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Stephan Hövelbrinks

@talecrafter.bsky.social
5.7K followers 22 following 80 posts

Game developer. Artist. Working on Death Trash: deathtrash.com

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Reposted by Stephan Hövelbrinks
Cäcilia Eming @caeming.bsky.social · 10/10/2026
wild flower bed #peachtober26flowerbed #peachtober26 #pixelart
Pixelart of a snippet into a wild flower garden in foggy morning light. The flowers and grasses blossom in white, orange, pink, light yellow and lilac.
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Stephan Hövelbrinks @talecrafter.bsky.social · 07/10/2026
I get up every day with the confidence that I will get a lot of things done on that day, more than on most days. Which is of course not realistic when looking at it statistically. But I think I prefer that kind of confidence over whatever else might be the alternative, mood-wise.
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Reposted by Stephan Hövelbrinks
Cäcilia Eming @caeming.bsky.social · 04/10/2026
Moooo-se #peachtober26moose #peachtober26 #pixelart
Oneline pixelart of a grazing moose. The Line is black. the background in a shade of "muddy" yellow.
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Reposted by Stephan Hövelbrinks
Cäcilia Eming @caeming.bsky.social · 01/10/2026
oak #peachtober26oak #pixelart
Pixelart of an old oak. The sun is shining through the leaves. The leaves are vibrant greens. The wood is in different browns.
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Stephan Hövelbrinks @talecrafter.bsky.social · 21/09/2026
Feels as if I had watched "The Salute of the Jugger" around the same time back then. That gave a lot of material to my imagination for creating some backstories for the characters.
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Stephan Hövelbrinks @talecrafter.bsky.social · 11/09/2026
We watched Buster Keaton's "The General" recently in cinema, accompanied by live music. What a treat. Incredible how a comedy movie a hundred years old still works if the pacing is good and the humor is mostly universal and for all ages.
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Reposted by Stephan Hövelbrinks
Paintbucket made The Darkest Files 🕵️‍♀️ @paintbucket.de · 10/09/2026
🎉 IT’S FINALLY HERE! 🎉 We’re incredibly happy to announce that Moka Efti - A Babylon Berlin Story is RELEASED TODAY! 🥂✨ As a journalist, you’ll follow the clues to a mysterious case at the famous nightclub - but can you really trust your memories? You can now play the game for FREE ON STEAM!
Cover art of the game A Night at Moka Efti: A Babylon Berlin Story
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Stephan Hövelbrinks @talecrafter.bsky.social · 08/09/2026
Death Trash progress report: We are working on the Northern Waste content update and it's getting closer. We have locations and scenarios in place, most of the artwork painted, most of the dialogue written now and are spending time on filling in the missing details and improving the existing parts.
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Stephan Hövelbrinks @talecrafter.bsky.social · 07/09/2026
I have not. Thank you for mentioning it.
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Stephan Hövelbrinks @talecrafter.bsky.social · 03/09/2026
Empire of AI - Karen Hao The Man in the High Castle - Philip K. Dick Briefe an einen jungen Dichter - Rainer Maria Rilke Der Weg zurück - Erich Maria Remarque Daily Rituals - Mason Curry If any random recommendation for me comes to mind, don't hold back.
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Stephan Hövelbrinks @talecrafter.bsky.social · 03/09/2026
My reading highlights this year (no particular order): The Melancholy of Resistance - László Krasznahorkai The Dispossessed - Ursula K. Le Guin Der Zauberberg - Thomas Mann The Complete Stories - Clarice Lispector Crossing the Wine-Dark Sea - Emily Wilson The Sickness Unto Death - Søren Kierkegaard
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Stephan Hövelbrinks @talecrafter.bsky.social · 02/09/2026
Sea Wanderer
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Stephan Hövelbrinks @talecrafter.bsky.social · 02/09/2026
I've maintained an extensive reading habit over the last few years. Every time I look for books I find a few cases of "definitely want to read this". The more I read, the more my interest broadens and deepens. Feels like the best kind of long-term investment into "never getting bored until I die".
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Stephan Hövelbrinks @talecrafter.bsky.social · 06/08/2026
In-game art for Death Trash.
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Reposted by Stephan Hövelbrinks
Cäcilia Eming @caeming.bsky.social · 28/07/2026
Lobster Claw #pixel_dailies #crustacean
Pixelart of a lobster claw.
The claw is coloured in dark to light shades of red, with accents of purple and orange.
The background is a monochrome dark teal.
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Stephan Hövelbrinks @talecrafter.bsky.social · 27/07/2026
The Windows Clock app wants me to sign in with my Microsoft account. Sends me on a "WTF?"-spiral each and every time.
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Stephan Hövelbrinks @talecrafter.bsky.social · 27/07/2026
In Rilke's letters to a young poet he talks about how artists need to work through creative thoughts internally and have patience with that. "In this there is no measuring with time, a year doesn’t matter, and ten years are nothing." I feel vindicated by a dead old poet, at least.
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Stephan Hövelbrinks @talecrafter.bsky.social · 16/07/2026
One issue I have with Death Trash is the world building inviting so many ideas, but choosing and implementing them being a costly endeavor. Example: "Edible servants." A short thing in my notes I spotted again and it draws my mind to places and scenarios. But that would be just the beginning.
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Stephan Hövelbrinks @talecrafter.bsky.social · 03/07/2026
Someone asked about the next Death Trash update. tl;dr -> On the beta branch "soonish". Wow, am I looking forward to having this update done. Because, afterwards, update rhythm towards 1.0 should be more frequent. steamcommunity.com/app/941460/d...
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Stephan Hövelbrinks @talecrafter.bsky.social · 24/06/2026
I was about to quote post this with "same", and a longer "actually making the game" phase, of course, but then I thought about it for a moment and realized that I am still experiencing joy in this late stage development.
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Stephan Hövelbrinks @talecrafter.bsky.social · 23/06/2026
Posting that "I'm gonna make my own Fallout" mockup was basically day 1 of the project.
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Stephan Hövelbrinks @talecrafter.bsky.social · 22/06/2026
2015
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Stephan Hövelbrinks @talecrafter.bsky.social · 19/06/2026
There's a rough visual roadmap on the Steam store page. We are currently working on a large content update covering the locations for the Northern part of the world map, which will hopefully happen soonish, and after that there are two "endgame" regions missing and improving what's already there.
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Stephan Hövelbrinks @talecrafter.bsky.social · 19/06/2026
Awww. Thank you for writing that.
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Stephan Hövelbrinks @talecrafter.bsky.social · 19/06/2026
I did a few smaller things in the beginning. But since the commercial launch I didn't take the time for that anymore. Or maybe there was nothing that felt important or good enough to make time for it.
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Stephan Hövelbrinks @talecrafter.bsky.social · 19/06/2026
Main goal when picking the next project will be to pick something that will be finished in less than a decade. (some laughing-crying emoji)
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Stephan Hövelbrinks @talecrafter.bsky.social · 19/06/2026
Kind of related: I want the game to be done and I also want the game to continue living. And I am looking forward to having enough time to try out some of the other game ideas.
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Stephan Hövelbrinks @talecrafter.bsky.social · 18/06/2026
Finished version of the Death Trash scene piece.
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Stephan Hövelbrinks @talecrafter.bsky.social · 17/06/2026
Concept art for a new Death Trash scene piece.
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Stephan Hövelbrinks @talecrafter.bsky.social · 15/06/2026
Sometimes things take ages. And other times it takes only a few hours to hammer out the level design for a new location. (Thank you, tools.)
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Stephan Hövelbrinks @talecrafter.bsky.social · 15/06/2026
Another common thing: People saying that the developers behind long-in-development games have a problem with discipline. If discipline were a problem, we wouldn't be here anymore.
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Stephan Hövelbrinks @talecrafter.bsky.social · 11/06/2026
After some party-compatible decades inbetween I am now coming full circle with my young self again: Books, games, reflection, and occasionally talking to other people. What else do I need, right?
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Reposted by Stephan Hövelbrinks
Joram Wolters @joramwolters.com · 09/06/2026
Gamers will never understand that making a game means you have to make every part of the game, and that making any one part is difficult just by itself.
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Stephan Hövelbrinks @talecrafter.bsky.social · 09/06/2026
I can totally understand why some people are unhappy with the long development time for Death Trash (reason: complex game with small team), but what gets me is the "abandoned game", "dead game" calls while showing up to work every day like clockwork and even posting a daily development log.
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Stephan Hövelbrinks @talecrafter.bsky.social · 05/06/2026
This recent Steam change sounds like the end of an era, honestly. Your tiny indie game, formerly shown next to other upcoming games, now moved to niche. store.steampowered.com/news/app/593...
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Stephan Hövelbrinks @talecrafter.bsky.social · 03/06/2026
Working on some Death Trash scene art this week.
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Stephan Hövelbrinks @talecrafter.bsky.social · 19/05/2026
For those who of you who love reading minute details of game development (who doesn't?) I have a regular development log over here: steamcommunity.com/app/941460/d...
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Stephan Hövelbrinks @talecrafter.bsky.social · 18/05/2026
Old painting of mine which I still like.
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Stephan Hövelbrinks @talecrafter.bsky.social · 15/05/2026
Painting some scenery today.
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Reposted by Stephan Hövelbrinks
Oh Apollo! ✨ wishlist now! @ohapollogame.bsky.social · 25/03/2026
mortals 👀 I am in a game. it is called Oh Apollo! you work at my oracle. you fix my temple. you try to impress me. wishlist on Steam 🔥
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Stephan Hövelbrinks @talecrafter.bsky.social · 25/03/2026
Working on some Death Trash scene art today.
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Stephan Hövelbrinks @talecrafter.bsky.social · 19/03/2026
I have become more efficient and productive over the last years, but I feel more and more like a person stuck in the past, not using AI tools. (I see how they can be useful and time-saving in some cases, but I hate basically everything else about them.)
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Stephan Hövelbrinks @talecrafter.bsky.social · 19/03/2026
Hey, thank you for giving it a try. =)
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Stephan Hövelbrinks @talecrafter.bsky.social · 18/03/2026
I'm planning to be more active here... (imagine this, tonally, like a blog entry, promising to write more regularly soon, but that promise already being four years old with no new post in sight) ...but in the meantime there's my regular dev log over here: steamcommunity.com/app/941460/d...
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Stephan Hövelbrinks @talecrafter.bsky.social · 07/01/2026
Playing Bloodborne intensively while lying sick in bed for days is one of my favorite gaming memories. Perfect immersion for the sickness theme of that game. (Nothing to do with playing video games badly, sorry.)
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Stephan Hövelbrinks @talecrafter.bsky.social · 04/12/2025
Working on some level design today.
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Stephan Hövelbrinks @talecrafter.bsky.social · 24/11/2025
My computer, after having arrived with the train.
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Stephan Hövelbrinks @talecrafter.bsky.social · 24/11/2025
I feel old, sitting on the train, not swiping my phone.
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Reposted by Stephan Hövelbrinks
Liz England @lizardengland.bsky.social · 21/11/2025
So in Arc Raiders there is a door glitch. You don't need to know what it is, just that the gamers are brainstorming all the "easy" ways to "fix" the doors and it's simultaneously hilarious and horrifying. My two favorite solutions are "add a kill volume" and "put a second door behind the door".
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Stephan Hövelbrinks @talecrafter.bsky.social · 21/11/2025
@jesawyer.bsky.social This might be of interest to you: bsky.app/profile/blue... (Made by a few friends from the Saftladen.)
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