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Taro@PROJEKT GODHAND 2.0

@taronuke.net
2.7K followers 1.8K following 1.8K posts

poc & game developer extraordinaire dev @ adofai & noisz SL & NotITG (& ????) charting/editor dev @ dcellgames on UNBEATABLE formerly charting @ arcaea 👊 GET PROJEKT GODHAND → s.team/a/2978440

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Reposted by Taro@PROJEKT GODHAND 2.0
🐟️しるこ🐟️ @0siruko.bsky.social · 17h
久々にガッツリ違う絵柄で描いて楽しい。
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 16h
It was OK, I wouldn't order it again but I wasn't repulsed by it
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 19h
Too many survivor likes don't try hard enough to murdalize the player. Once they hit that stage of "rpg breakaway" as I saw someone describe it, the game plays itself, which is fun in short bursts but it quickly starts to feel fake
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20h
The swinger it feels the more exciting the gameplay is and had stronger the dopamine hit. (But make sure it's still possible to follow along with what's goin on and why stuff is happening, otherwise the game devolves into nonsense and the player stops trying to engage with it meaningfully)
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20h
Oh my brain saw crafting first and thought that's what you meant sorry. Anyway I think the trick is to make players always feel smart or powerful, like they are breaking the game for a bit, but then kill them mercilessly and brutally with precision designed counterplay to all the best builds
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20h
Family mart beat lawson and 7-11 for me personally
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20h
I played some pretty cool stuff. Conductus and slaptrax had excellent game feel. Nientum op 0 was kinda insane. Fruitbat factory (100% oj guys) had a cool celeste-like puzzler they were showing off right across from our booth. Also kokutoto was a really funny little guy of a game
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20h
The automated bag drop at narita seems to have fewer steps and be less prone to failing than London Heathrow. Also, narita was very fast in general for things to happen. London Stansted is the slowest airport I have ever used for anything.
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20h
My solution to this is to have the player never know what the fuck they're doing - it's easily circumvented by looking stuff up online but that's part of why I think the whole system is flawed
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20h
Once the player knows whats needed for an upcoming situation, and their pants are full of the crafting materials needed to make it, a crafting system is just busywork that pads out the game's runtime - especially if they can only be made one at a time. Like just have the drops be the item already??
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21h
There was this savory egg pudding with mushrooms they served at an all you can eat I was at that I was not so much a fan of
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21h
Fuuuuuuck
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21h
Cool and Good. Already want to go back
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21h
Already answered try again
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21h
I think as someone with a lot of ocs this is naturally just going to come down to "someone I don't remember" but I think Ashe kinda doesn't do anything interesting. Obviously I could make her do something interesting but it would feel forced I think.
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21h
In general I don't find those very fun, but gun to my head I'd say the ability to make more useful things with fewer base parts. Get really combinatorial with it. Players should never discover everything.
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21h
Yes! Got tons of cave merch like ibara and dfk art books, ketsui ost cd, cool dfk poster, and also a bunch of pop'n merch
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21h
Cool and Good
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21h
The ramen from kyushu jangara probably
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21h
Sandwiches with fresh bread that are actually good and not dry as hell. Spicy fried chicken that is actually good and not dry as hell. Iced coffee that doesn't make me feel ill. Choco Monaka.
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 22h
Jewel
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 22h
You can say the English Thing slowly and with a Japanese accent and it works surprisingly often (If you have paid enough attention to the way loan words get pronounced in vocaloid and jpop you should have a handle on the rules for breaking words down like that)
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 22h
On the way back from Japan, ask me anything part 2
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Reposted by Taro@PROJEKT GODHAND 2.0
k//eternal @anarch.games · 29/09/2026
Happy birthday to Alia! The world's only Gravity Caster gets a Character Story in PROJEKT GODHAND later this year. Experience a tale of attraction and first love set to 6 incredible tunes. #PK_GODHAND
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 18/09/2026
awright - time for the TGS insaneo days . . .
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 16/09/2026
ohh yea We Are Ready Tokyo Game Show (chiba)
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
We are so back
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
Unfortunately it looks like we are out of time
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
Does it not strike you as odd to answer questions on someone else's q&a
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
I am going to take one for the team and check it out at tgs2026
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
Anyway, probably Princess Mimi
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
we are showing the anarch entertainment games at a booth at Tokyo Game Show!
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
you're a dragon figure it out
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
if (kbx<0.5 && kbx>-0.5) { kbx = 0; kb = 0; hurt = false; } if (_root.yutahp<=0) { _root.owned = true; _root.yutahp = 0; _root.circle.gotoAndStop("finished"); } if (regen) { if (_root.yutahp<_root.yutamaxhp) { _root.yutahp += 0.1; (continued for several pages...)
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
onClipEvent (enterFrame) { if (_root.paus == true && _currentframe == 2) { gotoAndStop(1); } if (_root.owned == true) { gotoAndStop("finished"); } if (_root.owned == false && _root.paus == false) { if (kb>0) { _x += kbx*dir; kbx -= kbxinit/kb; }
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
_root.i = 1; jumpheight = 17.5; speed = 15; sca = _xscale; air = true; wid = _width; hei = _height; speedgah = 0; speedduh = 0; dir = 1; holdback = 0; maxfall = 19; }
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
onClipEvent (load) { if (_root.spawnx == 0 && _root.spawny == 0) { _root.spawnx = _x; _root.spawny = _y; } else { _x = _root.spawnx; _y = _root.spawny; } kbx = 0; kbxinit = 0; kb = 0; regen = true; hurt = false; nolr = false; _root.owned = false; grav = 0; gotoAndStop("jump");
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
can you get me a cup of hot water like REALLY hot, scalding hot water
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
Machine party was a buncha fun with a group
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
Nier Replicant and Automata back to back went hard, and, well, deltarune ch5 but everyone played that. A couple years ago I played Tunic and Chicory and they were both incredible experiences
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
Wtf I need this??
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
Woah same! What are some games or media in general that influenced your design sense, would you say?
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
And yes I'd love to meet you someday!!
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
Underrated GENRE I don't know, I don't tend to think in terms of genre but rather artists and their Sound. A lot of the time when a genre is written by name in a game it's some bullshit like "emoctro" Gun to my head I'd say I miss old beatmania stuff like more deep. Wac stuff also always compelling
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
"Step 2: learn the rest of the Game" made me laugh its draw the rest of the owl again
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Reposted by Taro@PROJEKT GODHAND 2.0
Cass (makes games) @cassmakesgames.bsky.social · 14/09/2026
New blog post: How to 1 Credit Clear (1CC) Arcade Games I get asked about this from time to time so I thought I'd write a post about it. There's nothing groundbreaking here, but hopefully it helps make arcade games feel a little less intimidating. They're just games! duckberet.com/blog/how-to-...
duckberet.com
How to 1 Credit Clear (1CC) Arcade Games - DUCK_BERET
Arcade games are fun! Here's how to learn to clear one of them without using any continues.
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
My favorite old rhythm game charts are probably true love from ddr supernova (I love doing the spins) or souten from tone sphere (bold choice to make a long ass adventure out of chained slides)
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
My merch budget is somewhere between "a paycheck from <current employment>" and "oh no its uncapped" but I generally am quite picky about what I buy so it probably won't be insane
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Reposted by Taro@PROJEKT GODHAND 2.0
DPS @dps2004.bsky.social · 14/09/2026
Heyyyy @leafo.itch.io @itch.io I think something might be more than a little wrong with how game jam entry pages look when viewed without an ad blocker. itch.io/jam/falling-... I genuinely thought I had a virus on my phone when I saw this, with all the inserted links, popups, and malware DLs.
Screenshot of Cascadence by Mors from the falling block game jam, with a frankly scary number of malicious links inserted into it. Even comments have sketchy ai "enhancements" that try to get me to download a new browser if clicked on.
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Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026
TGS planning and execution for the first week, hanging out in akihabara for the 2nd week
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