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StephanRewind

@stephanrewind.bsky.social
127 followers 7 following 30 posts

Pixel art, interactive fiction, and games. Making Atlantic ‘41, a U-boat simulation for the Playdate.

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StephanRewind @stephanrewind.bsky.social · 12/09/2026
New Atlantic ‘41 devlog at last. Going over the various in game reports. Hydrophone contacts, crew and boat status, weather…all in one place. stephanrewind.itch.io/atlantic-41/...
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StephanRewind @stephanrewind.bsky.social · 08/05/2026
New Atlantic ‘41 devlog about depth charges and sound effects. stephanrewind.itch.io/atlantic-41/...
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StephanRewind @stephanrewind.bsky.social · 03/02/2026
New Atlantic ‘41 devlog about visual and sound detection, and the struggle of balancing gameplay. stephanrewind.itch.io/atlantic-41/...
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StephanRewind @stephanrewind.bsky.social · 07/12/2025
Privileged to be interviewed for the cool real paper Playdate magazine Cranko! You can buy it online if you live in Europe. If not, I’ll publish the feature on itch on Dec. 19. Here’s a peak at the Atlantic ‘41 cover! cranknockout.com
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StephanRewind @stephanrewind.bsky.social · 26/10/2025
New Atlantic ‘41 devlog, going over the final visual improvements of the periscope view. Plus some bad weather tweaks. stephanrewind.itch.io/atlantic-41/...
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StephanRewind @stephanrewind.bsky.social · 02/09/2025
Just posted the latest Atlantic ‘41 devlog, about enemy’s AI and the structure of convoys stephanrewind.itch.io/atlantic-41/...
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StephanRewind @stephanrewind.bsky.social · 30/07/2025
Look at what I just found. I’ll take it as a good omen for your game. (I swear I didn’t kill it. I suspect my cat is the murderer.)
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StephanRewind @stephanrewind.bsky.social · 15/07/2025
Exploring battle of the Atlantic convoys and enemy tactics in the latest Atlantic ‘41 devlog. stephanrewind.itch.io/atlantic-41/... @play.date
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StephanRewind @stephanrewind.bsky.social · 30/05/2025
Firing torpedoes and a reflection on probabilities in the latest Atlantic ‘41 devlog. stephanrewind.itch.io/atlantic-41/... @play.date
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StephanRewind @stephanrewind.bsky.social · 22/04/2025
It wasn’t planned but I found my last egg in Billy Basso’s Animal Well on Easter. This game is a monumental achievement. Will stay with me forever.
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StephanRewind @stephanrewind.bsky.social · 07/04/2025
Experience the passage of seasons and a wide variety of weather patterns and daytime cycles, plus other things, in the latest Atlantic ‘41 devlog. stephanrewind.itch.io/atlantic-41/... @play.date
Atlantic ‘41 game screenshots
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StephanRewind @stephanrewind.bsky.social · 01/04/2025
After much thinking, I’ve decided to scrap Atlantic ’41. I can’t in good conscience make a war simulation on @playdate A light hearted action mini game is a better fit. However it’s still about submarines, and it's coming soon! Here’s a sneak peek. @panic.com @play.date
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StephanRewind @stephanrewind.bsky.social · 10/03/2025
Added rain in the game. This is for Atlantic’41, a U-boat simulator for the Playdate console. More about the game here: stephanrewind.itch.io/atlantic-41 @play.date @panic.com
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StephanRewind @stephanrewind.bsky.social · 07/03/2025
Lastest devlog about the introduction sequence for the game stephanrewind.itch.io/atlantic-41/... @play.date @panic.com
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