Tekoah Perryman @tekoahperryman.bsky.social · 28/08/2026I got fully replicated and saved customization! I really enjoy this system. Every day I get close to being able to announce this game! #indiedev #indiegame #UnrealEngine5 042
Tekoah Perryman @tekoahperryman.bsky.social · 11/08/2026I'm taking a small break from Desperation to make a smaller fun multiplayer game. Its almost done and is turning out to be a lot of fun! I go this Eye Tracking in and this "Oh Crap" Eyes when the bad person is around #Indiegame #UnrealEngine5 031
Tekoah Perryman @tekoahperryman.bsky.social · 16/07/2026Got some parent materials in and set up hover border glows. This helps so much! #gamedev #indiegame #Pixelart #UnrealEngine 094
Tekoah Perryman @tekoahperryman.bsky.social · 15/07/2026I have to idea where this guy is going. That's not the way to the Vault! #gamedev #Indiegame #Pixelart #UnrealEngine 083
Tekoah Perryman @tekoahperryman.bsky.social · 14/07/2026I created this necromancer the other day for a ghost character. I freaking hated it. I spent the last couple days trying to fix it and I think I got somewhere. I struggle with art so bad but I'm liking this iteration #pixelart #IndieGame 042
Tekoah Perryman @tekoahperryman.bsky.social · 09/07/2026Created several new characters! I love the look of these ghosts and the dog turned out so good. #gamedev #indiegame #pixelart #UnrealEngine 0113
Tekoah Perryman @tekoahperryman.bsky.social · 07/07/2026I'm working on the Prologue to get a demo out. Got some atmosphere going with rain and lighint! #gamedev #UnrealEngine #pixelart #IndieGame 0125
Tekoah Perryman @tekoahperryman.bsky.social · 02/07/2026New NPC. I think this one turned out pretty cool. I have some quest system updates coming soon. #indiedev #pixelart #indiegame 1153
Tekoah Perryman @tekoahperryman.bsky.social · 05/06/2026Testing out making 3d environments so I can mess around with height in the game. I think this would bring some really cool depth to the game #gamedev #pixelart #UnrealEngine #indiegame 0104
Tekoah Perryman @tekoahperryman.bsky.social · 30/05/2026Starforge Legacy is on the front page of Popular Upcoming! Its been fun working on it and as it comes out Monday the 1st I'm so excited for players to get their hands on it! #indiegame #gamedev 022
Tekoah Perryman @tekoahperryman.bsky.social · 29/05/2026No new short form video today. Imma give myself a week. TikTok just stopped showing my videos, they all are at 0 views. Im not to upset about it but imma just put my head down and get the game better. I'm cutting proc gen, not entirely but imma hand craft maps! #indiegame 011
Tekoah Perryman @tekoahperryman.bsky.social · 27/05/2026Had to update map generation again. Going above 10 rooms would cause infinite errors. We got that fixed! #indiegame #pixelart #UnrealEngine #gamedev 0122
Tekoah Perryman @tekoahperryman.bsky.social · 26/05/2026The road of solo dev is a hard one. It has huge ups and down. Last 2 weeks I've been asking is this project even worth it and now today im all in again. Its not a easy task doing solo dev and to all those doing it now you are skilled and talented! Finish the project! #indiedev 040
Tekoah Perryman @tekoahperryman.bsky.social · 25/05/2026choose your abilities! You get to chose how your allies feel inside their class! #pixelart #Unrea 060
Tekoah Perryman @tekoahperryman.bsky.social · 22/05/2026getting some random alley cheats in! #gamedev #indiegame #UnrealEngine #pixelart 062
Tekoah Perryman @tekoahperryman.bsky.social · 20/05/2026lots of new ability icons! Spent a night and made like 15-20 #pixelart #UnrealEngine #indiegame #gamedev 0102
Tekoah Perryman @tekoahperryman.bsky.social · 18/05/2026Making lots of new abilities! I want to get at least 4 abilities for each character so they can get unique rewards as they level up to level 10! #gamedev #Indiegame #pixelart #UnrealEngine 082
Tekoah Perryman @tekoahperryman.bsky.social · 17/05/2026Some new ability Icons. I'm really liking this new style I'm going for. I think Desperation is going to continue with these! #Indiegame #Pixelart #Gamedev 0123
Tekoah Perryman @tekoahperryman.bsky.social · 15/05/2026My OG ability Icons versus these new ones. I like the simplicity of the old ones but I've been enjoying updating these to be better! I have a video coming next week of several new Icons with even more Pizzazz then these #pixelart #Aseprite #Indiegame 182
Tekoah Perryman @tekoahperryman.bsky.social · 13/05/2026Added new stat curves for level up. I sectioned them into types for things like spell casters and battle mages #indiegame #pixelart #UnrealEngine #gamedev 082
Tekoah Perryman @tekoahperryman.bsky.social · 12/05/2026I've gotten asked multiple times "so you just like play games all day" ... I mean yes but no #indiegame #gamedev #burntpeanut 032
Tekoah Perryman @tekoahperryman.bsky.social · 11/05/2026trying to get a playtest out. I need options! #pixelart #gamedev #UnrealEngine #indiegame 092
Tekoah Perryman @tekoahperryman.bsky.social · 10/05/2026One day... maybe... possibly... #gamedev #indiegame #pixelart #UnrealEngine 052
Tekoah Perryman @tekoahperryman.bsky.social · 08/05/2026Updated items. I've had them in for awhile but they needed some updating to look better #gamedev #pixelart #indiedev #UnrealEngine 092
Tekoah Perryman @tekoahperryman.bsky.social · 06/05/2026Working EQS makes fighting enemies so much more satisfying! They feel smarter and all around more tactical! #gamedev #Indiegame #pixelart #UnrealEngine 021
Tekoah Perryman @tekoahperryman.bsky.social · 04/05/2026Enemies are getting smarter... the EQS system is working so good! Enemies now use EQS to check if the location for casting is a valid location #gamedev #Indiegame #pixelart #UnrealEngine 071
Tekoah Perryman @tekoahperryman.bsky.social · 03/05/2026Not gonna lie, making a CRPG with quality ability targeting is way more complicated than I thought. Between ability casting types, effect types, location restrictions, and good QOL features to display these, it's a pain in my butt. #Gamedev #UnrealEngine #Indiegame 073
Tekoah Perryman @tekoahperryman.bsky.social · 01/05/2026Adding EQS for enemy ability checks! it doesn't work yet though lol. It'll be very important... once I get it working #gamedev #indiegame #pixelart #UnrealEngine 051
Tekoah Perryman @tekoahperryman.bsky.social · 29/04/2026updating enemy AI to be smarter #pixelart #gamedev #UnrealEngine #indiegame 1114
Tekoah Perryman @tekoahperryman.bsky.social · 27/04/2026updates the combat rosters so the Heros is always number 1. also added some GUIDs to the character! #indiegame #gamedev #UnrealEngine #pixelart 0112
Tekoah Perryman @tekoahperryman.bsky.social · 24/04/2026With the GAS conversion everything is broken! Today I'm updating Skill displays. I only want a certain set of skills displayed and I set up string tables for the possibility of other languages! #gamedev #indiedev #pixelart #UnrealEngine 072
Tekoah Perryman @tekoahperryman.bsky.social · 22/04/2026Block Bench is so cool! I love taking some time to do some art. I can definitely see my progress when I look at the start of the project to now #indiegame #BlockBench #UnrealEngine #pixelart 071
Tekoah Perryman @tekoahperryman.bsky.social · 20/04/2026Updated the hunger and Thirst system to use GAS! #indiegame #indiedev #pixelart #UnrealEngine 061
Tekoah Perryman @tekoahperryman.bsky.social · 20/04/2026Felt like this was a good dev weekend. - Item GAS Conversion - Character Trait GAS Conversion - Data assets for Effects, Traits, and Items - Return to run if the player left the game mid run - Character GUID's and more! #gamedev #Indiedev #UnrealEngine #Indiegame 0103
Tekoah Perryman @tekoahperryman.bsky.social · 17/04/2026What's your thoughts on saving? I'm not sure If I want to do event saving or let the player save whenever they want to. I want the death of allies to happen and be slightly upsetting but not run ending. They are meant to be remade #gamedev #indiegame #pixelart #UnrealEngine 051
Tekoah Perryman @tekoahperryman.bsky.social · 17/04/2026I took some time today to do some art. Sometimes taking some time off dev to make something that really pushes the vision of the game is so refreshing. #gamedev #IndieDev #Pixelart #UnrealEngine #BlockBench #IndieGame 162
Tekoah Perryman @tekoahperryman.bsky.social · 15/04/2026Updating the Effect Timer to have the ticking effect respect if a character is in combat or not! 10s in world time per tick or once per turn #gamedev #indiedev #pixelart #UnrealEngine 0103
Tekoah Perryman @tekoahperryman.bsky.social · 13/04/2026Saving my game again. Now we save the world! Im excited as every step gets closer to a playtest! #gamedev #indiedev #pixelart #UnrealEngine 082
Tekoah Perryman @tekoahperryman.bsky.social · 12/04/2026finishing the save game stuff this weekend. There are a couple bugs but its been a lot of fun learning how to add cheat commands and seeing all the pieces come together! #gamdev #indiedev #pixelart #UnrealEngine 071
Tekoah Perryman @tekoahperryman.bsky.social · 12/04/2026This what they mean by "touch grass"... Im not impressed imma go play games now #videogames 001
Tekoah Perryman @tekoahperryman.bsky.social · 10/04/2026Lets "Save" the game. Today I just started with saving the Characters and all of their information #gamedev #indiedev #pixelart #UnrealEngine 162
Tekoah Perryman @tekoahperryman.bsky.social · 08/04/2026Add a QOL feature to abilities. If casting a ability and a Alley would take Damage or a Enemy is Healed this menu will open to ask if you want to continue. This will hopefully mitigate frustration while letting players build abnormal strategies! #pixelart #UnrealEngine #Gamedev 0103
Tekoah Perryman @tekoahperryman.bsky.social · 07/04/2026Man is Starforged Legacy looking good! I love taking time to playtest and see all the background. The game plays really good as well 😎 store.steampowered.com/app/3353390/... #UnrealEngine #IndieGame #Space 042
Tekoah Perryman @tekoahperryman.bsky.social · 06/04/2026Finishing the master ability. Its super cool how universal it is! #gamedev #indiedev #pixelart #UnrealEngine 073
Tekoah Perryman @tekoahperryman.bsky.social · 05/04/2026working on this character mock. Im trying to get better at drawing characters. Any feedback? #Gamedev #pixelart #indiedev 0143
Tekoah Perryman @tekoahperryman.bsky.social · 04/04/2026Sometimes game dev especially solo dev is so hard. Its time consuming and taxing. Last night I was envisioning my game and seeing the vision gave me a boost of energy. Understand the idea, having those "aha" moments and seeing your work currently fit that is energizing! 140
Tekoah Perryman @tekoahperryman.bsky.social · 03/04/2026With the GAS conversion I had to make sure characters could walk again. Gotta learn to walk before you can explore dungeons and defeat your enemies! #gamedev #UnrealEngine #pixelart #indiedev 063
Tekoah Perryman @tekoahperryman.bsky.social · 02/04/2026The GAS conversion has been going great this week! Just about done getting the ability master done, its taken a little as its super complicated to make sure all the right checks are in order. I'm excited to go make a lot of abilities! #gamedev #pixelart #UnrealEngine #gamedev 062
Tekoah Perryman @tekoahperryman.bsky.social · 01/04/2026Got characters level up stuff converted to match the recent GAS work! #indiegame #gamedev #pixelart #UnrealEngine 073
Reposted by Tekoah PerrymanSecond Shift Games @secondshiftgames.bsky.social · 30/03/2026Starforged Legacy's EA launch date is now set for June 1st! 🚀 We're taking a little extra dev time to ensure that new features meet your expectations and ours. To tide you over, we've shared some insights into our revamped Skill Tree in today's blog: store.steampowered.com/news/app/335...store.steampowered.comStarforged Legacy - Early Access Launch Delayed To June 1st - Steam NewsAttention, Commander! EA launch moved to June 1st—join our Discord for playtests! We declassify our Skill Tree overhaul and new utility coming to Starforged Legacy. 031