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Tesmaia 🏳️‍⚧️

@tesmaia.nl
153 followers 231 following 699 posts

She/Her ❤️💚 Software dev, hobby gamedev, I like bouldering Making a swimmy metroidvania Website: tesmaia.nl

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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 08/08/2026
Boss fight! I spent some time on this project again, been a while. #godot #solodev #indiedev
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 03/12/2025
Concept for the more abstract version for generating geometry, I placed those control points manually and I'm going to have to figure out a way to do that automatically. I might need to study splines again...
Godot3.5 interface displaying a planar graph consisting of a loop of 6 nodes and 1 node sticking outside in the bottom left. The nodes have various sizes and the size is displayed with a circle. Edges are drawn between connected nodes. Two blue curves, on the inside of the loop and around the entire graph, such that they smoothly touch all the circles. On each side of the curve are generated curves displayed in various colors.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 03/10/2025
More shroom
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 02/10/2025
Shroomposting
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 30/08/2025
Getting some stealth mechanics to work :) #gamedev #indiedev
swimmy metroidvania level.
In the top left, a red enemy in the shape of a diamond with a single eye is hitting the player (in the center) with a flashlight. The player is exiting a body of water hoping to quickly escape the gaze of the enemy.
The background is dark, there is a moon visible in the top-right
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 28/08/2025
Obviously a metroidvania needs some upgrades to collect :)
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 24/08/2025
I wonder if I can make some funky mechanics with the moon in the background. #metroidvania #gamedev #indiedev
The moon framed above a torch in a swimmy metroidvania level. There is water  on the sides of both the torch and the moon. The moon has a slight orange tint.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 13/07/2025
Sketched out this level earlier, time to test it out. #godot #indiedev #gamedev
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 10/05/2025
Projectile redirection is fun #gamedev #indiedev
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 05/05/2025
Experimenting with some enemy design. Here a projectile you can redirect, enemies that use this can then be defeated by their own projectiles :) #godot #gamedev #metroidvania
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 04/05/2025
And I can pan the camera now :) still godot 3.5, so no phantom camera available...
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 28/04/2025
Placing the particle effect in the brazier mechanic. It looks quite interesting like this. #metroidvania #gamedev #indiedev
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 27/04/2025
And I’ve been trying some things with the background
Preview of my game with water on the bottom and left and a vibrant orange background with round shapes that disappear in the orange fog.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 27/04/2025
So experimenting a bit with that crescent particle shape.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 18/01/2025
Messing around with the UI a bit #godot #metroidvania #gamedev
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 27/12/2024
Got something on the map functioning :) #indiedev #gamedev #godot
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 22/12/2024
Working on a map system #indiedev #gamedev #godot
Metroidvania demo-level map. Background is in black, the outlines of the level are in white. In-bounds the skies are colored purple and the water parts are blue. There is a slight blur effect over the water.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 21/12/2024
Experimenting with the gate animation #indiedev #gamedev #godot
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 21/12/2024
Little concept of special gates (unlocks challenge/miniboss/whatever I come up with later), going to have to experiment with animating unlocking this.
Yellow player character in a 2d cave system. There are two vines blocking the way from the bottom and top, the two vines are connected by a spiral vine structure that vaguely resembles a heart (rotated by 100 degrees counterclockwise) with three purple orbs on it.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 16/12/2024
A little clip probably shows a bit better what I'm going for for touch controls now. #indiedev #gamedev #godot
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 15/12/2024
Virtual joystick sucks, so I made a virtual d-pad instead. Much better, and I also tested it on my phone (thanks web builds) #gamedev #indiedev #godot
2d sideview of a colorful metroidvania level. A yellow square shaped character with hands is swimming in water. Four white diamonds making a bigger diamond are located at the bottom  left.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 14/12/2024
Working a little on adding touch support. Realizing that I absolutely suck at playing with virtual joystick, makes the game a lot harder. #gamedev #indiedev #metroidvania
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 12/12/2024
Hmm, working a bit on the edges, I think this is better although I'm not set on the colors yet #indiedev #gamedev
Part of a swimmy metroidvania. Edges are made from grass, now on a layered rocky surface (light brown getting darker in 3 stages).
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 09/12/2024
Full profile picture colored line art :)
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 08/12/2024
And last video peek at this swimmy metroidvania for a while. #gamedev #indiedev #godot
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 06/12/2024
Another day, another gameplay clip. If I keep this up I will run out of stuff, so need to keep the development going :) #gamedev #indiedev #godot
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 05/12/2024
More swimmy metroidvania fun #gamedev #indiedev
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 04/12/2024
Also, bounce pads. Probably will iterate on their design some more at some point
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 04/12/2024
I like the composition of this part somehow
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 04/12/2024
Swimmy metroidvania fun :)
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 02/12/2024
And I can’t help but still introduce new things
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 02/12/2024
This is how the level looks so far, and that's without giving the player a single ability.
Godot editor displaying a lot of curved 2D geometry, looking like a cave system. The level starts in the bottom right and ends on the top right, where more design still needs to happen. Places with water have all different colors in the way that Godot displays collision models.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 17/11/2024
One of the things I like about the procedural shape tool I'm building is that it can copy over scripts attached to templates.
On a purple background is a rounded cross filled with water, generated by my new tool. The yellow player character is located within the blue cross.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 10/11/2024
Yay, I can now not only generate the basic shape, but also spawn objects along it.
A nearly black oval shape with a grass texture surrounding it against a purple background. 3 glowing mushrooms are randomly placed on the edge of the shape, facing outwards.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 09/11/2024
fixed the bug, so now I no longer need to fiddle with those control points
Godot scene with a spline laying out a 'race track'. The scene properties list a template scene, a toggle to use tesselation, an array of layers, and two toggle to trigger geometry generation and a toggle to automatically adjust the control points.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 09/11/2024
I call this bug "procedurally generated signature"
A swirly random mess of a blue line rendered on top of a level in the godot editor
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 03/11/2024
So first pass of generating shapes with my own stuff and I already run in an annoying issue: Loop seams
Grass textures of a looping line object zoomed in on the part where it loops. There is a clearly visible seam.
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 03/11/2024
Gloomy vibes for this level, very dark
The yellow player character is in a dark environment, with light only closely surrounding the player. A few yellow spots indicate a presence of life, but what else is hiding in The Depths?
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Tesmaia 🏳️‍⚧️ @tesmaia.nl · 20/10/2024
The vibe I'm going for in my metroidvania project.
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