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🫀 tendervicious studios

@tendervicious.com
742 followers 371 following 476 posts

🐍🗡️ an award-winning multimedia production studio creating experimental, intentional art 🌐 tendervicious.com 📧 tenderviciousstudios@gmail.com

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🫀 tendervicious studios @tendervicious.com · 30/07/2026
flakes fall around Laurie's House. welcome home. the Priestess calls for Eira to listen to their inner voice. meanwhile, the Moon illuminates a part of Dione. episode 9 of Laurie's House is live now on all podcasting platforms! 🔊 share.transistor.fm/s/9c760e85 #TTRPG // #ActualPlay // #AudioDrama
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🫀 tendervicious studios @tendervicious.com · 04/04/2026
🎉 we are LIVE with our mutual aid community stream come create a character for The Home We Remember with us, and get a tarot reading from @lilithttrpg.bsky.social ! we're fundraising for Fabian of Bad House RPG, to help them secure stable housing. info below! ⬇️
A poster for a mutual aid community stream hosted by tendervicious studios on Friday, April 3 at 5pm PDT/8pm EDT on twitch.tv/tenderviciousstudios. The stream will feature chatacter creation in The Home We Remember and tarot readings.
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🫀 tendervicious studios @tendervicious.com · 02/04/2026
🥳 our mutual aid community stream is TOMORROW let's create a character for The Home We Remember together, and you can get a tarot reading (or multiple) from @lilithttrpg.bsky.social ! we will be fundraising for Fabian of Bad House RPG, to help them secure stable housing. info below! ⬇️
A poster for a mutual aid community stream hosted by tendervicious studios on Friday, April 3 at 5pm PDT/8pm EDT on twitch.tv/tenderviciousstudios. The stream will feature chatacter creation in The Home We Remember and tarot readings.
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🫀 tendervicious studios @tendervicious.com · 27/03/2026
📣 our mutual aid community stream is in ONE WEEK come create a character for The Home We Remember with us, and get a tarot reading from @lilithttrpg.bsky.social ! we will be fundraising for Fabian of Bad House RPG, to help him secure stable housing. info below! ⬇️
A poster for a mutual aid community stream hosted by tendervicious studios on Friday, April 3 at 5pm PDT/8pm EDT on twitch.tv/tenderviciousstudios. The stream will feature chatacter creation in The Home We Remember and tarot readings.
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🫀 tendervicious studios @tendervicious.com · 21/03/2026
😶‍🌫️ join us for a mutual aid community stream in TWO WEEKS let's create a character for The Home We Remember together, and @lilithttrpg.bsky.social will be doing tarot readings! this stream will raise funds for Fabian of Bad House RPG, who needs help relocating after an eviction. info below! ⬇️
A poster for a mutual aid community stream hosted by tendervicious studios on Friday, April 3 at 5pm PDT/8pm EDT on twitch.tv/tenderviciousstudios. The stream will feature chatacter creation in The Home We Remember and tarot readings.
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🫀 tendervicious studios @tendervicious.com · 29/01/2026
the diner is from the before. and now, you're here. the Magician asks Deen to make a choice. meanwhile, the Sun illuminates a crossroads for Eira. episode 8 of Laurie's House is live now on all podcasting platforms! 🔊 share.transistor.fm/s/b6b1d26a #TTRPG // #ActualPlay // #AudioDrama
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🫀 tendervicious studios @tendervicious.com · 08/01/2026
we are so humbled & touched to have reached over 1100 downloads on our Actual Play, audio drama podcast, Laurie's House! thank you so much to all of our listeners! if you're interested in a story about imperfect memory, identity, & community, check out the show! 🏡 feeds.transistor.fm/lauries-house
A graphic depicting art of a house on fire and a brown-skinned hand holding up a Polaroid of that same house, intact, in front of it. Text in the top left corner reads, "THANK YOU FOR 1100+ DOWNLOADS". In the bottom left corner is the tendervicious studios logo, a bleeding heart flower with a blade for a stem.
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🫀 tendervicious studios @tendervicious.com · 01/01/2026
the diner is from the before. and now, you're here. the Magician asks Deen to make a choice. meanwhile, the Sun illuminates a crossroads for Eira. episode 8 of Laurie's House is live now on all podcasting platforms! 🔊 share.transistor.fm/s/b6b1d26a #TTRPG // #ActualPlay // #AudioDrama
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🫀 tendervicious studios @tendervicious.com · 23/10/2025
yesterday was supposed to be a beautiful spring wedding. today… well… the Emperor demands that Deen make a choice. meanwhile, the chrysalis beckons for Dione. episode 7 of Laurie's House is live now on all podcasting platforms! 🔊 share.transistor.fm/s/15f2c46d #TTRPG // #ActualPlay // #AudioDrama
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🫀 tendervicious studios @tendervicious.com · 09/10/2025
[ art by @lokorum.bsky.social ] Pascal's character sheet for the Home We Remember shows that his Anchor is the Hierophant 🤔 his tethers are: 🐶 dogwood 🐻 Louisana black bear 💍 wedding rings 🎸 the strum of a tuned acoustic guitar 👃🏼 oud ⌚ 8am. on time. what does this tell you about who Pascal is?
A character sheet for Pascal from the TTRPG Actual Play audio drama, Laurie's House. It shows that his Anchor is the Hierophant, and his Tethers are dogwood (flora), Louisana black bear (fauna), wedding rings (item), the strum of a tuned acoustic guitar (sound), oud (scent), and 8am on time (time of day).
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🫀 tendervicious studios @tendervicious.com · 09/10/2025
🏠 meet the NPCs of Laurie's House 🐻 Pascal Arnaud, played by @estelofimladris.bsky.social a civil rights lawyer who loves his community almost as much as he loves the man that drew him to it. he waited for Theo to grieve, to choose him. now he's got wedding rings burning through his pocket.
A digital painting of Pascal Arnaud, a character from the TTRPG Actual Play audio drama, Laurie's House. Pascal is a Black man wearing a blue, patterned suit. He holds a wedding ring in a black box in one hand, with his other hand in his pocket.
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🫀 tendervicious studios @tendervicious.com · 06/10/2025
that brings us to the Architect's second Agenda: memories are truths, but not always facts. memories are fickle things. they are influenced by a myriad of factors, many of which depend on the person remembering. these limitations that make memory imperfect are the Architect's playground.
A screenshot of the TTRPG, The Home We Remember. Purple text in a green box reads, "MEMORIES ARE TRUTHS, BUT NOT ALWAYS FACTS". Yellow text underneath reads, "Characters' memories are real and true, but they are not the whole picture. They never can be. Limited by perspective, experience, emotion, there is always more to the story than one character can ever tell. Do not shy away from these limitations. Chase them and see what stories lie in a PC's perspective. Draw attention to the way PCs feel and think during a memory, and how that may be impacting the way the memory unfolds. This game is about memory, after all. Spotlight the imperfections, for better or for worse."
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🫀 tendervicious studios @tendervicious.com · 06/10/2025
the Architect's role as a player is to embody the town, the Home, and the NPCs that make up the community. the Architect is the other half of the conversation with the rest of the players. to help the Architect understand their role, they can look to their 3 Agendas.
A screenshot of the TTRPG, The Home We Remember. Green header text above a green box reads, "AGENDAS". Purple text within the box lists, "memories do not obey time; memories are truths, but not always facts; home is a feeling, not necessarily a place".
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🫀 tendervicious studios @tendervicious.com · 02/10/2025
[ art by @lokorum.bsky.social ] Theo's character sheet for the Home We Remember shows that his Anchor is the Star ⭐ their tethers are: 🌿 thyme 🐢 tortoise 🔑 keys 🎧 the tick of a record needle 🪏 garden dirt / wet earth 🧓🏼 old man 5am what does this tell you about who Theo is?
A character sheet for Theo from the TTRPG Actual Play audio drama, Laurie's House. Theo's Anchor is the Star. Their Tethers are thyme (flora), tortoise (fauna), keys (item), the tick of a record needle (sound), garden dirt or wet earth (scent), and old man 5 AM (time of day).
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🫀 tendervicious studios @tendervicious.com · 02/10/2025
🏠 meet the NPCs of Laurie's House ⭐ Theodore "Theo" Ito, played by @estelofimladris.bsky.social the name on the deed to Laurie's House and the patient kindness that tends to it with adoring love. soft hands that take time to plant seeds everywhere, but struggles to enjoy the fruits of their labor.
A digital painting of Theo from the TTRPG Actual Play audio drama, Laurie's House. Theo is a Japanese man standing and cleaning his glasses.
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🫀 tendervicious studios @tendervicious.com · 29/09/2025
memories become so much more than relics in The Home We Remember. they are events that can be revisited, relived, rewritten. players can create a multitude of truths for any given memory. it is the Architect's role to emphasize this aspect of the world, and to invite the players to explore it.
A screenshot of the TTRPG, The Home We Remember. Yellow body text reads, "Lean into that truth. Weave in and out of different times seamlessly, as if they are all happening at once because they are. Remember that time is merely one more motif, one more plaything to tell your story. Stretch and bend it as desired."
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🫀 tendervicious studios @tendervicious.com · 29/09/2025
so, let's talk about the Architect's first Agenda: memories do not obey time. the world of The Home We Remember is one where time is space and space is time. there is no distinction between past, present, and future, as all timepoints exist at once. this means that memories are not just memories.
A screenshot of the TTRPG, The Home We Remember. Purple subheader text with a green background reads, "MEMORIES DO NOT OBEY TIME". Yellow body text reads, "In The Home We Remember, time is not linear, but multidimensional. All characters in the world experience the past as the present as the future. Each version of each memory has happened, is happening, will happen. Reliving a memory is creating a new truth overlaid on top of the old one, allowing both to exist simultaneously. This is not an anomaly, but rather the truth of the world."
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🫀 tendervicious studios @tendervicious.com · 29/09/2025
the Architect is a unique player, whose role is to embody the town, the Home, and the NPCs that make up the community. the Architect is the other half of the conversation with the rest of the players. to help the Architect with their role, we've provided 3 Agendas.
A screenshot from the TTRPG, The Home We Remember. It features a green box with the header, "AGENDAS". Purple text inside the box lists 3 things: memories do not obey time; memories are truths, but not always facts; and home is a feeling, not necessarily a place.
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🫀 tendervicious studios @tendervicious.com · 25/09/2025
Laurie's character sheet for the Home We Remember shows that her Anchor is the Sun ☀️ her tethers are: 🌸 bayahibe rose 🪶 hispanolian woodpecker 🍽️ dirty, mixed, loved dishes 🦜 tropical birds 🍋 lemon 🌅 twilight what does this tell you about who Laurie is?
A character sheet for Laurie (she/her), from the TTRPG Actual Play audio drama, Laurie's House. Laurie's Anchor is the Sun. Her suit is Wands. Her tethers are bayahibe rose (flora), hispanolian woodpecker (fauna), dirty, mixed, loved dishes (item), tropical birds (sound), lemon (scent), and twilight (time of day).
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🫀 tendervicious studios @tendervicious.com · 25/09/2025
🏠 meet the NPCs of Laurie's House ☀️ Laurie, played by @estelofimladris.bsky.social a loving ghost that haunts the lives of everyone that loves her house. she is a messy kitchen after a delicious meal and the golden heart that still beats within the community. [ art by @lokorum.bsky.social ]
A digital painting of Laurie, a character from the TTRPG Actual Play audio drama, Laurie's House. Laurie is a Afro-Dominica woman standing with a brown cloth in her hands. She is wearing a colourful, shin-length dress and brown heeled shoes.
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🫀 tendervicious studios @tendervicious.com · 22/09/2025
THWR is a game about identity. choosing to change one's Tethers or to stay the same is how characters advance (or not). in this game, making choices about their character's identity is how players engage in character advancement. will you change for the better, for the worse, or not move at all?
A screenshot of the TTRPG, The Home We Remember. It features a dark teal background with light teal text. The text reads, "You have changed (or not). The Tethers that bind you to the story must change with you. THIS IS A GAME ABOUT IDENTITY, AFTER ALL. The Architect will ask the player to identify a Tether of theirs that is affected by this Core Memory. The player can choose any Tether, with one exception. They cannot choose their character’s tarot card. Not yet. To move the Anchor, you must first retie the Tethers attached to it.

Decide how remembering and reliving the Core Memory changes the Tether (or not). If the player chooses not to change any Tethers, they can instead lock a Tether. Locked Tethers cannot be changed in the future and become a core part of the character’s identity. Remember that Tethers represent your character’s personality and perspective. They are an amalgamation, a representation of who your character is. Locking a Tether is a choice to cement a part of yourself, to embed it into the fabric of who you are."
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🫀 tendervicious studios @tendervicious.com · 22/09/2025
as characters explore their memories, sometimes they will explore particularly important ones, called Core Memories. revisiting Core Memories has a greater impact than other memories. when characters go back to Core Memories, they must make a choice about their Tethers, and thus about who they are.
A screenshot of the TTRPG, The Home We Remember. It features a dark pink background with a yellow subheader that reads, "CORE MEMORIES". Yellow body text reads, "You are defined by your memories. The things you've experienced, the people you've met, the places you've been— all of these have influenced who you are. Some memories are easily forgotten, blips on the radar of the mind. Others, however, stick to us as vividly as ever. For one reason or another, these memories weigh more heavily on the scales of who we are. In this conversation, these are called CORE MEMORIES."
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🫀 tendervicious studios @tendervicious.com · 22/09/2025
in THWR, characters are not represented by stats, but rather by metaphors. these metaphors, called Tethers, are the pieces that make up a character's identity. players can call upon their character's Tethers and use them during play to shape the environment, their memories, and the narrative overall
A screenshot of the TTRPG, The Home We Remember. It features a dark pink background with a light pink header that reads, "WHO ARE YOU?" A yellow subheader reads, "IDENTITY". Yellow body text reads, "You are tied to the story by symbols, called TETHERS. Tethers are, in a metaphorical way, your character's personality, their past, and their perspective. Wrap yourself in these metaphors during play. Use the Tethers to guide the way your character's magical realism manifests. Let the magical realism externalize the internal." All text is slanted slightly.
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🫀 tendervicious studios @tendervicious.com · 18/09/2025
yesterday was supposed to be a beautiful spring wedding. today… well… the Emperor demands that Deen make a choice. meanwhile, the chrysalis beckons for Dione. episode 7 of Laurie's House is live now on all podcasting platforms! 🔊 share.transistor.fm/s/15f2c46d #TTRPG // #ActualPlay // #AudioDrama
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🫀 tendervicious studios @tendervicious.com · 08/09/2025
in partnership w/ @frivolousbear.com, The Home We Remember's Ashcan is OUT NOW! it's an introspective, tarot-based lyric #TTRPG of magical realism. play to explore imperfect memory, identity, & community in a world where time is space & space is time. 🏠 www.frivolousbearstudios.com/store/p/home...
The cover of the TTRPG, The Home We Remember. It features an illustration of a burning house on the right side against a black background. A brown-skinned hand holds up a polaroid of the same house, intact. Text to the left of the images reads, "The Home We Remember".
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🫀 tendervicious studios @tendervicious.com · 01/09/2025
the last session of THWR is always the Tragedy, again. this is the last time the PCs will experience it, as a collective choice has been made not to relive this memory again. you have decided to live with this final version of the memory. so, the PCs live it. they remember Home. one last time.
A screenshot from the TTRPG, The Home We Remember. Text reads, "The Home We Remember always ends with the Tragedy because THE BEGINNING CANNOT BE DISTINGUISHED FROM THE END. The Tragedy might unfold in full, an unstoppable force ripping through the town. The Tragedy might come to pass in part, contained in its ruinous path. The Tragedy might not happen at all, not really, prevented entirely and laid to rest. Whatever form the Tragedy takes— because NEGATIVE SPACE IS STILL SPACE— the last session is the last time the PCs will experience the central conceit of their collective story. Remember that the Tragedy has happened before, is happening now. It has affected the Home in a way that is irrevocable and that will be felt within the community for a long time. What those effects are and how strongly they will be felt depends on this final iteration of the Tragedy, the one the PCs choose to hold as their reality in an infinite array of Tragedies created during play. It is important to sit in this version of the Tragedy, whatever it looks like, to experience it fully, and to feel its ramifications one last time. Playing out the Tragedy will take up the entirety of the final session."
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🫀 tendervicious studios @tendervicious.com · 01/09/2025
the PCs are welcome to return to the Liminal Space as often as they'd like. it's an escape button for whenever they need a break, a moment to slow down, a space to reflect and regroup. once the PCs exit the Liminal Space, the cycle of memories begins. all proceeding sessions exist in this cycle.
A screenshot from the TTRPG, The Home We Remember. Text reads, "Most of this game exists in a cycle of memories. Stepping into each memory is an opportunity to MAKE DIFFERENT CHOICES (OR NOT) and to CHANGE (OR NOT). Each scene, each memory is a chance for your characters to make decisions that influence their personal histories and their relationships to other characters. Every decision the characters make will ultimately affect not only themselves, but also their community and their Home. THIS IS A GAME ABOUT IDENTITY, AFTER ALL. As you choose to take care of yourself and grow as people, so too do you take care of your community. As you choose to neglect yourself and become mired in unhealthy habits, so too do you neglect your community."
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🫀 tendervicious studios @tendervicious.com · 01/09/2025
the PCs will then begin their journey of self-discovery motivated by trying to prevent the Tragedy. but first, they must take a moment to breathe and reflect on the events that have passed. the Liminal Space allows the PCs to do so. it is a place separate from the memory loop.
A screenshot of the TTRPG, The Home We Remember. Text reads, "Come back to the Liminal Space as often or as infrequently as you need. Use it as A PLACE TO REGROUP, TO RECENTER, AND TO REFLECT REMOVED FROM THE MIASMA OF NOSTALGIA. Inside the Liminal Space, you are not restricted by memory, and so no cards should be drawn. It is a free space, a transitory place for your characters to do as they wish before the alluring call of nostalgia overtakes them yet again. It is important, however, that the PCs do not progress too far in linear time— if such a thing existed— past the Tragedy while in the Liminal Space. This game revolves around the Tragedy and so, the majority of play happens in memories leading up to it. The PCs’ motivation to prevent the Tragedy is what restrains them from moving forward. At least not yet." Header text, upside down, reads, "A Liminal Space".
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🫀 tendervicious studios @tendervicious.com · 01/09/2025
The Home We Remember is centered around the Tragedy, a terrible event that has befallen a beloved place in the town. this is where all games start, the inciting incident. the 1st session will always be playing the Tragedy. it is a chance for the PCs to explore the gravity and meaning of this loss.
A screenshot of the TTRPG, The Home We Remember. Header text reads, "Phases of Play". Text reads, "The Home We Remember is a cycle of memories. You play as characters trying to prevent the Tragedy that has afflicted your Home. You go to places where your memories are held and relive them over and over until something changes, until you change. Or until nothing changes at all. The Home We Remember is a series of choices. In reliving memories, you decide who you are, how you relate to the people around you, and how that affects your community and your Home." Subheader text reads, "The First Session: The Tragedy". Text reads, "The Home We Remember always begins with the Tragedy— as much as a beginning can be distinguished from an end. The first session is the first time the PCs will experience the central conceit of their collective story. The Tragedy affects the Home in a way that is irrevocable and that will be felt within the com munity for a long time. IT IS IMPORTANT TO SIT IN THE TRAGEDY, TO EXPERIENCE IT FULLY, AND TO FEEL ITS RAMIFICATIONS. Playing out the Tragedy will take up the entirety of the first session."
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🫀 tendervicious studios @tendervicious.com · 01/09/2025
in partnership with @frivolousbear.com, The Home We Remember's Ashcan Edition releases IN 1 WEEK on Sept. 8! THWR is an introspective lyric #TTRPG of magical realism about imperfect memory, identity, & community. but what does playing it look like? 🧵 🏠 www.frivolousbearstudios.com/store/p/home...
A screenshot of the TTRPG, The Home We Remember. Header text reads, "Phases of Play".
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🫀 tendervicious studios @tendervicious.com · 30/08/2025
wondering who's behind the curtain? our website lists our staff, and each episode of Laurie's House lists the cast & crew! go check out the brilliant folks involved with our work and give them their flowers 💐
A screenshot of the tendervicious studios website. Text reads, "tendervicious studios is a multimedia production studio that creates experimental art with intent. We aim to challenge and redefine what is possible within all mediums. Prioritizing the stories of marginalized people, our work consists of character studies that tear into heavier themes. We ask you to Go There wkth us and to explore what it means to be human, to love, and to live in relation with each other." Below the text, there is a "Staff" header, and a "Executive Director" subheader.A screenshot of the Episode 1 RSS feed for the TTRPG Actual Play audio drama, The Home We Remember. It features episode details, including a description of the episode, and credits for the cast and crew.
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🫀 tendervicious studios @tendervicious.com · 29/08/2025
The House's character sheet for the Home We Remember shows that its Anchor is the Moon 🌕 her tethers are: 🍄 mycelium 🐘 elephant 🖼️ family photographs 😂 laughter from another room 🪵 rotting wood ⭕ always what does this tell you about who the House is?
A Home We Remember character sheet for the House from the Actual Play audio drama, Laurie's House. It shows that the House's pronouns are it/she and its anchor is the Moon. It also shows that the House's tethers are mycelium (flora), elephant (fauna), family photographs (item), laughter from another room (sound), rotting wood (scent), and always (time of day).
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🫀 tendervicious studios @tendervicious.com · 29/08/2025
🏠 meet the NPCs of Laurie's House 🏡 Laurie's House, played by @estelofimladris.bsky.social warm like the sun & colorful like stained glass. a 3-story townhouse with a shallow front porch that butts up to the sidewalk & a large backyard. a place of becoming. [ art by @chromemonger.bsky.social ]
Art of a three-story, green townhouse on fire. A brown-skinned hand holds a polaroid photo of the same house, blue and intact, up to the burning house. The polaroid is burnt at the edges.
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🫀 tendervicious studios @tendervicious.com · 25/08/2025
in partnership with @frivolousbear.com, The Home We Remember's Ashcan Edition releases Sept. 8! THWR is an introspective lyric #TTRPG of magical realism, and that means it's a game played in metaphors. so, let's talk about game-ified metaphors! 🧵 🏠 www.frivolousbearstudios.com/store/p/home...
A screenshot of the TTRPG, The Home We Remember. It is of the "Who Are You?" section. A subheader reads, "Identity". The text says, "You are tied to the story by symbols, called TETHERS. Tethers are, in a metaphorical way, your character's personality, their past, and their perspective. Wrap yourself in these metaphors during play. Use the Tethers to guide the way your character's magical realism manifests. Let the magical realism externalize the internal."
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🫀 tendervicious studios @tendervicious.com · 19/08/2025
so, tell us— where does your favourite #TTRPG sit in the creamy-crunchy, fluffy-flat continuum?
A blank graph on a white background. The x axis reads "Creamy" on one end and "Crunchy" on the other. The y axis reads "Fluffy" on one end and "Flat" on the other.
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🫀 tendervicious studios @tendervicious.com · 19/08/2025
in partnership with @frivolousbear.com, The Home We Remember's Ashcan Edition releases Sept. 8! THWR is a creamy, flat #TTRPG. these silly, not-that-serious axes are from @superdillin.bsky.social & @burstofhope.itch.io's brains. let's talk about them! 🏠 www.frivolousbearstudios.com/store/p/home...
A blank graph on a white background. The x axis reads "Creamy" on one end and "Crunchy" on the other. The y axis reads "Fluffy" on one end and "Flat" on the other. In the creamy-flat quadrant, there is an emoji of a house.
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🫀 tendervicious studios @tendervicious.com · 14/08/2025
Laurie's House—the very bones of your life— is gone. the Hanged One binds Eira with a choice. meanwhile, a monster lurks in the corners of Dione's nightmares. episode 6 of Laurie's House is live now on all podcasting platforms! 🔊 share.transistor.fm/s/e9228d6a #TTRPG // #ActualPlay // #AudioDrama
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🫀 tendervicious studios @tendervicious.com · 12/08/2025
in partnership with @frivolousbear.com, The Home We Remember's Ashcan Edition releases Sept. 8! it's inspired by various art & media, including: 🩸 Thousand-Year-Old Vampire 🤖 Westworld (S1) 🌀 Life is Strange 🚀 Interstellar 💘 Beloved 🏠 The Clean House 🏡 www.frivolousbearstudios.com/store/p/home...
A screenshot from the text version of the TTRPG, The Home We Remember. It features Appendix IV: Inspiration. It reads, "TTRPGs: Thousand-Year-Old-Vampire, CROSSROADS, Portrait in a Room of Mirrors. TV: Westworld (Season 1), She-Ra and the Princesses of Power (Season 4, Episode 9). Video Games: Life is Strange. Movies: Interstellar, Arrival. Books & Graphic Novels: Beloved, Maus, In the Shadow of No Towers. Theatre: The Clean House."
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🫀 tendervicious studios @tendervicious.com · 08/08/2025
in partnership with @frivolousbear.com, The Home We Remember's Ashcan Edition releases Sept. 8! THWR is an introspective lyric #TTRPG of magical realism. it was brought to life by a talented team. so, let's talk about the minds behind the game! 🏠 www.frivolousbearstudios.com/store/p/home...
The credits page of the TTRPG, The Home We Remember. It lists Hamnah Shahid as the Lead Game Designer; Gwendolyn Kelly, Cai Kagawa, Sea Thomas, and Amir/Nada Alami as Additional Game Designers; Hamnah Shahid as the Writer; Gwendolyn Kelly, Cai Kagawa, and Amir/Nada Alami as Additional Writers; quinn b. rodriguez as the Developmental Editor; Andrew Souza as the Copy/Line Editor; Chrome as the Cover Artist; Lokorum as the Character Artist; Nala J. Wu as the Layout Designer; and Paul Baranay as the Publisher.
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🫀 tendervicious studios @tendervicious.com · 05/08/2025
this was an interesting read and gave me (Hamnah) some food for thought! coincidentally, I had already written a section into The Home We Remember that addressed this topic
A screenshot of the TTRPG, The Home We Remember. It reads, "This is a conversation born from a radical embracing of agency and a love of asking, 'What if?'. In that spirit, the rules presented in this book are meant first and foremost as a blueprint for exploring what it means to remember, to change, and to love. Everyone at the table, Architect and players alike, are encouraged to make this blueprint their own. We encourage you to challenge the framework of the story, reimagine the meaning of words and questions, and collaboratively reframe what it means to play this game. We recommend keeping the Architect's Agendas and Guiding Principles intact, but otherwise welcome a different way of remembering Home.

This is your story, after all."
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🫀 tendervicious studios @tendervicious.com · 05/08/2025
how I feel about you being our dev editor
A digital illustration of a humanoid figure holding out a slice of watermelon to a four-legged animal with human-like hands and feet. The figure says, "you are safe my sweet child". The animal replies, "i owe you my life".
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🫀 tendervicious studios @tendervicious.com · 04/08/2025
in partnership with @frivolousbear.com, The Home We Remember's Ashcan Edition releases Sept. 8! THWR is an introspective lyric #TTRPG of magical realism. it's a game about imperfect memory, identity, and community. check out the store page for more! 🏠 www.frivolousbearstudios.com/store/p/home...
The cover of the TTRPG, The Home We Remember. It features an illustration of a burning house on the right side against a black background. A brown-skinned hand holds up a polaroid of the same house, intact. Text to the left of the images reads, "The Home We Remember".
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🫀 tendervicious studios @tendervicious.com · 24/07/2025
Laurie's House—the very bones of your life— is gone. the Hanged One binds Eira with a choice. meanwhile, a monster lurks in the corners of Dione's nightmares. episode 6 of Laurie's House is live now on all podcasting platforms! 🔊 share.transistor.fm/s/e9228d6a #TTRPG // #ActualPlay // #AudioDrama
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🫀 tendervicious studios @tendervicious.com · 22/07/2025
Laurie's House is a #TTRPG #ActualPlay using The Home We Remember as its system. it's a forthcoming #IndieTTRPG, to be published with @frivolousbear.com! in this game, character creation and worldbuilding are deliberately designed to be part of play.🧵
A screenshot from the Ashcan Edition of the TTRPG, The Home We Remember. It reads, "This sleepover is for your characters, the town they live in, and the Home they remember. Each is equally important to the story and so, each should be given adequate time and care to create. Since this is a game about community, the town and Home should be created together. We also recommend creating characters collaboratively, but if you prefer, you can make characters on your own."
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🫀 tendervicious studios @tendervicious.com · 14/07/2025
Laurie's House is an Actual Play, using The Home We Remember as its system. THWR is an introspective lyric #TTRPG of magical realism. it is a game about imperfect memory, identity, and community. what if you could play the game yourself soon? do you want sneak peeks of the ashcan? 👀
A screenshot of part of the ashcan of the TTRPG, The Home We Remember. It features a plum background with large text reading, "WHO ARE YOU?" repeated along the edges. Overlaid on the left side of the border is art of Eira, a character from the TTRPG Actual Play podcast, Laurie's House. To the right is yellow text that is cut off. The visible parts read, "Once anchored, tie your Tethers. Decide to... each Tether is attached. What does it say... character and who they are? Whether loosely... bound, pick one for each of the following to... FLORA (e.g., ivy, mullein, pine, etc.)".
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🫀 tendervicious studios @tendervicious.com · 26/06/2025
ash settles blocks away from the diner. or... was it snow? the truth of Dione's situation pains her. meanwhile, thick foliage blocks Deen's way as they walk. episode 5 of Laurie's House is live now on all podcasting platforms! 🔊 share.transistor.fm/s/382bd2cb #TTRPG // #ActualPlay // #AudioDrama
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🫀 tendervicious studios @tendervicious.com · 20/06/2025
WE'RE AWAKE WE'RE AWAKE
A small, round bird sitting on a branch. Sparks have been edited at its feet, to give it the appearance of grinding down the branch like a skateboarder. Words around the bird in different colours say, "Radical! Extreme! Jammin'! Great! Good! Awesome! Tight! Nice! Cool! Perfect! 2000".
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🫀 tendervicious studios @tendervicious.com · 19/06/2025
ash settles blocks away from the diner. or... was it snow? the truth of Dione's situation pains her. meanwhile, thick foliage blocks Deen's way as they walk. episode 5 of Laurie's House is live now on all podcasting platforms! 🔊 share.transistor.fm/s/382bd2cb #TTRPG // #ActualPlay // #AudioDrama
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🫀 tendervicious studios @tendervicious.com · 02/06/2025
Eira's character sheet for the Home We Remember shows that their Anchor is the Queen of Wands 👑 their tethers are: 🌲 pine cone 🐆 snow leopard 🚬 vintage lighter 🤫 silence 💨 smoke ☀️ 2pm what does this tell you about who Eira is?
A character sheet for the TTRPG, The Home We Remember, for Hamnah's character, Eira. On the left is art for the tarot card the Queen of Wands. To the right are pictures of a pine cone (flora), a snow leopard (fauna), a vintage lighter (object), someone covering their mouth underwater (silence as the song/sound), smoke (scent), and the sun peeking out from a canopy of trees (2pm as the time of day).
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🫀 tendervicious studios @tendervicious.com · 02/06/2025
🏠 meet the PCs of Laurie's House 🔥 Eira Yousef, played by @lilithttrpg.bsky.social a charming, scarred firefighter who killed a part of themself. the warmth of fire & the comfort of ash. the intensity of an adrenaline rush & the reckless impulsivity that tempts it. [ art by @lokorum.bsky.social ]
Digital art of Eira Yousef, a character from the TTRPG Actual Play podcast, Laurie's House. Eira is a tall person with dark brown skin and grey hair worn in a ponytail. They are holding a lit cigarette in one hand and a lighter in the other. Eira is wearing a large yellow jacket over a red shirt, a black chest harness, baggy black pants, and black boots.
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