Taro@PROJEKT GODHAND 2.0 @taronuke.net · 16hIt was OK, I wouldn't order it again but I wasn't repulsed by it 010
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 19hToo many survivor likes don't try hard enough to murdalize the player. Once they hit that stage of "rpg breakaway" as I saw someone describe it, the game plays itself, which is fun in short bursts but it quickly starts to feel fake 010
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20hThe swinger it feels the more exciting the gameplay is and had stronger the dopamine hit. (But make sure it's still possible to follow along with what's goin on and why stuff is happening, otherwise the game devolves into nonsense and the player stops trying to engage with it meaningfully) 110
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20hOh my brain saw crafting first and thought that's what you meant sorry. Anyway I think the trick is to make players always feel smart or powerful, like they are breaking the game for a bit, but then kill them mercilessly and brutally with precision designed counterplay to all the best builds 210
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20hI played some pretty cool stuff. Conductus and slaptrax had excellent game feel. Nientum op 0 was kinda insane. Fruitbat factory (100% oj guys) had a cool celeste-like puzzler they were showing off right across from our booth. Also kokutoto was a really funny little guy of a game 010
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20hThe automated bag drop at narita seems to have fewer steps and be less prone to failing than London Heathrow. Also, narita was very fast in general for things to happen. London Stansted is the slowest airport I have ever used for anything. 000
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20hMy solution to this is to have the player never know what the fuck they're doing - it's easily circumvented by looking stuff up online but that's part of why I think the whole system is flawed 110
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 20hOnce the player knows whats needed for an upcoming situation, and their pants are full of the crafting materials needed to make it, a crafting system is just busywork that pads out the game's runtime - especially if they can only be made one at a time. Like just have the drops be the item already?? 110
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21hThere was this savory egg pudding with mushrooms they served at an all you can eat I was at that I was not so much a fan of 010
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21hI think as someone with a lot of ocs this is naturally just going to come down to "someone I don't remember" but I think Ashe kinda doesn't do anything interesting. Obviously I could make her do something interesting but it would feel forced I think. 010
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21hIn general I don't find those very fun, but gun to my head I'd say the ability to make more useful things with fewer base parts. Get really combinatorial with it. Players should never discover everything. 110
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21hYes! Got tons of cave merch like ibara and dfk art books, ketsui ost cd, cool dfk poster, and also a bunch of pop'n merch 110
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 21hSandwiches with fresh bread that are actually good and not dry as hell. Spicy fried chicken that is actually good and not dry as hell. Iced coffee that doesn't make me feel ill. Choco Monaka. 020
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 22hYou can say the English Thing slowly and with a Japanese accent and it works surprisingly often (If you have paid enough attention to the way loan words get pronounced in vocaloid and jpop you should have a handle on the rules for breaking words down like that) 040
Reposted by Taro@PROJEKT GODHAND 2.0k//eternal @anarch.games · 29/09/2026Happy birthday to Alia! The world's only Gravity Caster gets a Character Story in PROJEKT GODHAND later this year. Experience a tale of attraction and first love set to 6 incredible tunes. #PK_GODHAND 03911
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 18/09/2026awright - time for the TGS insaneo days . . . 2150
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026Unfortunately it looks like we are out of time 000
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026Does it not strike you as odd to answer questions on someone else's q&a 040
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026I am going to take one for the team and check it out at tgs2026 000
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026we are showing the anarch entertainment games at a booth at Tokyo Game Show! 110
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026 if (kbx<0.5 && kbx>-0.5) { kbx = 0; kb = 0; hurt = false; } if (_root.yutahp<=0) { _root.owned = true; _root.yutahp = 0; _root.circle.gotoAndStop("finished"); } if (regen) { if (_root.yutahp<_root.yutamaxhp) { _root.yutahp += 0.1; (continued for several pages...) 140
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026onClipEvent (enterFrame) { if (_root.paus == true && _currentframe == 2) { gotoAndStop(1); } if (_root.owned == true) { gotoAndStop("finished"); } if (_root.owned == false && _root.paus == false) { if (kb>0) { _x += kbx*dir; kbx -= kbxinit/kb; } 130
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026 _root.i = 1; jumpheight = 17.5; speed = 15; sca = _xscale; air = true; wid = _width; hei = _height; speedgah = 0; speedduh = 0; dir = 1; holdback = 0; maxfall = 19; } 130
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026onClipEvent (load) { if (_root.spawnx == 0 && _root.spawny == 0) { _root.spawnx = _x; _root.spawny = _y; } else { _x = _root.spawnx; _y = _root.spawny; } kbx = 0; kbxinit = 0; kb = 0; regen = true; hurt = false; nolr = false; _root.owned = false; grav = 0; gotoAndStop("jump"); 130
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026can you get me a cup of hot water like REALLY hot, scalding hot water 120
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026Nier Replicant and Automata back to back went hard, and, well, deltarune ch5 but everyone played that. A couple years ago I played Tunic and Chicory and they were both incredible experiences 110
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026Woah same! What are some games or media in general that influenced your design sense, would you say? 120
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026Underrated GENRE I don't know, I don't tend to think in terms of genre but rather artists and their Sound. A lot of the time when a genre is written by name in a game it's some bullshit like "emoctro" Gun to my head I'd say I miss old beatmania stuff like more deep. Wac stuff also always compelling 120
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026"Step 2: learn the rest of the Game" made me laugh its draw the rest of the owl again 110
Reposted by Taro@PROJEKT GODHAND 2.0Cass (makes games) @cassmakesgames.bsky.social · 14/09/2026New blog post: How to 1 Credit Clear (1CC) Arcade Games I get asked about this from time to time so I thought I'd write a post about it. There's nothing groundbreaking here, but hopefully it helps make arcade games feel a little less intimidating. They're just games! duckberet.com/blog/how-to-...duckberet.comHow to 1 Credit Clear (1CC) Arcade Games - DUCK_BERETArcade games are fun! Here's how to learn to clear one of them without using any continues. 14240119
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026My favorite old rhythm game charts are probably true love from ddr supernova (I love doing the spins) or souten from tone sphere (bold choice to make a long ass adventure out of chained slides) 010
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026My merch budget is somewhere between "a paycheck from <current employment>" and "oh no its uncapped" but I generally am quite picky about what I buy so it probably won't be insane 110
Reposted by Taro@PROJEKT GODHAND 2.0DPS @dps2004.bsky.social · 14/09/2026Heyyyy @leafo.itch.io @itch.io I think something might be more than a little wrong with how game jam entry pages look when viewed without an ad blocker. itch.io/jam/falling-... I genuinely thought I had a virus on my phone when I saw this, with all the inserted links, popups, and malware DLs. 2315
Taro@PROJEKT GODHAND 2.0 @taronuke.net · 15/09/2026TGS planning and execution for the first week, hanging out in akihabara for the 2nd week 010