SpaghetMeNot @spaghetmenot.bsky.social · 25/09/2026Smoke and dragons 🐉 Attribute flow using change in normal direction (I promise vertLab is nearly done!) #b3d #geometrynodes 0211
SpaghetMeNot @spaghetmenot.bsky.social · 22/09/2026I think I figured out curvature direction in Blender... 2454
SpaghetMeNot @spaghetmenot.bsky.social · 21/09/2026Based on this generalization of Schlick's Bias & Gain: arxiv.org/html/2010.09... With added input bias for the s parameter to make the values -1 to 1 instead of 0-infarxiv.orgContents 020
SpaghetMeNot @spaghetmenot.bsky.social · 18/09/2026Oh wow I need to read things before I post, that second sentence is a car crash 💥 050
SpaghetMeNot @spaghetmenot.bsky.social · 18/09/2026All icons and tooltips finally done for vertLab! What was supposed to be 9 tools will now shipping with 25 🙃 2362
SpaghetMeNot @spaghetmenot.bsky.social · 12/09/2026Here we're looking at - "Attribute from Objects" creating a distance mask. - "Attribute Remap" remapping the values. - "Simple Displace" displacing verts based on this attribute. 070
SpaghetMeNot @spaghetmenot.bsky.social · 14/08/2026oh no my curvature mask is leaking 😱 #b3d #geometrynodes 111312
SpaghetMeNot @spaghetmenot.bsky.social · 13/08/2026Attribute Flow!! 💧 (Scope-creeping vertLab again) #b3d #geometrynodes 0285
SpaghetMeNot @spaghetmenot.bsky.social · 20/07/2026I would have assumed that worked, sorry! Seems like a valid feature request, I wonder what other tools don't support symmetry 110
SpaghetMeNot @spaghetmenot.bsky.social · 20/07/2026There are symmetry options in the toolbar, they should allow for symmetrical mesh edits 👍 (Haven't used them much myself though) docs.blender.org/manual/en/la... 101
SpaghetMeNot @spaghetmenot.bsky.social · 19/07/2026Yes it's all geometry based... you could always bake it to a texture from a subdivided mesh 000
SpaghetMeNot @spaghetmenot.bsky.social · 18/07/2026Yep these tools essentially make/edit/combine vertex groups 👍 010
SpaghetMeNot @spaghetmenot.bsky.social · 18/07/2026More vertLab scope creep: Silhouette Masking 🧑🔬 #b3d #geometrynodes 1423
SpaghetMeNot @spaghetmenot.bsky.social · 17/07/2026Scope creep is hitting again! Adding an attribute noise modifier... It's just asking to be available in sculpt mode isn't it? 👀 4290
SpaghetMeNot @spaghetmenot.bsky.social · 17/07/2026Useful for: - Creating attributes to use in materials. - Exporting vertex color e.g. for game engine material blending. - Baking for texture creation. 060
SpaghetMeNot @spaghetmenot.bsky.social · 17/07/2026My next release will be "vertLab" 🔬🧪 Tools to create attributes directly on geometry including curvature, ambient occlusion, thickness etc. Roughly 10x faster than my previous free ao solution. (Just needs some final touches, docs etc.) #b3d #geometrynodes 37312
SpaghetMeNot @spaghetmenot.bsky.social · 13/07/2026The first step towards a "smart bevel" in Blender... Now all I need to do is fill the gap, how hard can it be? 👀 4432
SpaghetMeNot @spaghetmenot.bsky.social · 10/07/2026whacky subD (I'm not sure there's any use for this) 6230
SpaghetMeNot @spaghetmenot.bsky.social · 04/07/2026🎵 I walk this empty street On the Boolean of Broken Dreams 0110
SpaghetMeNot @spaghetmenot.bsky.social · 02/07/2026Thanks! spaghetmenot.gumroad.com/l/normalmagic superhivemarket.com/products/nor...superhivemarket.comNormal Magic 2.0normalMagic is a collection of tools that offer powerful new modelling workflows and advanced control over mesh normals. 050
SpaghetMeNot @spaghetmenot.bsky.social · 02/07/2026Available here: spaghetmenot.gumroad.com/l/normalmagic superhivemarket.com/products/nor...spaghetmenot.gumroad.comnormalMagic for BlendernormalMagic 2.0normalMagic is a collection of tools for Blender that offer powerful new modelling workflows and advanced control over mesh normals.DocumentationWhat's New in 2.0?Controlling normals ca... 0231
SpaghetMeNot @spaghetmenot.bsky.social · 14/06/2026Thanks! It's a Blender add-on: spaghetmenot.gumroad.com/l/normalmagicspaghetmenot.gumroad.comnormalMagic for Blenderℹ️ 2.0 is in beta and available for testing. It's a free update from 1.1. Documentation (WIP) can be found here.It's a huge update with 4 new mesh modifiers and a greatly improved Pro Add-on.normalMag... 010
SpaghetMeNot @spaghetmenot.bsky.social · 13/06/2026Non destructive panel lines using normalMagic 2.0 #normalMagic #b3d 21374
SpaghetMeNot @spaghetmenot.bsky.social · 06/06/2026Godot devs on Linux: Change this editor setting if you're on Wayland (I imagine most folk at this point). Over doubled performance for me ⚡ I was concerned that the editor ran better on Windows and I'd have to go back, now it's the other way around 😎 1201
SpaghetMeNot @spaghetmenot.bsky.social · 02/06/2026That sounds really cool! I'm already considering moving to poly strips but I think I'm suffering from the grass being greener 😅 100
SpaghetMeNot @spaghetmenot.bsky.social · 02/06/2026Thanks! Yes, but it's just using mesh proximity in geonodes. Sampling a grid seems to limit the distance to the furthest band, proximity is basically infinite 👍️ I'll need to add a normal check to determine the sign so technically right now it's an unsigned distance field. 120
SpaghetMeNot @spaghetmenot.bsky.social · 02/06/2026Smooth shore distance. Hopefully I can use this single map for rock splashes and beach waves 🤞 2575
SpaghetMeNot @spaghetmenot.bsky.social · 31/05/2026Works nicely with my existing terrain projection tools 1180
SpaghetMeNot @spaghetmenot.bsky.social · 27/05/2026Going for a more painterly look hopefully, picking up this project again and I want everything to sit together bsky.app/profile/spag... bsky.app/profile/spag... 120
SpaghetMeNot @spaghetmenot.bsky.social · 27/05/2026Not quite what I was going for but neat to look at: Stylized ocean in #GodotEngine 1543
SpaghetMeNot @spaghetmenot.bsky.social · 25/05/2026Experiment with screen space shadows in #GodotEngine (in a surface shader) 0331
SpaghetMeNot @spaghetmenot.bsky.social · 25/05/2026Thanks!! That means a lot coming from you, I loved the rocks in Caravan SandWitch 000
SpaghetMeNot @spaghetmenot.bsky.social · 25/05/202690% geo with a shader to put green on upwards facing bits. Very subtle textures, here's a shot before I added textures. I'm making use of normalMagic's "Smooth Normals" to improve the geometry's normals: spaghetmenot.github.io/normalmagic/... 030
SpaghetMeNot @spaghetmenot.bsky.social · 24/05/2026normalMagic 2.0 example file now available! - Every new modifier demonstrated - Descriptions for each example - Several workflow tips and insights #normalMagic #b3d 0563
Reposted by SpaghetMeNotGraphite - Open Source Graphics Suite @graphiteeditor.bsky.social · 23/05/2026Graphite just shipped 8 months of progress with 500+ improvements. Highlights: • Vector blend tool • Gradient tool: midpoint biasing, spread methods, & huge UX boost • Draggable tab/panel docking • QR code generator node • 20+ new string/regex nodes www.youtube.com/watch?v=U3E-...youtube.comMay Update - Graphite, the Open Source 2D Graphics SuiteYouTube video by Graphite 138111
SpaghetMeNot @spaghetmenot.bsky.social · 22/05/2026spaghetmenot.gumroad.com/l/normalmagic superhivemarket.com/products/nor...spaghetmenot.gumroad.comnormalMagic for BlendernormalMagic 1.1ℹ️ 2.0 is in beta and available for testing. It's a free update from 1.X. Docs (WIP) can be found here.normalMagic is a collection of tools for Blender that offer powerful new modelling... 070
SpaghetMeNot @spaghetmenot.bsky.social · 22/05/2026Topology-independent panels using normalMagic 2.0 Keep those cages simple! #b3d #normalMagic #blender 1382
SpaghetMeNot @spaghetmenot.bsky.social · 20/05/2026Thanks for the feedback! Yes the battery i did in 5 minutes just before posting 😅. I'll revisit before adding to the example file! It has a release on the back loosely based on this kind of 18V battery. 110
SpaghetMeNot @spaghetmenot.bsky.social · 19/05/2026It's cross products and dot products all the way down 🤫 020