Walter | MDO Studio @ss1shadow.bsky.social · 21/09/2026All credit goes to @bananannertoast.bsky.social , he's REALLLLY helped us out big time! 😆🙏 Thank you for the compliment! 010
Walter | MDO Studio @ss1shadow.bsky.social · 21/09/2026p.s. he's helped me create cool stuff like this! XD #pixelart #indiegame #indiedev 1113
Walter | MDO Studio @ss1shadow.bsky.social · 21/09/2026Wanted to give a shoutout to @bananannertoast.bsky.social , he's always been willing to help a brother out when it comes to my tile skill deficiency 😭 Seriously though, his pixel art wizardly is something I greatly admire, and it's always a good feeling interacting with him! 😄 My besto friendo 🙏static.klipy.comJujutsu Kaisen: Thank You, Best Friend!ALT: Jujutsu Kaisen: Thank You, Best Friend! 120
Walter | MDO Studio @ss1shadow.bsky.social · 10/09/2026I'm glad you like it! Thank you for the compliment! XD 010
Walter | MDO Studio @ss1shadow.bsky.social · 10/09/2026🙏 Finally, this lil guy is starting to feel like a real character Every body part has its own collision! 💡 Lighting reacts to each limb 👕 And now, we can finally move on to equipment! Does the depth sell it, or does anything still look off? 👀 #gamedev #indiedev #indiegame #pixelart 2253
Walter | MDO Studio @ss1shadow.bsky.social · 24/07/2026✨ We finally crossed a milestone I've been looking forward to! Ever wonder if a 2D sprite actually makes sense in 3D space? Now we can test it! 🦴 Bones animate in real time 🎬 Motion is easier to evaluate What tool changed your dev process the most? #indiegame #indiedev #animation #pixelart 0167
Walter | MDO Studio @ss1shadow.bsky.social · 02/07/2026😊 I'm honestly surprised how much a simple arm swap changes the character! Our new bones system let us create this guarded stance using the same animation. Bonus points for the natural arm shadows XD Does this read as "guarded" to you, or would you tweak something? #indiegame #pixelart #indiedev 1151
Walter | MDO Studio @ss1shadow.bsky.social · 01/07/2026Since it's made as a 2D sprite first and then converted to 3D, nope! At least not that I've seen yet : ) However it's just in the beginning and planned to be used for clothes and equipment as well so I'm sure we'll probably encounter some issues! 😅☠️ 000
Walter | MDO Studio @ss1shadow.bsky.social · 01/07/2026Yepp it's per bone layering in 3D space to produce the final 2D sprite : ) 100
Walter | MDO Studio @ss1shadow.bsky.social · 01/07/2026There's no attack that specifically targets the head currently; however, there is one that targets an arm or legs. Damaging legs could trigger a limp, and if an arm were to get disabled we could theoretically set just that arm to be 'idle' while the rest of the character's body moves like normal 😄 100
Walter | MDO Studio @ss1shadow.bsky.social · 30/06/2026We've got a few different 'hitstun' animations to animate in the same way per body part, so depending on the hit the entire body would change states. Currently thinking of things like waving while sitting, or hand signs while running, or duel wield etc but definitely excited to see what's ahead! XD 100
Walter | MDO Studio @ss1shadow.bsky.social · 30/06/2026🥹 It's finally starting to feel real. Every body part now has its own keyframes and attach points, and seeing the animation move together in 3D was one of those "heart jump" moments for me! What was the first moment your project finally felt real? #pixelart #indiedev #indiegame #gamedev 1545
Walter | MDO Studio @ss1shadow.bsky.social · 23/06/2026What I don't understand is, how are ya'll able to create and work on so many games 😭 Really impressive 😆 110
Walter | MDO Studio @ss1shadow.bsky.social · 22/06/2026This might be the most time-consuming system we've built ☠️ Every body part is created separately so equipment, animations, and even different body types can be swapped later. More work now, less work forever. Any sprite-masters out there think this complexity is worth it? #gamedev #pixelart 0132
Walter | MDO Studio @ss1shadow.bsky.social · 20/05/20264 years of indie dev in 3 minutes ☠️ Funny how I remember swearing to myself I'd finish the game in a year 😭 #pixelart #indiedev #ingiegame #gamedev #TacticsRPG 0214
Walter | MDO Studio @ss1shadow.bsky.social · 17/05/2026Amazing work!! Huge fan of the explosion! 🔥🔥 010
Walter | MDO Studio @ss1shadow.bsky.social · 15/05/2026🌙 Night feels colder when the lights stay warm Testing atmospheric color shifts against smaller non-celestial light sources. 🌌 Blue tint sets the nighttime mood 🔥 Warm lights push back locally 👀 Contrast helps readability Smash or pass on the contrast? #pixelart #gamedev #indiedev #indiegame 0122
Walter | MDO Studio @ss1shadow.bsky.social · 14/05/2026I feel you! Sometimes I feel that way about the game we're creating lol like who in their right mind would try to combine all of these ridiculous systems together, and who asked for it 😭 I just keep telling myself my child self asked for it 🫠 140
Walter | MDO Studio @ss1shadow.bsky.social · 14/05/2026⚠️ EXPERIMENTAL Testing diff effects for shadows/clouds/lighting to see what feels good as pixel art. 🏔️ Height-aware penumbra tests ☁️ Dynamic overcast coverage 💡 Bounce lighting + day/night next How much HD effects is too much for pixel art? #pixelart #gamedev #indiedev #TacticsRPG 0173
Reposted by Walter | MDO StudioNanners (Pixel art commissions available) @bananannertoast.bsky.social · 07/04/2026Starting to make progress on the asset pack again. I had high ambitions for the first release, but I think I'm gonna reduce the scope a bit and update it over time. Should help me publish it faster. #pixelart 2645
Walter | MDO Studio @ss1shadow.bsky.social · 10/04/2026Ayyyy so glad to see your work brother, great stuff as always! ❤️ 010
Walter | MDO Studio @ss1shadow.bsky.social · 31/03/2026🎥 If you think it, you can build it! A small phone sketch became a full stage in the room editor, something you'll be able to do as well XD 🧱 Build a stage.. 💔 Fight with/against friends in it! Curious what assets people would want in a tactical arena builder :3 #pixelart #indiegame #tactics 042
Walter | MDO Studio @ss1shadow.bsky.social · 01/03/2026🔺 Plotting tiny points :3 My weekend isn't flashy - I'm triangulating a 2D tileset into real 3D geometry. 📐 Point-by-point topology 🧩 2D sprite → 3D form ⚙️ Lighting + normals It looks boring. It builds everything XD Curious what others dev first, fun features or foundations! #pixelart #indiedev 071
Walter | MDO Studio @ss1shadow.bsky.social · 31/12/2025🎆 Happy New Year from the climb 🌌 A quiet nighttime ascent through a winding labyrinth town, with small lights guiding the path like stars. ✨ Night climb with layered elevation 🏮 Town lights marking the ascent Here’s to steady climbs and brighter horizons. #pixelart #indiegame #gamedev #gameart 0102
Walter | MDO Studio @ss1shadow.bsky.social · 26/12/2025✂️Updating diffuse map cutting.. ..to include structures! 🏡 🪨Structure pixels yeet'ed by asset collision 👀Improved layout visibility This update is important so that wall/roof pixels inside other assets like the below don't show due to transparency! #pixelart #indiegamedev #rpg #anime 050
Walter | MDO Studio @ss1shadow.bsky.social · 21/12/2025Such an amazing art piece, much appreciation for @bananannertoast.bsky.social 's expertise when it comes to these tiles! ❤️🙏 010
Reposted by Walter | MDO StudioNanners (Pixel art commissions available) @bananannertoast.bsky.social · 21/12/2025Was working on another commission for @ss1shadow.bsky.social and I came up with a few different color schemes while making mockups. The palms are just some trees I had lying around from my free time, they're not part of his game. #pixelart 28510
Walter | MDO Studio @ss1shadow.bsky.social · 20/12/2025🪨 Pick Up. Carry. Throw. This clip shows the player grabbing a pot, moving with it, and hurling it on demand! 💪 Objects are fully interactive 🎯 Aim/prediction matters 🔥 Almost everything is throwable! Give players tools -- they’ll invent the mayhem! 😆 #gamedev #indiedev #indiegame #pixelart 0102
Walter | MDO Studio @ss1shadow.bsky.social · 19/12/2025Love this! 4 players is always such a blast 😆 010
Walter | MDO Studio @ss1shadow.bsky.social · 19/12/2025🚀 High-elevation descent update! Jumping down from way up top -- now smoother, faster, and way more readable on the way down ⛰️ Still squashing a few edge-case glitches… Next up 👉 multi-light support 💡✨ #gamedev #indiedev #pixelart #indiegame 0113
Walter | MDO Studio @ss1shadow.bsky.social · 17/12/2025🏔️ High elevation hits different Jumping from way up high all the way down to ground level now feels wild 😤 ✨ Full dynamic shadows are in 🌀 Movement/visibility still getting tuned 🐞 A few glitches left Already a blast, and this system's only getting better! #gamedev #indiedev #indiegame #pixelart 0123
Walter | MDO Studio @ss1shadow.bsky.social · 16/12/2025🏔️ Elevation experiment.. First pass at a high-elevation depth FOV parallax effect! 📈 Objects far below subtly scale and shift, giving real vertical depth without breaking the top-down view. Still tuning it, but the sense of height already feels good! 😆 #gamedev #indiedev #pixelart #indiegame 0143
Walter | MDO Studio @ss1shadow.bsky.social · 16/12/2025🌊 First pass at our underwater effect! As your character’s eyes dip below the surface, the world distorts and shifts 🌫️ Cross back above the waterline and the view snaps to normal! Still early, but the transition feels decent! 🎵 Secret of The Forest ゾの園 Remix #gamedev #indiedev #indiegame #pixelart 094
Walter | MDO Studio @ss1shadow.bsky.social · 12/12/2025🧱 What’s a diffuse map? Since our game uses an under-the-hood 3D engine, this comes up a lot 👇 🎨 The diffuse map = the pixels you actually see 📦 It includes all sides of a model, even hidden ones ➡️ Shows how it reads in-game from a top-down view! #gamedev #indiedev #pixelart #indiegame #3DArt 1154
Walter | MDO Studio @ss1shadow.bsky.social · 09/12/2025🔦 Light vs Shadow Our cave and over/under system ties directly into the darkness mechanic! ✨ Dynamic lighting 🌀 Layered over/under traversal 👁️ Visibility shifting in real time Details like this turn simple movement into strategy! 🎵 FF13 "Dust to Dust" #gamedev #indiedev #indiegame #pixelart 0165
Walter | MDO Studio @ss1shadow.bsky.social · 05/12/2025✨ Cozy desert living gets an upgrade! Our rich residential district just got a huge visual pass - 🏜️ Warm colors 🍔 Layered spaces 👾 TONS of tiny details! Massive thanks to @lanawanderwood.bsky.social for helping bring this area to life! 🌿🏠 #pixelart #indiedev #gamedev #indiegame 0182
Walter | MDO Studio @ss1shadow.bsky.social · 02/12/2025🌱 It's the little things. Sometimes gamedev isn’t glamorous -- 🔍 Zooming in 800 percent, fixing tiny model glitches, and nudging pixels no one will 𝘦𝘷𝘦𝘳 consciously notice lol It's tedious... but it's also love ❤️ #pixelart #gamedev #indiedev #indiegame 093
Walter | MDO Studio @ss1shadow.bsky.social · 25/11/2025🌟🎥 Mechanics showcase! Time to whip out that popcorn 🍿 👈 Save/replay your fights as a cutscene like this one! 👉 Shows our over/under + cave depth magic 🌌✨ Every new system is making the world feel more alive! 😄❤️🔥 #gamedev #indiedev #pixelart #indiegame 0223
Walter | MDO Studio @ss1shadow.bsky.social · 19/11/2025Animations heavily inspired by.. Falling+Wallsplat: Dead or Alive Somersaults: Naruto Ninja Storm Gatling-dodges: Solo Leveling 🎵 Music: "Penumbra Phantasm" by Toby Fox, remixed by Placek on YouTube ❤️ 010
Walter | MDO Studio @ss1shadow.bsky.social · 19/11/2025🎥 Replay Mode will look like this! 🍿 Save/watch your fights as seamless, cinematic cutscenes! ⏸▶️ Pause & play 👀 Switch player views 🧠 Study tactics & movement 🎮 Perfect for breakdowns, content, and bragging rights! Can't wait to see your craziest battles 😆 #gamedev #indiedev #indiegame #pixelart 2133
Walter | MDO Studio @ss1shadow.bsky.social · 19/11/2025Hahaha that code might actually be in the single player game 😇 000
Walter | MDO Studio @ss1shadow.bsky.social · 19/11/2025⚡ Smooth movement glow-up! New animations let your character pivot on a dime, and chain multi-dodges like a true arena fighter. 🔄 Direction-switch transition 💨 Rapid-fire dodges Excited to finally see these in motion! 😄 #indiedev #gamedev #pixelart #indiegame 1249
Walter | MDO Studio @ss1shadow.bsky.social · 17/11/2025👀 Old-school stealth showcase! Imagine Metal Gear-style peeking, letting you 𝘱𝘦𝘦𝘳 𝘪𝘯𝘵𝘰 𝘢𝘥𝘫𝘢𝘤𝘦𝘯𝘵 𝘵𝘪𝘭𝘦𝘴 and shift your line of sight like you're actually standing there! Perfect for planning sneaky routes… or jump-diving into houses like this 😆🥷💨 #indiedev #gamedev #pixelart #indiegame 0113