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Gwen

@starshine.dev
154 followers 172 following 1.5K posts

starshine.dev Gwen Valentine Game Dev despite it all. Starstrike Atrophy - Accelerant - Disambiguation Unity -> Godot ~30

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Gwen @starshine.dev · 23/07/2026
I can't change the Orb at my bedside from this mesmerizing pink to one more suitable for reading.
Low light image of a pinkish purple orb light on a black side table.
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Gwen @starshine.dev · 20/07/2026
Went out to the lesbian bar last weekend and this was my look.
woman with a black newsboy hat, rectangular glasses and a white crop top. On the left side of her face is simple makeup with lipstick and on the right side of her face is full clown white with a red pop on her nose. woman with a black newsboy hat, rectangular glasses and a white crop top. On the left side of her face is simple makeup with lipstick and on the right side of her face is full clown white with a red pop on her nose. Light blush and a small heart on her cheek.
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Gwen @starshine.dev · 18/04/2026
I mean, it's more of a rabbit pattern kinda extrapolated into a fictional lagomorph. But you could probably lump it in w/ like rabbit constellations.
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Gwen @starshine.dev · 13/04/2026
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Gwen @starshine.dev · 24/01/2026
new deadlock update good
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Gwen @starshine.dev · 09/01/2026
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Gwen @starshine.dev · 02/01/2026
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Gwen @starshine.dev · 31/12/2025
predator finds prey
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Gwen @starshine.dev · 23/12/2025
I occasionally do UI, Design and VFX. But my main focus is moment to moment game feel. So videos best show off the things I do.
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Gwen @starshine.dev · 19/12/2025
menacingly
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Gwen @starshine.dev · 16/12/2025
Released a fun little prototype garbagegal.itch.io/yuri-mycosynth w/ @kaibuzetta.bsky.social @donutshoes.bsky.social @lute01.bsky.social and @charlatanmonarch.bsky.social
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Gwen @starshine.dev · 16/12/2025
So smol...
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Gwen @starshine.dev · 12/12/2025
Sigma Male.
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Gwen @starshine.dev · 12/12/2025
Let's be in our 30s together.
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Gwen @starshine.dev · 09/12/2025
Slime Girls be working on their Gooey (GUI) @kaibuzetta.bsky.social is so good at picking palettes.
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Gwen @starshine.dev · 08/12/2025
Shadow from Kingdom Hearts COM is a good one. I always thought how they translated into pixel art was peak, maintained that goofy look with erratic animations
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Gwen @starshine.dev · 02/11/2025
Sprite Character 3D re-projection, to nudge against world normal.
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Gwen @starshine.dev · 26/10/2025
i think I'm mostly done w/ physics now, time for gameplay integration.
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Gwen @starshine.dev · 25/10/2025
the sin has been quarantined.
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Gwen @starshine.dev · 25/10/2025
It works but goddamn this isn't great to run.
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Gwen @starshine.dev · 25/10/2025
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Gwen @starshine.dev · 24/10/2025
oh there it is, and. Oh no. OH no.
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Gwen @starshine.dev · 22/10/2025
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Gwen @starshine.dev · 19/10/2025
related: www.newelementary.com/2019/02/bric... github.com/BLCM/BLCMods...
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Gwen @starshine.dev · 04/10/2025
heathcliff ass bears.
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Gwen @starshine.dev · 04/09/2025
SNOUT
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Gwen @starshine.dev · 26/08/2025
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Gwen @starshine.dev · 24/08/2025
Paige waiting room
Screenshot of Valve's game Deadlock, User interface showing six characters below a "Who's Next" label in large text. Characters in order are Mina: A red and dark blue vampire woman, Billy: a yellow and brown punk goat man, Paige: (greyed out) a woman with large glasses, red hair, and a big book. (text notifying that the user has cast all 18 votes for her), Doorman: A burgundy elevator attendant, Victor: A shirtless man, also greyed out, and Drifter: a vampire looking man in a newsboy cap, also greyed out.
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Gwen @starshine.dev · 15/08/2025
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Gwen @starshine.dev · 05/08/2025
our local yogurt place offers both sloppings™ and bottomings®
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Gwen @starshine.dev · 05/08/2025
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Gwen @starshine.dev · 25/07/2025
Old custom skating prototype from a long while ago,
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Gwen @starshine.dev · 04/07/2025
too much goddamn ui testing
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Gwen @starshine.dev · 28/06/2025
disclaimer-ing the shit out of this.
Screenshot of documentation (grey on dark grey) reading:
Note: Despite some misleading language on it's websites and store pages, [large red mark indicating redaction] is free and open source (for now).
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Gwen @starshine.dev · 28/06/2025
Went to the thrift store and purchased a Gul Dukat dress up doll.
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Gwen @starshine.dev · 25/06/2025
messy messy messy
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Gwen @starshine.dev · 24/06/2025
taking a well deserved break and just fucking around.
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Gwen @starshine.dev · 23/06/2025
I started coding an input remapper thing so I am making it better...
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Gwen @starshine.dev · 23/06/2025
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Gwen @starshine.dev · 22/06/2025
It's got some rhythm game tech and some vfx I really enjoyed working on. Maybe try it out!
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Gwen @starshine.dev · 19/06/2025
this shader looks much better at higher resolutions than our target, shame.
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Gwen @starshine.dev · 18/06/2025
me circa 4 hours ago.
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Gwen @starshine.dev · 05/06/2025
I don't have drop downs for supported tags yet but later.
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Gwen @starshine.dev · 30/05/2025
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Gwen @starshine.dev · 30/05/2025
I need to design some button decorators but I wanted to force an afterimage on a selection reticle. This will probably be collapsed into a project wide reticle for various menus.
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Gwen @starshine.dev · 29/05/2025
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Gwen @starshine.dev · 24/05/2025
hmm
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Gwen @starshine.dev · 21/05/2025
Linking together a few of my reusable menu scripts.
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Gwen @starshine.dev · 20/05/2025
changing the event type was easy but the UI is a pain.
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Gwen @starshine.dev · 17/05/2025
So this is sorta neat. Ended up using a multiply on the profile icons so the cutout masking could work, also had to recalculate the "real" outline width since the UI is scaled from 1080p. Now it works at lower resolutions and matches the cutout.
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