SylvieTG @sylvietg.me · 22/01/2026Sure, I'll hop on the post your profile image and talk about it bandwagon - I used to change PFP's every 2 to 3 weeks, I rendered this in Daz Studio using NVidia's IRay renderer from stocks, and the background image is a frame from one of the 2D spirals that I make and also is the lighting source. 140
SylvieTG @sylvietg.me · 02/12/2025Hmmm. My Twitch Recap appears to be a combination of AI slop and bad data (or maybe just the former). But here it is for the folks who want to see such things. static-cdn.jtvnw.net/recap-sharea... #twitch #recap 030
SylvieTG @sylvietg.me · 20/05/2025More 3D renders with Daz from licensed stocks. Some background elements are 2D produced procedurally with Genetica. These are several years old. 090
SylvieTG @sylvietg.me · 11/12/2024#daz3d from stocks plus Marvelous Designer and NVidia Iray. Excuse the clumsy rigging, it was my first time rigging with the toolset. (from 2015) 071
SylvieTG @sylvietg.me · 09/12/2024www.idrlabs.com/toxic-femini... - this would surprise very few people who know me lol 020
SylvieTG @sylvietg.me · 03/12/2024And for good measure, here is a recent video. #strobe #animated #procedural - procedurally generated with Genetica. CC-By 2322
SylvieTG @sylvietg.me · 03/12/2024And a couple more older pieces, #daz3d from licensed stocks. #dnd related. Rendered from licensed stocks. 052
SylvieTG @sylvietg.me · 03/12/2024Sivelle Silkgrass, Diza and the Piper - #dnd #daz3d - these are older and Sivelle is a rework of a previous render. From stocks with customization and I'm aware I put Diza on water and not land, you do not need to point it out. ;) 031
SylvieTG @sylvietg.me · 03/12/2024Some more older #dnd characters made / rendered with #daz3d. From licensed stocks with manual intervention. (note: I often use shadow / lighting to hide minor errors) 031
SylvieTG @sylvietg.me · 03/12/2024Work in progress from last night experimenting with #daz3d's lineart stuff. This looks to just be an OpenGL renderer with standard toon / anime shader strat for the lines. Uses licensed stocks with licensed shaders. 062