Sparseal @sparseal.bsky.social · 21/04/2026Wafer 1.2 for Windows is now available for purchase. sparseal.com/wafer/ 1226
Sparseal @sparseal.bsky.social · 24/02/2026Introducing Wafer A new 3D texturing software focused on stylized, hand-painting and NPR assets. Built for extreme performance, compatibility and energy efficiency. Now available for iPad 822359
Sparseal @sparseal.bsky.social · 14/05/2025We will be attending this year's Guadalindie (Málaga, Spain) in a couple of days. If you happen to be there and want to talk about Uniform or CozyBlanket, reach out! 041
Sparseal @sparseal.bsky.social · 25/04/2025Uniform 1.4 introduces SDF modeling, manual UV mapping and packing, 3D printing workflow utilities, faster brushes, iCloud support and more. Available now. 3448
Reposted by SparsealBloody Baroness Cosplay @bloodybaronesscosplay.com · 27/01/2025I 3D-sculpted Bonzo's body in Nomad Sculpt. @madnesscreations.com made a papercraft pattern using CozyBlanket by @sparseal.bsky.social, which we printed and I then assembled, cut into a suitable pattern again, traced it onto 1 cm upholstery foam, cut it out, glued it together! So far so good! 1124
Sparseal @sparseal.bsky.social · 23/12/2024Uniform 1.3 introduces a new, fully customizable UI, realtime path traced viewport rendering, interactive procedural objects and more. Available now. 0447
Sparseal @sparseal.bsky.social · 10/10/2024Uniform 1.3 will use the Manifold library for mesh layout trimming. 060
Sparseal @sparseal.bsky.social · 09/10/2024Uniform 1.3 will support stencil projection painting on high poly meshes, textures and curves. 072
Sparseal @sparseal.bsky.social · 03/10/2024Uniform 1.3 clipping tool is up to 450 times faster than the previous version (900ms -> 2ms). This enables real time preview even when working with multiple objects with millions of points. 060
Sparseal @sparseal.bsky.social · 30/09/2024Uniform 1.3 will support procedural objects with interactive gizmos. The new procedural system can be used for non destructive primitives, character blockouts, instance scattering, data conversions and more. 0295