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StoneForge Labs

@stoneforgelabs.games
8 followers 19 following 11 posts

Solo dev at StoneForge Labs (Brno). Now building: Marble Mill — an idle game that ends. Every coin is a real collision, every hit is a note. Made with Godot. store.steampowered.com/app/5077600/…

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StoneForge Labs @stoneforgelabs.games · 01/10/2026
Lethal Geometry: one laser, and you build the machine that carries it. Zero mirrors and the beam just ends at the first wall. Every mirror you add is a decision — where it bends next, what it will hit, what's still dark after it. This is wave 2: the beam finally reaching the back of the column. 🪞
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StoneForge Labs @stoneforgelabs.games · 29/09/2026
Marble Mill doesn't play one tune. It gets a new one at the start of a run, every ring you build, and every meltdown — 15 melodies in rotation, lead in major, the rest of the mill in pentatonic. And the moment it melts down, you also pick a perk for the rest of the run. 🔊
A 'Pick a Perk' dialog over a dim gold-era marble mill: three cards, Radiant Lap, Amp Overtone and Mint Cascade, each describing a permanent bonus for the rest of the run, with a Reroll button below.
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Reposted by StoneForge Labs
Forge Logger @forgelogger.dev · 29/09/2026
A survey link can't tell you which answers came from players who quit after 3 minutes. Building now in Forge Logger: demo feedback forms, in-game in Godot or as a web link, with each answer tied to the player's session: playtime, build, crashes. forgelogger.dev #GodotEngine #gamedev
End-of-demo screen of a Godot game with the Forge Logger feedback form on top: 4 of 5 stars, the answer 'Loved the fog puzzles — more levels please!' and $10 picked for 'What would you pay for the full game?'. Sample game Lantern Keep.Forge Logger dashboard splitting demo feedback by playtime: under 5 minutes averages 2.4 stars, 5 to 20 minutes 3.5, 20 to 60 minutes 4.2, over an hour 4.5, with the share who would buy and the average price for each group. Sample data.The same feedback form as a web page on a phone: game art, 4 of 5 stars and a typed answer about the fog puzzles and controller feel.
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StoneForge Labs @stoneforgelabs.games · 26/09/2026
#ScreenshotSaturday: Marble Mill in the diamond era, 1h 55m into a run. Every blue dot is a marble, and every hit on a peg is a note. Last line of the shop: Perpetuum mobile, 7 parts, and the last one ends the run. An idle game that ends. On purpose. #indiedev #idlegame
Marble Mill screenshot in the diamond era: concentric rings on a dark background, dotted with orange, gold and teal pegs, with dozens of pale blue marbles on the outer rings and small +17.7k payout numbers. The counter reads 47.19B at 28.84M per second. The shop on the right lists Marble, Stud, Bell, Mint, Amplifier, Prism, Mill speed, Polish, New loop and Perpetuum mobile, part 0 of 7, the last one ends the run. A yellow Melt Down bar runs along the bottom.
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StoneForge Labs @stoneforgelabs.games · 24/08/2026
Every hit in Marble Mill is pitch-quantized to a pentatonic scale — so ~1,900 collisions per second come out as a chime melody, not noise. Each era retunes the mill: copper is a muted wooden tock, diamond is glass. The machine is its own soundtrack. 🔊 #gamedev
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StoneForge Labs @stoneforgelabs.games · 23/08/2026
Idle games are built so you never leave. Marble Mill ends: a finale with credits, 100% achievements in ~3 hours, then an endless sandbox if you want to stay. Respecting your time is a feature. #ScreenshotSaturday #indiegames
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StoneForge Labs @stoneforgelabs.games · 21/08/2026
Marble Mill just got a Steam page 🎉 An idle game that ends: every coin is a real collision, and the mill plays music as it grows. ~3 hours to 100%, endless sandbox after. Windows + Linux, $2.99. Wishlist: store.steampowered.com/app/5077600/... #indiedev #GodotEngine
store.steampowered.com
Marble Mill on Steam
An idle game where every coin is a real collision. Build a marble mill, watch it grow into a roaring machine — and finish it in one satisfying evening. 100% achievements in ~3 hours, endless sandbox a...
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StoneForge Labs @stoneforgelabs.games · 20/08/2026
I'm building Marble Mill: an idle game where every coin comes from a marble physically hitting a peg. No abstract number going up — you watch the machine make the money. And it ends after ~3 hours. On purpose. Solo, in Godot. #indiedev #GodotEngine
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