terpatin.bsky.social @terpatin.bsky.social · 14/09/2026Participated in 50th #GM48 gamejam, the theme was Zen. I made a camera-based game, so you could go outside, touch grass, and take pictures. 100
terpatin.bsky.social @terpatin.bsky.social · 26/08/2026QRKoodi - QR Code generator for GameMaker, made in GML. terohannula.itch.io/qrkoodi youtu.be/-RI9jhLhVkI?... #gamemakeryoutu.beQRKoodi - QR Code generator for GML [GameMaker]YouTube video by Terpatin 043
terpatin.bsky.social @terpatin.bsky.social · 23/08/2026QR Code generator for GameMaker. This doesn't need extensions and technically should be cross-platform, as it's written in pure GML. #gamemaker #gamedev #qrcode 1232
Reposted by @terpatin.bsky.socialVadym, friend of eggbug @yellowafterlife.bsky.social · 14/08/2026I updated my GameMaker extension for custom window shapes! And the "desktop friend" example now has an option for chromakey instead of full transparency (pictured) yellowafterlife.itch.io/gamemaker-wi... 2598
terpatin.bsky.social @terpatin.bsky.social · 02/08/2026Participated Assembly Game Jam. Theme was "Beneath", and I made Cursed Cursor Golf terohannula.itch.io/cursed-curso... #gamemaker #gamejam #assembly2026 #asmjamterohannula.itch.ioCursed Cursor Golf by TeroHannulaYou need to save your very important work, but your cursor has been cursed by a troll! 320
terpatin.bsky.social @terpatin.bsky.social · 21/07/2026For the Cookbook jam I made ABoxBlur, allowing arbitrary and variable-sized box-blur. I was in speedrun mode as I tried make entry in last two hours 😂 Now afterwards I am fixing bugs and adding new examples itch.io/jam/cookbook... #gamemaker #shaders #foss 362
terpatin.bsky.social @terpatin.bsky.social · 29/06/2026Gotta move out from the rental apartment of 6 years. Packing up all board games + puzzles took 5 full boxes 😳 The shelf had games up to the ceiling, the picture was taken after I had already removed top-most games. 010
terpatin.bsky.social @terpatin.bsky.social · 14/04/2026Made a small asset, which showcases how you can add padding around sprites with shaders, testable on the browser. Thanks @wangleline.com for the initial inspiration :) terohannula.itch.io/quadpatpad #gamemaker #shaderterohannula.itch.ioquadPatPad by TeroHannula[GameMaker] Shader for pushing vertices for padding around sprite 330
Reposted by @terpatin.bsky.socialRune Skovbo Johansen @runevision.bsky.social · 30/03/2026My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: www.youtube.com/watch?v=r4V2... Companion blog post: blog.runevision.com/2026/03/fast... #ProcGen #vfx #GameDev 17557169
terpatin.bsky.social @terpatin.bsky.social · 23/03/2026I had idea to use fragment shaders to decode UTF8 characters to codepoints, so I wrote this GPUTF8-asset: terohannula.itch.io/gputf8 github.com/HannulaTero/... #gamemaker #shadersterohannula.itch.ioGPUTF8 by TeroHannula[GameMaker] Shader-based UTF8 character string decoder. 110
Reposted by @terpatin.bsky.socialGameMaker @gamemaker.io · 15/01/2026We are Teaming up with @Reddit for their virtual hackathon! There's a sweet $5k for the best GameMaker game 👀 🗓️ Jan 15 – Feb 12, 2026 💰 $40K in prizes 🔗 gamemaker.io/en/blog/reddit-hackathon 02710
Reposted by @terpatin.bsky.socialjamie rowan @jamierowan.bsky.social · 31/10/2025Super excited to announce that the demo for Lelu will be available on November 20th! Explore an old factory as a clockwork toy on a quest for freedom featuring exploration, combat, puzzles and boss fights #gamedev #indiegame #indiedev #pixelart 13413
terpatin.bsky.social @terpatin.bsky.social · 24/10/2025Participating #retrogamejam I'll try to make something for N64, though I have no experience with developing games for retro consoles 😆 010
terpatin.bsky.social @terpatin.bsky.social · 20/11/2024Inspired from @jujuadams.com coroutine macrohacks, I have made own coroutine-system. Now why would I do one, if Juju has that covered? Well I wanted triggers and other small stuff, so I can use them to split drawing for several frames, mostly for misusing fragment-shaders to do heavy computations. 220