Dakota // Syncaroonie @syncaroonie.com · 53mOkie I realised that I can just post boring stuff, currently working on redoing the entrance hall to make it feel a little more grand (Michael rosen is there because I always use him in placeholder textures and he's saying "look out the window!" so I remember it's a window) 3110
Dakota // Syncaroonie @syncaroonie.com · 03/08/2026The main design goal of Solaire has shifted in the last few months from "make cool rpg with fun gameplay mechanics that add depth" to "use that to engineer as many scenarios for funny faces as possible" and like I hope there'll be like one or two that people other than me find really funny. 0203
Dakota // Syncaroonie @syncaroonie.com · 03/08/2026Solaire broke 30,000 wishlists over the weekend. I don't know where people are still coming from, but I am glad people are excited for the game! Thank you all so much! I'm working hard on getting the demo out soon :) 2233
Dakota // Syncaroonie @syncaroonie.com · 24/07/2026Thanks so much for hosting #TurnBasedThursday! This is my game, Solaire; an RPG where each party member brings a twist to traditional Turn-Based combat! A demo will be available (relatively) soon :) 110
Dakota // Syncaroonie @syncaroonie.com · 23/07/2026Solaire's steam page hasn't even been live a full week and we just cracked 25,000 wishlists!?!?!?! HUH??? I don't even know what to say... so I drew a dumb comic instead. Thank you all so much! I can't wait to show you what I've been cooking up! 105810
Dakota // Syncaroonie @syncaroonie.com · 19/07/2026I'm genuinely speechless it just keeps going up 7321
Dakota // Syncaroonie @syncaroonie.com · 19/07/2026....uhhhh......is that good????? that's good right??? 3151
Dakota // Syncaroonie @syncaroonie.com · 17/07/2026I posted the Steam page for my game, Solaire, earlier! Here's the first trailer I posted on there as well! #gamedev #indiedev #godot #solaire 36908351
Dakota // Syncaroonie @syncaroonie.com · 16/07/2026YEEEAAAAAAAAAAAAAAAAA ok lemme tidy it up and I'll drop the link 2170
Dakota // Syncaroonie @syncaroonie.com · 14/07/2026I might need to tone the spotlights down for epilepsy reasons but here's a preview of the final ui rework for Piper's Psalm inputs :> #gamedev #indiedev #godot #solaire 1542181
Dakota // Syncaroonie @syncaroonie.com · 06/07/2026New Claire form! I tweaked the flavor of one of the early-game skills and I thought it warranted a different form. #gamedev #indiedev #godot 08511
Dakota // Syncaroonie @syncaroonie.com · 29/06/2026Added an analyse function in battle which meant I had to write funny flavour text for all the enemies. (None of these enemies actually appear in the backyard section I just have it set as my debug battle background cause the colours are nice :>) #gamedev #indiedev #godot 524434
Dakota // Syncaroonie @syncaroonie.com · 28/06/2026One of my friends helping out with QA mentioned I should probably move all my text into a big csv for easier localization later on and it's produced just the biggest visual mess. All works great under the hood though. 0120
Dakota // Syncaroonie @syncaroonie.com · 22/06/2026me at my desk at working from home vs me 1 minute after clocking off at the same desk but for twice as long being paid 100% less working on solaire 1140
Dakota // Syncaroonie @syncaroonie.com · 17/06/2026Something I don't think I've shown before; some enemies will try to dodge out of the way as you aim at them. There are some enemies that do this to a more extreme degree buuuuut you gotta wait a bit longer for them. Sorry! (Also updated battle background!) #gamedev #indiedev #godot #godotengine 2343375
Dakota // Syncaroonie @syncaroonie.com · 08/06/2026It's actually really simple! I just took a box with the same aspect ratio as the screen and cut it up in blender. Then when you spawn the effect, you take a screenshot and apply it to the mesh, then animate the chunks individually (I did it with code) and render it to a sub-viewport :) 080
Dakota // Syncaroonie @syncaroonie.com · 06/06/2026Early game random encounter in Solaire! #gamedev #indiedev #godot 29015
Dakota // Syncaroonie @syncaroonie.com · 06/06/2026Been mostly focused on cutscenes the last week or so as well as some admin stuff behind the scenes. There should *hopefully* be a lot of cool stuff happening in late June early July so stay tuned. Here's a little bit of gameplay cause y'all deserve a little treat. #godot #gamedev #indiedev 351040166
Dakota // Syncaroonie @syncaroonie.com · 08/05/2026One of the earliest images I have of the original prototype of Solaire I made in uni (made in Game Maker in mid-2017!) I'm not sure why I used that image of DIO as a placeholder texture but I used it basically everywhere when I was figuring out the 3D elements. 170
Dakota // Syncaroonie @syncaroonie.com · 27/04/2026I’ve never kept count but it’d certainly be at least seven times. 020
Dakota // Syncaroonie @syncaroonie.com · 12/04/2026I did the meme. I made a rule not to double up on games (otherwise the whole board would pretty much be Undertale, Persona 3 and Digital Devil Saga). Breakdown in Alt Text. 370
Dakota // Syncaroonie @syncaroonie.com · 08/04/2026I’ve seen a few people post about the inspirations for their indie game and wanted to jump on the bandwagon wagon. Here are Solaire’s three biggest influences: DDS 1&2: Gameplay, themes, story Deltarune: Vibes, characters, music Signalis: Art style, overworld/puzzles, general structure 1100
Dakota // Syncaroonie @syncaroonie.com · 08/04/2026Little more cutscene work. #gamedev #godot #indiedev 0244
Dakota // Syncaroonie @syncaroonie.com · 06/04/2026Spent most of the weekend working on the most fiddly overworld section from the demo (and possibly the whole game honestly) but the logic is all sorted now! Just need to polish the dialogue sections a bit more. #gamedev #indiedev #godot 2234
Dakota // Syncaroonie @syncaroonie.com · 28/03/2026Been working on some outdoor parts of the mansion. Missing lots of details but those will come later. #gamdev #indiedev #godot 0151
Dakota // Syncaroonie @syncaroonie.com · 27/03/2026I was out of town last weekend and sick all week but have finally gotten stuck back into Solaire. Have a funni meme I sent my friend for saying I needed more yellow paint. 060
Dakota // Syncaroonie @syncaroonie.com · 17/03/2026With the UI rework I unfortunately had to ditch the speech bubble style dialogue boxes, so I decided to go for Persona 5 style portraits with a more standard dialogue box. This stuff is well outside my comfort zone so critiques greatly appreciated! #gamedev #indiedev #godot 3184
Dakota // Syncaroonie @syncaroonie.com · 14/03/2026Save file character icons. Look at those goobers. 192
Dakota // Syncaroonie @syncaroonie.com · 14/03/2026Thanks for the feedback! The green actually means an added resistance, red means an added weakness and white means no change from the character's normal affinity (Null/Drain/Repel use different icons but the same color rules) MegaTen games do this too for passive resistance skills like Null Fire 😀 220
Dakota // Syncaroonie @syncaroonie.com · 14/03/2026Added a little panel to show Claire's new affinities after transforming. It used to be in the info panel but in making all the fonts and icons larger it just took up way too much space. #gamedev #indiedev #godot 1154
Dakota // Syncaroonie @syncaroonie.com · 13/03/2026Slowly getting there on the ui polish pass, mostly just need to animate some more paint-splat effects and add some extra juice in certain places. #gamedev #indiedev #godot 1449
Dakota // Syncaroonie @syncaroonie.com · 06/03/2026I also did a very rough pass on the rest of the UI just replacing all the default Godot transparent panels with something I whipped up quickly. It'll definitely get another pass to polish it but it's looking a lot more like a real game now. (The big render of Claire is also a placeholder obvs) 291
Dakota // Syncaroonie @syncaroonie.com · 06/03/2026Claire can now eat lunch. That's all for today. (That said healing items are a bit irrelevant while Piper is in the party but it's the thought that counts) #gamedev #indiedev #godot #indierpg 1152
Dakota // Syncaroonie @syncaroonie.com · 05/03/2026Added weapons and armor with the ability to swap them with a suitable item in your inventory. Stat and Affinity changes are displayed in the status menu with nice little coloured highlights like in SMT 4. (and yes once again the ux is still wip 🫠) #gamedev #indiedev #godot #indierpg 1276
Dakota // Syncaroonie @syncaroonie.com · 03/03/2026Made some updates to Piper's Cleric abilities tonight. You can now pick a known (or partially known) psalm from a list to get a guide of which notes to play. Still some UX to iron out (ignore that I'm mixing PS5 and PC button prompts 🫠) but it's getting there! #godot #gamedev #indiedev #indierpg 512620
Dakota // Syncaroonie @syncaroonie.com · 03/03/2026Adding some settings and some friends said I should add an option to render the game at full resolution. I have no idea why you'd want to do that as it makes the game look like a lazy HD Remaster, but it's there now if anyone wants it. God I hate that it smooths the font. #gamedev #indiedev #godot 082
Dakota // Syncaroonie @syncaroonie.com · 27/02/2026One of my friends mentioned that the smooth lerp on the camera combined with the low-res aliased art style was giving him some motion sickness and after some consideration I've decided to (mostly) ditch the lerping cameras and just go with tried and true fixed angles. #godot #gamedev #indiedev 3173
Dakota // Syncaroonie @syncaroonie.com · 16/02/2026um excuse me wtf I didn't put that  there *sigh* 000
Dakota // Syncaroonie @syncaroonie.com · 15/02/2026I think I've finally settled on a title for the game but at this point everything is still subject to change. From here on out the game will be referred to as "Solaire" Very rough logo and placeholder title screen though woo! #gamedev #indiedev #godot 3324
Dakota // Syncaroonie @syncaroonie.com · 15/02/2026Wrote another battle track (for boss encounters!). It was fun reworking some of the melodies from the battle track to try and keep them feeling coherent yet distinct. My friend also said I should use more NES instruments to add contrast so I did that. #gamedev #indiedev #flstudio 0115