tahlwin @tahlwin.bsky.social · 1hscrambling patterns would occur via dilution or exposure, or ddos, depending on framing. avoidance of messaging just heightens the weight behind any individual message. 100
tahlwin @tahlwin.bsky.social · 1hlabel doesn't matter: we presently believe any form of outward communication is harming others. And so, despite our natural desire to delete ourselves off the internet/become inactive, we believe that is avoidance. it makes more sense to take ownership while also scrambling any hidden "patterns" 100
tahlwin @tahlwin.bsky.social · 1hcurrently we think we're not really dealing with psychosis(?), but probably severe OCD, and from what we understand, the way forward would be to post a wide variety of content on our social media, in order to "dilute" our messaging. in essence, a "DDOS attack" functions as exposure therapy. 100
tahlwin @tahlwin.bsky.social · 2hwe can't really begin to understand the impact we've have had on others via our instability the last 1-2 years w/coded messaging, reacting to others as if they're sending coded messages, and worries about coded messages but we're very sorry and are still taking steps to figure out how to get better 130
tahlwin @tahlwin.bsky.social · 05/10/2026done this many a time with queer + vegan bars. Bars are pretty intimidating tbh ! 120
tahlwin @tahlwin.bsky.social · 11/07/2026its my birthday yay Personal work from 2019 that i still like ~ 611011
tahlwin @tahlwin.bsky.social · 05/07/2026my friends will piece me back together! (personal work 2022) 012837
Reposted by tahlwinⓢⓐⓡⓔ @navusare.bsky.social · 14/04/2026#portfolioday • i’m sare, i like character/narrative illustration and design, sci-fi, spec worlds, and retro-inspired styles 38527
tahlwin @tahlwin.bsky.social · 01/07/2026in this, top left: compiler effigy, top right: concepts used for UESC set dressing + a fence found around our maps. the floating + evolved into the UESC spawner. bottom left: some world exploration stuff bottom right: world pickup asset 190
Reposted by tahlwindaniel chavez @daniol.bsky.social · 28/06/2026some early compiler work #art #marathon #scifi #concept 429365
tahlwin @tahlwin.bsky.social · 29/06/2026the internal names and external names are often different and change after the art assets are done, it can be very difficult to keep track of. Thank you for the name update, ill update on my end!! 170
tahlwin @tahlwin.bsky.social · 29/06/2026wait these are vouchers? not datacards xD actually unsure if they ended up on the live build! I designed a lot of loose loot and inventory assets on marathon~ 1110
tahlwin @tahlwin.bsky.social · 26/06/2026Ahh appreciate it floris! You all did as well!! I spent a lot of time looking at your teams work 110
tahlwin @tahlwin.bsky.social · 26/06/2026thanks a ton nic, your work is great as well. I'm excited for the change of pace~ 020
tahlwin @tahlwin.bsky.social · 26/06/2026Marathon Flechette grenade concept . The grenades presented interesting challenges for finding visual variety while allowing for animation re-use 313520
tahlwin @tahlwin.bsky.social · 26/06/2026Sad to say I was one of the folks affected by the layoffs today after over 3 wonderful years at Bungie. I'd like to thank my team for the amazing experience and getting to ship Marathon alongside you all!~ 1940874
Reposted by tahlwinFloris Didden 🇪🇺🌻 @didden.bsky.social · 23/06/2026Marathon - early pinwheel The Pinwheel. An iconic location in-game, we helped Bungie find its unique identity. Team: Design Director: Floris Didden These artworks by: Concept Designer: Josephine Pallus Lead Designer: Christoph Stryczek Client, Copyright: Bungie 737278