Sign in

SweejTech

@sweej.tech
90 followers 1 following 56 posts

SweejTechs mission is to develop innovative and optimal tools which enable interactive teams to implement and deliver world-class audio. email hello@sweej.tech discord swjs.audio/sweejtechdiscord documentation docs.sweej.tech

PostsRepliesMedia
SweejTech @sweej.tech · 28/09/2026
We've put together an 8-part video series covering everything you need to get going with SweejTech Propagation. Richard takes you through how to get started, the core concepts and the fine details. youtube.com/playlist?lis... #GameAudio #UnrealEngine #SoundDesign #UE5
youtube.com
SweejTech 006: Propagation Tutorials - YouTube
SweejTech Propagation: Tutorial Series SweejTech Propagation is a GPU-driven sound propagation system for Unreal Engine 5. It blends physical accuracy with f...
041
SweejTech @sweej.tech · 18/09/2026
SweejTech Propagation works everything out at runtime. There is no bake step or pre-computation pass. When things in your game move, gets destroyed, or is built by the player, the system adapts automatically. #GameAudio #UnrealEngine #Wwise
072
SweejTech @sweej.tech · 11/09/2026
Congratulations to everyone at @BULKHEAD on getting #WARDOGS into Early Access. 100 players, three teams and a map that keeps falling apart around them is about as honest a test of audio tech as exists, and we're proud SweejTech is running in it. #gameaudio #unrealengine
030
SweejTech @sweej.tech · 07/09/2026
Question we get a lot: does this work if you're already on Wwise or FMOD? Yes. SweejTech Propagation runs alongside native UE5 audio or any middleware. It calculates obstruction and gives you the value. What plays the sound and how the value affects that is up to you.
020
SweejTech @sweej.tech · 24/08/2026
You can learn more about it (including how it works with middleware) by checking out the documentation here docs.sweej.tech/ueplugins/pr...
docs.sweej.tech
Introduction and Features | SweejTech Docs
Documentation for all released SweejTech products
000
SweejTech @sweej.tech · 24/08/2026
It's available now as part of the SweejTech license, and the overview video below covers the whole system in ten minutes. For an evaluation copy, reach out at sweej.tech or come say hi in our Discord.
100
SweejTech @sweej.tech · 24/08/2026
Propagation traces rays between spheres around the source and listener instead, giving your title a detailed, continuous result with the power of the GPU behind you, plus full control over how each sound responds: filtering, attenuation, curves and smoothing.
100
SweejTech @sweej.tech · 24/08/2026
Obstruction has traditionally been a binary affair. A single ray either hits something or it doesn't, so your sound is either blocked or it isn't, regardless of whether the object in the way is a building or a streetlight.
100
SweejTech @sweej.tech · 24/08/2026
SweejTech Propagation is out now as part of our license: geometry aware, GPU based obstruction for Unreal Engine 5, compatible with any middleware. www.youtube.com/watch?v=feta...
youtube.com
SweejTech 006: Propagation (Technology Overview)
YouTube video by SweejTech
110
SweejTech @sweej.tech · 26/06/2026
Introducing, the squishy ball. youtu.be/csf2QdScicw Want to see this in your project? Join our Discord, leave a comment or reach out at hello@sweej.tech #GameAudio #UnrealEngine5 #GameDev
youtu.be
SweejTech 006: Propagation (Introducing the Squishy Bal)
YouTube video by SweejTech
042
SweejTech @sweej.tech · 24/06/2026
Let Albin take you through the obstruction settings. All live tweak-able right in the viewport! www.youtube.com/watch?v=mrIh... Our GPU Propagation tech for Unreal Engine launches soon. Want to know more? Leave a comment or reach out at hello@sweej.tech #GameAudio #UnrealEngine5 #GameDev
youtube.com
SweejTech 006: Propagation (Settings and Live Tweaking)
YouTube video by SweejTech
051
SweejTech @sweej.tech · 18/06/2026
We're very proud to say that Neon Giant's amazing tech demo is powered by SweejTech. HDR keeps the mix clear through the chaos, while our ambience, reverb and propagation tech make the world come alive. www.youtube.com/watch?v=REpS... #GameAudio #UnrealEngine #SoundDesign
youtube.com
No Law - Tech Demo | State of Unreal 2026
YouTube video by IGN
071
SweejTech @sweej.tech · 12/06/2026
We're soon launching our GPU Propagation tech for Unreal Engine 5, compatible with native UE audio and any middleware. Lets take a look at our debug tools. www.youtube.com/watch?v=fvKo... Want to know more? Get in touch, we'd love to talk. #GameAudio #UnrealEngine #GameDev
youtube.com
SweejTech 006: Propagation (Inside the GPU Obstruction Debugger)
YouTube video by SweejTech
091
SweejTech @sweej.tech · 02/06/2026
We had a wonderful time at Game Audio Symposium, catching up with friends and showing off some #SweejTech, it was a blast! #GameAudio #GAS #GameAudioSymposium
040
SweejTech @sweej.tech · 21/05/2026
We're heading to the Game Audio Symposium in Leeds next week doing a talk! If you are around and want to hear more about our tech, or new tools, like our upcoming GPU based SweejTech Propagation, come find us or get in touch at hello@sweej.tech. #GameAudio #SoundDesign #GameDev #AudioTech
0103
SweejTech @sweej.tech · 10/04/2026
Soon to follow: comprehensive videos and documentation on our other technologies. Stay tuned!
000
SweejTech @sweej.tech · 10/04/2026
Rather than juggling separate systems, everything (loudness prioritisation, attack and release ballistics, HDR modes, and culling), lives in one place. A shared decibel domain that feels natural and transparent from the moment you start working in it.
100
SweejTech @sweej.tech · 10/04/2026
Alongside the updated docs, a suite of videos is being released. We've just uploaded our HDR series, an overview of how our implementation brings HDR mixing, auditioning, and optimisation into a single, cohesive workflow.
100
SweejTech @sweej.tech · 10/04/2026
We're in the midst of building out comprehensive documentation, thanks to the fantastic efforts of Richard Stevens. Check out our HDR playlist here: www.youtube.com/watch?v=MZhO...
youtube.com
SweejTech 004: HDR Tutorial (Setup)
YouTube video by SweejTech
110
SweejTech @sweej.tech · 25/03/2026
The GPU raytraced propagator has been unleashed within @audiokinetic.bsky.social's Wwise!
060
SweejTech @sweej.tech · 16/03/2026
Hey everyone. We're in the final stretch on development for SweejTech's GPU raycast propagation system. Our API is designed to work with any audio middleware, including Wwise and FMOD, joining our existing compatible products. We'd love to hear from you, would you be interested in testing?
0154
SweejTech @sweej.tech · 05/03/2026
We found the SweejSpot! Bird sounds on trees, rattling windows after explosions, automatic forest detection, contextual ScatterSpot placement. One system, endless possibilities. #GameAudio #UnrealEngine #SoundDesign
040
SweejTech @sweej.tech · 10/02/2026
Thanks to the folks at Sandfall for the shoutout! "We’ve made extensive use of SweejTech’s Audio Inspector, a tool that I keep constantly open. It’s like a mini profiler always on hand. It’s extremely useful for quickly checking what’s playing in real time." www.asoundeffect.com/clair-obscur...
asoundeffect.com
Behind the Captivating Sound of 'Clair Obscur: Expedition 33' – Huge Interview with the Sandfall Interactive Sound Team! | A Sound Effect
The 'Clair Obscur: Expedition 33' sound team talks all things audio about their approach to music, designing weapons, creatures, and ambiences, creating systems for interactive music, foley and breath...
020
SweejTech @sweej.tech · 05/02/2026
Congratulation to Bulkhead Games on the announcement for WARDOGS. With audio powered by SweejTech! www.youtube.com/watch?v=OCnE...
youtube.com
WARDOGS - Announcement Trailer
YouTube video by BULKHEAD
021
SweejTech @sweej.tech · 23/01/2026
Control distance and rotation or do randomization, set up repeat triggers, layer multiple sounds, and save your setups as reusable assets.
000
SweejTech @sweej.tech · 23/01/2026
Sick of waiting through long iteration times just to test game audio? Let Albin guide you through SweejCanvas! We built SweejCanvas so you can audition your sounds fast in the context of your game, both in viewport and at runtime! www.youtube.com/watch?v=XmqP...
youtube.com
SweejTech 014: Canvas (A Brief Overview)
YouTube video by SweejTech
110
SweejTech @sweej.tech · 12/12/2025
There were a few titles announced last night making great use of SweejTech in their pipelines. One of them was NO LAW, and we’re genuinely excited to finally share this one with the world.
051
SweejTech @sweej.tech · 10/12/2025
You can try all the technologies now for free for 3 months, with all license information available here sweej.tech/license/ reach out to us directly by emailing hello@sweej.tech for any questions
sweej.tech
License | SweejTech
The licensing agreement between us and audio teams to implement and deliver world-class audio.
000
SweejTech @sweej.tech · 10/12/2025
Everything here comes back to our core aim: letting sound designers focus their energy on creating great audio, not wrestling with workflow or worrying about performance. Highly optimised at runtime, plug-and-play at authoring, and always built to stay out of your way.
100
SweejTech @sweej.tech · 10/12/2025
our super-fast sound-centric worldised reverb, and a handful of other new technologies we’re excited to share.
100
SweejTech @sweej.tech · 10/12/2025
youtu.be/53YZxB-BQi0 As the year winds down, we wanted to showcase a few new unannounced technologies alongside fresh updates to our announced work. Including industry-first Spectral HDR, the next stage of our GPU-driven obstruction system, evolving into a full acoustics solution,
youtu.be
SweejTech 2025 Recap: Technology showcase and update
YouTube video by SweejTech
131
SweejTech @sweej.tech · 10/11/2025
Huge thanks to everyone we met at #GameSoundCon last week. The chats were inspiring. Keep making great sound! For everyone that asked here is all the info you need to get our free evaluation license sweej.tech/license. Reach out to hello@sweej.tech if you have any questions! #GameAudio
sweej.tech
License | SweejTech
The licensing agreement between us and audio teams to implement and deliver world-class audio.
020
SweejTech @sweej.tech · 23/10/2025
The roster keeps growing! Grab us at GameSoundCon or reach out to hello@sweej.tech if you want to hear more. #GameAudio #GameSoundCon #UnrealEngine
010
SweejTech @sweej.tech · 15/10/2025
Check out Weaver talking about two key aspects of our ambience plugin: distance-based crossfades between ambience zones AND testing it all in the viewport—no game launch needed! www.youtube.com/watch?v=fIuR... #GameAudio #UnrealEngine5 #ue5
youtube.com
Using SweejTech Ambience for Blending Ambiences
YouTube video by Weaver Audio
041
SweejTech @sweej.tech · 07/10/2025
@jaysteen.bsky.social's talk at Unreal Fest 2025 on building audio technologies within the Unreal Engine is now available on YouTube, enjoy! www.youtube.com/watch?v=3jIE...
youtube.com
Amplifying the Unreal Audio Engine With Extensions and Plugins | Unreal Fest Orlando 2025
YouTube video by Unreal Engine
062
Reposted by SweejTech
Sweet Justice Sound Group @sweetjustice.audio · 02/10/2025
Sweet Justice Sound has been named one of GamesIndustry.biz’s Best Places to Work for 2025 What makes this extra special is that it’s an independent award, based on anonymous surveys that every member of our team fills out, covering company direction, leadership, culture, and overall wellbeing.
162
SweejTech @sweej.tech · 30/09/2025
Putting the final touches on before release. Want to give it a spin? Let us know! #GameAudio #UnrealEngine5 #ue5
0123
SweejTech @sweej.tech · 03/09/2025
Feel free to mail hello@sweej.tech to get something organised!
100
SweejTech @sweej.tech · 03/09/2025
🎮🎵We're heading to GameSoundCon! ✈️ If you want some hands-on time with the SweejTech tools or just have a chat, let us know! #GameSoundCon #GameAudio
150
SweejTech @sweej.tech · 27/08/2025
With Static Mode and the HDR Toolbar, HDR now adapts to your workflow, supporting classic narrative and traditional mixing while retaining dynamic power. Check out the video for more information, youtu.be/SjTWqBoEObQ or visit the blog for some examples on how this works sweej.tech/blog/2025-hd...
youtu.be
SweejTech 004: HDR Static Mode & Toolbar
YouTube video by SweejTech
042
SweejTech @sweej.tech · 18/07/2025
We also heard you like curve editors
052
SweejTech @sweej.tech · 04/07/2025
We heard you like faders
093
Reposted by SweejTech
Jay Steen @jaysteen.bsky.social · 21/05/2025
📢🎧 Hey #GameAudio folks! If you're going to be at #UnrealFest Orlando in a couple of weeks, come along Wednesday 4th at 9am and catch my talk about how to get the best of Unreal Audio: 🔊 Amplifying the Unreal Audio Engine With Extensions and Plugins 🔊 Looking forward to seeing you there 🙌
Catch my Session at Unreal Fest Orlando 2025, June 2 - 5
031
SweejTech @sweej.tech · 09/05/2025
New tutorial: How our Audio Tracer component automatically creates realistic sound reflections based on surrounding geometry. www.youtube.com/watch?v=kecf... #gameaudio #gameaudiodev
youtube.com
Tutorial: How our audio tracer automatically generates realistic sound reflections from geometry
YouTube video by SweejTech
060
SweejTech @sweej.tech · 30/04/2025
We have just launched our public-facing documentation site, accessible at docs.sweej.tech
docs.sweej.tech
SweejTech Docs
Documentation for all released SweejTech products
010
SweejTech @sweej.tech · 25/04/2025
What's next?... www.youtube.com/watch?v=OMi_...
youtube.com
Introducing Propagation
YouTube video by SweejTech
053
SweejTech @sweej.tech · 20/03/2025
Weaver Audio takes our latest tool for a spin—deep dive, unique use cases, and all. Check it out: youtu.be/_0DI8rXXD_8?...
youtu.be
Holy SWEEJTECH it does AMBIENCE?!
YouTube video by Weaver Audio
052
SweejTech @sweej.tech · 14/03/2025
We’re excited to announce that SweejTech Ambience is now in beta (0.6.0)! If you're at GDC 2025, come say hello and grab a SweejTech Ambience pin badge! For more info on how to access our software, please reach out to hello@sweej.tech or join our Discord discord.com/invite/6K8Tw...
041
SweejTech @sweej.tech · 12/03/2025
See how our Tracer Component automatically detects environments using line traces - creating dynamic audio transitions between forests, indoor spaces, and more. Watch now: swjs.audio/3Dyvuu2 #gameaudio #UE5 #sounddesign
youtu.be
SweejTech 005: Automagical Ambience
A look at ambience selection using SweejTech Ambience's Tracer Component. See how line traces automatically detect environments - from forests to indoor spac...
0176
SweejTech @sweej.tech · 05/03/2025
Check out how we utilise our Ambience setup for modular content switching, and simple yet effective technical sound design.
youtu.be
SweejTech 005: Ambience AreaTypes and Modular Content Switching
Going deeper as we explore AreaTypes, and how our ambience system helps with sound design features like filtering outdoor sounds when indoors, switching cont...
042