Sign in

substract

@substract.bsky.social
2.5K followers 4.6K following 352 posts

🎀indie gamedev or something🎀❤️ love 90s fps ❤️ 🎀 working on Abglantz 🎀 #godot #fps || adult (40s) || bi/ pan|| (he/him) (◕ω◕✿) no minors please, no genAI

PostsRepliesMedia
substract @substract.bsky.social · 04/08/2026
Without downloading new pics, what is it like dating you?
010
substract @substract.bsky.social · 10/06/2026
the new starfox character designs = mechanical prosthetic legs erasure
150
substract @substract.bsky.social · 19/05/2026
060
substract @substract.bsky.social · 19/05/2026
#godot #indiedev #fps Made the first boss map. It's pretty much like a multiplayer arena map. You have to stay in motion or the homing fireballs of the two boss enemies will shred you. Sting them, then piss off again, repeat. Don't get to greedy.
2130
substract @substract.bsky.social · 18/05/2026
If you were a video game character, what would your health pickup be?
140
substract @substract.bsky.social · 17/05/2026
Sometimes I remember there being this bizarre section in the tutorial of Unreal 2 where you shoot targets with enemies from Unreal 1 on them and a dumb joke about them being not very "realistic". And I always ask myself: did the project managers look at Unreal 1 with contempt?
231
substract @substract.bsky.social · 13/05/2026
I made a weird inventory system for special powers you can find in the maps. you select it like a weapon, next item default is left mouse, use item default is right mouse button (held for 2 seconds), but inputs can be customised. Design may or may not change.
160
substract @substract.bsky.social · 21/04/2026
some more
0265
substract @substract.bsky.social · 21/04/2026
romero-lift map, probably a secret map specifically made to kick the player in the soft parts
0141
substract @substract.bsky.social · 11/04/2026
#godot #indiedev #fps #screenshotsaturday
45913
substract @substract.bsky.social · 27/03/2026
Post a non-religious picture you think of as holy
1193
substract @substract.bsky.social · 22/03/2026
1102
substract @substract.bsky.social · 08/03/2026
doing the thing. some of the games I liked the most and are close to my heart. I left out Q2 and Q3 because series.
091
substract @substract.bsky.social · 14/02/2026
getting q3 vibes from this, which is nice #screenshotsaturday #indiedev #fps
0183
substract @substract.bsky.social · 10/02/2026
0103
substract @substract.bsky.social · 18/01/2026
Holy shit the Acolyte Demo is beautiful. Top tier pixel graphics and atmosphere!
2523
substract @substract.bsky.social · 15/01/2026
Post a game you remember playing that nobody else remembers:
010
substract @substract.bsky.social · 14/01/2026
Welp, so an issiue that bothered me is (was) that rigid bodys, pretty much exclusively gibs could randomly fall through the floor, especially when jumping around on them (lol) So today i tested all kinds of settings to prevent this...
150
substract @substract.bsky.social · 13/01/2026
you can not make this shit up.
050
substract @substract.bsky.social · 11/01/2026
underwater
040
substract @substract.bsky.social · 10/01/2026
ignore the multiplayer stuff, not doing that for current project lmao
010
substract @substract.bsky.social · 06/01/2026
reflective floor (it's mirrored geometry)
0100
substract @substract.bsky.social · 06/01/2026
1111
substract @substract.bsky.social · 24/12/2025
i played the metamorphosis demo and hot damn that style and mood in the main menu alone makes me cream myself. i want this for abglantz too so now im stuck in nmenu redesgin hell uwu :/
050
substract @substract.bsky.social · 24/12/2025
armor finished, turned out nice I think have to practice texturing more but atm i'm fumbling around in menu designs again (bad doggy)
140
substract @substract.bsky.social · 21/12/2025
perparing a new armor model, old one kinda sucks. this is the new mesh and base colors/ texture
030
substract @substract.bsky.social · 29/11/2025
#screenshotsaturday
1221
substract @substract.bsky.social · 19/11/2025
1130
substract @substract.bsky.social · 29/10/2025
guess who can't spell~
090
substract @substract.bsky.social · 20/10/2025
I knew typed hints can speed up your code, so I of course used them all the time... EXCEPT WHERE IT REALLY COUNTS BECAUSE I FORGOT IT ~THERE~ FOR SOME REASON AAAAAHHHHHHH anyway, next build of Abglantz should run a lot faster now, probably around 10-30 fps I think
160
substract @substract.bsky.social · 09/09/2025
testing... I think it's neato
082
substract @substract.bsky.social · 07/09/2025
working on the endless mode
190
substract @substract.bsky.social · 17/08/2025
The models now have a seperate body and head collision both collide with environments and projectiles It used to be only a body collision but I wanted to register headshots The new way seemed to work fine but... Yes that is a guy, thrown by an explosion, stuck with his head in the ceiling, sigh...
1101
substract @substract.bsky.social · 16/08/2025
#godot #indiedev #fps #screenshotsaturday Zombi update. Now he revives when not gibbed and comes in variations (from left to right): -cannon fodder, gibs easily -bullet sponge, gibs easily -bullet sponge, ONLY dies via headshot or gibs via environmental damage (lava, spiky things...)
0172
substract @substract.bsky.social · 15/08/2025
250
substract @substract.bsky.social · 01/08/2025
I took those photos in 2018. I think they're nice.
070
substract @substract.bsky.social · 16/07/2025
well, guess this guy is getting censored... thanks neo-puritan freaks!
3110
substract @substract.bsky.social · 10/07/2025
did that today, inspired by this post!
120
substract @substract.bsky.social · 29/06/2025
New Abglantz Demo Update is up on Steam!
040
substract @substract.bsky.social · 11/06/2025
#godot #indiedev #fps towers & stars
0112
substract @substract.bsky.social · 24/05/2025
#godot #indiedev #fps #screenshotsaturday new lava eruption effect
1462
substract @substract.bsky.social · 20/05/2025
one more thing: I noticed if you havn't selected those nodes before doing the button pressing via script, it will not work. do something like this beforehand:
050
substract @substract.bsky.social · 20/05/2025
I found out how to press Godot editor buttons via script! This is useful if you want your tool to do stuff for you that hasn't been exposed yet like baking an occluder or a lightmap.
5221
substract @substract.bsky.social · 15/04/2025
Hey #gamedev friends QRT with an enemy from your game -Bubblehead (grenade variant)
0193
substract @substract.bsky.social · 12/04/2025
‪ #godot #indiedev #fps #screenshotsaturday
0171
substract @substract.bsky.social · 07/04/2025
050
substract @substract.bsky.social · 06/04/2025
#godot #indiedev #fps I think I'm killing it with this new map. Skill improvement over the course of a project is a thing
080
substract @substract.bsky.social · 05/04/2025
#godot #indiedev #fps
0101
substract @substract.bsky.social · 02/04/2025
170
substract @substract.bsky.social · 01/04/2025
040