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Syntax Error Software

@syntaxerrorsoft.bsky.social
92 followers 29 following 85 posts

I'm Paul, an indie software developer and retro machine lover; especially the C64! I also do 3d printing when I can, but my printer is in storage right now.

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Syntax Error Software @syntaxerrorsoft.bsky.social · 08/08/2026
After a lot of head scratching and debugging my Gameboy miniMIKE project, it looks like I've finally gotten 7 room high levels working including the Minimap! That means the maximum level is 56 tiles high and the game steams in the correct rows from the larger level data 💪🎉
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Syntax Error Software @syntaxerrorsoft.bsky.social · 05/07/2026
And here is miniMIKE running on my R36S handheld! Smooth as! ❤️❤️
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Syntax Error Software @syntaxerrorsoft.bsky.social · 05/07/2026
miniMIKE on the gameboy has progress!!! I'd like to thank my Mum and Dad (hehe), and AI lol! I didn't understand the gbdk well enough, especially converting my Pascal code to C, so AI has been very helpful for that bit!! :) Laggy due to the screen2gif capturing...
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Syntax Error Software @syntaxerrorsoft.bsky.social · 04/07/2026
Hahahaha 😂
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Syntax Error Software @syntaxerrorsoft.bsky.social · 16/06/2026
#OmniPas Pascal cross-compiler improvements!. I've added in better mouse-hover code insight info into OmniPas now. I haven't uploaded the new version yet though. It shows proc/func parameters and constant values :)
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Syntax Error Software @syntaxerrorsoft.bsky.social · 11/06/2026
Some video of my Gameboy editor in action! It includes HW tile flip X/Y with single tiles and with the tile selection brush! Any lagging is due to my computer not restarted and too many things open lol 😂
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Syntax Error Software @syntaxerrorsoft.bsky.social · 07/06/2026
Moar Gameboy editor progress...some tilemap editing now (doesn't save with project, or export yet) :)
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Syntax Error Software @syntaxerrorsoft.bsky.social · 03/06/2026
My Gameboy editor is really looking the business now...it can handle tile sizes (8x8, 8x16, 16x16, 32x32) like GBTD, and now handles the Gameboy HW palettes (1, 4, or 8 depending on the Gameboy variant palette selected; Gameboy Pocket, Gameboy, Gameboy Colour, etc)
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Syntax Error Software @syntaxerrorsoft.bsky.social · 09/04/2026
Managed to get some MSX cartridge action happening in #OmniPas #Z80 #MSX!!!
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Syntax Error Software @syntaxerrorsoft.bsky.social · 03/03/2026
My multi-cpu assembler, OmniAsm now supports the GB CPU as well as Z80 and 6502!! I still need to tweak the parsing of some opcodes like (FF00+XX) and SP+XX, for example, but I think the rest are working :)
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Syntax Error Software @syntaxerrorsoft.bsky.social · 04/02/2026
I've managed to add spectrum next support (the beginnings of) to my OmniPas Pascal cross-compiler. After I add in some basic support libs, I'll upload the updated project to my website ❤️
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Syntax Error Software @syntaxerrorsoft.bsky.social · 14/11/2025
#omniasm #z80 #amstrad After lots of debugging (including my own assembler, lol), I've gotten my first Amstrad program working via my assembler and command-line disk creation tools! #8BitCoders
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Syntax Error Software @syntaxerrorsoft.bsky.social · 07/11/2025
c64 prototyping...some scrolling with split screen HUD at the bottom. It only works in PAL right now, NTSC flickers (not enough raster time??), but is a milestone for me still! :)
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Syntax Error Software @syntaxerrorsoft.bsky.social · 04/07/2025
It's official! 😀
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Syntax Error Software @syntaxerrorsoft.bsky.social · 16/06/2025
#c64 #rogueish I've been updating the minimap graphics to resemble the actual room shapes more closely. It seems to be easier to navigate around like this, and it looks cooler too!
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Syntax Error Software @syntaxerrorsoft.bsky.social · 03/06/2025
This is the wall look I'm going to use now in #ROGUEish! Same wall colours as the old walls :)
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Syntax Error Software @syntaxerrorsoft.bsky.social · 19/05/2025
ROGUEish running on my real C64... Running smooth as silk 👌❤️
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Syntax Error Software @syntaxerrorsoft.bsky.social · 10/03/2025
I have "multi-labels" working in my OmniAsm cross-CPU assembler!! 8BitCoders #c64 #z80
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Syntax Error Software @syntaxerrorsoft.bsky.social · 03/01/2025
Cool! I've managed to update my room shapes again (in ROGUEish) so they fit together better by removing appropriate room corners :) I can't put this update in the demo (RAM considerations), only in the full game (when they come out).
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Syntax Error Software @syntaxerrorsoft.bsky.social · 16/12/2024
I've made some updates to my #ROGUEish rogue-like #c64 game. New font, some UI changes, and tweaks like showing if you have enough money for the shop at any time (pink if not, green if yes)
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Syntax Error Software @syntaxerrorsoft.bsky.social · 04/12/2024
Sweet...I've added in a shop to my ROGUEish rogue-like c64 game I'm making 🙂 It appears between levels. Right now it doesn't check for not having enough money to buy, but it works!!
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Syntax Error Software @syntaxerrorsoft.bsky.social · 25/11/2024
Whoot! I've modified my #Pas6502 #Pascal #crosscompiler stack routines to allow #recursive algorithms similar to my stand-alone ASM code!! Sure, it has limited uses, but it works (tm) 😆😆
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Syntax Error Software @syntaxerrorsoft.bsky.social · 14/11/2024
Wow! 😮
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