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Studio Sunshower

@studiosunshower.com
109 followers 3 following 28 posts

🌦️ Boutique game developer and design consulting cooperative. Currently working on Coruncopia. Site: www.studiosunshower.com Discord: discord.gg/4M3wsEBbRG

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Studio Sunshower @studiosunshower.com · 11/03/2025
Introducing the Moledrake enemy! This sassy little yam loves to hide among the plants and ambush foes with a piercing shriek. Wonderful pixel art by @vnitti.bsky.social, original design by @iffykins.bsky.social #gamedev
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Studio Sunshower @studiosunshower.com · 24/11/2024
In Coruncopia, the player can modify any spell they find, including the element. Behold the Cube spell, which simply summons a cube that can be pushed around, used to block attacks, and even detonated to produce an explosion. Every spell in the game has a unique appearance per element! #gamedev
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Studio Sunshower @studiosunshower.com · 18/09/2024
This week marks one year of developing Coruncopia on the Godot Engine! #Godot #GodotEngine #gamedev
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Studio Sunshower @studiosunshower.com · 12/09/2024
We've been working hard on a lot of the main systems (not quite so flashy), but also developing some of the environments as well (appropriately flashy). Please enjoy this humble taste. #godot #gamedev #pixelart #ドット
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Studio Sunshower @studiosunshower.com · 03/11/2023
The stress testing, ehhh, it is not so stressful, actually! Made all the fun logic for collisions and attacks working; and Godot runs pretty smoothly given how complex these enemy node groups are.
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Studio Sunshower @studiosunshower.com · 27/09/2023
BONUS: I want to keep most of the assets close to our chest and not reveal everything, but here's Nil. He's a type of druid called an Almanactor who has protected Coruncopia since it was created. He's cold, grim, wields godlike power, and is our main character players will control.
An anthropomorphic white shepherd dog in a pink cowl and hood, brown gloves, and grey pants. He looks angy, but he just has resting lich face.
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Studio Sunshower @studiosunshower.com · 27/09/2023
Wrapping up, once we have that vertical slice, not only will we be distributing that for free, but we'll be using it to secure additional funding (in whatever fashion that may be). Until then, it's back to the debug room for us!
a picture of testing damage systems in a debug room in our old Unity build.
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Studio Sunshower @studiosunshower.com · 27/09/2023
Anyway, we're approaching the point where, once we're back to parity with our old Unity build, we'll have enough saved up to do another round of assets, which we hope to be enough to get us to the end of the vertical slice. We *do* have some assets, by the way...
Style mockups by deryk buckareff
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Studio Sunshower @studiosunshower.com · 14/09/2023
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Studio Sunshower @studiosunshower.com · 14/09/2023
Starting up our Godot project. Hi, Nil!
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