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stevie (she/her)

@stevieraedrawn.bsky.social
1.8K followers 983 following 158 posts

Illustrator turned solo game dev? Accidental horror game fan Self-teaching UE Making a space horror job simulator that's vaporwave💽🌴👩‍💻 & comfy meets scary😱 💌 Project Data Mind updates: stevie.link/b/DMsubstack 🟣 Game dev streams: stevie.link/b/twitch

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stevie (she/her) @stevieraedrawn.bsky.social · 02/10/2026
First you have to take the citizenship test. One question: did you like the coffee?
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stevie (she/her) @stevieraedrawn.bsky.social · 02/10/2026
HOW DARE YOU TWO BE SO CUTE TOGETHER
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stevie (she/her) @stevieraedrawn.bsky.social · 28/09/2026
printing this out and plastering it on every wall
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stevie (she/her) @stevieraedrawn.bsky.social · 26/09/2026
omg you are so right, I feel like there's so much audio horror opportunity in '90s tech... like the sound of a struggling harddrive clicking or dial up static
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stevie (she/her) @stevieraedrawn.bsky.social · 26/09/2026
I've been making a chair inspired by '80s and '90s office vibes. Can't wait to make that plastic grossly yellow and shiny. Doubly can't wait to make creaky chair sfx for when you sit down in this to get to work. #screenshotsaturday #projectdatamind #indiedev #indiehorror #gamedev #blender
Screenshot from the blender viewport showing a retro office chair model in a work in progress state. There is a reference image in the background with both a drawing and photograph from an old office.
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stevie (she/her) @stevieraedrawn.bsky.social · 22/08/2026
new WIP art, still so heavily WIP... but can you see the vision? #projectdatamind #screenshotsaturday #solodev #indiedev #indiehorror #UE5
screenshot of a 3D environment with a wall of built in white scifi cabinets including air vents, drawers, and shelves. string lights  are hung across the wall. to the right is a tilted wall with blinds and a view of outer space out the window. there's a teal bean bag and an unfinished light on the dresser with a red carpet on the ground.
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stevie (she/her) @stevieraedrawn.bsky.social · 01/08/2026
slk img2pixel is free and amazing! captain4lk.itch.io/slk-img2pixel
captain4lk.itch.io
SLK_img2pixel by Lukas Holzbeierlein
Convert images/textures to pixel art
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stevie (she/her) @stevieraedrawn.bsky.social · 01/08/2026
Surprise glitch texture! Tossed a random image into slk img2pixel and wow #projectdatamind #screenshotsaturday #solodev #indiedev #indiehorror #UE5
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stevie (she/her) @stevieraedrawn.bsky.social · 25/07/2026
It's only been 32 saturdays since I last shared any WIPs....... #projectdatamind #screenshotsaturday #solodev #indiedev #indiehorror #UE5
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stevie (she/her) @stevieraedrawn.bsky.social · 25/07/2026
Me? I haven't uploaded *anything* for screenshot saturday in 7 months😱 Not sure what my issue is...why does it feel like I never have anything to show despite working consistently that entire time? 🫠 So I'm gonna just post. Will it take me another 7 months to post again after that?
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stevie (she/her) @stevieraedrawn.bsky.social · 25/07/2026
It's screenshot saturday, the best day of the week on bluesky cause all the game devs (try) to post updates on their projects! For my friends who aren't familiar, take a lil peek at #screenshotsaturday
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stevie (she/her) @stevieraedrawn.bsky.social · 25/07/2026
:O I could look at your art all day, it's so textural, crunchy, and aesthetic
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stevie (she/her) @stevieraedrawn.bsky.social · 12/07/2026
I'm so glad you are doing this important work for the people, the hero we need
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yag @yagich.bsky.social · 12/07/2026
still debug visualizations, but i just added a face translation tool to my level editor. you can now almost build basic blockouts with this thing so im excited to get more working before moving on to even more complex stuff like texturing! 🤞🤞🤞 #leveldesign #godotengine #gamedev
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stevie (she/her) @stevieraedrawn.bsky.social · 08/07/2026
I'm so psyched for this game! It was one of my favorite demos from this last NextFest!
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yag @yagich.bsky.social · 07/07/2026
so... im working on a level editor now because i miss hammer. here's an early vid of the clipping tool working with debug visualizations. watch this space if you also yearn for the days of old CSG #leveldesign #godotengine #gamedev (does this tag even apply if its an app for gamedevs?)
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stevie (she/her) @stevieraedrawn.bsky.social · 31/05/2026
Yeah I agree with you! They can feel very serene or sometimes dreamlike to me.
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stevie (she/her) @stevieraedrawn.bsky.social · 31/05/2026
All your posts are building SUCH ANTICIPATION. I can't wait to see this film.
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stevie (she/her) @stevieraedrawn.bsky.social · 31/05/2026
I find the division between people who GET liminal horror people who don't fascinating. Lots of people saying the division is due to age. I wonder if it has more to do with what you've seen/experienced. Maybe these people who don't get it have never spent much time in empty public buildings?
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stevie (she/her) @stevieraedrawn.bsky.social · 31/05/2026
What could be a better horror entity than one that builds and destroys spaces, permanently altering the landscape with no real thought for the humans inside/around it? The space itself isn't the entity, it's the unseeable/incomprehensible thing that causes it to exist.
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stevie (she/her) @stevieraedrawn.bsky.social · 31/05/2026
If you stop to fathom everything that needed to be done to plan, zone, build, and operate a mall, it's beyond the capabilities/finances of normal people. And just to abandon it when the profit no longer meets expectations.
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stevie (she/her) @stevieraedrawn.bsky.social · 31/05/2026
The horror cliche used to be zombies in a mall, but we've learned. Zombies (aka people) aren't the real monster, it's the mall. (Or the office buildings or the suburbs or the strip malls etc)
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stevie (she/her) @stevieraedrawn.bsky.social · 31/05/2026
If zombies were a metaphor for being alienated from the majority of people, liminal horror is a metaphor the oppressive structural system we've noclipped into and will likely never escape.
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stevie (she/her) @stevieraedrawn.bsky.social · 27/04/2026
What I most wanted to say is, no matter what you do it I know it is going to turn out for the best (even if it's painful in the process). If you did ever decide to pivot, I'm certain you could do it. It's truly never too late. And I wanted to say again: thank you.
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stevie (she/her) @stevieraedrawn.bsky.social · 27/04/2026
And by making it I mean just have enough financial security to get by and not live in constant anxiety. But what I want for you, for other artists, and honestly for everyone, is to be able to live without fear of losing financial stability or of having to forego food, shelter, or medicine.
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stevie (she/her) @stevieraedrawn.bsky.social · 27/04/2026
I'm a small artist with niche tastes and I feel that push-and-pull between being "commercially viable" and doing what brings me joy. I've been trying and trying and trying to make things in-line with who I am and also "make it", but so far the two have not met.
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stevie (she/her) @stevieraedrawn.bsky.social · 27/04/2026
I know this isn't a balm for intense burnout, but it's so important to me to tell you: You've made some of the most meaningful videos I've ever seen, ones I want to go back to over and over. OP-1 01-25-24 (Instinct) and OP-1 12-26-23 (Feral). Thank you for what you've done and how you've shown up.
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stevie (she/her) @stevieraedrawn.bsky.social · 27/04/2026
I wasn't following you here yet, but this post found its way onto my feed. I was moved by/relate to the burnout you describe--but then I realized you're Red Means Recording and cried a bit. It's a unique pain of this moment to realize the people you admire don't even have security.
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stevie (she/her) @stevieraedrawn.bsky.social · 17/04/2026
This is the worst. These kinds of stolen art sticker packs make Etsy feel so bad. I hope Throne responds/takes care of the issue.
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stevie (she/her) @stevieraedrawn.bsky.social · 09/03/2026
I had to dig into a video to find it! Apparently it's only used in the cinematic! You can hear it at the timestamp when the wizard speeds up youtu.be/7umaSjvoBRI?...
youtu.be
Magic Carpet (PC/DOS) 1994, Bullfrog, EA
YouTube video by Major Thriftwood
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stevie (she/her) @stevieraedrawn.bsky.social · 08/03/2026
Magic Carpet!!! What a throwback. I still recognize one specific foley sfx that shows up all over the place from that game first.
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stevie (she/her) @stevieraedrawn.bsky.social · 07/03/2026
I don't think I've touched either game since before 2005. This makes me really want to go back and experience them again!
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stevie (she/her) @stevieraedrawn.bsky.social · 07/03/2026
Thank you! I would be very interested to see your list!
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stevie (she/her) @stevieraedrawn.bsky.social · 07/03/2026
Hard to settle on just Myst, though!! I also loved Riven, Myst 3 and Myst 4! There was a time when my Myst obsession was so strong I went seeking similar games and played some weird titles like Lighthouse: The Dark Being and Shivers.
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stevie (she/her) @stevieraedrawn.bsky.social · 07/03/2026
My top 9 games in no particular order!
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stevie (she/her) @stevieraedrawn.bsky.social · 07/03/2026
I feel strong feelings about PZ being included 🧟
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stevie (she/her) @stevieraedrawn.bsky.social · 25/02/2026
I'd be very interested in reading this! I hope this encouragement helps.
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stevie (she/her) @stevieraedrawn.bsky.social · 22/02/2026
🌌💽🫣💵
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Low Poly Depression @vohyak.com · 20/02/2026
Tribute to the lost art of Japanese PS2 discs 💿
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stevie (she/her) @stevieraedrawn.bsky.social · 10/02/2026
Mission accepted!! o7
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SUMMER ETERNAL @summereternal.com · 23/12/2025
As promised in our newsletter, we're organizing a giveaway of the Summer Eternal Anthology Deluxe Firestarter Bundle! To enter: 1. Follow us 2. Repost this post Winner receives one free pre-order for the Anthology Deluxe Bundle.
GIVEAWAY: Summer Eternal Anthology Deluxe FIrestarter Bundle. Step 1: Follow us. Step 2: Repost this.
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stevie (she/her) @stevieraedrawn.bsky.social · 14/12/2025
That means I'm headed in the right direction! 🤜🤛
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stevie (she/her) @stevieraedrawn.bsky.social · 13/12/2025
No steam page yet, but you can follow here on bsky or at stevie.link/b/DMsubstack
stevie.link
💽 Project Data Mind | Stevie | Substack
Updates on the development of project data mind, a horror job sim set in deep space in 1995. Click to read 💽 Project Data Mind, by Stevie, a Substack publication. Launched 17 hours ago.
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stevie (she/her) @stevieraedrawn.bsky.social · 13/12/2025
#ForgiveMyProgrammerPlaceholderArt 🥺🙏 Here's a little 🔊 listen to what I've been working on this week. #projectdatamind #screenshotsaturday #solodev #indiedev #indiehorror #UE5
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stevie (she/her) @stevieraedrawn.bsky.social · 03/12/2025
@1e0y0e0s.bsky.social Thank you for making my year more moody 📀
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stevie (she/her) @stevieraedrawn.bsky.social · 14/11/2025
If you want to see the deep cuts from your own steam library, you can use this page on steamDB and filter it to your steam owned games. steamdb.info/stats/gamera... Then just sort by number of reviews to find the games with the lowest review counts! #indieswith<100
steamdb.info
Top Rated Steam Releases
Top rated games and products on Steam as decided by SteamDB rating algorithm.
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stevie (she/her) @stevieraedrawn.bsky.social · 14/11/2025
Here are 3 games I've played with less than 100 reviews on steam! QRP with yours #indieswith<100 - Block Shop (automation puzzle game) - Game Time Glizzy's (restaurant job sim) - They See Us (crewlike IOOD-like hybrid)
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stevie (she/her) @stevieraedrawn.bsky.social · 14/11/2025
Here are 3 games I've played with less than 100 reviews on steam! QRP with yours #indieswith<100 - The Overseer (IOOD-like) - No Signal (point & click hard sci-fi adventure) - Planet Scanner (horror job simulator)
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stevie (she/her) @stevieraedrawn.bsky.social · 14/11/2025
It's changed how I see games since I started learning about all this. Now I find myself more willing to play random experiences that I might not have spent time on before. I still don't think I've made it outside the popular bubble yet, tho.
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stevie (she/her) @stevieraedrawn.bsky.social · 14/11/2025
I don't think consumers understand that games that steam recommends are already huge. And if more than 2 content creators have played or recommended it, it's likely the same story.
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