Stein Makes Games @steinmakesgames.bsky.social · 30/09/2026> Phone buzz > Reddit notification > Opens it > 0191
Stein Makes Games @steinmakesgames.bsky.social · 22/09/2026Any ideas for solution? #gamedesign In my mining roguelike, falling blocks (left) may trap the player without them dying, which isn't fun. The stone around can be broken by explosives, but in this case no space to escape. I can't make them breakable by hand without trivializing the difficulty. 10160
Stein Makes Games @steinmakesgames.bsky.social · 16/09/2026Playtesting is going well (discord.com/invite/YKbyZ...) 1160
Stein Makes Games @steinmakesgames.bsky.social · 15/09/2026So this is the state of game development today: Solodev posts about their game on social media, post goes viral, dozens of copycats immediately spawn 2651772
Stein Makes Games @steinmakesgames.bsky.social · 13/09/2026Gamedevs listening to players: Togglable optional bugs 282199299
Stein Makes Games @steinmakesgames.bsky.social · 11/09/2026Been setting up Sentry.io to log errors that playtesters encounter. Actually super neat. 0310
Stein Makes Games @steinmakesgames.bsky.social · 04/09/2026One of these stone blocks are able to fall and one is stationary. (I just paused time) Could you guess which is which? Any suggestions to better visually distinguish the two types? 1080
Stein Makes Games @steinmakesgames.bsky.social · 04/09/2026After asking for my game for 4 years, this poor guy fell for a discord phishing scam and got account stolen😢 3361
Stein Makes Games @steinmakesgames.bsky.social · 01/09/2026Found an old business card from 2023, when I thought my game would be finished 2024🥲 #indiedev 0370
Stein Makes Games @steinmakesgames.bsky.social · 01/09/2026Wish Godot tweens had auto-complete instead of being string-based, so I could avoid going several months without noticing this bug: 9522
Stein Makes Games @steinmakesgames.bsky.social · 27/08/2026On the way to GamesCom, walked past someone fully dressed up as a Minecraft villager, said "Hmm!" and got a "Hmm!" in return. 10/10 conversation. 1753
Stein Makes Games @steinmakesgames.bsky.social · 23/08/2026Who up chamfering their corners #gamedev #indiedev 1262
Stein Makes Games @steinmakesgames.bsky.social · 17/08/2026Inspired by old text based dungeon crawlers "You hit rat for 1 HP", I added a combat log, but minimalist symbols-based 1311
Stein Makes Games @steinmakesgames.bsky.social · 07/08/2026Interesting observation from running reddit ads for my game for a week's time: The system can compare different assets to see what performs the best. The uncontested greatest click-through-rate, beating other media and images, comes from the use of the headline literally just being the game genre 3251
Stein Makes Games @steinmakesgames.bsky.social · 30/07/2026Daily reminder that GDscript supports the Sumerian clay table alphabet, Akkadian cuneiform of ancient Mesopotamia. This is perfectly valid code you can write in your game: 572256764
Stein Makes Games @steinmakesgames.bsky.social · 29/07/2026Idk why the reddit ad system keeps generating new images of a giant spotlight lamp. How is this gonna help advertisers, reddit? 2230
Stein Makes Games @steinmakesgames.bsky.social · 29/07/2026It keeps updating with new AI generated suggestions for the ads each time I visit the page, somehow gradually becoming worse and worse: 2281
Stein Makes Games @steinmakesgames.bsky.social · 29/07/2026Trying out reddit ads for the first time. I learned that whenever you upload images for advertising (used real ingame screenshots), reddit will automatically AI-generate a bunch of fake images for you to use instead. 1413413
Stein Makes Games @steinmakesgames.bsky.social · 22/07/2026Looked at top free mobile apps in category "art / design": At least 13/20 are AI, by description / marketed features. Maybe even more if one was to test them all, which I didn't. Just wanted to see as an overview how drawing apps are doing nowadays. 3395
Stein Makes Games @steinmakesgames.bsky.social · 21/07/2026I like to follow the bot account that regarly screams, as a commentary to any events I read about. 1725
Stein Makes Games @steinmakesgames.bsky.social · 18/07/2026Eyebrows once again makes the big difference of whether something looks like enemy or friend 4593
Stein Makes Games @steinmakesgames.bsky.social · 18/07/2026Cool design! Looks very similar to the style I use in the game I'm making. Mind if I add something closely resembling it, like so? 110
Stein Makes Games @steinmakesgames.bsky.social · 17/07/2026I found inspiration from an unusual source, to add another enemy to my game! 51177
Stein Makes Games @steinmakesgames.bsky.social · 17/07/2026First ever fan art of Dig Dig Boom creatures <3 0412
Stein Makes Games @steinmakesgames.bsky.social · 16/07/2026Okay, Toki Pona has the best monster names. So glad I found some volunteers to translate my game into this perfect language 2450
Stein Makes Games @steinmakesgames.bsky.social · 16/07/2026The people at #Godot want to know how you are using the engine, to better support your needs! 📝 godotengine.org/article/godo... 0315
Stein Makes Games @steinmakesgames.bsky.social · 16/07/2026My favorite part of game translation is seeing the names people come up with for the monsters 71058
Stein Makes Games @steinmakesgames.bsky.social · 14/07/2026Simplified and made alphabetical, as feedback indicated the language groups did not seem to be particularily useful to finding the right button😅 Moral of story: Don't get carried away categorizing everything when you can keep it simple. 0202
Stein Makes Games @steinmakesgames.bsky.social · 13/07/2026When you're neighbours with a sound designer 3566
Stein Makes Games @steinmakesgames.bsky.social · 12/07/2026What's your programmer achilles heel? 18361
Stein Makes Games @steinmakesgames.bsky.social · 12/07/2026Gamedev: Finally programmed the character to rotate in run direction. Let's check if it works: 225342
Stein Makes Games @steinmakesgames.bsky.social · 11/07/2026Language menu probably has some potential to offend someone if a language is deemed as more or less important than the other. But it's inevetible either way, even if English-bias-alphabetical. Tried grouping them by geographical region and sorting by size. Idk, is this layout gonna upset someone? 8150
Stein Makes Games @steinmakesgames.bsky.social · 11/07/2026Satisfying to see the entire localization settings menu working! Dig Dig Boom's demo will be available in 16 languages: #godot #gamedev #indiegames #DigDigBoom 4516
Stein Makes Games @steinmakesgames.bsky.social · 11/07/2026Drew the funny football viking⚽ #Haaland #Norway #football #worldcup 3782