sparsevector @sparsevector.com · 06/02/2026Really happy to see Mewgenics getting good reviews! I still have my promo comic from PAX 2013 010
sparsevector @sparsevector.com · 22/09/2025This is a clip of what the max speed level in my jam game Rainbow Dolphin is like. The noise blocks are "pollution" that you have to avoid breaking. It gets pretty chaotic but I find it fun. When I recover from the jam I want to develop the idea a bit more. #FallingBlockJam 081
sparsevector @sparsevector.com · 22/09/2025My #FallingBlockJam submission is Rainbow Dolphin. Flip and push blocks to form rainbows, as a pink, blue, yellow, or green dolphin! I had fun exploring quirky mechanics and thinking about dolphins: sparsevector.itch.io/rainbow-dolp... 2154
sparsevector @sparsevector.com · 20/09/2025The game is more fun with the pink dolphin sprites. I want to make the dolphin color selectable, but it might be pink-only for the jam version (priorities). 020
sparsevector @sparsevector.com · 18/09/2025Made good progress on my #FallingBlockJam entry today. Slowly starting to feel like a game as I add more visual feedback and tune stuff. Still lots left to do, most importantly making dolphin sprites 🐬 3185
sparsevector @sparsevector.com · 17/09/2025Day 4 of the jam and the blocks keep falling. Today I added DAS and a "DASh" button to the controls, a basic HUD, and worked on music. I'm still delaying sprite work until I finalize the block size, but I have a plan 😅 000
sparsevector @sparsevector.com · 16/09/2025#FallingBlockJam Day 3! Still working out mechanics, very placeholder everything. My idea is you are a dolphin pushing and flipping stacks above the water to form rainbows. The challenge is efficient movement and managing "coyote time". Still early, but I think there's promise. 1121
sparsevector @sparsevector.com · 15/09/2025Day 2 of Falling Block Jam! Everything is placeholder as I'm still testing a concept. I still haven't finished implementing the controls, but I can confirm that blocks are falling! 150
sparsevector @sparsevector.com · 28/08/2025Took a trip to the Mimms Museum of Technology and Art in Roswell, GA. It's a really cool collection of old computers in a former Burlington Coat Factory (!?) Incredible source of retro-future art reference. 060
sparsevector @sparsevector.com · 29/06/2025Steam sale pickups! I have an endless wishlist so I tend to genre hop. This season it's mostly FPS! 020
sparsevector @sparsevector.com · 30/04/2025Tetrachroma passed a magic sales threshold and is no longer 'Profile Features Limited'! You can now show off your Tetrachroma achievements on your Steam profile 😎 1111
sparsevector @sparsevector.com · 24/03/2025Tetrachroma's cheat code update is live! This update adds a new 'cheat code' screen that lets you change board size, rotation system, and more! 0185
sparsevector @sparsevector.com · 12/03/2025I'm working on a new Tetrachroma update adding cheat codes to the game! The cheat code menu lets you mix and match modifiers to play modes in new ways. This is CHAOS mode with a 5x10 board (a.k.a. BIG CHAOS). 33410
sparsevector @sparsevector.com · 27/02/2025The event also has a Tetris panel! I'm demoing in another room so I might not get to see it 😭 040
sparsevector @sparsevector.com · 27/02/2025This Saturday, I'm demoing Tetrachroma in the @wreckcon.org indie game showcase at Georgia Tech! The event is free and open to the public. I'll be running a high score challenge and giving away keys! (Sleeping cat not included.) wreckcon.org 294
sparsevector @sparsevector.com · 16/02/2025Picked up Reaktor in the Steam Couch Co-op fest. This is a cool radial stacker with a very interesting chain reaction mechanic. Setting up the chain reactions feels like doing a secret grade pattern in Tetris. It's fun! store.steampowered.com/app/2950640/... 082
sparsevector @sparsevector.com · 14/01/2025The update adding custom music support to Tetrachroma is now available! Different music gives the game a totally different vibe and its fun to mix things up. 1289
sparsevector @sparsevector.com · 02/01/2025The next Tetrachroma update will include custom soundtrack support! I think this is a great feature for puzzle games that can be played for a long time. I'm testing it with Kimiko Ishizaka's public domain recording of Bach's Goldberg Variations. 1287
sparsevector @sparsevector.com · 27/12/2024These were my Steam sale Christmas gifts for myself. I'm in a shmup mood! Blue Revolver and Devil Blade are super slick and accessible. G-Darius is wildly creative and perfect vibes. Loving them all so far! 290
sparsevector @sparsevector.com · 20/12/2024Tetrachroma is on sale! It's 20% off in the Winter Sale, so you can buy the tetra game for tetra dollars. 13021
sparsevector @sparsevector.com · 17/12/2024Hot Wax is an extremely creative and polished stacker from @punkcake.club that released today on itch (Steam version also coming)! My first impressions are that this game is awesome! punkcake.itch.io/hotwax 4218
sparsevector @sparsevector.com · 16/12/2024Thanks to everyone that played TETRACHROMA at Anime Weekend Atlanta! It's very fun (and valuable) for me to watch players learn the game. An extremely skilled player cleared the marathon mode on their first try 👀 It was so cool! 071
sparsevector @sparsevector.com · 12/12/2024Surprise! I'm demoing TETRACHROMA at Anime Weekend Atlanta! It starts tomorrow! Big thanks to @indieclusteratl.bsky.social for putting together the event's indie game showcase. If you're going, come say hello! 1141
sparsevector @sparsevector.com · 10/12/2024Today's Tetrachroma update adding 'synchro moves' to ARCADE mode is live! It's based on the classic frame perfect mechanic, but I've adapted the idea a bit to remove the framerate dependence. It's a subtle mechanic, but adds surprising depth (also looks cool). 22512
sparsevector @sparsevector.com · 09/12/2024Still working on this and currently considering if all the modes should have synchros or just ARS-like modes. Synchros may make things too floaty when paired with SRS kicks. For example: s and z pieces can climb stairs at 20G with SRS kick auto synchros. I'm not sure if that's good or expected? 030
sparsevector @sparsevector.com · 04/12/2024Experimenting with a variation of the synchro mechanic from Tetris: the Grandmaster. This lets you rotate and shift a piece 'mid-air' within the same 60Hz frame. I adapted the idea to high refresh rates with a 'synchro window' and added a sound effect. Still testing, but seems cool! 1172
sparsevector @sparsevector.com · 19/11/2024Today's Tetrachroma update adds the ability to play any mode with the "sound style" of another mode. And just for fun I've included a new bonus sound set! 1151
sparsevector @sparsevector.com · 17/11/2024Finally got a stick for testing Tetrachroma. That's the only reason--nothing on my second screen. 0193
sparsevector @sparsevector.com · 11/11/2024Finally recovered enough from the Tetrachroma launch I'm playing Tetrachroma for fun again (priorities lol). This felt so close to a full board perfect clear 😭 3299