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Stu Maine

@stuartmaine.bsky.social
70 followers 30 following 33 posts

Veteran video game designer and writer. Author of I'm Too Young To Die and Hurt Me Plenty with Bitmap Books, and Designing Video Games with White Owl.

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Reposted by Stu Maine
Bitmap Books @bitmapbooks.com · 04/07/2025
Whether you prefer old or new school FPS games, I’m Too Young To Die and Hurt Me Plenty have you covered. Use the code FPS5 and get £5.00 off when you buy both books together. www.bitmapbooks.com #bitmapbooks #books #retrogaming #fps #bundle #booksky @ianpestyart.com
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Bitmap Books @bitmapbooks.com · 24/06/2025
Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010 The follow-up to I’m Too Young To Die, celebrates 200+ PC, console, handheld and arcade games from 2003–2010. Buy now: www.bitmapbooks.com/collections/... #bitmapbooks #books #fps #BioShock #booksky @stuartmaine.bsky.social
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Bitmap Books @bitmapbooks.com · 20/06/2025
Shout out to the guys at Retronauts for their review of our book - Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003-2010 Read the full review: retronauts.com/article/2396... Buy the book: www.bitmapbooks.com/collections/... #bitmapbooks #books #fps @retronauts.bsky.social
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Stu Maine @stuartmaine.bsky.social · 02/06/2025
I’ve really enjoyed each of the podcasts I’ve been on recently, but Josh had some particularly interesting questions for FPS fans. Thanks for having me on!
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Bitmap Books @bitmapbooks.com · 31/05/2025
🔫 Grab both books in our FPS collection and save £5.00 💷 Use the code FPS5 and get £5 off when you buy I’m Too Young To Die and Hurt Me Plenty together. Out now: www.bitmapbooks.com #bitmapbooks #books #fps #retrogaming #bundle #save #booksky @stuartmaine.bsky.social @ianpestyart.com
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The Video Game Library 📚 @thevideogamelibrary.org · 28/05/2025
So exciting to see HURT ME PLENTY from @stuartmaine.bsky.social‬ @bitmapbooks.com‬ starting to hit fan shelves this week! A celebration of nearly 220 PC, console, handheld and arcade games that were released between 2003-2010. Just one news item amongst DOZENS of video game literature highlights
buff.ly
The Video Game Library Newsletter - Vol. #009
Amiibo, Atari and Art Books, OH MY! An INSANE week of literary announcements and releases, plus a great interview with gaming historian, Kevin Bunch!
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Ian Pesty @ianpestyart.com · 27/05/2025
ANTI-HERO 💀 One of the four panels I created for the cover art of ‘Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003 - 2010’ @bitmapbooks.com #bitmapbooks #fps #hurtmeplenty #skullart #skullartwork #riddick #pitchblack #chroniclesofriddick #escapefrombutcherbay
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Josh | Still Loading Podcast @stillloadingpodcast.com · 22/05/2025
Recorded an episode with @stuartmaine.bsky.social today about his recently released book Hurt Me Plenty from @bitmapbooks.com! Can't wait for y'all to hear this one. Episode should be out in a little over a week. A huge shout-out to Bitmap Books for sending me a review copy!
Front cover of the book Hurt Me Plenty from Bitmap Books.The spine and front cover of the book Hurt Me Plenty from Bitmap Books.Back cover of the book Hurt Me Plenty from Bitmap Books.
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Stu Maine @stuartmaine.bsky.social · 22/05/2025
I had a fun chat with Max as we discussed all sorts of game design and development team leadership topics (and the difficulties of blending the two), and chatted about my upcoming Designing Video Games book with @penandswordbooks.bsky.social
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Ian Pesty @ianpestyart.com · 21/05/2025
Psyched to announce that I’ve again collaborated with the guys at @bitmapbooks.com on the cover art for the 2nd in their series of books HURT ME PLENTY: The Ultimate Guide to First-Person Shooters 2003 - 2010’ 🤘🏻💀🤘🏻 It’s so cool seeing my artwork realised as cover art … #fps #fpsgames #bitmapbooks
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Reposted by Stu Maine
Bitmap Books @bitmapbooks.com · 21/05/2025
Grab both books in our FPS collection and save £5.00 💷 Just add both books to your cart, then use the code FPS5 at checkout 🛒 Available from May 21st 🕔 17:00 BST 🕕 18:00 CEST 🕛 12:00 EDT 🕘 09:00 PDT www.bitmapbooks.com #bitmapbooks #books #retrogaming #fps #booksky @stuartmaine.bsky.social
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Stu Maine @stuartmaine.bsky.social · 11/05/2025
I had a great chat with the Retro Hour guys, though it’s surreal to be on the same show that’s featured so many of your game development heroes over the years.
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Reposted by Stu Maine
Bitmap Books @bitmapbooks.com · 10/05/2025
🚨 New book alert 🚨 Hurt Me Plenty: The Ultimate Guide to First-Person Shooters 2003–2010 Packed with profiles of almost 220 games, and interviews with numerous FPS design icons. Available 21st May 25 - www.bitmapbooks.com/collections/... #bitmapbooks #books #booksky @stuartmaine.bsky.social
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John JP Podlasek @jpodlasek.bsky.social · 05/05/2025
If into game dev interviews I have a new one with veteran game designer & author Stuart Maine (also on all the pod platforms) #gamedev #gamedesign youtu.be/RLGjgiguAgQ?...
youtu.be
Game Designer Stories: Stuart Maine on 28 Years in Game Dev, Career Advice, Teamwork and New Books
YouTube video by GameDevAdvice
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The Video Game Library 📚 @thevideogamelibrary.org · 02/05/2025
743. DESIGNING VIDEO GAMES: A STEP-BY-STEP GUIDE TO CREATING GREAT GAMES 👉 www.thevideogamelibrary.org/book/designi... @stuartmaine.bsky.social @penandswordbooks.bsky.social #GameDev #IndieDev #Gaming #Booksky #GameDevelopment #GameDesign #IndieDevelopment #IndieGame #VideoGames
Cover of Designing Video Games: A Step-by-Step Guide to Creating Great Games by Stuart Maine, featuring a complex wireframe design in the background, a fierce multi-armed green monster at center, and stylized cartoon characters with weapons in the foreground. The visual blend highlights both the technical and creative aspects of game development.


Have you ever played a video game and wondered how it was made? Do you have an idea for a game but don’t know where to start?


Maybe you’re curious about the skills needed to land a job as a video game developer?


Designing Video Games breaks down the tools and techniques behind game development, offering practical advice to help you create experiences that captivate players and transport them to worlds of mystery and adventure.


Packed with real-world examples and insider tips, this guide walks you through every step of the process:


Thinking up and evaluating ideas

Turning ideas into solid designs

Understanding your audience

Creating engaging game content

Using psychology to enhance gameplay

Fixing common development problems

Polishing, marketing, and releasing your game


Whether you’re just starting out or looking to level up your skills, this book shows you that yes—you absolutely have what it takes to make great video games.
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Stu Maine @stuartmaine.bsky.social · 27/04/2025
Hi all! Having researched and written up over 400 First-Person Shooters released between 1992 to 2000, I thought it would be fun to celebrate the upcoming release of @bitmapbooks.com ' Hurt Me Plenty (and the reprint of I’m Too Young To Die) by running through an A-Z of obscure FPS facts.
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