Tesmaia 🏳️⚧️ @tesmaia.nl · 08/08/2026Boss fight! I spent some time on this project again, been a while. #godot #solodev #indiedev 170
Tesmaia 🏳️⚧️ @tesmaia.nl · 03/12/2025Concept for the more abstract version for generating geometry, I placed those control points manually and I'm going to have to figure out a way to do that automatically. I might need to study splines again... 010
Tesmaia 🏳️⚧️ @tesmaia.nl · 30/08/2025Getting some stealth mechanics to work :) #gamedev #indiedev 0103
Tesmaia 🏳️⚧️ @tesmaia.nl · 24/08/2025I wonder if I can make some funky mechanics with the moon in the background. #metroidvania #gamedev #indiedev 0104
Tesmaia 🏳️⚧️ @tesmaia.nl · 13/07/2025Sketched out this level earlier, time to test it out. #godot #indiedev #gamedev 0114
Tesmaia 🏳️⚧️ @tesmaia.nl · 05/05/2025Experimenting with some enemy design. Here a projectile you can redirect, enemies that use this can then be defeated by their own projectiles :) #godot #gamedev #metroidvania 021
Tesmaia 🏳️⚧️ @tesmaia.nl · 04/05/2025And I can pan the camera now :) still godot 3.5, so no phantom camera available... 000
Tesmaia 🏳️⚧️ @tesmaia.nl · 28/04/2025Placing the particle effect in the brazier mechanic. It looks quite interesting like this. #metroidvania #gamedev #indiedev 063
Tesmaia 🏳️⚧️ @tesmaia.nl · 18/01/2025Messing around with the UI a bit #godot #metroidvania #gamedev 050
Tesmaia 🏳️⚧️ @tesmaia.nl · 27/12/2024Got something on the map functioning :) #indiedev #gamedev #godot 0162
Tesmaia 🏳️⚧️ @tesmaia.nl · 21/12/2024Experimenting with the gate animation #indiedev #gamedev #godot 0152
Tesmaia 🏳️⚧️ @tesmaia.nl · 21/12/2024Little concept of special gates (unlocks challenge/miniboss/whatever I come up with later), going to have to experiment with animating unlocking this. 010
Tesmaia 🏳️⚧️ @tesmaia.nl · 16/12/2024A little clip probably shows a bit better what I'm going for for touch controls now. #indiedev #gamedev #godot 081
Tesmaia 🏳️⚧️ @tesmaia.nl · 15/12/2024Virtual joystick sucks, so I made a virtual d-pad instead. Much better, and I also tested it on my phone (thanks web builds) #gamedev #indiedev #godot 2192
Tesmaia 🏳️⚧️ @tesmaia.nl · 14/12/2024Working a little on adding touch support. Realizing that I absolutely suck at playing with virtual joystick, makes the game a lot harder. #gamedev #indiedev #metroidvania 0104
Tesmaia 🏳️⚧️ @tesmaia.nl · 12/12/2024Hmm, working a bit on the edges, I think this is better although I'm not set on the colors yet #indiedev #gamedev 061
Tesmaia 🏳️⚧️ @tesmaia.nl · 08/12/2024And last video peek at this swimmy metroidvania for a while. #gamedev #indiedev #godot 0112
Tesmaia 🏳️⚧️ @tesmaia.nl · 06/12/2024Another day, another gameplay clip. If I keep this up I will run out of stuff, so need to keep the development going :) #gamedev #indiedev #godot 0143
Tesmaia 🏳️⚧️ @tesmaia.nl · 04/12/2024Also, bounce pads. Probably will iterate on their design some more at some point 000
Tesmaia 🏳️⚧️ @tesmaia.nl · 02/12/2024This is how the level looks so far, and that's without giving the player a single ability. 010
Tesmaia 🏳️⚧️ @tesmaia.nl · 17/11/2024One of the things I like about the procedural shape tool I'm building is that it can copy over scripts attached to templates. 000
Tesmaia 🏳️⚧️ @tesmaia.nl · 10/11/2024Yay, I can now not only generate the basic shape, but also spawn objects along it. 000
Tesmaia 🏳️⚧️ @tesmaia.nl · 09/11/2024fixed the bug, so now I no longer need to fiddle with those control points 100
Tesmaia 🏳️⚧️ @tesmaia.nl · 03/11/2024So first pass of generating shapes with my own stuff and I already run in an annoying issue: Loop seams 100