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SomeWan

@some-wan.bsky.social
2.6K followers 746 following 242 posts

Someone | Prop and Weapons artist Former - Valorant // Fortnite Creative My opinions are not my own please help Portfolio - artstation.com/someonesart

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SomeWan @some-wan.bsky.social · 26/09/2025
👀
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Reposted by SomeWan
Sarah M 🌈🍉🌻 @braverobynart.bsky.social · 25/09/2025
Another #swordtember Order of the Astral Hunters All younglings of the Reul Na Maidne cluster dream of one day owning their very own astral sail and the curved blade that is the mark of a hunter. All hunters blades are forged from meteoric iron and the metals found in titan bone. #HumanArtist
A curved blade with the hilt made from meteoric iron and carved for the star map. The blade is on the backdrop a purple-pink and blue nebula
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SomeWan @some-wan.bsky.social · 10/05/2025
www.youtube.com/watch?v=Y82j...
youtube.com
FitnessGram 20-Meter PACER Test OFFICIAL AUDIO (Part 1)
YouTube video by WrightM
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SomeWan @some-wan.bsky.social · 10/05/2025
its really funny because none of those people actually play games lmfao
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SomeWan @some-wan.bsky.social · 07/04/2025
i remember playing it when it came out and everyone was like "HOLY SHIT YOU CAN PARKOUR ON TREES NOW" and it was peak for that
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SomeWan @some-wan.bsky.social · 24/03/2025
um actually it was a chitinous beetle abomination and the answer was no
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SomeWan @some-wan.bsky.social · 19/02/2025
overlay, multiply, and colour dodge. the holy trinity
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SomeWan @some-wan.bsky.social · 15/02/2025
i did this specifically because i wanted it to be a post process thing not a regular material thing so you dont have to fuck around with orders or parameters things to get it to work
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SomeWan @some-wan.bsky.social · 15/02/2025
I did a really dumb thing and added in faked contact shadows because i wanted nice contact shadows where objects might lay on top of or intersect with the ground or other objects.... heres a before and after!
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SomeWan @some-wan.bsky.social · 14/02/2025
Texturing is going along well, having a lot of fun with it, i havent really done a lot of rocks before like this so its a good test of my painting skills :D
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SomeWan @some-wan.bsky.social · 14/02/2025
and now we start texturing!
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SomeWan @some-wan.bsky.social · 13/02/2025
just another brick in the wall
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SomeWan @some-wan.bsky.social · 13/02/2025
i love lamp
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SomeWan @some-wan.bsky.social · 12/02/2025
so anyway, here's wonder rock
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SomeWan @some-wan.bsky.social · 11/02/2025
its just such a satisfying texture!
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SomeWan @some-wan.bsky.social · 10/02/2025
here's a fancy little video, I added a little bump offset for when there's a metalic mask. so metal objects will kinda shimmer a little :3
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SomeWan @some-wan.bsky.social · 10/02/2025
It's pure kinetic energy that causes a k-kill. The more air resistance and therefore heat it has the less kinetic energy it will have through friction loss and it won't be as catastrophic
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SomeWan @some-wan.bsky.social · 10/02/2025
I will be packaging and releasing it when it's done dw :p
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SomeWan @some-wan.bsky.social · 10/02/2025
redid the entire shader and now its looking even better with more defined paintstrokes and not just blobs it actually fucking looks great now im so happy LETS GO
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SomeWan @some-wan.bsky.social · 09/02/2025
it uses a texture i generate in substance designer, i can make it sharp or soft brush strokes, textured ect and any shape!
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SomeWan @some-wan.bsky.social · 09/02/2025
ok i think im done with this shader for today, tomorrow i need to actually do some more on actual projects not random stuff that pops into my head lmao
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SomeWan @some-wan.bsky.social · 09/02/2025
fuck you (procedurals your paint strokes in engine)
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SomeWan @some-wan.bsky.social · 08/02/2025
is there any tech artist discord any of my oomfs are a part of that i can join 🥺🥺🥺
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SomeWan @some-wan.bsky.social · 08/02/2025
how many spins per second are you getting up to?
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SomeWan @some-wan.bsky.social · 08/02/2025
just uhhhh ignore this lol ill fix it
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SomeWan @some-wan.bsky.social · 08/02/2025
So I've added view distance based increments so the closer you are for smaller things you can still have things grid aligned. and a TOPOGRAPHICAL HEAT MAP LETS GO!!!
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SomeWan @some-wan.bsky.social · 08/02/2025
ok yay now i can properly start climbing
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SomeWan @some-wan.bsky.social · 08/02/2025
OH CMON!
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Reposted by SomeWan
Maeve @drawmaevedraw.bsky.social · 06/02/2025
photo study of brunhilde
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SomeWan @some-wan.bsky.social · 06/02/2025
They're very satisfying
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SomeWan @some-wan.bsky.social · 06/02/2025
Hehe fake spotlight go brrrr
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SomeWan @some-wan.bsky.social · 06/02/2025
distracted moment, refactored my procedural grid material to work in world units (meters) so now its PERFECTLY aligned and scaled to 1 meter with half meter and 10cm increments
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SomeWan @some-wan.bsky.social · 31/01/2025
see you made the mistake of hiring goons, not henchmen. they're too busy gooning now smh
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SomeWan @some-wan.bsky.social · 31/01/2025
here you go sorry for the shitty handwriting with my mouse haha
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SomeWan @some-wan.bsky.social · 31/01/2025
mostly just a shit ton of arrays
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SomeWan @some-wan.bsky.social · 31/01/2025
playing i have no mouth and i must scream again for the 5th time because its heavily inspiring my game, holy shit it always fucks me up tbh also interesting how different it is from the short story but its still edited and voiced by the author
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SomeWan @some-wan.bsky.social · 31/01/2025
modifier stack go BRRRRRRRR
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SomeWan @some-wan.bsky.social · 28/01/2025
keeping an old frog on her toes smh
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SomeWan @some-wan.bsky.social · 28/01/2025
wait my joke on twitter doesnt work for this version >:C
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SomeWan @some-wan.bsky.social · 26/01/2025
not yet, im going to move over the actual input data for the grid engine into blueprints so i can get proper measurements for it soon though
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SomeWan @some-wan.bsky.social · 23/01/2025
OMG YOU GET IT YES i was kinda annoyed at myself because i was like "Wtf why did i spent 2 days on this.... it feels great though but why???" but knowing other people find joy in it too even if its temporary makes me fell betterlol
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SomeWan @some-wan.bsky.social · 23/01/2025
and now i have a pretty skybox too yay
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SomeWan @some-wan.bsky.social · 23/01/2025
i decided to make my own procedural grid material because im an idiot and wanted to do it myself because i couldnt find a default one i liked.... it has taken 2 days.... why am i like this
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SomeWan @some-wan.bsky.social · 16/01/2025
Here's a video on how the light reflections work!
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SomeWan @some-wan.bsky.social · 16/01/2025
Ok so now we have custom shadow colors and attenuation! Also have it integrated properly with bounce lighting so soft boxes will work in your render setups too! Remember this is all faked lighting hehe
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SomeWan @some-wan.bsky.social · 15/01/2025
ok so i finally figured out what to call my hand painted render pipeline/environment HP Inkjet Pro 8120e All-in-One Printer and if i ever make a commercial one for licensing HP Officejet Pro 8120e All-in-One Printer
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SomeWan @some-wan.bsky.social · 14/01/2025
i made it into cheddar, sharp
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SomeWan @some-wan.bsky.social · 14/01/2025
and ofc i gotta make sure there's gradient map functionality for the entire texture
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SomeWan @some-wan.bsky.social · 14/01/2025
Got some good updates on my hand painted/stylised render environment for y'all this is a before and after in a fully lit environment with my custom lighting shader on and off, it also lets you control dynamic specular highlights and light direction with ease!
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SomeWan @some-wan.bsky.social · 11/01/2025
oh thats a good idea
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