Taylor 👻 @tayl1r.itch.io · 16/10/2026made burger also ran the potato peeler down my finger, do not recommend 060 6
Taylor 👻 @tayl1r.itch.io · 09/10/2026watched a julia sesame street episode. i knew nothing about her but clocked she was autistic (just like me fr) and thought it was handled really well 170 7
Taylor 👻 @tayl1r.itch.io · 02/10/2026all my games are on sale! store.steampowered.com/curator/4416... 05933 59
Taylor 👻 @tayl1r.itch.io · 01/10/2026me sliding into the recipe comments like: didn't have rice so substituted a mccain's frozen hash brown 190 9
Taylor 👻 @tayl1r.itch.io · 26/09/2026i'll have to wrap this up here as I'm busy this weekend and need to spend all of monday in an immigration office playable in browser: tayl1r.itch.io/marisas-star... words: www.patreon.com/AlexanderTay... #FallingBlockJam 35021 50
Taylor 👻 @tayl1r.itch.io · 24/09/2026starting to look more like a game and less like neo gliding through the matrix #FallingBlockJam 0160 16
Taylor 👻 @tayl1r.itch.io · 23/09/2026still need to do some more block types but this is the last with a touhou character. if i have time i'll change her pigtail because i don't think it looks right. actually enjoyed doing this a lot! 071 7
Taylor 👻 @tayl1r.itch.io · 23/09/2026you're absolutely correct. i should change the bow and i have. 041 4
Taylor 👻 @tayl1r.itch.io · 22/09/2026put in trash and the last "spell card." hopefully i can leave the gameplay code alone for a bit and focus on making it not look like rogue having a stroke 050 5
Taylor 👻 @tayl1r.itch.io · 21/09/2026off to bed now, but cpu is in (just does move with the most matches). need to calculate trash and then it is, unfortunately, art time. also need a wrapper for selecting controls or whatever, but i'll phone that in last minute. #FallingBlockJam 020 2
Taylor 👻 @tayl1r.itch.io · 21/09/2026no cpu opponent yet but do have multiplayer working on keyboard / gamepad. 050 5
Taylor 👻 @tayl1r.itch.io · 21/09/2026mechanically it's almost there. biggest thing left is i want a cpu opponent... oh wait, yeah. and art. #FallingBlockJam 060 6
Taylor 👻 @tayl1r.itch.io · 20/09/2026this method suggests a much cooler game than the one i am actually making #FallingBlockJam 190 9
Taylor 👻 @tayl1r.itch.io · 18/09/2026the clunky term AAA didn't materialize from the aether. it's from wanker bankers and it means a safe and reliable bet. it's not going to be where we see risk taking or innovation by, like, definition 051 5
Taylor 👻 @tayl1r.itch.io · 18/09/2026this is playable now if you wanna give it a go tayl1r.itch.io/flowers 22012 20
Taylor 👻 @tayl1r.itch.io · 18/09/2026if all else fails i can just submit my source code. #FallingBlockJam 0403 40
Taylor 👻 @tayl1r.itch.io · 15/09/2026still messing around! i like this one enough that i might actually make some placeholder art instead of debug dumping the grid each frame. 042 4
Taylor 👻 @tayl1r.itch.io · 14/09/2026nice article, hope you're doing good. love those very legitimate longplay vids 120 2
Taylor 👻 @tayl1r.itch.io · 11/09/2026since we're talking about fun 9/11 facts, dream theater released this on the day and recalled it 071 7
Taylor 👻 @tayl1r.itch.io · 09/09/2026playing around with this a bit more. trying to make it feel more like a ttrpg battle mat where it's placing and moving tokens around. for now i've removed the line of sight tiles and the player keeps vision. 2293 29
Taylor 👻 @tayl1r.itch.io · 21/08/2026not super happy with this, but i'm not entirely sure if i'll need it anyway. don't think i've ever had to draw vision onto a ttrpg mat before. 1200 20
Taylor 👻 @tayl1r.itch.io · 15/08/2026yeah, i have been thinking about making something more skill based. i did have a project yonks ago which was a deckbuilder that used the puzzle & dragons match mechanic. but i stopped working on it... i think mostly because the resolution was 256x144 2112 11
Taylor 👻 @tayl1r.itch.io · 12/08/2026got the basics of the basics working. no player input yet 2131 13
Taylor 👻 @tayl1r.itch.io · 11/08/2026oops, there is a bug because i assumed if you swapped two gems horizontally a match could only happen vertically (and vice versa). no idea why i thought that. bodes well? surprised how many matches you can get. ex: here over half the grid can be used. (appreciate this is hard to parse) 010 1
Taylor 👻 @tayl1r.itch.io · 11/08/2026playing with match grids again. squinting at this like it's a magic eye picture. (if you see a switch that's invalid it might be because this allows 2x2 squares) 160 6
Taylor 👻 @tayl1r.itch.io · 07/08/2026this is also how they write furigana in japanese textbooks 1123 12
Taylor 👻 @tayl1r.itch.io · 02/08/2026update tayl1r.itch.io/systan-resto... spoilers below. but i think this technically viable now 190 9
Taylor 👻 @tayl1r.itch.io · 01/08/2026i've released the sys:tan restore demo on steam. so you can play it there. store.steampowered.com/app/5001670/... the browser demo and full release versions are still available on itch. tayl1r.itch.io/systan-restore 13819 38
Taylor 👻 @tayl1r.itch.io · 24/07/2026made a little trailer for sys:tan restore. it's playable here: tayl1r.itch.io/systan-restore or you can wait for steam i guesssss: store.steampowered.com/app/3850750/... 2208 20
Taylor 👻 @tayl1r.itch.io · 22/07/2026did a little self-search and ai really is the worst. fwiw there is actually no crit in this game. i think crits can be interesting but not when you're doing dozens of hits a second 081 8
Taylor 👻 @tayl1r.itch.io · 22/07/2026i made a new game! it's an incremental shape blaster called sys:tan restore and the demo is playable in browser. tayl1r.itch.io/systan-restore 98335 83