Subeta Developers (keith) @subeta.dev · 08/01/2025and working out some "simulations" that allow us to run the quests 10 or 100 times, to make sure that we're seeing the kind of results that we'd like 😉 010
Subeta Developers (keith) @subeta.dev · 08/01/2025one of the major improvements being made to the code on Kumos, is the ability to easily do "roll backs" if something goes wrong. If we can't buy an item from the shop for you (e.g. because the one we selected got bought while you were on the page) we can "roll back" everything else we did 010
Subeta Developers (keith) @subeta.dev · 08/01/2025🙃 Going to make it so that you can turn in items from your vault or inventory! Working on buying from user shops now 110
Subeta Developers (keith) @subeta.dev · 30/12/2024sMail is one of the oldest running pieces of code on the site, and you can tell I had no idea what I was doing when I wrote it, for a lot of reasons. 100
Subeta Developers (keith) @subeta.dev · 21/12/2024legitimately having a great time playing around with something 😉 110
Subeta Developers (keith) @subeta.dev · 21/12/2024mysterious melody ships tonight with the ability to send messages to the rest of your group! this will be even cuter when we've got a few new reactions from Melody 😜 000
Subeta Developers (keith) @subeta.dev · 04/12/2024Building out a new piece of functionality that lets us mask users, like in google docs, with a set rotating names/species icons 010
Subeta Developers (keith) @subeta.dev · 03/12/2024There is that `<inventory-selector>` component that I got out for the compost feature. That means I can easily add new features that pull from your inventory. 100
Subeta Developers (keith) @subeta.dev · 03/12/2024Had to switch what I'm working on this week to something I've been promising for years and 🤞 I can do it this year lol 131
Subeta Developers (keith) @subeta.dev · 19/11/2024This is **much better** than our old method of building these kind of narratives. We had a system we used called "dialogs", but it still required a lot of hard coding, like shown in the example here. 110
Subeta Developers (keith) @subeta.dev · 19/11/2024Still working on the new systems, including conversation trees with NPCs. 130
Subeta Developers (keith) @subeta.dev · 17/11/2024i keep thinking of a drag race mini game going in here. would not be good to let users read each other (or me 😭) 010
Subeta Developers (keith) @subeta.dev · 16/11/2024Most of the things we ask you to do during mini events boils down to these. Imagine if during the ice fields, you got the event *during the action* that gave you option to battle, and if you won you improved your chances of making it through by 10% (and maybe a chance at special loot idk) 100
Subeta Developers (keith) @subeta.dev · 16/11/2024For the admins to be able to generate these kind of pages on the fly, filling in the images and the prizes will be HUGE. Expect more mini-plots that make use of the NPCs. And using one system means having data on how they perform against each other. very cool!! 110
Subeta Developers (keith) @subeta.dev · 16/11/2024Each play will keep track of meta details, like your hunger or happiness (or, e.g. you're having a chat with a NPC - cleverness or cheekiness). Scenes can add/remove, or update the value of those variables, and future scenes can depend on them. 100
Subeta Developers (keith) @subeta.dev · 16/11/2024So, I'm working on a comprehensive system that'll internally be called "plays". Each play will contain scenes, that can have a type 100
Subeta Developers (keith) @subeta.dev · 28/10/2024working on being able to look at what all of the avatars on the site (and the saved outfits) are wearing, and start showing what the most popular clothes or common pairs are 030