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SpaghetMeNot

@spaghetmenot.bsky.social
1.8K followers 570 following 916 posts

techArt / gameDev / 3D-noodler spaghetmenot.gumroad.com

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SpaghetMeNot @spaghetmenot.bsky.social · 25/09/2026
Smoke and dragons 🐉 Attribute flow using change in normal direction (I promise vertLab is nearly done!) #b3d #geometrynodes
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SpaghetMeNot @spaghetmenot.bsky.social · 22/09/2026
I think I figured out curvature direction in Blender...
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SpaghetMeNot @spaghetmenot.bsky.social · 21/09/2026
Based on this generalization of Schlick's Bias & Gain: arxiv.org/html/2010.09... With added input bias for the s parameter to make the values -1 to 1 instead of 0-inf
arxiv.org
Contents
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SpaghetMeNot @spaghetmenot.bsky.social · 21/09/2026
Artist-friendly S-curve control 🧑‍🎨
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SpaghetMeNot @spaghetmenot.bsky.social · 18/09/2026
Oh wow I need to read things before I post, that second sentence is a car crash 💥
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SpaghetMeNot @spaghetmenot.bsky.social · 18/09/2026
All icons and tooltips finally done for vertLab! What was supposed to be 9 tools will now shipping with 25 🙃
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SpaghetMeNot @spaghetmenot.bsky.social · 13/09/2026
things are getting weird
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SpaghetMeNot @spaghetmenot.bsky.social · 12/09/2026
Here we're looking at - "Attribute from Objects" creating a distance mask. - "Attribute Remap" remapping the values. - "Simple Displace" displacing verts based on this attribute.
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SpaghetMeNot @spaghetmenot.bsky.social · 12/09/2026
vertLab scope creep continues! #b3d
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SpaghetMeNot @spaghetmenot.bsky.social · 14/08/2026
oh no my curvature mask is leaking 😱 #b3d #geometrynodes
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SpaghetMeNot @spaghetmenot.bsky.social · 13/08/2026
Attribute Flow!! 💧 (Scope-creeping vertLab again) #b3d #geometrynodes
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SpaghetMeNot @spaghetmenot.bsky.social · 21/07/2026
me irl
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SpaghetMeNot @spaghetmenot.bsky.social · 20/07/2026
I would have assumed that worked, sorry! Seems like a valid feature request, I wonder what other tools don't support symmetry
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SpaghetMeNot @spaghetmenot.bsky.social · 20/07/2026
There are symmetry options in the toolbar, they should allow for symmetrical mesh edits 👍 (Haven't used them much myself though) docs.blender.org/manual/en/la...
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SpaghetMeNot @spaghetmenot.bsky.social · 19/07/2026
Yes it's all geometry based... you could always bake it to a texture from a subdivided mesh
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SpaghetMeNot @spaghetmenot.bsky.social · 18/07/2026
Yep these tools essentially make/edit/combine vertex groups 👍
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SpaghetMeNot @spaghetmenot.bsky.social · 18/07/2026
More vertLab scope creep: Silhouette Masking 🧑‍🔬 #b3d #geometrynodes
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SpaghetMeNot @spaghetmenot.bsky.social · 17/07/2026
Scope creep is hitting again! Adding an attribute noise modifier... It's just asking to be available in sculpt mode isn't it? 👀
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SpaghetMeNot @spaghetmenot.bsky.social · 17/07/2026
Useful for: - Creating attributes to use in materials. - Exporting vertex color e.g. for game engine material blending. - Baking for texture creation.
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SpaghetMeNot @spaghetmenot.bsky.social · 17/07/2026
My next release will be "vertLab" 🔬🧪 Tools to create attributes directly on geometry including curvature, ambient occlusion, thickness etc. Roughly 10x faster than my previous free ao solution. (Just needs some final touches, docs etc.) #b3d #geometrynodes
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SpaghetMeNot @spaghetmenot.bsky.social · 13/07/2026
The first step towards a "smart bevel" in Blender... Now all I need to do is fill the gap, how hard can it be? 👀
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SpaghetMeNot @spaghetmenot.bsky.social · 10/07/2026
Things are getting even stranger
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SpaghetMeNot @spaghetmenot.bsky.social · 10/07/2026
whacky subD (I'm not sure there's any use for this)
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SpaghetMeNot @spaghetmenot.bsky.social · 04/07/2026
🎵 I walk this empty street On the Boolean of Broken Dreams
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SpaghetMeNot @spaghetmenot.bsky.social · 02/07/2026
Thanks! spaghetmenot.gumroad.com/l/normalmagic superhivemarket.com/products/nor...
superhivemarket.com
Normal Magic 2.0
normalMagic is a collection of tools that offer powerful new modelling workflows and advanced control over mesh normals.
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SpaghetMeNot @spaghetmenot.bsky.social · 02/07/2026
Available here: spaghetmenot.gumroad.com/l/normalmagic superhivemarket.com/products/nor...
spaghetmenot.gumroad.com
normalMagic for Blender
normalMagic 2.0normalMagic is a collection of tools for Blender that offer powerful new modelling workflows and advanced control over mesh normals.DocumentationWhat's New in 2.0?Controlling normals ca...
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SpaghetMeNot @spaghetmenot.bsky.social · 02/07/2026
normalMagic 2.0 is here 🥳 #b3d
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SpaghetMeNot @spaghetmenot.bsky.social · 14/06/2026
Thanks! It's a Blender add-on: spaghetmenot.gumroad.com/l/normalmagic
spaghetmenot.gumroad.com
normalMagic for Blender
ℹ️ 2.0 is in beta and available for testing. It's a free update from 1.1. Documentation (WIP) can be found here.It's a huge update with 4 new mesh modifiers and a greatly improved Pro Add-on.normalMag...
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SpaghetMeNot @spaghetmenot.bsky.social · 13/06/2026
Non destructive panel lines using normalMagic 2.0 #normalMagic #b3d
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SpaghetMeNot @spaghetmenot.bsky.social · 06/06/2026
Painterly ocean progress #Godot
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SpaghetMeNot @spaghetmenot.bsky.social · 06/06/2026
Godot devs on Linux: Change this editor setting if you're on Wayland (I imagine most folk at this point). Over doubled performance for me ⚡ I was concerned that the editor ran better on Windows and I'd have to go back, now it's the other way around 😎
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SpaghetMeNot @spaghetmenot.bsky.social · 02/06/2026
That sounds really cool! I'm already considering moving to poly strips but I think I'm suffering from the grass being greener 😅
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SpaghetMeNot @spaghetmenot.bsky.social · 02/06/2026
Thanks! Yes, but it's just using mesh proximity in geonodes. Sampling a grid seems to limit the distance to the furthest band, proximity is basically infinite 👍️ I'll need to add a normal check to determine the sign so technically right now it's an unsigned distance field.
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SpaghetMeNot @spaghetmenot.bsky.social · 02/06/2026
Smooth shore distance. Hopefully I can use this single map for rock splashes and beach waves 🤞
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SpaghetMeNot @spaghetmenot.bsky.social · 01/06/2026
Did I just find a fart in my nodes? 💨
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SpaghetMeNot @spaghetmenot.bsky.social · 31/05/2026
Double spline version for good measure
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SpaghetMeNot @spaghetmenot.bsky.social · 31/05/2026
Works nicely with my existing terrain projection tools
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SpaghetMeNot @spaghetmenot.bsky.social · 31/05/2026
Getting silly with level design tools again
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SpaghetMeNot @spaghetmenot.bsky.social · 27/05/2026
Going for a more painterly look hopefully, picking up this project again and I want everything to sit together bsky.app/profile/spag... bsky.app/profile/spag...
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SpaghetMeNot @spaghetmenot.bsky.social · 27/05/2026
Not quite what I was going for but neat to look at: Stylized ocean in #GodotEngine
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SpaghetMeNot @spaghetmenot.bsky.social · 25/05/2026
Experiment with screen space shadows in #GodotEngine (in a surface shader)
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SpaghetMeNot @spaghetmenot.bsky.social · 25/05/2026
Thanks!! That means a lot coming from you, I loved the rocks in Caravan SandWitch
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SpaghetMeNot @spaghetmenot.bsky.social · 25/05/2026
90% geo with a shader to put green on upwards facing bits. Very subtle textures, here's a shot before I added textures. I'm making use of normalMagic's "Smooth Normals" to improve the geometry's normals: spaghetmenot.github.io/normalmagic/...
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SpaghetMeNot @spaghetmenot.bsky.social · 25/05/2026
Low poly rock tests
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SpaghetMeNot @spaghetmenot.bsky.social · 24/05/2026
normalMagic 2.0 example file now available! - Every new modifier demonstrated - Descriptions for each example - Several workflow tips and insights #normalMagic #b3d
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Reposted by SpaghetMeNot
Graphite - Open Source Graphics Suite @graphiteeditor.bsky.social · 23/05/2026
Graphite just shipped 8 months of progress with 500+ improvements. Highlights: • Vector blend tool • Gradient tool: midpoint biasing, spread methods, & huge UX boost • Draggable tab/panel docking • QR code generator node • 20+ new string/regex nodes www.youtube.com/watch?v=U3E-...
youtube.com
May Update - Graphite, the Open Source 2D Graphics Suite
YouTube video by Graphite
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SpaghetMeNot @spaghetmenot.bsky.social · 22/05/2026
spaghetmenot.gumroad.com/l/normalmagic superhivemarket.com/products/nor...
spaghetmenot.gumroad.com
normalMagic for Blender
normalMagic 1.1ℹ️ 2.0 is in beta and available for testing. It's a free update from 1.X. Docs (WIP) can be found here.normalMagic is a collection of tools for Blender that offer powerful new modelling...
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SpaghetMeNot @spaghetmenot.bsky.social · 22/05/2026
Topology-independent panels using normalMagic 2.0 Keep those cages simple! #b3d #normalMagic #blender
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SpaghetMeNot @spaghetmenot.bsky.social · 20/05/2026
Thanks for the feedback! Yes the battery i did in 5 minutes just before posting 😅. I'll revisit before adding to the example file! It has a release on the back loosely based on this kind of 18V battery.
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SpaghetMeNot @spaghetmenot.bsky.social · 19/05/2026
It's cross products and dot products all the way down 🤫
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