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THAC0 with Advantage

@thac0withadvantage.bsky.social
144 followers 69 following 455 posts

Ang and Jared are two old friends who love talking about RPGs and D&D, so they might as well record it as a podcast! All the Links - thac0wa.carrd.co

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THAC0 with Advantage @thac0withadvantage.bsky.social · 11/06/2026
Sometimes the best games aren’t about success but values. When you know what makes your PCs tick, throw them a moral quandary. Do they take the easy path or stay true. Today we’re talking about making tough choices meaningful, memorable, and fun. #TTRPG #RPG #GMing polygamero.us/thac0-with-a...
polygamero.us
Thac0 with Advantage 93. Moral Quandries – Polygamerous Podcast Network
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THAC0 with Advantage @thac0withadvantage.bsky.social · 28/05/2026
Episode 92 of THAC0 with Advantage is up on polygamero.us! We’ve talked roleplaying and combat, and now we’re diving into exploration. What does exploration cover in D&D and fantasy RPGs, how do the rules support it, and how do we make it meaningful at the table? #DnD #TTRPG
polygamero.us
Polygamerous Podcast Network – TTRPG advice and content to help you run and play your best games.
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THAC0 with Advantage @thac0withadvantage.bsky.social · 27/05/2026
...your tables playstyle but the door stays locked is probably the weakest. If its the door stays locked and you make another random encounter roll then at least there's a cost to failure that feels tangible to the game. So make failure tangible to the game. #DnD #TTRPG 5/5
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THAC0 with Advantage @thac0withadvantage.bsky.social · 27/05/2026
...Even mention the door opens as guards come around the corner since it took the thief a little longer than they wanted to open the door. In the end you make the choice as the GM to fit the situation and... #DnD #TTRPG 4/5
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THAC0 with Advantage @thac0withadvantage.bsky.social · 27/05/2026
...open and makes a bunch of noise as it bangs against the wall. - It takes a bit for the thief to pick the lock so make two random encounter rolls while the lock is being picked. Context matters here but these examples can be used in a few different playstyles and games. I didn't... #TTRPG 3/5
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THAC0 with Advantage @thac0withadvantage.bsky.social · 27/05/2026
...the lock. They don't hit the target number on their roll. So what are your options as the GM. - The door stays locked. - The lock is picked but the lock picks break off in the door breaking the lock and the lock picks. The door can't be shut firmly or locked now. - The door pops... #TTRPG 2/5
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THAC0 with Advantage @thac0withadvantage.bsky.social · 27/05/2026
Make failure tangible to your game. When the rolls go pear shaped add a twist, make the player make a hard choice, pull out the drama. Make sure things move forward to the next beat in play. Classic example. The crew comes upon a locked door. The thief goes to pick...#DnD #TTRPG 1/5
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THAC0 with Advantage @thac0withadvantage.bsky.social · 20/05/2026
...you've crafted. There's a back and forth series of reactions as the story emerges through the players smashing their characters into into your constructed world. #DnD #TTRPG 4/4
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THAC0 with Advantage @thac0withadvantage.bsky.social · 20/05/2026
...their characters into the sand structures you've built consisting of the villains and their objective, the locations which have NPCs and possibly side stories, and the obstacles... #DnD #TTRPG 3/4
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THAC0 with Advantage @thac0withadvantage.bsky.social · 20/05/2026
...the table. So a situation is like a sandbox that you've prepped with potential. You drop the characters into it which are like action figures, give them a strong hook that pushes them into the first set of things you have to play with, and then we play pretend. They smash... #DnD #TTRPG 2/4
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THAC0 with Advantage @thac0withadvantage.bsky.social · 20/05/2026
RPG Tip: Don’t plan plots. Prep situations. What do I mean? A plot is a series of events that the main storyline of a work of fiction often designed to show cause-and-effect relationships. We, as players of TTRPGs are improvising these "Plots" at... #DnD #TTRPG 1/4
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THAC0 with Advantage @thac0withadvantage.bsky.social · 14/05/2026
Here’s Bonus Reaction doing an after play reflection on his GMing if folks are looking for an example. youtu.be/DQmnCeHdZek?...
youtu.be
I Thought I Was a Good GM Until I Recorded Myself
YouTube video by Bonus Reaction
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THAC0 with Advantage @thac0withadvantage.bsky.social · 14/05/2026
Episode 91 of THAC0 with Advantage has been release on polygamero.us. Sometimes talking fails and the fight starts. This week, we’re looking at ways to make D&D and fantasy RPG combat more exciting, varied, and meaningful beyond just counting damage and hit points. polygamero.us/thac0-with-a...
polygamero.us
Thac0 with Advantage 91. Beyond Roll to Hit – Polygamerous Podcast Network
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D is readying its action to cast hold person on us if we try…
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THAC0 with Advantage @thac0withadvantage.bsky.social · 13/05/2026
It’s a really useful tool. I know @clight101.bsky.social, the editor of the show gets into this in some of the podcasts he’s on.
tabletoptreehouse.com
Tabletop Treehouse – Your RPG Hideaway
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THAC0 with Advantage @thac0withadvantage.bsky.social · 13/05/2026
...the game your playing, the people and characters you're playing with, and your style as a GM. It's worth doing if getting better at the craft of GMing is your goal. #DnD #TTRPG 3/3
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THAC0 with Advantage @thac0withadvantage.bsky.social · 13/05/2026
...for the party? The challenge I wanted? If not figure where your expectation was missed and think about how you could have made it better. These kinds of thoughts make you more familiar with...#DnD #TTRPG 2/3
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THAC0 with Advantage @thac0withadvantage.bsky.social · 13/05/2026
RPG Adventure Design Tip. Keep notes on what worked. You write your scenarios. You play your scenarios. Take some time to reflect on your scenarios. Ask yourself questions. Did this do what I wanted it to do? Did my encounter feel like it was the right challenge...#DnD #TTRPG 1/3
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THAC0 with Advantage @thac0withadvantage.bsky.social · 11/05/2026
Think about how things end. Climaxes land better when they resolve tension, honor choices, and/or open future doors. The bard finally ends the Necromancer but puts a wedge between them and the fighter who learned nothing about his brother. Now things are tense. Choice honored. #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 08/05/2026
#TTRPG Adventure Design Tip. Make rewards thematic. A holy relic from a temple, a payment from a crime lord, or a dragon's scale from a dragons corpse reinforces the tone of your game. #DnD
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THAC0 with Advantage @thac0withadvantage.bsky.social · 06/05/2026
...what happened to his brother at the hands of the Necromancer can create moments of friction. This also keeps the group moving in a similar direction as those goals are aligned while potentially creating conflict. #DnD #TTRPG 2/2
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THAC0 with Advantage @thac0withadvantage.bsky.social · 06/05/2026
#ttrpg adventure design tip. Layer multiple goals. Competing priorities force tough decisions and create dynamic play. Keep it to 2-3 goals at a time as to not overwhelm yourself or your players decision making. Your bards desire to end the Necromancer vs your fighters need to learn... 1/2 #dnd
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THAC0 with Advantage @thac0withadvantage.bsky.social · 04/05/2026
#ttpg adventure design tip. Build escalations into your adventures. You don't need to dictate when things would get worse, more tense, ect, but you can plan what happens when you see the opportunity to do so. #DnD
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THAC0 with Advantage @thac0withadvantage.bsky.social · 01/05/2026
RPG Adventure Design Tip. Bake Random encounters into your adventures. If you can make them connected to the situation, theme, or tone they'll feel like they belong. The worms you put as a clue at the scene of the crime are just inspiration for Kysuss zombies and purple worms to show up. #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 30/04/2026
What do fantasy RPGs ask of social scenes when nobody draws steel? Today’s episode looks at the rules for persuasion, deception, negotiation, and roleplaying with soft skills. #dnd #ttrpg #podcast polygamero.us/thac0-with-a...
polygamero.us
Thac0 with Advantage 90. Beyond Persuasion Checks – Polygamerous Podcast Network
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D gives us permission to be social with people we don’t…
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THAC0 with Advantage @thac0withadvantage.bsky.social · 29/04/2026
... to act. Once they're acting then let them explore your scenario as they will and interject your reactions and escalations in ways that make sense to the game, the narrative, and the PCs until the scenarios end point, be that success or failure. #DnD #TTRPG 2/2
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THAC0 with Advantage @thac0withadvantage.bsky.social · 29/04/2026
GM Tip: Hook your PCs hard, then let them cook. Do something to hook your PCs hard and then let them engage with whatever scenario you’ve come up with. The hook should make one or more PCs care and give them one to three solid ways... 1/2 #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 27/04/2026
RPG Adventure Design Tip. This is really a Mike Shae Lazy GM tip.vStart with a strong start and a strong opening image when possible. A burning village, a collapsing bridge, or a midnight scream hooks attention instantly and give the PCs something to interact with. #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 24/04/2026
RPG Adventure Design Tip. Try and have your locations have something to discover within them. Even small finds. a random item, clue, information, or an NPC reward exploration and promote more of it. Look around and find stuff. Make random lists you can pull from to help with this. #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 22/04/2026
scenario where their plans and the scenario for the PCs interact. 6/6 #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 22/04/2026
...magical rule. There's a pretty basic plan with some genericness to it so anyone could use it but you just drop in scenarios for the PCs to engage in and let them hear about the aftermath of the villains plans until they eventually do something about it or you create a... 5/6 #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 22/04/2026
...of undead. Get what Kevin wants from the Temple Obscurous. Use the army to secure the city of MacGuffin and then use the relic the bandits stole for you to gain vast magical powers from the altar of magic powers and establish your empire of... 4/6 #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 22/04/2026
...church. Make a deal with the Hag in the swamp to provide her access to human meals in exchange for her predictive powers on retainer. Get the Minotaur family in the maze to be your bodyguards. Find out what kevin the necromancer wants so you can trade that for an army... 3/6 #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 22/04/2026
...with their actions. How? Give them plans. Write down what they're going to try and do over the course of time. As the PCs are doing things refer to your list. It can be as simple as: Beat up the local bandit lead and take over the bandits. Send them to steal a relic from a... 2/6 #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 22/04/2026
RPG Adventure Design Tip. Make villains active. They should move, react, and advance goals even when the party is elsewhere. That means you should give your villians goals. Make them have feelings and emotions. Have them impact the setting as much as the PCs do... 1/6 #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 20/04/2026
RPG Adventure Design Tip. Give yourself options in scenes. Provide yourself a variety of ways to resolve conflict in scenes so you can vary your pacing. If a conflict can be resolved by action, conversation, or discovering information, then you can usher in a rhythm that fits your group. #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 17/04/2026
RPG Adventure Design Tip. Use the environment to prompt play. Clues in the scenery can promote action and do some explaining for you. A bit of white powder in the smashed pot by the broken window can prompt a lot of game. Especially once they figure out it's some kind of drug. #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 16/04/2026
#DnD #Podcast #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 16/04/2026
D&D and fantasy RPG campaigns all end eventually. So how do you make that ending matter? Let’s talk payoff, planning ahead, and handling it when the end comes sooner than expected. polygamero.us/thac0-with-a...
polygamero.us
Thac0 with Advantage 89. It’s the End of the Campaign as We Know It – Polygamerous Podcast Network
Welcome to THAC0 . . . with Advantage! We’re two friends that have been playing D&D a long time. While we both love lots of other RPGs, D&D won’t let us ascend to become Immortals yet.
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THAC0 with Advantage @thac0withadvantage.bsky.social · 15/04/2026
...we as players and GMs can appreciate, even if we don’t agree with them. Like, hey, I get you want to bring your spouse back from the dead but maybe don’t fuel your resurrection spell by killing all the people in the village. They’re someone's loved ones too…probably. #DnD #TTRPG 2/2
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THAC0 with Advantage @thac0withadvantage.bsky.social · 15/04/2026
Adventure Design Tip. I love Including moral complexity in games. When every side has reasons, choices become memorable. Villains don’t think they're the villain a lot of the time, and they like to justify their actions because of personal reasons. Often these are personal reasons... #DnD #TTRPG 1/2
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THAC0 with Advantage @thac0withadvantage.bsky.social · 13/04/2026
RPG Adventure Design Tip. This is kind of an of course one but it’s important to think about regardless. Tie the scenario/adventure to one or more character backstories or things that have become important to them. Personal connections create investment. I know. Duh. #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 12/04/2026
www.kickstarter.com/projects/gau... For something completely different from fantasy gaming. A little analog horror for ya.
kickstarter.com
Public Access Analog Horror Mystery TTRPG
From the creator of Brindlewood Bay and The Between, Public Access is a roleplaying game inspired by analog and found footage horror!
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THAC0 with Advantage @thac0withadvantage.bsky.social · 12/04/2026
We were having a pretty fun conversation in our discord about Ewoks. Everyone was pitching short 1-3 sentence all Ewok adventurers. Do you have any pitches you’d like to share for all Eowk adventures for any Star Wars game?
It’s a fuzzy murder bear with a stormtrooper blaster shouting in triumph.
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THAC0 with Advantage @thac0withadvantage.bsky.social · 10/04/2026
RPG Adventure Design Tip. Keep the scenarios objectives clear. Players engage more when they understand the goal, even if they don’t know how to reach it. Make a quest board, have a document they can reference, just give them something to help keep the Players on track. #DnD #TTRPG
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THAC0 with Advantage @thac0withadvantage.bsky.social · 08/04/2026
...have some floating clues you can drop into the scenario or encounter that your PCs can act on. Then make sure those clues lead to action, especially if you're playing a game that is action forward. #DnD #TTRPG 5/5
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THAC0 with Advantage @thac0withadvantage.bsky.social · 08/04/2026
...make sure there's one or two things for them to interact with. It doesn't have to be deadly or relevant , it can be, but it can also just be something quirky or historical or weird. For investigation... #DnD #TTRPG 4/5
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THAC0 with Advantage @thac0withadvantage.bsky.social · 08/04/2026
...understand what the NPCs in the scene want and what they're willing to do, and this is important, not do to get what they want. See combat if you think it'll devolve into one. For exploration... #DnD #TTRPG 3/5
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THAC0 with Advantage @thac0withadvantage.bsky.social · 08/04/2026
...just have some stat blocks around and possibly a map of your location or the ability to sketch up a space with a couple of interesting or interactable pieces of terrain. For negotiation... #DnD #TTRPG 2/5
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THAC0 with Advantage @thac0withadvantage.bsky.social · 08/04/2026
RPG Adventure Design Tip. Leave your encounters and scenarios open to various solutions. If you prefer to prep around some possibilities then combat, negotiation, exploration and investigation are some ways to let players have options. For combat... #DnD #TTRPG 1/5
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THAC0 with Advantage @thac0withadvantage.bsky.social · 06/04/2026
RPG Adventure Design Tip. Build from stakes. Ask, “What happens if the PCs fail?” or "What happens if the Antagonist succeeds?" The answer defines tension and urgency. It also helps create your scenario which just makes prep easier. #DnD #TTRPG
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