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Sunfire 🟢🤍🟣

@starlight.garden
632 followers 165 following 3.6K posts

he/it ϑδ 20-something, in theory ~~~ Every world has stars 🪶 Furry / Gamedev / Lego ~~~ A friend of eggbug. ~~~ Projects: #sunfire_mocs / #sunfire_interactive / #sunfire_art / #sunfire_3d #FirmamentsEye / #RiptideManor / #FreeCatalyst ~~~ starlight.garden

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Sunfire 🟢🤍🟣 @starlight.garden · 02/10/2026
Still Thinking About Hot Wheels By The Way i found an ebay store in the uk that has a bunch for good enough prices... kinda want to buy a few of these Iridium colour variants and strip the paint off the metal parts. silver and blue, silver and orange.... tasty........
Hot Wheels Acceleracers Iridium 2007 variant: a blue body with a swept light blue transparent canopy.Hot Wheels Acceleracers Iridium 2007 variant: a bright red body with a swept red-orange transparent canopy.
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Sunfire 🟢🤍🟣 @starlight.garden · 28/09/2026
Swap back and forth between placing blocks in two directions, using the parts you're given to make as many loops as you can before the box fills up with grounded scrap tiles. I had a ton of fun with this jam, the game came together MUCH better than I thought it would! Enjoy~!
Pixel art game screenshot. A diamond-shaped grid, half filled with blocks that have pipes running through them, forming paths across the board. The player has a score of 58, displayed in a row of nixie tubes on the side of the board.A larger grid, showing the scoring animation with a loop of tiles exploding. The player's score is 204.The game over screen, on an even larger grid. All the tiles have been filled in with cyan, white and magenta, and there's a lid over the box with a handle and the text GAME OVER on one side. The score is 695.
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Sunfire 🟢🤍🟣 @starlight.garden · 28/09/2026
AND WE'RE OFF!!!! #FallingBlockJam #sunfire_interactive with like half an hour left in the submission window haha SHORT CIRCUIT SCRAPYARD A Game of Loops and Gravities - All two of them! Playable In-Browser And Everything. Ain't It Cool~ sunfire-interactive.itch.io/short-circui...
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Sunfire 🟢🤍🟣 @starlight.garden · 26/09/2026
You don't want to know the Arcane StyleBox Bullshit i had to go through to make this work ;v; it was excruciating
It's just a check box with an outline around it. My suffering is invisible from the outside.
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Sunfire 🟢🤍🟣 @starlight.garden · 25/09/2026
remember: queer is when your falling block game is diagonal #FallingBlockJam
Pixel art game screenshot. A big grid full of pipes, coloured in trans pride colours (light blue, white, and pink) with a nixie tube score display reading 13111.
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Sunfire 🟢🤍🟣 @starlight.garden · 25/09/2026
a random accidental milestone: the first ever high score for the game! hehehe #FallingBlockJam #sunfire_interactive i had this cool idea to make the scoreboard out of nixie tubes on the side, though i'm not entirely happy with the way the unlit ones look yet...
Pixel art game screenshot. A grid of blocks, filled with wires looping around in different directions. On one edge is a row of nixie tubes, lit up with the score "545" at the end of the game.
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Sunfire 🟢🤍🟣 @starlight.garden · 24/09/2026
Juice™ | #FallingBlockJam #sunfire_interactive one problem i had back when i started this project was that after putting in a bunch of tiles the whole thing just became a HUGE mess lol. much better now! i might try to go for a more "electric arc" look for these particles, not settled just yet...
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Sunfire 🟢🤍🟣 @starlight.garden · 23/09/2026
Coming together very nicely! | #FallingBlockJam #sunfire_interactive I'm currently chasing down some bugs with tile clearing and finalizing the game structure and detecting when the game is over. After that: score display and JUICE! i'm gonna add so many particle effects >:3c
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Sunfire 🟢🤍🟣 @starlight.garden · 21/09/2026
Toobs! | #FallingBlockJam #sunfire_interactive had a great first two days on the jam, extremely tired today lol but here's a perplexing preview :3c
Pixel art game screenshot. A diamond-shaped play board, filled with blue-grey tiles that have pipes running through them. A few of the pipes are highlighted in green, but most are greyed out. There is a holographic block preview off to one side.
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Sunfire 🟢🤍🟣 @starlight.garden · 18/09/2026
they should make a version of this piece where the axle hole runs vertically instead of horizontally. would be great for making elbows and knees
Lego part 85943: Technic Brick Modified 1 x 2 with Hole and Dual Liftarm Extensions
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Sunfire 🟢🤍🟣 @starlight.garden · 17/09/2026
oh yeah, this week's entertainment | #FreeCatalyst i'm writing a Fate hack for Free Catalyst! as of right now, this is purely for my own amusement, but i'll probably put it up on my website if i end up finishing it. also an excuse to worldbuild by statting up my own characters in this system :3c
Momentum: Physical weight, and the ability to just keep going in a single direction.
	Fate equivalent: Physique.
Aerodynamics: Agility, top speed, and passive manoeuvrability.
	Fate equivalent: Athletics and Drive.
Impulse: Acceleration, thrust power, and active manoeuvrability. Also punching.
	Fate equivalent: Athletics and Fight.Overcome: Impulse allows you to overcome any obstacle that requires fast movement or agile flight - jumping and running while grounded, navigating a tight space in flight, etc. If you need to accelerate or make fast maneuvers, roll Impulse.

Create an Advantage: When you're creating an advantage with Impulse, you're boosting to high ground, speeding up to outpace an opponent, or suddenly changing direction to throw off a pursuer.

Attack: Impulse is the primary skill for attacking without specific Martial training. Rigs are heavy machinery, and being punched by a robot is always a problem, even if you're also a robot.

Defend: Impulse is also one of the primary skills for defending against physical attacks, specifically by dodging. You can also use it to defend against characters trying to move past you, if you’re in a position to physically interfere with whoever’s making the attempt.
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Sunfire 🟢🤍🟣 @starlight.garden · 12/09/2026
Blue Collar | #sunfire_art Not pictured: the new hire who probably shouldn't be forklift certified
Pixel art. A burly blue cartoon mouse wearing a denim work uniform and rolled up sleeves stands with hands on hips, looking annoyed about something happening out of view. There's a sign on the wall next to her.
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Sunfire 🟢🤍🟣 @starlight.garden · 12/09/2026
The Broken Circle | #sunfire_art
Pixel art. An inky black figure, standing in its own shadow as it curls up into the air, holding a bright grey flame. Across its chest is a bright wound, and around its neck is a grey broken halo.
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Sunfire 🟢🤍🟣 @starlight.garden · 11/09/2026
Two Paths meme (with both paths evil):
trying to find scifi vehicle model kits
the choices are Star Wars or Military
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Sunfire 🟢🤍🟣 @starlight.garden · 10/09/2026
currently debating between black, grey, dark brown or dark blue as a base colour. also, odd that bambu has discontinued their PETG HF. but hopefully the new(?) basic is good enough to replace it i guess and i do love the (new??) misty blue colour. sand blue my beloved 🩶🩵
Bambu PETG sample in Misty Blue, a dull blue-grey colour.
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Sunfire 🟢🤍🟣 @starlight.garden · 10/09/2026
been musing on some of the inspirations for Free Catalyst (and my other moc series generally) and just thinking that if Mattel Brick Shop did some weirder scifi cars like AcceleRacers in their hotwheels series i might explode
Acceleracers RD-02: a scifi toy car with a spiky angular black body and bright green translucent curved double canopy. The tires are also translucent green, and the hubcaps and underside are metallic.Aceeleracers Iridium: A curvy sports car, body cast in light silvery metal, with a huge purple transparent canopy over the top.
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Sunfire 🟢🤍🟣 @starlight.garden · 05/09/2026
These are the project settings to use with it. The bug seems to be that the Integer scaling is set *after* expanding to match the window size, so it ends up with black borders despite not really "needing" to. Haven't checked if there's an issue for it on github just yet though.
Godot project settings, showing the Stretch section in the Display > Window page. Aspect is set to Expand, and the other settings are their default values (Mode: Disabled, Scale: 1.0, and Scale Mode: Fractional)
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Sunfire 🟢🤍🟣 @starlight.garden · 05/09/2026
Tonight's little #godot thingy: pixel-perfect screen scaling with Window Aspect: Expand I noticed there's a bug(?) where if you set the game window to Stretch Mode: Viewport and Scale Mode: Integer then it won't expand out all the way. This snippet here is my solution!
Godot script snippet. The code reads:

const SCREEN_SIZE = Vector2(640,360) #Fill in your numbers here

func _process(_delta: float) -> void:
	var scale = floor(Vector2(get_tree().root.size)/SCREEN_SIZE)
	get_tree().root.content_scale_factor = min(scale.x,scale.y)
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Sunfire 🟢🤍🟣 @starlight.garden · 03/09/2026
i should do more stuff with calligraphy-style chisel brushes. it's fun
pixel art calligraphy that just says "The"
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Sunfire 🟢🤍🟣 @starlight.garden · 03/09/2026
#sunfire_art Anxiety is like a wild cat that lives in your garden. You could try to get close to it, but it's never predictable and safe. It hates strangers. Invite some friends over, make some noise and have fun, maybe you can scare it off for a while.
Pixel art. An abstract portrait of a black cat, on a washed-out grey backdrop. The cat has bright golden eyes and cracks across its face. You can't quite tell if it's snarling or scared. Maybe both.
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Sunfire 🟢🤍🟣 @starlight.garden · 02/09/2026
hmmm... | #epicycle #sunfire_interactive right now, with this resistance function, the elemental cycle is as follows: ghost beats tidal and solar tidal beats solar and lunar solar beats lunar and stone lunar beats stone and ghost stone beats ghost and tidal now i debate how to reorder them........
Godot editor window showing a grid of elemental resistances and weaknesses. Each element is neutral to itself, weak to two others, and strong against the remaining two.
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Sunfire 🟢🤍🟣 @starlight.garden · 02/09/2026
Hilarious side effect of the day: i'm working on a display/entry system for elemental resistances, using an autoloaded 2d node. it uh... showed up in the editor? thanks godot, that's fine,
Godot editor screenshot. The 2d viewer is zoomed in on a grid of numbers and icons, and the same thing can be seen up in the corner of the window, just sort of sitting over the Scene menu.
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Sunfire 🟢🤍🟣 @starlight.garden · 01/09/2026
incredibly normal variables for a custom numeric display to have. #gamedev #godot
Godot editor window showing the inspector for a custom class called NumberDisplay. It has four attributes: Amount (100), X Align (Center), Y Align (Bottom) and Skull (Off)
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Sunfire 🟢🤍🟣 @starlight.garden · 01/09/2026
Queueing Qreatures | #epicycle #sunfire_interactive Really starting to feel like something! it's so nice when a mechanical idea comes together and works as imagined. Going to start working on elemental interactions next, and maybe some menus to complete the main gameplay loop.
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Sunfire 🟢🤍🟣 @starlight.garden · 30/08/2026
Elemental Blades | #epicycle #sunfire_interactive starting on combat and attack animations
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Sunfire 🟢🤍🟣 @starlight.garden · 29/08/2026
The Griddening | #epicycle #sunfire_interactive basic parts feeling really smooth now! love it when an idea really comes together. also decided on a name for this prototype. i'm thinking i want to go with an alchemy or planetary astrology theme. something very Occult Grimoire. very Esoterica.
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Sunfire 🟢🤍🟣 @starlight.garden · 28/08/2026
there are Ups to be Mocked today thinking i'll have 5 Elements of tiles and a handful of Effects that can randomly appear on them will be interesting to see if splitting the traditional match-3 "move" and "score" steps ends up working, but i wouldnt' be surprised if it's been done before
Gamedev mockup: a 16x8 grid of coloured tiles, with a character standing above it facing off against a queue of monsters
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Sunfire 🟢🤍🟣 @starlight.garden · 28/08/2026
wh. wha- ???? ? godot put the colours down. you're drunk
Godot script editor window showing several color preset values, all variants of Sea Green.
Sea Green is the darkest, Dark Sea Green is the lightest, Light and Medium are almost the same but Light is bluer for some reason. An extremely perplexing grouping.
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Sunfire 🟢🤍🟣 @starlight.garden · 27/08/2026
watching a stream of Endacopia and casually picking up some gender at the store
The raccoon who's name i can't remember from Endacopia, wearing a big brown sweater and sitting on a roof
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Sunfire 🟢🤍🟣 @starlight.garden · 22/08/2026
Wielder | #sunfire_art creature in cloak my beloved... more character spriting practice. thinking about a nonviolent exploration game where you have a weapon that you use strictly for traversal and misc interactions... shoots a bell with my Gun for puzzle reasons
Pixel art. An anthro figure in a deep fuchsia cloak. One sprite shows them in a neutral pose, the other leaning forward pointing a gun while their cloak flows out behind.
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Sunfire 🟢🤍🟣 @starlight.garden · 20/08/2026
Aspire | #sunfire_art #pixelart
Pixel art illustration in the style of a retro poster, with bright blocky shapes. A feminine anthro figure leaps into the air in a determined pose, mostly a bright orange silhouette, but with some patches of shaded depth and a glossy black visor. The background is an abstract X pattern with a small staircase arrangement descending out from the underside, using the same orange/white/black palette as the figure, all over a rich wine red canvas.
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Sunfire 🟢🤍🟣 @starlight.garden · 18/08/2026
contemplating delicious and flavourful gradience again... i think this is becoming my favourite combination of colours. it's just the best. it feels even warmer than pure orange somehow.
Pixel art palette/gradient testing, showing two ramps of colours. One is bright, from a pale yellow through orange and pink down to dark purple, and the other is a more muted variation on the same theme.
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Sunfire 🟢🤍🟣 @starlight.garden · 18/08/2026
Stolen Starlight | #FirmamentsEye #sunfire_art #pixelart
Pixel art illustration. In deep shadow, a wolf stands hunched behind the brush, under the cold watch of the stars. Light plays of the edges of her fur and cloak, and glints along the edge of the blade she has taken. It rises from the ground to meet her outstretched hand.
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Sunfire 🟢🤍🟣 @starlight.garden · 17/08/2026
Steel Tendons | #sunfire_mocs
Lego model. A lithe anthro robot wielding a large sword with an angled, scythe-like blade. Its body is minimal and mechanical, with bright orange eyes and horns. The sword is up against its back, with one hand on the blade. Front view.Back view.
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Sunfire 🟢🤍🟣 @starlight.garden · 14/08/2026
Monarch and Swallowtail ideas. SSC mechs appeal to me a lot. I haven't had a chance to play a campaign yet, but when i do i'll very likely be running something from them.
Lego model. An unfinished body of a compact four-legged mech, in light grey and dark tan with a stripe of pale mint green on one side. It has a cluster of antennae sticking out of the back, and an angular tinted windscreen. Front view.Back view.Lego model. The chest of a mech, in red and white with bright orange floral ornaments and some dark grey mechanical parts. It has two shoulder mounted weapon pods, but in their unfinished state there are no barrels attached. Front view.Back view.
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Sunfire 🟢🤍🟣 @starlight.garden · 14/08/2026
Buncha tablescraps today, experiments for Lancer mechs that i didn't end up finishing. #sunfire_mocs First up: inspired by the Tachyon Lance from the HA Sherman. Pretty happy with the lid popping off effect hehe
Lego model. A rectangular vehicle chassis or mech body, mostly light grey with a stripe of pale mint green down the side. It has a transparent neon orange power core at the back, and a gun barrel at sticking out from a slot in the front. Front view.Back view.Alternate back view with the gun firing. There are two transparent orange flames sprouting from the top of the gun, and the entire top of the chassis has been violently ejected, revealing more mechanical details inside and a larger barrel striped in dark grey and orange.Alternate view of the top, showing the internal details.
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Sunfire 🟢🤍🟣 @starlight.garden · 13/08/2026
A Lesson | #ByTallowlight #worldbuilding Writing a magic lesson is an interesting puzzle. In this setting, there are a lot of things that are not well understood, but nonetheless they have explanations for how the world (and its magic) works.
He picks up another stone and examines it.
"Some of the stone in the land around us is quartz, just like the focus on my staff. They say it comes from the mountains, that link to the cold, just like the sand carried down by rain and snowmelt. It yearns for winter. So when we give it a push..."
His eyes gleam bright as he points the staff up. A cold gust rushes up between them, seeming to freeze into a solid bead of milky white ice as it shoots up into the air.
T--- looks up in wonder as the tiny bullet dissipates into a cloud of fog above.
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Sunfire 🟢🤍🟣 @starlight.garden · 11/08/2026
Swishes~ #sunfire_mocs #sunfeather important thing to know: any problem can be solved by a tail that's big enough
Lego model. A thin anthro bird, countershaded in dark blue and warm white, with a huge snake-like tail striped in bright salmon pink.
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Sunfire 🟢🤍🟣 @starlight.garden · 08/08/2026
oh yeah i actually started making that godot html editor lol even without a proper rendered display it's surprisingly satisfying to use! right now i'm remaking my website's existing pages in this format so i can edit them a bit more easily, and i'm planning to make better gallery templates later
Godot editor window showing a scene tree and a corresponding html document tree displayed using a rich text label in the editor. One of the nodes is highlighted, and the corresponding html tag is also highlighted, with its contents displayed in bold.
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Sunfire 🟢🤍🟣 @starlight.garden · 07/08/2026
Velocyte | #sunfire_mocs
Lego model. A robotic figure with a raptor-like body, black and dark tan with white curved plating on its chest and limbs. Its head is a mostly featureless white cylinder with a single shiny eye. Its tail is a translucent purple egg-shaped bulb, with two branches of crystals poking out either side. Front view.Back view.Alternate back view, tail raised with one portion of the purple capsule removed to reveal some clear gears and black nodes inside.
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Sunfire 🟢🤍🟣 @starlight.garden · 06/08/2026
got an inspire ~ #sunfire_art #sunfeather been wanting to do a hollow knight sona design for a while, but it took a few rounds for it to click properly.
Pixel art. A hollow knight style anthro bug, wearing a purple and grey cloak with an angled hem and golden floral stitching. They wield a rapier-style needle with an ornate handguard, and there are wisps of fire floating next to them. Their mask is curved down, slightly droopy, with long points to the side and back. Their visible eye is squinting suspiciously.
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Sunfire 🟢🤍🟣 @starlight.garden · 04/08/2026
car salesman: *slaps roof of Changeling: the Dreaming rulebook* this bad boy can fit so much fuckin Mechanics in it
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Sunfire 🟢🤍🟣 @starlight.garden · 02/08/2026
was doing some fashion stuff in elden ring and yknow what. i'm really happy with this one
Elden ring screenshot. A woman with long braided red hair, wearing a dirty white dress and standing with one hand pressing against a painting of a stone bridge. Her other hand is glowing dull red, and there's a splatter of blood in the lower corner of the painting.
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Sunfire 🟢🤍🟣 @starlight.garden · 31/07/2026
Damn™.
Godot script editor window that reads:
class_name Class™
Error: Invalid character "™"
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Sunfire 🟢🤍🟣 @starlight.garden · 28/07/2026
an attempt to recreate a game from a dream i had #sunfire_interactive The idea is that it's a memory game. The numbers on the "dice" are randomized, and you have to try and keep track of as many as possible. turns out it's kind of nonsense! but it was interesting to make
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Sunfire 🟢🤍🟣 @starlight.garden · 27/07/2026
Decisions, decisions... #sunfire_mocs #sunfeather
Lego model. A dark blue and warm white anthro avian looking at a stand holding three tails: a short deer tail, a longer birdlike fan tail, and a very long tubular tail with a flower on the end.
On top of the stand are three boxes with pride flag inspired colours: a nonbinary flag (yellow, white, purple, black), a slightly adjusted genderqueer flag (teal, white, pink, dark blue), and a personal colour set (orange, tan, blue-grey, dark blue)
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Sunfire 🟢🤍🟣 @starlight.garden · 26/07/2026
thinking about this... i wonder if it would be possible for lego to make a connector that would do this while retaining the clicks? it's not the most useful as an actual articulation point, but when so many lego creatures just don't have any knees it's not that out of the question, surely
Digital lego screenshot of two "rotation joint" pieces (part id 48169 and 41870) joined with a friction pin (id 2780) instead of the usual joint connector (id 47455)
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Sunfire 🟢🤍🟣 @starlight.garden · 25/07/2026
;3c 💕 feeling a little adventurous, perhaps~
Lego model. A slim and sultry anthro avian figure with graceful arched antlers, countershaded in dark blue and warm white. Its long coral-pink tail is curling up between its legs, touching the tip to its belly suggestively. Front view.
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Sunfire 🟢🤍🟣 @starlight.garden · 25/07/2026
Soft as silk ~ #sunfire_mocs #sunfeather #fursona Still playing with colours~ love the magenta/coral combo, especially with dark blue and egg white here. delicious~
Lego model. A slim and sultry anthro avian figure with graceful arched antlers and a long coral-pink tail curling behind it. Its body is mostly countershaded in dark blue with a warm yellow-white chest, and hints of deep vibrant magenta throughout. The tail has large petal-like structures at the base and tip, crowned with an egg-shaped nodule on the end, and it has fluffy feathered wings coming from its elbows. Front view.Back view.
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Sunfire 🟢🤍🟣 @starlight.garden · 24/07/2026
SUNFIRE ANTHROMECHANICS INC. Hazard Monitor | #sunfire_mocs #fursona #robosona getting a good grade in Radiation, something that is normal to want and possible to achieve,
Lego model. An anthro robot with a transparent body, swept backwards into a black-and-yellow hazard striped canister on its back. It has curved grey paneling over much of its body, including a faceless masked head, and a few spots of bright yellow accenting its otherwise neutral tones. It also has a pair of green-tinted circular plates on its hips, and more similarly coloured swept details on its back. Front view.Back view.Closeup portrait.
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