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TeeHallums

@teehallums.bsky.social
392 followers 16 following 36 posts

bsky

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TeeHallums @teehallums.bsky.social · 12/10/2026
By @detectivex.bsky.social 's request, posting this edit to bsky. DBS Beerus's opening, but with the 2nd single Megara Zero bundled with the actual song. I think it fits very well (better)
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TeeHallums @teehallums.bsky.social · 08/09/2026
Yes haha. I genuinely think its one of the ugliest games I've seen in a very long time.
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TeeHallums @teehallums.bsky.social · 08/09/2026
I do agree with the "doesn't need a sequel" sentiment BROADLY. But at the same time, Godzilla has historically always been a franchise-style story that builds upon itself. So in that regard, if there's any iteration i would like to get that treatment, its definitely -1.
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TeeHallums @teehallums.bsky.social · 08/09/2026
They're calling this the worst take of all time, I fear. (I also didnt play the original)
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TeeHallums @teehallums.bsky.social · 09/07/2026
Its so especially sad not only for all the reasons you mentioned, but also because id is one of the best studios in all of the west at retaining talent project to project. It's an absolute game changer that you usually only see in places like FromSoft, so to see all that talent nuked really hurts.
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TeeHallums @teehallums.bsky.social · 21/04/2026
Here is my contribution
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TeeHallums @teehallums.bsky.social · 26/10/2025
Split Fiction, Doom The Dark Ages, MK World, DK Bananza, ER Nightreign, Yotei, Silent Hill F, Dying Light, the Oblivion remaster, Gaiden 4, Outer Worlds 2, South of Midnight, Avowed, just to name a few. These are all of course *concurrent* with the myriad of great midsize and small studio games.
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TeeHallums @teehallums.bsky.social · 23/10/2025
See, i think THAT is totally fair! Though i think maybe some of your perceptions of how gamedev is structured, paid out, and monetized may be *slightly* misinformed, just *generally* disliking those fundamental issues (separate from the price discussion) is totally valid!
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TeeHallums @teehallums.bsky.social · 23/10/2025
Insane skill issue, unfortunately. 2025 is one of the most insanely, bountifully lush years for gaming EVER. Same for 2024, tbh.
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TeeHallums @teehallums.bsky.social · 23/10/2025
Why support that at $70, then? Or $60? Or $40?
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TeeHallums @teehallums.bsky.social · 23/10/2025
If you know me, you should know im the last one to defend capitalistic interests and models. So know this is not a "capitalism good. make more money good." perspective.
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TeeHallums @teehallums.bsky.social · 23/10/2025
Literally everyone at the studio benefits from higher net profit. Yeah, C levels and publishers benefit the most, which sucks. But you know what else sucks? Job precarity, stagnant wages, and being laid off if one game doesnt do well. Better margins mitigate all of those remarkably.
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TeeHallums @teehallums.bsky.social · 23/10/2025
I fear you didn't really understand the point Ajay is making
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TeeHallums @teehallums.bsky.social · 23/10/2025
Well... sure. I certainly wont deny that. But at this point we're having a very different conversation than "$100 game bad" haha
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TeeHallums @teehallums.bsky.social · 23/10/2025
Note: This does not hold true in Japan. But if were starting a JP Gamedev hate train, thats a WHOLE other conversation (that im far more down with)
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TeeHallums @teehallums.bsky.social · 23/10/2025
I am not sure where you got the impression that most gamedevs are paid pennies? Maybe QA. And obviously they make less there than if they used their skillset in, say, big webdev. Or some other enterprise sector. But by and large, gamedevs in most departments are compensated fairly decently to well
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TeeHallums @teehallums.bsky.social · 23/10/2025
Even then, a *relatively* narrow subsection of AAA games. AKA the set of publishers that aggressively values ship date over all else.
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TeeHallums @teehallums.bsky.social · 23/10/2025
As for "nickel and diming", I really only see aggressive MTX strategies in FTP games, so 🤷
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TeeHallums @teehallums.bsky.social · 23/10/2025
Sure, there are other games outside of that that are initially releasing with some specific things awry, that often get fixed a month or so in. Especially in the era of Shader Cache Stutter, and its difficulties. But largely, almost ALL games are releasing feature complete.
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TeeHallums @teehallums.bsky.social · 23/10/2025
Honestly? This perception that games are constantly released unfinished and full of nickel and diming is really only limited to a VERY small section of the entire industry. I hate to play the "gamers only play games with ball and gun", but that really is the only place where that truly applies
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TeeHallums @teehallums.bsky.social · 23/10/2025
This is absolutely true, and why a) i think $100 base price is a BAD idea b) am a big supporter of tighter games with shorter dev cycles
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TeeHallums @teehallums.bsky.social · 23/10/2025
that they, in fact, CAN increase prices and the market will bare it. So there's a lot of elements at play. Do I personally think $100 base price will be wise in terms of net revenue for companies? No, I think $80 is probably the limit rn. But do I think its evil or even unreasonable? No!
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TeeHallums @teehallums.bsky.social · 23/10/2025
And as I state in the Twitter thread, if game prices adjusted with inflation, theyd be *over* $100 right now. NOW. Having said all that, I do still think of course there are elements of corporate greed, insanely inflated C level pay, and even a sort of domino effect where they're figuring out
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TeeHallums @teehallums.bsky.social · 23/10/2025
times. We arent making games in 2 years across 80 employees anymore. Theyre being made in 4-8 years across 200-2000 employees. There is just factually, unavoidably only so much that can be done to avoid increasing base costs.
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TeeHallums @teehallums.bsky.social · 23/10/2025
On game companies. MTX, DLC, etc have all been forces that have helped stave off increasing game costs. But things are finally changing in large part because their patching effects are no longer holding off the cracking dam. Cost of production for games has skyrocketed, as have development times..
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TeeHallums @teehallums.bsky.social · 23/10/2025
x.com/TeeHallums/s... I kindly implore you to read through this thread I did a few months ago on the topic. I totally, 100% respect the view that wages are so stagnant that gaming as a hobby has become more difficult. But the onus of that problem is on the government (and our bosses), not...
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TeeHallums @teehallums.bsky.social · 13/09/2025
First time I've ever made a video like this, but getting the opportunity to interview Alex Beachum, THE creative director of Outer Wilds, meant I *had* to give it my all. Hope at least some of yall enjoy! youtu.be/msABa06aiT0?...
youtu.be
The Perfect Game's One Big Flaw (Feat. Outer Wilds Creative Director Alex Beachum)
YouTube video by TeeHallums
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TeeHallums @teehallums.bsky.social · 14/02/2025
You gotta post their reactions to finding out!!
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TeeHallums @teehallums.bsky.social · 25/11/2024
Just FYI im blocking you for your nazi name, not because youre on some blocklist
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TeeHallums @teehallums.bsky.social · 18/11/2024
slow.pics/c/cnEL38WF Comparison for anyone curious
slow.pics
unknown | Slowpoke Pics
Slowpoke Pics image comparison service
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TeeHallums @teehallums.bsky.social · 18/11/2024
(Surprise 3 of 3) Theres a lot to like about BSKY in its current state. Starter packs, blocklists, custom feeds like the "followers" feed, and so on are all really great innovations. Im just... im just waiting for them to sort out the rest! Cmon team, iron out that UX!
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TeeHallums @teehallums.bsky.social · 18/11/2024
Even those limitations aside, there are a lot of UI/UX stuff left to be situated. This on in particular really perplexes me because it is NOT difficult to fix lol. Some posts in a thread highlight on mouseover, and some dont. When BSKY launched, even the menu elements on the left didnt highlight.
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TeeHallums @teehallums.bsky.social · 18/11/2024
I've been hesitant to do anything in BSKY. And its not because I enjoy every reply section being filled with blue checkmark morons elsewhere, but... this site just hasnt ironed out all its kinks yet! To be fair, this image compression issue is less a kink and more a present limitation, but...(1/2)
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TeeHallums @teehallums.bsky.social · 18/11/2024
For the sake of comparison, uploaded the same on twitter. Obviously still plenty of reduction, but 3x the filesize of the Bsky upload! Literally 4x the resolution over on Twitter!
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TeeHallums @teehallums.bsky.social · 18/11/2024
Good heavens, not very! 55MB down to 1MB. 6824x9924 down to 1346x2000! Now, to be fair, storage is expensive. But still, thats surprisingly restrictive!
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TeeHallums @teehallums.bsky.social · 18/11/2024
Sure but how high of a resolution can Bluesky handle
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