substract @substract.bsky.social · 04/08/2026Without downloading new pics, what is it like dating you? 010
substract @substract.bsky.social · 10/06/2026the new starfox character designs = mechanical prosthetic legs erasure 150
substract @substract.bsky.social · 19/05/2026#godot #indiedev #fps Made the first boss map. It's pretty much like a multiplayer arena map. You have to stay in motion or the homing fireballs of the two boss enemies will shred you. Sting them, then piss off again, repeat. Don't get to greedy. 2130
substract @substract.bsky.social · 18/05/2026If you were a video game character, what would your health pickup be? 140
substract @substract.bsky.social · 17/05/2026Sometimes I remember there being this bizarre section in the tutorial of Unreal 2 where you shoot targets with enemies from Unreal 1 on them and a dumb joke about them being not very "realistic". And I always ask myself: did the project managers look at Unreal 1 with contempt? 231
substract @substract.bsky.social · 13/05/2026I made a weird inventory system for special powers you can find in the maps. you select it like a weapon, next item default is left mouse, use item default is right mouse button (held for 2 seconds), but inputs can be customised. Design may or may not change. 160
substract @substract.bsky.social · 21/04/2026romero-lift map, probably a secret map specifically made to kick the player in the soft parts 0141
substract @substract.bsky.social · 08/03/2026doing the thing. some of the games I liked the most and are close to my heart. I left out Q2 and Q3 because series. 091
substract @substract.bsky.social · 14/02/2026getting q3 vibes from this, which is nice #screenshotsaturday #indiedev #fps 0183
substract @substract.bsky.social · 18/01/2026Holy shit the Acolyte Demo is beautiful. Top tier pixel graphics and atmosphere! 2523
substract @substract.bsky.social · 15/01/2026Post a game you remember playing that nobody else remembers: 010
substract @substract.bsky.social · 14/01/2026Welp, so an issiue that bothered me is (was) that rigid bodys, pretty much exclusively gibs could randomly fall through the floor, especially when jumping around on them (lol) So today i tested all kinds of settings to prevent this... 150
substract @substract.bsky.social · 10/01/2026ignore the multiplayer stuff, not doing that for current project lmao 010
substract @substract.bsky.social · 24/12/2025i played the metamorphosis demo and hot damn that style and mood in the main menu alone makes me cream myself. i want this for abglantz too so now im stuck in nmenu redesgin hell uwu :/ 050
substract @substract.bsky.social · 24/12/2025armor finished, turned out nice I think have to practice texturing more but atm i'm fumbling around in menu designs again (bad doggy) 140
substract @substract.bsky.social · 21/12/2025perparing a new armor model, old one kinda sucks. this is the new mesh and base colors/ texture 030
substract @substract.bsky.social · 20/10/2025I knew typed hints can speed up your code, so I of course used them all the time... EXCEPT WHERE IT REALLY COUNTS BECAUSE I FORGOT IT ~THERE~ FOR SOME REASON AAAAAHHHHHHH anyway, next build of Abglantz should run a lot faster now, probably around 10-30 fps I think 160
substract @substract.bsky.social · 17/08/2025The models now have a seperate body and head collision both collide with environments and projectiles It used to be only a body collision but I wanted to register headshots The new way seemed to work fine but... Yes that is a guy, thrown by an explosion, stuck with his head in the ceiling, sigh... 1101
substract @substract.bsky.social · 16/08/2025#godot #indiedev #fps #screenshotsaturday Zombi update. Now he revives when not gibbed and comes in variations (from left to right): -cannon fodder, gibs easily -bullet sponge, gibs easily -bullet sponge, ONLY dies via headshot or gibs via environmental damage (lava, spiky things...) 0172
substract @substract.bsky.social · 16/07/2025well, guess this guy is getting censored... thanks neo-puritan freaks! 3110
substract @substract.bsky.social · 24/05/2025#godot #indiedev #fps #screenshotsaturday new lava eruption effect 1462
substract @substract.bsky.social · 20/05/2025one more thing: I noticed if you havn't selected those nodes before doing the button pressing via script, it will not work. do something like this beforehand: 050
substract @substract.bsky.social · 20/05/2025I found out how to press Godot editor buttons via script! This is useful if you want your tool to do stuff for you that hasn't been exposed yet like baking an occluder or a lightmap. 5221
substract @substract.bsky.social · 15/04/2025Hey #gamedev friends QRT with an enemy from your game -Bubblehead (grenade variant) 0193
substract @substract.bsky.social · 06/04/2025#godot #indiedev #fps I think I'm killing it with this new map. Skill improvement over the course of a project is a thing 080