Syntax Error Software @syntaxerrorsoft.bsky.social · 08/08/2026After a lot of head scratching and debugging my Gameboy miniMIKE project, it looks like I've finally gotten 7 room high levels working including the Minimap! That means the maximum level is 56 tiles high and the game steams in the correct rows from the larger level data 💪🎉 011
Syntax Error Software @syntaxerrorsoft.bsky.social · 05/07/2026And here is miniMIKE running on my R36S handheld! Smooth as! ❤️❤️ 110
Syntax Error Software @syntaxerrorsoft.bsky.social · 05/07/2026miniMIKE on the gameboy has progress!!! I'd like to thank my Mum and Dad (hehe), and AI lol! I didn't understand the gbdk well enough, especially converting my Pascal code to C, so AI has been very helpful for that bit!! :) Laggy due to the screen2gif capturing... 121
Syntax Error Software @syntaxerrorsoft.bsky.social · 16/06/2026#OmniPas Pascal cross-compiler improvements!. I've added in better mouse-hover code insight info into OmniPas now. I haven't uploaded the new version yet though. It shows proc/func parameters and constant values :) 010
Syntax Error Software @syntaxerrorsoft.bsky.social · 11/06/2026Some video of my Gameboy editor in action! It includes HW tile flip X/Y with single tiles and with the tile selection brush! Any lagging is due to my computer not restarted and too many things open lol 😂 021
Syntax Error Software @syntaxerrorsoft.bsky.social · 07/06/2026Moar Gameboy editor progress...some tilemap editing now (doesn't save with project, or export yet) :) 021
Syntax Error Software @syntaxerrorsoft.bsky.social · 03/06/2026My Gameboy editor is really looking the business now...it can handle tile sizes (8x8, 8x16, 16x16, 32x32) like GBTD, and now handles the Gameboy HW palettes (1, 4, or 8 depending on the Gameboy variant palette selected; Gameboy Pocket, Gameboy, Gameboy Colour, etc) 093
Syntax Error Software @syntaxerrorsoft.bsky.social · 09/04/2026Managed to get some MSX cartridge action happening in #OmniPas #Z80 #MSX!!! 020
Syntax Error Software @syntaxerrorsoft.bsky.social · 03/03/2026My multi-cpu assembler, OmniAsm now supports the GB CPU as well as Z80 and 6502!! I still need to tweak the parsing of some opcodes like (FF00+XX) and SP+XX, for example, but I think the rest are working :) 0205
Syntax Error Software @syntaxerrorsoft.bsky.social · 04/02/2026I've managed to add spectrum next support (the beginnings of) to my OmniPas Pascal cross-compiler. After I add in some basic support libs, I'll upload the updated project to my website ❤️ 041
Syntax Error Software @syntaxerrorsoft.bsky.social · 14/11/2025#omniasm #z80 #amstrad After lots of debugging (including my own assembler, lol), I've gotten my first Amstrad program working via my assembler and command-line disk creation tools! #8BitCoders 031
Syntax Error Software @syntaxerrorsoft.bsky.social · 07/11/2025c64 prototyping...some scrolling with split screen HUD at the bottom. It only works in PAL right now, NTSC flickers (not enough raster time??), but is a milestone for me still! :) 161
Syntax Error Software @syntaxerrorsoft.bsky.social · 16/06/2025#c64 #rogueish I've been updating the minimap graphics to resemble the actual room shapes more closely. It seems to be easier to navigate around like this, and it looks cooler too! 062
Syntax Error Software @syntaxerrorsoft.bsky.social · 03/06/2025This is the wall look I'm going to use now in #ROGUEish! Same wall colours as the old walls :) 010
Syntax Error Software @syntaxerrorsoft.bsky.social · 19/05/2025ROGUEish running on my real C64... Running smooth as silk 👌❤️ 010
Syntax Error Software @syntaxerrorsoft.bsky.social · 10/03/2025I have "multi-labels" working in my OmniAsm cross-CPU assembler!! 8BitCoders #c64 #z80 042
Syntax Error Software @syntaxerrorsoft.bsky.social · 03/01/2025Cool! I've managed to update my room shapes again (in ROGUEish) so they fit together better by removing appropriate room corners :) I can't put this update in the demo (RAM considerations), only in the full game (when they come out). 010
Syntax Error Software @syntaxerrorsoft.bsky.social · 16/12/2024I've made some updates to my #ROGUEish rogue-like #c64 game. New font, some UI changes, and tweaks like showing if you have enough money for the shop at any time (pink if not, green if yes) 041
Syntax Error Software @syntaxerrorsoft.bsky.social · 04/12/2024Sweet...I've added in a shop to my ROGUEish rogue-like c64 game I'm making 🙂 It appears between levels. Right now it doesn't check for not having enough money to buy, but it works!! 031
Syntax Error Software @syntaxerrorsoft.bsky.social · 25/11/2024Whoot! I've modified my #Pas6502 #Pascal #crosscompiler stack routines to allow #recursive algorithms similar to my stand-alone ASM code!! Sure, it has limited uses, but it works (tm) 😆😆 030