Gwen @starshine.dev · 23/07/2026I can't change the Orb at my bedside from this mesmerizing pink to one more suitable for reading. 140
Gwen @starshine.dev · 18/04/2026I mean, it's more of a rabbit pattern kinda extrapolated into a fictional lagomorph. But you could probably lump it in w/ like rabbit constellations. 000
Gwen @starshine.dev · 23/12/2025I occasionally do UI, Design and VFX. But my main focus is moment to moment game feel. So videos best show off the things I do. 1144
Gwen @starshine.dev · 16/12/2025Released a fun little prototype garbagegal.itch.io/yuri-mycosynth w/ @kaibuzetta.bsky.social @donutshoes.bsky.social @lute01.bsky.social and @charlatanmonarch.bsky.social 36524
Gwen @starshine.dev · 09/12/2025Slime Girls be working on their Gooey (GUI) @kaibuzetta.bsky.social is so good at picking palettes. 031
Gwen @starshine.dev · 08/12/2025Shadow from Kingdom Hearts COM is a good one. I always thought how they translated into pixel art was peak, maintained that goofy look with erratic animations 040
Gwen @starshine.dev · 02/11/2025Sprite Character 3D re-projection, to nudge against world normal. 130
Gwen @starshine.dev · 26/10/2025i think I'm mostly done w/ physics now, time for gameplay integration. 010
Gwen @starshine.dev · 19/10/2025related: www.newelementary.com/2019/02/bric... github.com/BLCM/BLCMods... 000
Gwen @starshine.dev · 28/06/2025Went to the thrift store and purchased a Gul Dukat dress up doll. 5324
Gwen @starshine.dev · 23/06/2025I started coding an input remapper thing so I am making it better... 100
Gwen @starshine.dev · 22/06/2025It's got some rhythm game tech and some vfx I really enjoyed working on. Maybe try it out! 030
Gwen @starshine.dev · 19/06/2025this shader looks much better at higher resolutions than our target, shame. 1111
Gwen @starshine.dev · 30/05/2025I need to design some button decorators but I wanted to force an afterimage on a selection reticle. This will probably be collapsed into a project wide reticle for various menus. 210
Gwen @starshine.dev · 17/05/2025So this is sorta neat. Ended up using a multiply on the profile icons so the cutout masking could work, also had to recalculate the "real" outline width since the UI is scaled from 1080p. Now it works at lower resolutions and matches the cutout. 1125