Sign in

teooristiv.bsky.social

@teooristiv.bsky.social
2 followers 20 following 23 posts
PostsRepliesMedia
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 22/09/2026
Maybe, I'll mention this to the team.
11555
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 02/09/2026
We went through many different prototypes of the crafter. Building and constructing things is the game and I don't want to design away the game.
0275
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 02/09/2026
I turn off vibrant visuals because I like the old-school look of things. It's just about taste.
1404
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 02/09/2026
I stopped developing features a few years ago. The problem is that I don't have time to follow up on feedback and bug reports to see the features through. I'm still involved in everything that happens, but at "higher altitude".
2355
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 02/09/2026
Of course spam is always annoying, but we need to hear the opinions of the community. However, "fix Bedrock" is not enough direction, feedback needs to be more specific.
3444
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 02/09/2026
I asked about this. There is a small weight to it, but mostly it's because there is more music so it gets more random.
3396
teooristiv.bsky.social @teooristiv.bsky.social · 30/08/2026
@jebox.bsky.social ola, eu queria fazer uma pergunta. a "lore" ou a narrativa ambiental do Minecraft,e tudo concentrado aos illeger, tipo, todo o que acontece no Minecraft sempre tem haver com os illegers ou por enquanto e só a ponta do iceberg?E como se o mundo explodir, foipor conta dos illegers?
030
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 28/08/2026
I made the original sprite for the flower. I don't know what kind of poppy I picked, though, I just image-searched it and picked the one that looked like the ones I've seen here in Sweden, if I remember correctly.
2267
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 28/08/2026
I made a bunch of different concepts on paper and decided to go with the one we have now. The spawning is inspired from boss spawning in Terraria.
0307
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 28/08/2026
Well, sure, it was inspired by "hell" in a pop-cultural way. Like you would imagine it in cartoons or maybe games like DOOM, but it was not meant to have any deeper connection. It was called "Nether" on release, with some lingering data names in the code.
0275
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 28/08/2026
Back in the day I couldn't create "real" illusions so the illusioner was put on the shelf. I don't really have a preference, but I suppose many of the mobs I added were more magical than physical (blaze, guardian, wither, and so on).
1327
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 28/08/2026
Yes we are still working on it!
4444
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 28/08/2026
Yes, I played Terraria back when it was released. Haven't played it recently though.
2323
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 28/08/2026
I think this is a question for @ljudsandra.bsky.social
3232
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 24/08/2026
We evaluate what each game needs independently. Dungeons needs plenty of mobs to fight, while Vanilla builds systems of features, so they have different considerations.
0255
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 24/08/2026
I will not comment on upcoming plans or features because this is not the place for such announcements.
0214
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 24/08/2026
No hints, you simply have to keep an eye on www.youtube.com/minecraft
youtube.com
Minecraft
This is the official YouTube channel of Minecraft. We tell stories about the Minecraft Universe. ESRB Rating: Everyone 10+ with Fantasy Violence
0162
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 24/08/2026
No, I doubt it since the bedrock endpoints are a bit more rigid.
1183
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 24/08/2026
It's always possible!
1203
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 24/08/2026
Hello, hello, unfortunately I can't answer your question!
1144
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 24/08/2026
I think AI as a coding tool is very useful at times. There has been a significant improvement in the last ~6 months. Before that, my experience was that the AI would just create more and more mess and bugs, but that's not the case any longer.
1182
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 25/08/2026
I rather don't confirm or deny, but I agree that the connection looks very plausible.
0234
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 25/08/2026
Both!
2121
Reposted by @teooristiv.bsky.social
Rainvay @rainvay.bsky.social · 25/08/2026
For Minecraft Experience or Minecraft Chinese Developer Conference?
391
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 24/08/2026
脑吃 means Notch? I don't have a "beef" with anyone, seems like a misunderstanding.
4161
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 25/08/2026
There will be other capes.
1214
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
Thank you! All jobs have their ups and downs, but Minecraft is an amazing game and I'm involved in so many amazing things, like movies and theme parks, so it's easy to feel inspired.
1233
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 20/08/2026
When it comes to "underrated" I'd say the Frostburn update because people tend to forget it included the blocks for creating and saving structure files.
3363
Reposted by @teooristiv.bsky.social
Duzzi @duzziwithyou.bsky.social · 19/08/2026
@jebox.bsky.social, If you don't mind me asking, alot of people on the internet are saying You and Mojang as a whole are insanely lazy and don't listen to the community. But i don't really think so, i think you guys work really hard more then people say tbh, but what do you think?
1171
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 20/08/2026
I think they are wrong
9716
Reposted by @teooristiv.bsky.social
Gegy @gegy.dev · 25/08/2026
Chunk generation should be a bit faster in the latest snapshot! Of course, your mileage may vary :)
613319
Reposted by @teooristiv.bsky.social
David @cornerhard.bsky.social · 27/08/2026
Some very observant community members have noticed a purple Realms button in the Java Snapshot files this week 🧐 We experimented internally with what it'd look like as a purple button, similar to Bedrock, but we're planning on leaving it grey at this time 🙂
2292
Reposted by @teooristiv.bsky.social
Marc Watson @marc-irl.bsky.social · 29/08/2026
I want to vacation here
5657
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
That's actually how Dungeons started, but it was too limiting for the kind of game Dungeons was intended to be. The creative principle "start with vanilla" does not mean that we "end with vanilla".
0146
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
It would be great, yes.
1182
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
Hmm... Yeah I'd say I like them. I think the slightly chaotic layouts are quite funny. You are right, though, that sometimes it gets a bit much and it just looks broken.
0163
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
To my knowledge there are no plans of restricting the F3 screen.
2122
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
I can't answer your question but I hope you have a good day, too!
1142
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
It's possible!
1387
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
Sure, but every little thing takes time
0221
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
When Dungeons started development, we tried to keep all mobs and locations 100% true to vanilla, so that's why we needed illagers. In the long run, however, we realized that Dungeons had different needs than Vanilla in order to be a fun game, so we changed direction. It's been like 10 years.
6425
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
No
1171
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
Sorry but I don't know
1171
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
No we haven't talked about it. Channeling was made that way because it's both cool and powerful
2192
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
I got a deja vu feeling because I thought I already answered this question? There are no plans, but happy to hear you are still around after all these years!
1243
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
No I wouldn't count on it
3171
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
We keep asking the teams to let themselves be inspired by each other's work. Now in this particular example all you need to do is to look out the window during autumn to find the same inspiration 😅
2454
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
That's a great question. Clearly every dimension needs its own "reason to exist", but there are many potential reasons. Gameplay? Story? Visuals? I think the answer depends on what you want to achieve and the creativity that comes with it.
2275
Reposted by @teooristiv.bsky.social
Joan @joan456.bsky.social · 14/08/2026
hi Jeb. i think mojang shouldn't promote dungeons ii on minecraft vanilla bedrock and it would be a huge communicative mistake. because some players will see that as an evidence for the winter drop being deep dark portal related, creating unreal expectations for the winter drop
121
Reposted by @teooristiv.bsky.social
Jens Bergensten @jebox.bsky.social · 19/08/2026
Well, it's true that with every communication some people will get confused or draw the wrong conclusions. We just need to continue to try our best to be as clear as possible.
1195