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Thierry CANTENOT

@tcantenot.bsky.social
40 followers 29 following 16 posts

Engine programmer @ Asobo Studio (A Plague Tale: Requiem, MSFS 2020, A Plague Tale: Innocence, ...). Opinions are my own. tcantenot.github.io x.com/ThierryCantenot

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Thierry CANTENOT @tcantenot.bsky.social · 19/06/2026
New (dusty) blog post: "Precise sleep on Windows": tcantenot.github.io/posts/precis...
tcantenot.github.io
Precise sleep on Windows
Well… it has been almost a year that this blog post remained as a draft… So I decided to publish it as-is even though it is not as thorough as I initially wanted it to be…
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Thierry CANTENOT @tcantenot.bsky.social · 16/05/2026
I wrote a small flexbox layout library in C99 inspired by Clay (@nicbarker.com) called Bento. It's a simplified version of the flexbox algorithm that is used to build layout with boxes and resizing splitters. I wanted a simple way to setup a layout for the small apps I code.
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Reposted by Thierry CANTENOT
Soufiane KHIAT @soufianekhiat.bsky.social · 12/03/2026
Qaws (قوس) Arabic for *arc*, *bow*, *curve*. A dependency-free C11 library for creating, evaluating, sampling, traversing, and inspecting parametric curves and surfaces in 2D and 3D. A dependency-free C11 library for parametric curves and surfaces in 2D/3D. 1/13
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Reposted by Thierry CANTENOT
Nathan Reed @reedbeta.bsky.social · 10/03/2026
My team just open-sourced our internal implementation of the OpenPBR BSDF from our path tracer: github.com/adobe/openpb...
github.com
GitHub - adobe/openpbr-bsdf: Adobe's reference implementation of the OpenPBR BSDF
Adobe's reference implementation of the OpenPBR BSDF - adobe/openpbr-bsdf
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Thierry CANTENOT @tcantenot.bsky.social · 20/02/2025
I wrote a followup post about memory arena and containers: tcantenot.github.io/posts/memory...
tcantenot.github.io
Memory Arena - Containers - Part 1
A programmer’s brain dump
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Thierry CANTENOT @tcantenot.bsky.social · 19/01/2025
I wrote a blog post about some thoughts and experiments about the usage of memory arenas in C++: tcantenot.github.io/posts/memory...
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