Tear♪ @tear.moe · 13/09/2026Landed the single biggest feature so far. Maybe some actual gameplay next? Haha... tear.moe/playnote-pro...tear.moePlaynote Progress Report #6One adventure ends, another begins. 021
Tear♪ @tear.moe · 19/08/2026Genuinely didn't expect I'd still be at it today... tear.moe/first-year-o...tear.moeFirst year of PlaynoteWe're halfway there. 011
Tear♪ @tear.moe · 23/07/2026I'm not dead... theme systems are just hard... especially when you accidentally end up reinventing the HTML+CSS+JS trifecta from first principles 010
Tear♪ @tear.moe · 31/05/2026Playnote 0.1.2 is out. Nothing massive, just improvements. More cool things soon, though. tear.moe/playnote-pro...tear.moePlaynote Progress Report #5.5Playnote 0.1.2. Fixes, extras, preparation. 010
Tear♪ @tear.moe · 30/05/2026shout out to cwASIO for saving me from introducing my first GPL dependency github.com/s13n/cwASIO 010
Tear♪ @tear.moe · 30/05/2026Hey. I'm working on Playnote, the next generation BMS client. Free and opensource, for Windows and Linux. From scratch, in C++ and Vulkan. I post progress reports on the blog! tear.moe If you want to be part of the story, find the sources and nightly builds here: codeberg.org/Tearnote/Pla... 0144