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Shaun Richardson

@srichardson3d.bsky.social
222 followers 134 following 169 posts

3D artist, Blender mostly, and I've recently begun dabbling in making a game in Unreal.

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Shaun Richardson @srichardson3d.bsky.social · 10/07/2025
I got a new job!! I'm going to be a Rigging Artist at Netflix Animation Studios in Vancouver! No more unemployment sads! :D It's going to be a heck of a drive to get to the West Coast, but woooorth iiiiit.
media.tenor.com
a row of colorful striped lines on a black background
Alt: The Netflix logo, dissolving into a row of colorful striped lines on a black background
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Shaun Richardson @srichardson3d.bsky.social · 10/07/2025
Excitement! Adventure! Bubble-blowing Baby Boys! The SpongeBob movie I worked on just dropped its first teaser trailer! I rigged Patrick and Sandy, and many MANY secondary and background characters. December still feels like such a long way away....
youtu.be
The SpongeBob Movie: Search For SquarePants | Teaser Trailer (2025)
YouTube video by Paramount Pictures
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Shaun Richardson @srichardson3d.bsky.social · 04/06/2025
I'm a little late to the party, but Happy Pride to those who celebrate--friends, family, and strangers alike! All your flags are welcome here 💜💙💚💛🧡❤️ 🩷🤍🩵
Pride flag comprised of photos of astronomical phenomena made by NASA.
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Shaun Richardson @srichardson3d.bsky.social · 05/05/2025
I'm trying really hard to embody my internal Picard today.
media.tenor.com
a bald man wearing a red and black sweater with a star trek badge
ALT: a bald man wearing a red and black sweater with a star trek badge
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Shaun Richardson @srichardson3d.bsky.social · 25/04/2025
She's FLUFFY! It doesn't even really affect performance, as far as I can tell, which I was worried about. Also worked on the eyes a little, but mostly, she's FLUFFY!! #GameDev #UnrealEngine #furry
A still shot of the Player character mid walk-cycle. She's a black cat wearing a purple dress and a green robe bound with a leather cumberbund. She has green cat-eyes and is carrying her trusty staff (or an early prototype of it, anyway) topped with a Fluorite crystal.
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Shaun Richardson @srichardson3d.bsky.social · 24/04/2025
I can't believe I never posted this here! My 6 years at #ReelFX was a blast. Met lots of cool people and got to work on some really fun projects (including a couple that aren't out yet). Here's hoping wherever I find work next is even half as great. #Animation
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Shaun Richardson @srichardson3d.bsky.social · 24/04/2025
This is the second time in like a week I've seen someone here watching (and enjoying!) a project I worked on. I don't know what's going on, but I'm here for it 😎
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Shaun Richardson @srichardson3d.bsky.social · 21/04/2025
Got far enough with the rig that I can start to run tests. Lots of stuff popping up that I need to fix, but that's what the tests are for. I probably shouldn't have given her a full cinematic rig, but f*ck it, we're going ham. Now I need to get good at animating 😵‍💫 #UnrealEngine #GameDev
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Shaun Richardson @srichardson3d.bsky.social · 15/04/2025
My wife is such an amazing illustrator 😻
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Shaun Richardson @srichardson3d.bsky.social · 15/04/2025
Hey #GameDev, what would you say is a good GPU (or range of) to target as average/mid-quality for a 3D game made in Unreal? I'm still rocking a 1050 TI, which is fine for creating assets, but I can't tell if my game is poorly optimized (likely) or my system is badly out of date (also likely).
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Shaun Richardson @srichardson3d.bsky.social · 05/04/2025
She's not done, but I think I'm going to pause with textures here until she's rigged and moving and her topology is verified to work. #GameDev #Furry #UnrealEngine
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Shaun Richardson @srichardson3d.bsky.social · 02/04/2025
Small update - fixed the fit of her outfit, and added embellishments, stitching and rivets in #MarvelousDesigner. Tomorrow I'll do a little clean up in #Blender, add some buckles to the belt and get everything baked out to #UnrealEngine #GameDev
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Shaun Richardson @srichardson3d.bsky.social · 01/04/2025
Good news! It's been a few years, but I still remember how to use Marvelous Designer to make clothes! Her model still needs some topology work, and I want to add details to the clothes and improve the general fit before I export everything, but I think it's going to look nice in context #GameDev
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Kate✨STUFFSCAPE Game @shrimpsykate.bsky.social · 23/03/2025
🌸 Devlog: 'Setting up a walking and running animation for this little unicorn 🥹✨ #UnrealEngine5 #UE5 #devlog #indiedev #gamedev
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Ole @oleloken.bsky.social · 21/03/2025
slow progression on whatever this is
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Shaun Richardson @srichardson3d.bsky.social · 21/03/2025
3-minute videos now, you say? Then check out the (very early) greyboxing of the Ice Cavern demo level I've been working on. It's still really empty and needs a few more rooms, but I can see something good in among the roughness. Also started messing with Chaos destruction in #UnrealEngine #GameDev
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Shaun Richardson @srichardson3d.bsky.social · 18/03/2025
I'm trying to build my way toward making a test dungeon, so I added a couple new abilities: the Earth cantrip Shatter (effectively a bomb); and the first Utility spell, Mystik Step (short dash/teleport). The destructable wall is just an animated mesh, but it works for now. #GameDev #UnrealEngine
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Shaun Richardson @srichardson3d.bsky.social · 17/03/2025
I added new abilities for the Fluorite gem; Mystik Missle and Missle Barrage! Small homing projectiles that only do a little damage but work against petty much everything, as well as trigger certain objects. #GameDev #UnrealEngine
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Shaun Richardson @srichardson3d.bsky.social · 16/03/2025
I replaced the generic blob with something a little more thematic, CuiCui (the sound a mouse makes in French). I also got the light-the-torches-to-open-door thing working, and started tinkering with making some modular set pieces (ignore the mismatched textile density for now 😅) #GameDev #ue5
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Shaun Richardson @srichardson3d.bsky.social · 14/03/2025
Better. Closer. Warmer. #GameDev #ue5
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Shaun Richardson @srichardson3d.bsky.social · 12/03/2025
There's now a charge attack to compliment the tap action of the cantrip. Charging longer makes a bigger boom, but charging for too long Overcharges the spell. Still needs an explosion fx. Also found an unintended but hilarious effect of using the enemy Behavior Tree on the blade trap. #GameDev
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Shaun Richardson @srichardson3d.bsky.social · 10/03/2025
I made a better Fire Cantrip effect! It even does damage and applies Burn now. I also made a quick LoZ-style Blade Trap enemy, cause why not? #GameDev #ue5
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Shaun Richardson @srichardson3d.bsky.social · 07/03/2025
Update: the staff head changes to the active gem, including a point light for emphasis; attacks include knockback; figured out how to bake the Niagara fluid fire effect into a Sparse Volume Texture, making it actually work in-game without killing my computer; and the pickup system works! #GameDev
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Shaun Richardson @srichardson3d.bsky.social · 05/03/2025
After some struggling with Visual Studio and C++, I finally got #ue5 's Gameplay system working. The Player and the Enemies all have health, attacks that can apply damage, can be damaged using Gameplay Effects, and can die. A few more systems and I'll have to go back and make proper assets.
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Shaun Richardson @srichardson3d.bsky.social · 03/03/2025
#GsmeDev update after a couple days: I got the camera working more or less how I want; there's a basic UI now, including a selection wheel; and I whipped up a basic Enemy Blob that can wander and give chase
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Shaun Richardson @srichardson3d.bsky.social · 27/02/2025
Played around with #ue5 's Gameplay Ability System, Gameplay Tags, and Niagara Systems today. I managed to get the fire cantrip working. Tomorrow I'll need to dig more into Blueprint interfaces so I can properly apply status effects. #GameDev
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Shaun Richardson @srichardson3d.bsky.social · 27/02/2025
Found a tutorial for using Paralax Occlusion Mapping to create gem materials in #UE5 and put it to use making some elemental stones for a game I may or may not have started working on #GameDev (ignore the obvious uv seams pls 🥲 this is all temporary)
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Shaun Richardson @srichardson3d.bsky.social · 17/02/2025
Throwback to 2021 when I had the crazy idea to make a line of cast resin toys based on the #Koroks from the #LegendOfZelda. Each came with a display stump with a hidden Korok Seed (that glowed in the dark!). I made 7 varieties in total. I still have the silicone molds but ran out of FA funds 😅
Test cast of a Korok showing off the glowing hidden Seed in his stump. The whole line up. I think these are 3D printed tests and not cast resin. Digital renders out of ZBrush of the 7 Korok varieties.
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Dustin Moskovitz @moskov.goodventures.org · 10/02/2025
A portrait of an artist devouring her pain.
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Gaziter @gaziter.bsky.social · 03/02/2025
Star vapor~
An illustration depicting my character Flare standing against a dark background, with her space-like hair flowing up and revealing a shadow of a giant scrap tower, leading up to one big red star in the sky.
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Shaun Richardson @srichardson3d.bsky.social · 03/02/2025
I love @foxes-in-love.bsky.social's characters. They're like if flour-sack and ball- with-tail had fluffy fox babies. Here's a little test animation of a #blender character rig I made of them. Now to get better at animating!
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Mark Lambert (Now on VGen) @remanance.bsky.social · 31/01/2025
Finished my sculpt of Spooky Ankha✨ Thank you so much for all the fanart so far and if youd like to purchase a figure of her ive added a link to that in the comments below!
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williamee-dessinee.bsky.social @williamee-dessinee.bsky.social · 26/01/2025
It was 2019, and I had just moved to Montréal. Tax credits for artists were flowing and it was pre-pandemic. I was looking for a musician to collaborate with so I built this proof of concept for @backxwash.bsky.social and she bought a round of shots for the nerds after her show.
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Shaun Richardson @srichardson3d.bsky.social · 06/01/2025
Finished my latest #3D #Blender project, of this super cool robot made by Elaine Will (socel.net/@elainemwill). It was challenging but satisfying to get the hyper-contrast effect working, using camera normals and cryptomatte masking in the composite.
Image of a post-apocalyptic robot standing atop a pile of junk, looking stern, and holding a katana over his shoulder.  His body is a toaster, his head is an old TV set with a cracked glass screen, and his legs are old walkmen.  He has a tattered red cape blowing in the wind.  Original concept was made by Elaine M. WillDetail image of the robot's TV head and pixelized face.Detail shot of the robot's arm and toaster torso.Detail shot of one of the robot's walkmen legs.
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Shaun Richardson @srichardson3d.bsky.social · 29/12/2024
I finished this #3D project about a week ago, but due to the holidays never got around to posting it. This is a character created by the very talented @gaziter.bsky.social, I believe her name is 'Basil'. She was a lot of fun to work on, and now I know how to rig in #Blender!
3D image of a girl made of pots and dirt, with leaves for hair and ceramic eyes.  She is posing with a stone shovel.Image of a girl made of pots and dirt, among other pots with faces.  She is watering a small smiling flower pot.Image of a girl made of pots and dirt.  She is cradling a small ceramic pot with a face as though it were a baby.Image of a girl made of pots and dirt.  She is standing under a watering jug, freshly watered.
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Shaun Richardson @srichardson3d.bsky.social · 29/11/2024
Added a little camera movement for the parallax🕯 #3D #blender
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Shaun Richardson @srichardson3d.bsky.social · 24/11/2024
I FINALLY decided to finish this project that I started last October. I'm getting the hang of using Blender for the whole process! This is based (heavily) on a piece by 'forest_box', who I don't believe is on bsky, but is on Instagram. Always things to improve, but I'm happy with how it turned out.
3D rendering of a ghost girl with a floating candle for a head, wearing a purple velvet dress with cream petticoats. Melted wax makes up the hair style, and her flame is an unnatural purple.
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Shaun Richardson @srichardson3d.bsky.social · 31/10/2024
I finally mailed in my ballot! God help us all 🙃
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Shaun Richardson @srichardson3d.bsky.social · 26/09/2024
Hey Bluesky! I've been on this app for a few months, just lurking but not actually participating. But that's weird! And I want to try to actually use this like it's -social- media app. So, uh....hi!
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