Reposted by SomeWanSarah M 🌈🍉🌻 @braverobynart.bsky.social · 25/09/2025Another #swordtember Order of the Astral Hunters All younglings of the Reul Na Maidne cluster dream of one day owning their very own astral sail and the curved blade that is the mark of a hunter. All hunters blades are forged from meteoric iron and the metals found in titan bone. #HumanArtist 117332
SomeWan @some-wan.bsky.social · 10/05/2025www.youtube.com/watch?v=Y82j...youtube.comFitnessGram 20-Meter PACER Test OFFICIAL AUDIO (Part 1)YouTube video by WrightM 000
SomeWan @some-wan.bsky.social · 10/05/2025its really funny because none of those people actually play games lmfao 0170
SomeWan @some-wan.bsky.social · 07/04/2025i remember playing it when it came out and everyone was like "HOLY SHIT YOU CAN PARKOUR ON TREES NOW" and it was peak for that 020
SomeWan @some-wan.bsky.social · 24/03/2025um actually it was a chitinous beetle abomination and the answer was no 010
SomeWan @some-wan.bsky.social · 15/02/2025i did this specifically because i wanted it to be a post process thing not a regular material thing so you dont have to fuck around with orders or parameters things to get it to work 030
SomeWan @some-wan.bsky.social · 15/02/2025I did a really dumb thing and added in faked contact shadows because i wanted nice contact shadows where objects might lay on top of or intersect with the ground or other objects.... heres a before and after! 2140
SomeWan @some-wan.bsky.social · 14/02/2025Texturing is going along well, having a lot of fun with it, i havent really done a lot of rocks before like this so its a good test of my painting skills :D 1351
SomeWan @some-wan.bsky.social · 10/02/2025here's a fancy little video, I added a little bump offset for when there's a metalic mask. so metal objects will kinda shimmer a little :3 3557
SomeWan @some-wan.bsky.social · 10/02/2025It's pure kinetic energy that causes a k-kill. The more air resistance and therefore heat it has the less kinetic energy it will have through friction loss and it won't be as catastrophic 020
SomeWan @some-wan.bsky.social · 10/02/2025I will be packaging and releasing it when it's done dw :p 010
SomeWan @some-wan.bsky.social · 10/02/2025redid the entire shader and now its looking even better with more defined paintstrokes and not just blobs it actually fucking looks great now im so happy LETS GO 4869
SomeWan @some-wan.bsky.social · 09/02/2025it uses a texture i generate in substance designer, i can make it sharp or soft brush strokes, textured ect and any shape! 010
SomeWan @some-wan.bsky.social · 09/02/2025ok i think im done with this shader for today, tomorrow i need to actually do some more on actual projects not random stuff that pops into my head lmao 2444
SomeWan @some-wan.bsky.social · 08/02/2025is there any tech artist discord any of my oomfs are a part of that i can join 🥺🥺🥺 022
SomeWan @some-wan.bsky.social · 08/02/2025So I've added view distance based increments so the closer you are for smaller things you can still have things grid aligned. and a TOPOGRAPHICAL HEAT MAP LETS GO!!! 1130
SomeWan @some-wan.bsky.social · 06/02/2025distracted moment, refactored my procedural grid material to work in world units (meters) so now its PERFECTLY aligned and scaled to 1 meter with half meter and 10cm increments 1202
SomeWan @some-wan.bsky.social · 31/01/2025see you made the mistake of hiring goons, not henchmen. they're too busy gooning now smh 000
SomeWan @some-wan.bsky.social · 31/01/2025here you go sorry for the shitty handwriting with my mouse haha 120
SomeWan @some-wan.bsky.social · 31/01/2025playing i have no mouth and i must scream again for the 5th time because its heavily inspiring my game, holy shit it always fucks me up tbh also interesting how different it is from the short story but its still edited and voiced by the author 0110
SomeWan @some-wan.bsky.social · 28/01/2025wait my joke on twitter doesnt work for this version >:C 110
SomeWan @some-wan.bsky.social · 26/01/2025not yet, im going to move over the actual input data for the grid engine into blueprints so i can get proper measurements for it soon though 000
SomeWan @some-wan.bsky.social · 23/01/2025OMG YOU GET IT YES i was kinda annoyed at myself because i was like "Wtf why did i spent 2 days on this.... it feels great though but why???" but knowing other people find joy in it too even if its temporary makes me fell betterlol 020
SomeWan @some-wan.bsky.social · 23/01/2025i decided to make my own procedural grid material because im an idiot and wanted to do it myself because i couldnt find a default one i liked.... it has taken 2 days.... why am i like this 2170
SomeWan @some-wan.bsky.social · 16/01/2025Ok so now we have custom shadow colors and attenuation! Also have it integrated properly with bounce lighting so soft boxes will work in your render setups too! Remember this is all faked lighting hehe 36010
SomeWan @some-wan.bsky.social · 15/01/2025ok so i finally figured out what to call my hand painted render pipeline/environment HP Inkjet Pro 8120e All-in-One Printer and if i ever make a commercial one for licensing HP Officejet Pro 8120e All-in-One Printer 020
SomeWan @some-wan.bsky.social · 14/01/2025and ofc i gotta make sure there's gradient map functionality for the entire texture 040
SomeWan @some-wan.bsky.social · 14/01/2025Got some good updates on my hand painted/stylised render environment for y'all this is a before and after in a fully lit environment with my custom lighting shader on and off, it also lets you control dynamic specular highlights and light direction with ease! 1181