Stefan Gagne @stefangagne.com · 27/09/2026Here's my current complete Lego collection. Started building and curating this year, wrapping up with a lot of really lovely sets on display. Until they announce something that I feel would fit in with all this (or I pay hoarder prices for retired sets) it's pretty much good to go. 2232
Stefan Gagne @stefangagne.com · 22/08/2026if you see this, we implore you to post a picture from whatever device you're using without explanation. 030
Stefan Gagne @stefangagne.com · 05/08/2026First time I've ever gotten to scientific notation in Balatro.  061
Stefan Gagne @stefangagne.com · 02/08/2026Last Night: you know, my elbow is feeling a lot better today. Maybe the worst of it is behind me. Tomorrow morning, I'll get up, take my shower right away, do some writing and Today: 062
Stefan Gagne @stefangagne.com · 27/07/2026Got blocked by another AI bitcoin enthusiast. You can tell that they're a vibe coder because there are three "has added you to the" and only two "moderation lists." I don't think this code is going to compile. 110
Stefan Gagne @stefangagne.com · 19/06/2026When I was a kid, I told myself "I want to work at Sierra On-line when I grow up!". I knew when I played this game that I wanted to be a game designer. I wanted to make stories and worlds people loved and returned to, again and again. It inspired me with stars in my eyes to reach for more. 110
Stefan Gagne @stefangagne.com · 19/06/2026The final box on the shelf is a doozy. Space Quest III: The Pirates of Pestulon (1989) was my first "AAA" computer game, with eye-popping graphics (for the time) and amazing music (for the time). I hadn't even played SQ1 or SQ2 but this called to me, and I responded. The vibes are immaculate. 120
Stefan Gagne @stefangagne.com · 16/06/2026Notably this let me play as a game designer, thanks to the "Mission Architect" system, which let you create story arcs with NPCs and more. When CoH shut down I was devastated. Once fan servers popped I played again for a time, before disability and a fan dev difficulty ramp-up lost me. 040
Stefan Gagne @stefangagne.com · 16/06/2026I made dozens and dozens of original characters; "OCs," if you will, to experiment with different builds and narrative concepts. I roleplayed. I even prototyped characters that'd end up in visual novels, like Penny Larceny. I made friends, I wrote stories, CoH was everything I'd ever wanted. 220
Stefan Gagne @stefangagne.com · 16/06/2026Box #12 is City of Heroes (2004-2012), a superhero MMORPG. I am not kidding when I say this DEFINED my life for over a decade, on official servers and beyond. It was the first MMO game to have a modern urban setting and to divorce character stats from appearance, allowing amazing customization. 160
Stefan Gagne @stefangagne.com · 15/06/2026It feels so good to be seen for who I am and what I believe in. (Although for the record, no problem with VR. I just can't use it because my glasses are too big and I have mobility problems.) 270
Stefan Gagne @stefangagne.com · 12/06/2026OK, but what is the game? Yeah, it's the hacking mini game from BioShock as a standalone experience. It's become shorthand for so many different little puzzles in other games that at this point it has no identity of its own. I love it, despite being a failed attempt to take the crown of Tetris. 030
Stefan Gagne @stefangagne.com · 12/06/2026As a kid, I was completely drawn to the Lucas version of the box art. This cute little plumber guy, the maze of pipes, the whole aesthetic of it screamed to me. But that aesthetic was not consistent from platform to platform! They got buck wild with some of these pieces of art. 130
Stefan Gagne @stefangagne.com · 12/06/2026Box #11 is Pipe Dream (1989) which is, confusingly enough, a Lucasfilm Games release. Or maybe it's a Bulletproof Software release! Or Microsoft...? So yeah, the original was made for Amiga and then the rights got sold all over the place to everyone for a series of very slipshod budget ports. 130
Stefan Gagne @stefangagne.com · 11/06/2026It's not the peak of this team's capabilities, I believe that would be Monkey Island, but even their later games would not reach this level of interlocking puzzle complexity and physical space. I'd love to see a remake which omits the few cheap deaths and softlocks but focuses on the core strength. 050
Stefan Gagne @stefangagne.com · 11/06/2026The game takes place entirely within one mansion, with a strong sense of place and connectivity. Puzzles can be solved in different ways depending on your party composition. There's a real feeling of a living locale in interactivity between the different rooms and the mobile Edison family members. 150
Stefan Gagne @stefangagne.com · 11/06/2026Box #10 is Maniac Mansion (1987). An absolute classic. It got an NES version, a forgettable TV show, an amazing legacy sequel, all the trimmings. And I would argue that this game is in the ancestral tree of modern immersive sims, with a fascinating non-linear design structure. Very ambitious! 150
Stefan Gagne @stefangagne.com · 10/06/2026I played this one with the bad C64 160x200 fat pixels. It was also released in full EGA, and weirdly enough, nearly VGA on the obscure Japanese only FM Towns Marty console. See screenshots. Games released during the transition between decades can be a real mixed bag of technology. 240
Stefan Gagne @stefangagne.com · 10/06/2026One more box that I think I need to unplug from Bluesky for a while. Being in the spotlight has not been fun. Box #9 is Zak McKracken and the Alien Mindbenders (1988). It's less well-known and then it's younger brother maniac mansion, and a more sprawling and confusing game. But still a classic. 150
Stefan Gagne @stefangagne.com · 09/06/2026Box #8 is The Secret of Monkey Island (1990). Quite possibly the pinnacle of the point-and-click, doing away with cheap deaths, soft blocks, and many other frustrating conventions. It valued humor over punishment, staying approachable to all players. Modern games could learn from that. 130
Stefan Gagne @stefangagne.com · 08/06/2026They did a complete reimagining of it recently with impressive volumetric FMV for the characters. But a lot of the charm has gone at this point because it just feels like a standard iPad puzzle game with a thin story stapled on top, lacking any camp. You can't recapture the originality. 020
Stefan Gagne @stefangagne.com · 08/06/2026This did make the game very clunky to play, as you had to sit there and wait through the various transitions even when solving a puzzle. The writing was also ridiculously campy with community theater acting, but that was likely intentional. Amazing soundtrack, either way. Absolute bangers. 330
Stefan Gagne @stefangagne.com · 08/06/2026Box #7 is the game that single-handedly sold CD-ROM drives, The 7th Guest (1993). Functionally very similar to Myst, but using full motion video for transitions between scenes. Everything completely pre-rendered, with ghostly people overlaying the images. Low tech but high impact. 150
Stefan Gagne @stefangagne.com · 08/06/2026Fun fact about this game is that it's built on the back of what's basically PowerPoint for Mac... a system of "hypercards" that were designed for interactive business presentations but quickly adapted to play point and click games. See also Cosmic Osmo, a black and white precursor, and The Manhole. 150
Stefan Gagne @stefangagne.com · 08/06/2026Sadly we're out of obscure 80s jank, so it's on to the popular titles. Box #6 is Myst The Surrealistic Adventure That Will Become Your World. (You gotta say the whole thing, it's like A Tribe Called Quest.) I own this game like six times over; digital, remasters, full 3-D versions, and more. 161
Stefan Gagne @stefangagne.com · 07/06/2026"You can make a game entirely with a one-button joystick" is a hell of a promise... but it has to do so with the clunkiest UI ever. It's like a complex gearshift knob on a car. Graphics being kinda weak and slow did not help matters! Still, what it lacked in power it made up for in simplicity. 120
Stefan Gagne @stefangagne.com · 07/06/2026Box #5 is Adventure Construction Set (1984). Like Pinball Construction Set, I was immediately drawn to a game that can make other games. It provided a simple (VERY simple...) toolset to make games similar to the original Ultima. They could even be self-booting and standalone for distribution. 120
Stefan Gagne @stefangagne.com · 05/06/2026Box #4 is "In Search of the Most Amazing Thing" (1983). It's from an educational software publisher, promising a vast world to explore, alien diplomacy to learn, trades and auctions, and searching for a lost relic. And it is an absolute hot mess of barely playable, incomprehensible jank. 150
Stefan Gagne @stefangagne.com · 04/06/2026Box #3 in the collection is Lane Mastodon vs. The Blubbermen (1988). This is a WEIRD one; Infocom, who made text adventures, branching out into what could be called the first western visual novel ever made. It plays out like a long cinematic, but you can branch to other character's POVs. 140
Stefan Gagne @stefangagne.com · 03/06/2026Box #2 in my collection is Pinball Construction Set (1982). It's exactly what it says on the tin! A simple tool for creating 8-bit micro computer pinball games. Also my first introduction to the idea that a game can make other games. I would seek construction set type games for the rest of my life. 150
Stefan Gagne @stefangagne.com · 02/06/2026Kiddie me couldn't hope to beat this sucker completely on his own, but they sold a book of "InvisiClues." You could gradually reveal nudges and hints with a yellow pen until it just gave you the solution. I've taken the same approach to designing content warnings, oddly enough; click to reveal. 140
Stefan Gagne @stefangagne.com · 02/06/2026This is a classic text adventure game -- just text, zero graphics, zero sound. Just the goofy extras seen here. It pulled from the original novel but was a pile of weird little puzzles based on memorable moments and ideas from the book. And it was DARK SOULS LEVEL KICK YOUR ASS GIT GUD HARD. 150
Stefan Gagne @stefangagne.com · 02/06/2026My boxed PC game collection is complete! All of these games helped me become the game designer I am today, so I'm gonna go through and post one box a day and highlight some details. Lessons learned, things best left behind, the works. Today's box is The Hitchhiker's Guide to the Galaxy (1985). 2100
Stefan Gagne @stefangagne.com · 30/05/2026On NES they used completely redrawn 16 color artwork to fit the hardware. A bit more detail in some places, a bit less in others. Still very ambitious to try to get it on the platform at all. And it was possible to make good CGA four color! But you had to really put in the effort. 010
Stefan Gagne @stefangagne.com · 30/05/2026So for an apples to apples comparison here's Maniac Mansion in CGA, which... yyyeaah. This was designed for more colors than that and it shows. You can run it in a composite monitor mode which improves things but that wasn't common. 150
Stefan Gagne @stefangagne.com · 30/05/2026Here's a good comparison. C64 image vs. MS-DOS image. Originally Maniac Mansion had a straight C64 port, but they re-released it later with full EGA spec. Images courtesy of: lilura1.blogspot.com/2022/04/Mani... 111
Stefan Gagne @stefangagne.com · 07/05/2026I was on an absolute game development rampage today, getting so much stuff done. I choose to "blame" these boxed retro PC games I've got hanging up next to my bed now. I'm finally making this bedroom into something other than a blank storage closet and the quirky game energy radiates nicely. 160
Stefan Gagne @stefangagne.com · 06/05/2026I SAID NO FURTHER QUESTIONS j/k here it is probably final probably not 110
Stefan Gagne @stefangagne.com · 13/04/2026I did the thing. I'm guessing half of these will be headscratchers, though. I am beyond OG and into the paleolithic. 1110
Stefan Gagne @stefangagne.com · 13/04/2026For a boring gray box, the Lego NES sure is incredibly complicated to put together. The Easter egg of a hidden world 1–2 diorama is delightful but kind of a pain to put together! Still, worth it in the end. 0222
Stefan Gagne @stefangagne.com · 09/04/2026Working on a Lego airport, complete with privacy invasive Lego homeland security checkpoint! Decided to shift things up a bit, stuff the guard into his own body scanner while what I pretend to be an international human rights inspector walks straight on through. Imagination is beautiful~ 4293
Stefan Gagne @stefangagne.com · 22/03/2026Finished this freebie Lego photo frame set. I do not like doing Lego flowers! Sharp, pointy, uncomfortable, finicky. Next up is, much to my horror, the Pac-Man set. Which has no 3-D instructions, a Dostoyevsky sized book, and like 2000 almost identical pieces. This may have been a mistake. 3140
Stefan Gagne @stefangagne.com · 20/03/2026Forgot to post about the other big Lego set I worked on recently, the smart brick X-wing. It's interesting that they went with a generic sound chip, future proofing it. But I don't think Star Wars is the right set for this. Star Wars has an extremely specific signature sound which this can't do. 5210