** delivered one of the most convincing runs of the entire weekend. ### **Grand Finals** Pepe Uehara defeated **Raymond Buller (Korra)** 3–1 after a tight winners‑side set. ### **Top 3** 1. **EDEN|Pepe Uehara (Toph)** 2. **Raymond Buller (Korra)** 3. **Zane (Zaheer)** Toph’s presence in the meta is now undeniable. # **Guilty Gear Strive — NitroNY’s Leo Stands Supreme** Guilty Gear Strive’s bracket was a showcase of explosive offense and clutch defense. **FLY|NitroNY (Leo)** dominated the field with relentless pressure. ### **Grand Finals** NitroNY defeated **BMS|Verix (Nagoriyuki)** 3–1. ### **Top 3** 1. **FLY|NitroNY (Leo)** 2. **BMS|Verix (Nagoriyuki)** 3. **EDEN|Andross11 (Potemkin)** NitroNY’s win positions him as a major threat heading into Arc World Tour finals. # **Fatal Fury: City of the Wolves — Go1 Adds Another Title to His Legacy** SNK’s newest flagship fighter had a stacked bracket, but **DFM|Go1** — already one of the most decorated players in FGC history — added yet another trophy to his collection. ### **Top 3** 1. **DFM|Go1 (Marco/Mr. Karate/Kenshiro)** 2. **VP|Mi2ha4 (Rock)** 3. **Falcons|Xiaohai (Mr. Karate)** Go1’s adaptability across franchises remains unmatched. # **Granblue Fantasy Versus Rising — A Tight, Technical Bracket** While GBVSR had the smallest entrant count, its matches were some of the most technical of the weekend. The Five Star Event status ensured top‑level competition. _(Note: The fetched article did not include full GBVSR results, only prize pool and event status.)_ # **Why Evo France 2026 Matters** Evo France 2026 wasn’t just a tournament — it was a **statement**. ### **1. Europe is now a global FGC powerhouse.** The level of play rivaled Evo Japan and Combo Breaker. ### **2. Multiple Pro Tours converged.** Capcom, Bandai Namco, Arc System Works, SNK, Riot — all had stakes here. ### **3. New champions emerged across nearly every title.** Zando, Bleed, Pepe Uehara, NitroNY — Evo France created new stars. ### **4. The event’s production scale matched Evo Vegas.** Six simultaneous streams, massive prize pools, and international attendance. This article is optimized for:
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 12/10/2026
Nintendo recently reiterated that it has no plans to ditch physical releases, emphasizing that fans deeply value cartridges and boxed games. #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7855/nintendo-…
geezusgg.xyz
Nintendo Said Its Commitment to Physical Games
**Nintendo’s latest statement makes one thing clear: the company is** _**not**_ **abandoning physical games.** But beneath that reassurance lies a growing tension — the rise of **Game‑Key Cards** , a hybrid physical‑digital format that has created a gray area in what “physical media” even means on Nintendo platforms. While sharing the latest, we break down Nintendo’s stance, the industry context, and why Game‑Key Cards have become one of the most controversial shifts in modern gaming. ## Nintendo Reaffirms Its Commitment to Physical Games Nintendo recently reiterated that it has **no plans to ditch physical releases** , emphasizing that fans deeply value cartridges and boxed games. This aligns with the company’s long-standing identity: Nintendo hardware has always been closely tied to tangible media, from NES carts to Switch game cards. But the reassurance comes at a time when the broader industry is rapidly moving away from physical formats: * **Sony** is ending disc support in 2027. * **Grand Theft Auto VI** will ship physically as a _code‑in‑a‑box_. * **Xbox** is reportedly scaling back physical distribution. Nintendo’s message is clear: _traditional cartridges aren’t going anywhere for first‑party titles_. But the company also acknowledges a new reality — one driven by cost, storage limitations, and publisher demand. ## The Rise of Game‑Key Cards: A New, Confusing Middle Ground Game‑Key Cards emerged with the Switch 2 as a compromise format. They look like normal cartridges, slide into the console the same way, and come in standard retail packaging — but they **do not contain the game’s data**. Instead, they store a cryptographic license key that triggers a full download from Nintendo’s servers. ### How They Work * Insert the card → the console prompts a **full download**. * After installation, the card must remain inserted to authenticate ownership. * No continuous internet is required after the initial download. * The card is **not tied to a Nintendo Account** , so it can be resold or lent. This makes Game‑Key Cards functionally similar to a **physical dongle** — a token that proves you own the game, but doesn’t actually _contain_ it. ## Why Game‑Key Cards Exist Publishers have been struggling with the economics of physical media: * Switch 2 cartridges max out at **64 GB** , and larger capacities are expensive. * Many modern games exceed that limit. * Flash memory prices have risen, making full cartridges costly to manufacture. * “Code‑in‑a‑box” releases were wasteful and unpopular — Game‑Key Cards are a more durable alternative. Nintendo’s own first‑party games still ship on full cartridges, but **third‑party publishers** — especially those releasing large ports like _Elden Ring: Tarnished Edition_ — have embraced Game‑Key Cards to cut costs. ## The Gray Area: Are Game‑Key Cards _Really_ Physical Games? This is where the controversy intensifies. ### **1. They blur the definition of “physical media.”** Collectors argue that a physical game should contain the game itself. Game‑Key Cards break that expectation, offering a box and a cart that function more like a license token. ### **2. They rely on Nintendo’s servers.** If Nintendo ever shuts down Switch 2 download servers, Game‑Key Cards become inert — a preservation nightmare. Traditional cartridges avoid this problem entirely. ### **3. They maintain resale value — but only partially.** Unlike code‑in‑a‑box releases, Game‑Key Cards can be resold. But their long‑term value depends on server availability and consumer trust. ### **4. They create consumer confusion.** Nintendo has had to clearly label Game‑Key Card packaging because many players assume they’re buying a traditional cartridge. The difference isn’t obvious at a glance. ### **5. They shift responsibility to the player.** Players must manage storage, downloads, and internet access — tasks that physical cartridges traditionally avoided. ## Nintendo’s Survey: Testing the Waters In April 2025, Nintendo sent a targeted survey to Japanese Switch 2 owners asking specifically about Game‑Key Cards — a rare move for the company. The questions focused on: * Player sentiment * Confusion around the format * Concerns about storage and downloads * Long‑term preservation worries This indicates Nintendo is **not fully committed** to the format and is actively evaluating whether Game‑Key Cards should remain part of its strategy. ## Why Fans Are Divided ### **Pros** * Cheaper for publishers * Allows physical resale * Reduces waste compared to code‑in‑a‑box * Maintains a physical presence on store shelves ### **Cons** * Not true physical media * Requires internet for initial download * Dependent on Nintendo’s servers * Confusing for consumers * Undermines preservation and collector value ## The Future: Physical Games Aren’t Dying — But They’re Changing Nintendo’s stance is firm: **first‑party games will continue to ship on full cartridges** , preserving the traditional physical experience. But the industry is shifting, and Game‑Key Cards represent a transitional format — one that tries to balance physical ownership with digital distribution realities. ### The likely future: * **Nintendo keeps physical alive** , especially for its own titles. * **Third‑party publishers increasingly adopt Game‑Key Cards** for large games. * **Collectors face a fragmented landscape** where “physical” can mean multiple things. * **Preservationists raise alarms** about long‑term access. Nintendo isn’t ditching physical games — but the definition of “physical” is evolving, and Game‑Key Cards sit squarely in the gray zone between tradition and digital convenience. Nintendo says it has no plans to ditch physical games, knows how much fans like it Nintendo comments on the future of physical games and acknowledges interest from fans. Source/Via
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 12/10/2026
Paramount is making a live-action Cyberpunk 2077 movie. No cast or plot yet, but CD Projekt Red is producing. Can it capture Night City? #Cyberpunk2077 #GamingNews #Movies #CDProjektRed geezusgg.xyz/2026/10/7841/cyberpunk…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 11/10/2026
Project Reality: The Birth of the Nintendo 64
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 11/10/2026
A year later.... I am happy with Google Pixel so far and historically I have been a somewhat steady Google Nexus customer until Nexus 6. However, I was evaluating in for a 3rd return to iPhone with iPhone Air but got to ask.... No news this year's means it flopped, right?
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 11/10/2026
It has been ages since my last boxing match that I casually watched with my father and I believe that the sport is just a shadow of what it used to be. It is good that their legends still being celebrated, but unfortunately 2026 took another example of the sport this week. RIP Wilfredo Gomez. […]
mastodon.social
Original post on mastodon.social
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 11/10/2026
The tiger incident triggers a intolerance for ignorance with people demanding the tiger be killed when the guy was either a unsupervised mentally ill person or a plain doofus who jumped into the TIGER’S TERRITORY 'cause “freedom" & not expect a FAFO. Humanity’s been overdue for purge.
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 10/10/2026
📅 Week in gaming 🎬 Cyberpunk 2077 movie at Paramount 🎮 Xbox announces XP 🎯 Call of Duty heads to RTX Spark in 2027 🤖 Google launches Playground 💻 Xbox PC strategy tweaks Which story mattered most to you? Read this and more at geezusgg.xyz
geezusgg.xyz
GeeZus Gaming
Gaming News Without The Clickbait!
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 10/10/2026
An update on the branding on some of my channels was needed because I am more than a week & a half old that I got rid of the mustache & I'm planning on keeping shaved 'till further notice. It was somewhat great 2 years, but it was becoming bothersome with self-cleaning routine.
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 10/10/2026
Why We Still Play Halo
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Reposted by GeeZusGG 🎮
GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 08/10/2026
Compare the NES vs N64 to see how Nintendo history shaped the way we play. We track the evolution from 8-bit to 3D gaming. youtu.be/Rq_tZYHf24k
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 08/10/2026
Compare the NES vs N64 to see how Nintendo history shaped the way we play. We track the evolution from 8-bit to 3D gaming. youtu.be/Rq_tZYHf24k
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 09/10/2026
From a Tech & IT professional: AI is unavoidable but should stay a tool, not a scapegoat. Don’t jump to “we have the free and same capacity <big vendor> alternative” without checking the solid open‑source options 1st. "Seamless" isn’t worth risking your hardware & security.
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 09/10/2026
Paramount’s leap into Night City marks a defining moment for Hollywood’s evolving relationship with video game storytelling with a Cyberpunk 2077 movie #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7841/cyberpunk…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 08/10/2026
Xbox XP: The Bold New Division Reshaping the Future of Gaming Entertainment With Xbox #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7834/xbox-anno…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 07/10/2026
Sony had reportedly sold parts of its XR portfolio—tech behind PlayStation VR—to Meta Platforms from June to September 2026, including virtual, augmented & mixed reality patents. The move signals that PS6 may skip a new PSVR and that Sony is done with VR. Via ZDNet Korea
quickie news about possible PSVR abandonment
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 07/10/2026
Call of Duty’s 2027 RTX Spark Upgrade and Microsoft’s Surface Laptop Ultra Mark a Turning Point for Windows on ARM #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7831/call-of-d…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 07/10/2026
Google Playground Marks A New Turning Point in Accessible AI‑Driven Gaming Development #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7828/google-ne…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 07/10/2026
Inside Microsoft’s New PC Strategy: How Xbox Plans to Push Battle.net Retention to Steam‑Level Strength for Xbox PC #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7826/microsoft…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 07/10/2026
Skydance’s New Gaming Power Structure After Warner Bros. Discovery & Paramount Merger And The Role of WB Games #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7823/whats-wb-…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 07/10/2026
Microsoft’s GTA VI Streaming Coup will actually not happen as we thought after all. #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7818/xbox-clou…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 07/10/2026
Microsoft’s GTA VI Streaming Coup: How Xbox Turned Cloud Gaming Into Its Most Aggressive Play Yet #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7818/xbox-clou…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 06/10/2026
Xbox CEO Asha Sharma’s Town Hall Marks a Defining Pivot for Series X|S, Helix, and Game Pass #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7816/xbox-rese…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 06/10/2026
So... it has been a while since I have a serious checking of Discord since MONTHS ago and will try to be more active as I used to up to 3 years ago. Still not having my own Server thought, the proto GZ Muñaños Hub that I was "testing" since forever is now gone... for now.
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 04/10/2026
Let's see! TEKKEN 8 Top 16 #FA2026 www.twitch.tv/firstattackpr
twitch.tv
firstattackpr - Live on Twitch
First Attack 2026 - Tekken 8 Top 16 & Guilty Gear -Strive- Top 16 & Top 8 - !bracket !streams | Streaming tekken 8.
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 04/10/2026
RuneScape 4: The Unreal Engine Leap That Redefines a 25‑Year Legacy #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7812/runescape…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 03/10/2026
While I would have loved to see more participants at the Tekken First Attack 2026 tournament, reading #FA2026 is packed! GG for esport and gaming, from Puerto Rico!
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 02/10/2026
T‑Mobile’s T‑Mix Plans: A Rare Break From the “No Rumors” Rule — And Why Xbox Gamers Need To Pay Attention #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/10/7808/t-mobile-…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 02/10/2026
Celebrate 40 years of Castlevania, the iconic action game that has become a cornerstone of gaming history. As one of the pioneering titles in the metroidvania genre, Castlevania has left an indelible mark on the world of video games. www.youtube.com/watch?v=RspCKIZE5kc
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 30/09/2026
RE: mastodon.social/@TheGeeZus/11736122… I believe that if anything, a joint venture where Microsoft holds major stocks could be if things doesn't get better by mid 10th gen, but getting rid of Xbox is not the solution.
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 30/09/2026
Asha Sharma’s Defining Line in the Sand: “Xbox Is Not For Sale” — And Why This Moment Marks a Milestone in Her Leadership #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/09/7802/no-xbox-s…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 29/09/2026
Everything We Know About the Halo Move youtu.be/j5BuHeXCcs0
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 29/09/2026
God of War Laufey’s Digital Deluxe Edition has finally stepped out of the shadows of its initial reveal. #Gaming #VideoGames #GamesNews 🕹 🎮 geezusgg.xyz/2026/09/7796/god-of-wa…
geezusgg.xyz
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 28/09/2026
Yet another tour, yet another opportunity Slipknot not coming to Puerto Rico. Coño...
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 28/09/2026
The clearest sign yet that Microsoft’s gaming division has entered a new era and this includes Halo & Activision. youtu.be/j5BuHeXCcs0
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 28/09/2026
What the actual F*CK?!? 2026, you have especially horrible.... RIP PAC/Adrian Neville wrestletalk.com/news/aew-star-pac-p…
wrestletalk.com
AEW star PAC passes away - WrestleTalk
AEW has announced that PAC (Benjamin Satterley) has passed away aged 40, less than 24 hours after competing at All Out.
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Reposted by GeeZusGG 🎮
GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 26/09/2026
Celebrate three decades of dark fantasy and intense action with Diablo, the iconic franchise that has captivated gamers worldwide. As Diablo turns 30, we take a look back at its humble beginnings, its evolution over the years, and the impact it has had on the […] [Original post on mastodon.social]
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GeeZusGG 🎮 @thegeezus.mastodon.social.ap.brid.gy · 26/09/2026
Celebrate three decades of dark fantasy and intense action with Diablo, the iconic franchise that has captivated gamers worldwide. As Diablo turns 30, we take a look back at its humble beginnings, its evolution over the years, and the impact it has had on the […] [Original post on mastodon.social]
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