StoneForge Labs @stoneforgelabs.games · 01/10/2026Lethal Geometry: one laser, and you build the machine that carries it. Zero mirrors and the beam just ends at the first wall. Every mirror you add is a decision — where it bends next, what it will hit, what's still dark after it. This is wave 2: the beam finally reaching the back of the column. 🪞 000
StoneForge Labs @stoneforgelabs.games · 29/09/2026Marble Mill doesn't play one tune. It gets a new one at the start of a run, every ring you build, and every meltdown — 15 melodies in rotation, lead in major, the rest of the mill in pentatonic. And the moment it melts down, you also pick a perk for the rest of the run. 🔊 100
Reposted by StoneForge LabsForge Logger @forgelogger.dev · 29/09/2026A survey link can't tell you which answers came from players who quit after 3 minutes. Building now in Forge Logger: demo feedback forms, in-game in Godot or as a web link, with each answer tied to the player's session: playtime, build, crashes. forgelogger.dev #GodotEngine #gamedev 074
StoneForge Labs @stoneforgelabs.games · 26/09/2026#ScreenshotSaturday: Marble Mill in the diamond era, 1h 55m into a run. Every blue dot is a marble, and every hit on a peg is a note. Last line of the shop: Perpetuum mobile, 7 parts, and the last one ends the run. An idle game that ends. On purpose. #indiedev #idlegame 244
StoneForge Labs @stoneforgelabs.games · 24/08/2026Every hit in Marble Mill is pitch-quantized to a pentatonic scale — so ~1,900 collisions per second come out as a chime melody, not noise. Each era retunes the mill: copper is a muted wooden tock, diamond is glass. The machine is its own soundtrack. 🔊 #gamedev 082
StoneForge Labs @stoneforgelabs.games · 23/08/2026Idle games are built so you never leave. Marble Mill ends: a finale with credits, 100% achievements in ~3 hours, then an endless sandbox if you want to stay. Respecting your time is a feature. #ScreenshotSaturday #indiegames 1114
StoneForge Labs @stoneforgelabs.games · 21/08/2026Marble Mill just got a Steam page 🎉 An idle game that ends: every coin is a real collision, and the mill plays music as it grows. ~3 hours to 100%, endless sandbox after. Windows + Linux, $2.99. Wishlist: store.steampowered.com/app/5077600/... #indiedev #GodotEnginestore.steampowered.comMarble Mill on SteamAn idle game where every coin is a real collision. Build a marble mill, watch it grow into a roaring machine — and finish it in one satisfying evening. 100% achievements in ~3 hours, endless sandbox a... 061
StoneForge Labs @stoneforgelabs.games · 20/08/2026I'm building Marble Mill: an idle game where every coin comes from a marble physically hitting a peg. No abstract number going up — you watch the machine make the money. And it ends after ~3 hours. On purpose. Solo, in Godot. #indiedev #GodotEngine 0104