Aleq de Villiers @tastybugs.bsky.social · 08/10/2026Everyone time I tell myself I am going to focus and push a single project to a semi complete state, I blink and have another clutch of side projects sitting in my lap. Why am I like this. 000
Aleq de Villiers @tastybugs.bsky.social · 08/10/2026Yet again I find myself angrily deleting a flatpaked application and downloading the binaries directly. I don't dislike flatpak but also why is it so frustrating. 000
Aleq de Villiers @tastybugs.bsky.social · 08/10/2026I keep bursting into tears when I think about how they disarmed medeiros. It’s just so cuuuute! 000
Aleq de Villiers @tastybugs.bsky.social · 08/10/2026Yah ok I am back in for the last book. This series still feels like waiting for a plate of spaghetti to get to the point but the cliff hanger has me and I am a bleeding heart for radical empathy. 100
Aleq de Villiers @tastybugs.bsky.social · 05/10/2026This is a real clean implementation, I am a big fan of your card designs. 110
Aleq de Villiers @tastybugs.bsky.social · 05/10/2026I checked out of #bobiverse so hard after the last book I didn't even know a new book was in the works. Honestly a pleasant surprise. 100
Aleq de Villiers @tastybugs.bsky.social · 30/09/2026Oh my gods pixieditor also lets me define procedural animations as well, I am actually in love. 000
Aleq de Villiers @tastybugs.bsky.social · 30/09/2026Also if you don't already know about #pixieditor you should really find out about pixieditor. It's basically magic and I have only just started playing with it. pixieditor.net 100
Aleq de Villiers @tastybugs.bsky.social · 30/09/2026I use this animation rig basically everywhere, it's so stupid but it always makes me laugh. #wip #godot 141
Reposted by Aleq de Villierspassivestar @passivestar.bsky.social · 29/09/2026just learned ambientCG has blender 5.2 remote asset library (no addon needed) 1k for free, all resolutions if you support on patreon this is cool af 326844
Aleq de Villiers @tastybugs.bsky.social · 29/09/2026I love seeing your development footage so much, your style is incredible. 010
Reposted by Aleq de Villierspmamtraveller.bsky.social @pmamtraveller.bsky.social · 27/09/2026By Katsuhiro Otomo 6762100
Reposted by Aleq de Villierssam³⁰⁰⁰ @samgavin.com · 22/09/2026this is a real pin from a real company designed by a real person and I own itstrikegently.coStrike Gently - Horse Pin1.25 inchesHard enamel with gold platingDeluxe clasp backingShipped with love from our warehouse in LA. 641989355
Aleq de Villiers @tastybugs.bsky.social · 22/09/2026Godot 4.8 beta fixed the editor on my laptop???? :D 010
Reposted by Aleq de VilliersZi @majormcdoom.bsky.social · 22/09/2026YESSSS!! Took a couple days, but I now have one motor function that can lets penguins hit any point on anything with any point on any other thing. Probably one of the most versatile motor tasks I've made. SO happy with this! 🐧🐟🔨🙏🧊🚿🪵 #GodotEngine #gamedev #indiedev 2449780
Aleq de Villiers @tastybugs.bsky.social · 21/09/2026I love finding new game devs to follow, seeing other peoples work fills me with such determination. 000
Reposted by Aleq de VilliersChet Faliszek @chetsucks.com · 21/09/2026If anyone ever walks into a meeting after things have been decided and says -I have this idea, I was watching this TV show last night… You should be able to kill them. Not metaphorically… just tell the cops and they’ll agree. Justifialble. 16610
Aleq de Villiers @tastybugs.bsky.social · 21/09/2026Cool dev console can we talk about whatever is happening in the distance though? it's sick as fuck. 100
Aleq de Villiers @tastybugs.bsky.social · 21/09/2026It's so hard really loving cosmic horror and big squiggly squid monsters because nobody will ever understand that while those things overlap they are not the same thing. 000
Aleq de Villiers @tastybugs.bsky.social · 20/09/2026Still no back pain. yall need to consume more human souls. 000
Aleq de Villiers @tastybugs.bsky.social · 20/09/2026Fedora needs to get over needing to update every single day, especially if it's going to have to restart after every update. Crazy needy behavior you are not windows. 011
Aleq de Villiers @tastybugs.bsky.social · 19/09/2026It's a hop from me, v satisfying watching them go in and out of phase. 110
Aleq de Villiers @tastybugs.bsky.social · 19/09/2026If you are a programmer you should probably write something in a strict language at least once just for the practice. Even if you never intend to use it again, every abstract and friendly language has a strict language somewhere under the hood and it's good for you to understand how it thinks. 100
Aleq de Villiers @tastybugs.bsky.social · 16/09/2026It’s absolutely soul destroying watching someone you know is talented because you have seen their work and talked with them about their process completely give up and just make motion graphic AI generated big tit anime girls. 010
Aleq de Villiers @tastybugs.bsky.social · 15/09/2026Kinetic Weaponry is such a fun concept. Like, Buddy you are throwing space age rocks. 000
Aleq de Villiers @tastybugs.bsky.social · 14/09/2026Gods I really hope flies don't have any kind of internal perspective. 000
Aleq de Villiers @tastybugs.bsky.social · 13/09/2026You deserve better then to expose yourself to the Nazi madness machine, people still posting on twitter are lost. 000
Aleq de Villiers @tastybugs.bsky.social · 13/09/2026I love working with rotation uniforms, there is almost no situation where I can think "Value between 0 and Tau" and it not feel space AF. 000
Aleq de Villiers @tastybugs.bsky.social · 12/09/2026NGL the feature fedora has where something crashes and it just automatically installs whatever is missing is pretty magical. 000
Aleq de Villiers @tastybugs.bsky.social · 12/09/2026Trying to create smart legs so I can add as many legs to a thing as I like. 000
Aleq de Villiers @tastybugs.bsky.social · 12/09/2026I think this is a pretty good result for a system that has no idea how many legs it has and only a vague concept of the direction it's going. #godot #gamedev 1101
Reposted by Aleq de VilliersThe Workshop Geek @workshopgeek.bsky.social · 10/09/2026Same dungeon but : - limited palette (16 base colors * 16 shades) - limited light levels - dithering <3 - CRT shader #gamedev #indiegames 1415
Aleq de Villiers @tastybugs.bsky.social · 12/09/2026Wow this project is coming along fast, that's incredible. 110
Reposted by Aleq de VilliersThe Workshop Geek @workshopgeek.bsky.social · 12/09/2026Ok so as someone suggested... Gravity gun ! Wayyyy cooler than a wand ! Please picture a cool sounding "woosh" in your head (and a cool lighting effect) What would you like to see next ? #gamedev #indiegames 3263
Aleq de Villiers @tastybugs.bsky.social · 12/09/2026An entire MMO fits comfortably inside 100GB, with room to swing it's arms. 000
Aleq de Villiers @tastybugs.bsky.social · 12/09/2026There is exactly zero reason a game should be anywhere near 100GB of disk space. The games industry is so upside down right now, the vast majority of people can't afford to play games that cost bazillions to create how are they expecting to make their money back? 101
Aleq de Villiers @tastybugs.bsky.social · 11/09/2026Don’t even get me started on lighting, shadow casting, transparency, and reflections. You could theoretically ray trace it if you had a crazy efficient sorting algorithm but like… why? Cool tech, it’s just not for games right now. We would need to entirely re invent how we do so many things. 000
Aleq de Villiers @tastybugs.bsky.social · 11/09/2026More over how do you animate that? Are we deforming the point cloud based on a skeleton? Are we drastically expanding the file size by storing points over time???? Do we give up dynamic animation entirely???? 100
Aleq de Villiers @tastybugs.bsky.social · 11/09/2026The problem is you can’t optimise it at all, photo scans can be re meshed and baked to save space and time but splats don’t have that option. Removing date just degrades the splat and more efficient rendering does nothing to reduce file size. 100
Aleq de Villiers @tastybugs.bsky.social · 11/09/2026Physics isn’t a problem, the visual mesh wasn’t interacting with the physics system to begin with so you can mesh the point cloud or assign shape primitives in pre processing. Basically exactly the same workflow as regular assets. 100
Aleq de Villiers @tastybugs.bsky.social · 11/09/2026I really want gaussian splats to be useful for game development but I just don’t see how you make them remotely performant. The tech is so cool it’s just not for games. #gamedev 182
Aleq de Villiers @tastybugs.bsky.social · 11/09/2026Romantic storybook shooting out of both ends 😚👌 000
Aleq de Villiers @tastybugs.bsky.social · 11/09/2026I am normally the first person to call out shitty unreal engine asthetic and honestly I think being mad about the ocarina of time remake is an awful take. 100