Reposted by VegaWilla Harlow Ross @willaharlowross.bsky.social · 27/09/2026FINAL FIGHT 1cc on hardest dips. Win/popoff clip here; full video linked in the next post. Will also do a commentary at some point soon. 2011732
Vega @stgvega.bsky.social · 25/09/2026Moving to PC has led me to discover that eroge has more variety than the rest of the gaming sphere. store.steampowered.com/app/4150170/... 000
Vega @stgvega.bsky.social · 25/09/2026Also got tired of X's FYP promoting a social media based on mass schizophrenia. 010
Reposted by VegaCass (makes games) @cassmakesgames.bsky.social · 18/09/2026New blog post: How I Design Original Arcade-Style Games Arcade players kept telling me that Hyper Bun Buster's game mechanics felt arcade-like, despite it not playing like any existing arcade games. Here are some tips if you want to design arcade-like games too. duckberet.com/blog/how-i-d...duckberet.comHow I Design Original Arcade-Style Games - DUCK_BERETHow I designed the original arcade-style game mechanics in my game Hyper Bun Buster: Rocket Hammer Action 211647
Vega @stgvega.bsky.social · 25/09/2026Second clear of 'ASURA THE STRIKER', going to try hard mode next. There is where the Lighting Overdrive mechanic (slowdown) really shines thanks to revenge bullets. youtu.be/xNfwbYzoTFoyoutu.be閃攻機人アスラ - ASURA THE STRIKER - CLEAR (ABDGKPVΩ) GOOD ENDINGYouTube video by VEGASTG 031